elements.williamAfton = { color: ["#6b2c2c", "#8b3a3a"], behavior: [ "XX|X|XX", "XX|M|XX", "XX|X|XX" ], category: "life", state: "solid", density: 1200, viscosity: 100, friction: 0.8, frictionModifier: 0.8, temp: 98.6, tempColor: ["#6b2c2c", "#8b3a3a"], health: 100, maxHealth: 100, tick: function(pixel) { const range = 5; let targetPixel = null; for (let x = -range; x <= range; x++) { for (let y = -range; y <= range; y++) { let checkPixel = pixelMap[pixel.x + x]?.[pixel.y + y]; if (checkPixel && (checkPixel.element === "human" || checkPixel.element === "player")) { targetPixel = checkPixel; break; } } if (targetPixel) break; } if (targetPixel) { const dx = Math.sign(targetPixel.x - pixel.x); const dy = Math.sign(targetPixel.y - pixel.y); if (Math.random() < 0.7) { if (dx !== 0) pixel.vx += dx * 0.5; if (dy !== 0) pixel.vy += dy * 0.5; } } }, behavior: [ "XX|X|XX", "XX|M|XX", "XX|X|XX" ], onBehavior: [ function(pixel) { for (let x = -1; x <= 1; x++) { for (let y = -1; y <= 1; y++) { if (x === 0 && y === 0) continue; let neighbor = pixelMap[pixel.x + x]?.[pixel.y + y]; if (neighbor && (neighbor.element === "human" || neighbor.element === "player")) { neighbor.health = 0; } } } } ] };