elements.dry_dirt = { color: ["#a88e5e","#8f7950","#8a7045","#9e804c"], behavior: [ "XX|SW:dirt%3 AND SW:mud%6|XX", "XX|XX|XX", "M2|M1|M2", ], tempHigh:1200, stateHigh: "molten_dirt", tempLow: -50, stateLow: "dry_permafrost", category:"land", state: "solid", density: 1100, }, elements.molten_dirt = { //added manually because the change to dirt will prevent molten_dirt from being auto-generated "behavior": behaviors.MOLTEN, "hidden": true, "state": "liquid", "category": "states", "color": ["#EC6A15", "#EC5515", "#EC3F00", "#B85210", "#B84210", "#B83100", "#AE4B0D", "#AE3C0D", "#AE2D00", "#D65A0F", "#D6480F", "#D63600"], "temp": 1200, "tempLow": 1100, "stateLow": "dry_dirt", "density": 1098, "viscosity": 10000 } if(enabledMods.includes("mods/boiling_rock.js")) { elements.molten_dirt.tempHigh = 3000; elements.molten_dirt.stateHigh = "vaporized_rock"; }; elements.dry_permafrost = { color: ["#5B7870","#535D51","#52746A","#5A7A6F"], behavior: behaviors.POWDER, //not enough water for cementing temp: -50, tempHigh: 10, stateHigh: "dry_dirt", category: "land", state: "solid", density: 1200, } elements.dirt.tempHigh = 110; elements.dirt.stateHigh = "dry_dirt"; elements.water.reactions.dry_dirt = { elem1: null, elem2: "dirt", chance: 0.1 } if(!elements.mud.reactions) { elements.mud.reactions = {}; }; elements.mud.reactions.dry_dirt = { elem1: "dirt", elem2: "dirt", chance: 0.06 }