elements.EXPLODE = { color: "#FF5555", behavior: [ "XX|XX|XX", "XX|EX: 20>plasma|XX", "XX|XX|XX" ], category: "tools", /*tool: function(pixel) { if (pixel.element === "dirt"){ createPixel("plasma") } } */ } elements.admantine = { color: ["#5c5c5c", "#676469", "#747373"], behavior: behaviors.WALL, category: "solids", tempHigh: 3140, stateHigh: "molten_admantine", reactions: { "hydrogen": {elem1: null, elem2: null}, }, density: 10000, conduct: 1, hardness: 10, } elements.molten_admantine = { color: ["#d1521b", "#b68421", "#b14b77", "#e3aa38"], behavior: behaviors.MOLTEN, category: "liquids", tempHigh: 5900, tempLow: 3139, stateLow: "admantine", stateHigh: "admantine_gas", reactions: { "hydrogen": {elem1: null, elem2: null} }, density: 100, hidden: true, } elements.admantine_gas = { color: ["#535353", "#a9a9a9", "#0b0b0b"], behavior: behaviors.GAS, category: "gases", tempLow: 5899, stateLow: "molten_admantine", reactions: { "hydrogen": {elem1: null, elem2: null} }, density: 10, hidden: true, } elements.superlight_liquid = { color: ["#7dadd4", "#a0cedc", "#72bdef", "#d8e1f5"], behavior: behaviors.LIQUID, category: "liquids", tempLow: -100, tempHigh: 10000, reactions: { "admantine": {elem1: null, elem2: "iron"} }, density: 0.00000001, } elements.left_powder = { color: "#555555", category: "powders", behavior: [ "M2|XX|XX", "M1|XX|XX", "M2|XX|XX" ], tempHigh: 1000, } elements.right_powder = { color: "#555555", category: "powders", behavior: [ "XX|XX|M2", "XX|XX|M1", "XX|XX|M2" ], tempHigh: 1000, } elements.volcano = { color: "#4f4848", category: "weapons", tick: function(pixel) { let isPlaced = false if (!tryMove(pixel,pixel.x,pixel.y+1)) { if (!pixel.isPlaced) { pixel.y -= 5 pixel.isPlaced = true } let height = 5; // number of pyramid layers while (!isEmpty(pixel.x-4,pixel.y+4)) { for (let row = 2; row < height; row++) { let width = row + 2; // pyramid gets wider each row for (let col = 0; col < width; col++) { let xOffset = col - row; // center the row let x = pixel.x + xOffset; let y = pixel.y + row; createPixel("basalt", x, y); } } } } } } elements.cat = { color: ["#FFFFFF", "#caa022", "#afafaf", "#baa974"], category: "life", tempHigh: 40, tempLow: -5, stateHigh: "cooked_meat", stateLow: "frozen_meat", breakInto: ["meat", "bone", "vomit", "hairball", "blood", "bone", "stench", "infection", "flea"], tick: function(pixel) { let lr if (Math.random() < 0.2) { lr = Math.random() < 0.5 ? -1 : 1 } else { lr = 0 } if (!tryMove(pixel, pixel.x, pixel.y+1)) { if (lr === -1) { if (isEmpty(pixel.x + lr, pixel.y)) { if (!tryMove(pixel, pixel.x + lr + lr, pixel.y)) { if (!tryMove(pixel, pixel.x + lr, pixel.y - 1)) { if (!tryMove(pixel, pixel.x + lr, pixel.y + 1)) { lr = 1 } } } } } else if (lr === 1) { if (isEmpty(pixel.x + lr, pixel.y)) { if (!tryMove(pixel, pixel.x + lr + lr, pixel.y)) { if (!tryMove(pixel, pixel.x + lr, pixel.y - 1)) { if (!tryMove(pixel, pixel.x + lr, pixel.y + 1)) { lr = -1 } } } } } } if (Math.random() < 0.0001) { if (isEmpty(pixel.x-1, pixel.y, true)) { createPixel("stench", pixel.x - 1, pixel.y) } else if (isEmpty(pixel.x+1, pixel.y, true)) { createPixel("stench", pixel.x + 1, pixel.y) } } if (Math.random() < 0.0005) { if (isEmpty(pixel.x-1, pixel.y, true)) { createPixel("vomit", pixel.x - 1, pixel.y) } else if (isEmpty(pixel.x+1, pixel.y, true)) { createPixel("vomit", pixel.x + 1, pixel.y) } } if (Math.random() < 0.0005) { if (isEmpty(pixel.x-1, pixel.y, true)) { createPixel("hairball", pixel.x - 1, pixel.y) } else if (isEmpty(pixel.x+1, pixel.y, true)) { createPixel("hairball", pixel.x + 1, pixel.y) } } }, reactions: { "milk": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL}, "meat": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL}, "cooked_meat": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL}, "rotten_meat": {elem2: "stench", chance: 0.5, func: behaviors.FEEDPIXEL}, "bird": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL}, "rat": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL}, "beans": {elem2: "stench", chance: 0.5, func: behaviors.FEEDPIXEL}, "fish": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL}, "poison": {elem1: "rotten_meat", chance: 0.25}, "acid": {elem1: "rotten_meat", chance: 0.8, elem2: null}, "landmine": {elem2: null}, } } elements.vomit = { color: ["#6b722f", "#92700b", "#a3944d", "#6a654e"], category: "liquids", tempHigh: 100, tempLow: 0, stateHigh: "stench", stateLow: "vomit_ice", hidden: true, behavior: behaviors.LIQUID } elements.hairball = { color: ["#958b71", "#868977"], category: "powders", behavior: [ "XX|XX|XX", "XX|XX|XX", "M2|M1|M2" ], tempHigh: 250, stateHigh: "ash", hidden: true } elements.hot_stuff = { color: ["#a5d6a7", "#ffffff"], category: "solids", behavior: behaviors.WALL, temp: 0, }