elements.mars_gunk = { color: "#121212", behavior: behaviors.DGAS, category: "mars", state: "gases", extraInfo: "GUNK", stain: 0.7 } elements.mars_dust = { color: ["#ab2a20", "#c53227"], behavior: behaviors.POWDER, category: "mars", state: "solid", density: 1602, tempHigh: 500, hardness: 0.975, stateHigh: "molten_mars", tempLow: -170, stateLow: "mars_rock", extraInfo: "Dust Samples from mars. Can freeze into Mars Rock.", hardness: 0.991, breakInto: "mars_debris" } elements.mars_basalt = { color: ["#1C1B1C", "#CECECE", "#70703d", "#828282"], behavior: behaviors.POWDER, category: "mars", state: "solid", density: 5000, extraInfo: "Woah", tempHigh: "700", stateHigh: "molten_mars", hardness: 0.7, breakInto: ["mars_dust", "mars_rock", "mars_rock", "mars_rock", "molten_mars", "mars_debris", "mars_debris", "gunk", "mars_rock_wall"] } elements.molten_mars = { color: "#ffc338", behavior: behaviors.MOLTEN, category: "mars", state: "liquid", hidden: "true", extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.", temp: 2500, density: 1150, tempLow: -50, stateLow: "mars_basalt" } elements.mars_rock = { color: ["#a51002", "#bd1102"], behavior: behaviors.STURDYPOWDER, category: "mars", state: "solid", density: 1605, tempHigh: 800, hardness: 0.75, stateHigh: "molten_mars", breakInto: "mars_dust", tempLow: -273, stateLow: "mars_rock_wall", extraInfo: "The Freezing of Mars Dust. Can be used for normal land." } elements.mars_debris = { color: "#ff9999", behavior: behaviors.STURDYPOWDER, category: "mars", state: "solid", density: 1605, burn: 94, burnTime: 45, burnInto: "ash", tempHigh: 0, stateHigh: "fire", temp: -0.875 } elements.support_mars_rock = { color: ["#a51002", "#bd1102"], behavior: behaviors.SUPPORTPOWDER, category: "mars", state: "solid", density: 800, tempHigh: 150, hardness: 0.9, stateHigh: "molten_mars", breakInto: "mars_rock", hidden: "true", extraInfo: "Mars Rock but Support Powder." } elements.mars_rock_wall = { color: ["#591813", "#bd1102"], behavior: behaviors.WALL, category: "mars", state: "solid", density: 20, tempHigh: 2500, hardness: 0.35, stateHigh: "mars_dust", breakInto: "mars_rock", extraInfo: "The Freezing of Mars Rock. A wall that keeps the Earthlings Away!" } elements.mars_ironheart_ore = { color: ["#e8e8e8", "#bd1102"], behavior: behaviors.WALL, category: "mars", state: "solid", density: 2500, tempHigh: 2500, hardness: 0.15, stateHigh: "mars_dust", breakInto: "mars_ironheart", extraInfo: "Ore. Very Soft", stateHigh: "ironheart" } elements.mars_ironheart = { color: ["#e8e8e8", "#bd1102"], behavior: [ "XX|XX|XX", "XX|XX|XX", "XX|XX|XX", ], category: "mars", state: "solid", density: 1500, tempHigh: 2500, hardness: 1, stateHigh: "ironheart", extraInfo: "Mars Stuff.", hidden: "true", reactions: { "mars_furnace": { elem1: "ironheart", elem2: "ironheart" }, "nosmoker": { elem1: "ironheart", elem2: "ironheart" }, "ironheart": { elem1: "ironheart", elem2: "ironheart", chance: 0.1 } }, } elements.mars_furnace = { color: ["#870002", "#870507"], behavior: [ "XX|CR:mars_gunk%8|XX", "XX|XX|XX", "XX|XX|XX", ], category: "archived", state: "solid", hardness: 0.6, stateHigh: "molten_mars", extraInfo: "Used to turn Ironheart into Ironheart Solids", tempHigh: "550", stateHigh: "molten_mars", breakInto: ["ironheart", "mars_ironheart", "ironheart_ore", "gunk"] } elements.nosmoker = { color: ["#870002", "#870507"], behavior: behaviors.WALL, category: "mars", state: "solid", extraInfo: "Used to turn Ironheart into Ironheart Solids", tempHigh: "350", stateHigh: "molten_mars", breakInto: ["ironheart", "mars_ironheart", "ironheart_ore", "antigunk"] } elements.ironheart = { color: "#FF6B5A", behavior: [ "XX|CR:radiation%2|XX|", "XX|CH:feynmanium%0.1|XX|", "M2|M1|M2|", ], category: "mars", density: 1450, state: "solid", stateHigh: "molten_mars", extraInfo: "Very Sturdy.", stateLow: "depleted_ironheart", tempLow: -50, tempHigh: 1500, reactions: { "electric": { elem1: "smint", elem2: "null" }, }, } elements.depleted_ironheart = { color: "#e9825a", behavior: [ "XX|XX|XX|", "XX|XX|XX|", "M2|M1|M2|", ], category: "mars", density: 1200, state: "solid", stateHigh: "molten_mars", reactions: { "electric": { elem1: "smint", elem2: "null" }, }, } elements.antigunk = { color: "#cecece", behavior: behaviors.DGAS, category: "archived", state: "gas", extraInfo: "GUNK", stain: -0.7 } elements.red_gold_powder = { color: ["#e27b58", "#bd1102"], behavior: behaviors.POWDER, category: "mars", state: "solid", tempHigh: 750, stateHigh: "red_gold", extraInfo: "Powder Which can turn into Red Gold.", density: 1602 } elements.red_gold = { color: ["#D20103", "#E4080A", "#EFC3CA"], behavior: behaviors.WALL, category: "mars", state: "solid", density: 1350, hardness: 0.7, breakInto: "mars_dust", tempHigh: 4500, stateHigh: "liquid_red_gold", extraInfo: "Red Gold.", } elements.liquid_red_gold = { color: ["#D201A4", "#E4081B"], behavior: behaviors.LIQUID, category: "mars", state: "liquid", density: 8, extraInfo: "Red Gold but a fludid.", temp: 5500, density: 3500 } elements.mars_water = { color: "#F94849", behavior: behaviors.LIQUID, category: "mars", state: "liquid", density: 997, tempLow: -30, stateLow: "mars_ice", stain: 0.05, tempHigh: 300, stateHigh: "mars_steam", temp: 10 } elements.mars_coal = { color: "#290407", behavior: [ "XX|CR:mars_gunk%1|XX", "XX|XX|XX", "M1|XX|M1", ], category: "mars", state: "solid", density: 997, tempLow: -30, stateLow: "mars_basalt", stain: 0.3, tempHigh: 300, stateHigh: "molten_mars", temp: 10, reactions: { "electric": { elem2: "smint", chance: 0.01 }, } } elements.mars_ice = { color: "#f2b5c0", behavior: behaviors.WALL, category: "mars", state: "solid", density: 997, tempHigh: 35, stateHigh: "mars_water", hardness: 0.5, breakInto: "mars_water", extraInfo: "its rock solid!", temp: 0 } elements.smint = { color: "#EFC905", behavior: behaviors.SELFDELETE, category: "archived", state: "gas", extraInfo: "boo", temp: 0 } elements.mars_steam = { color: "#ffffff", behavior: behaviors.DGAS, category: "mars", state: "gas", tempLow: -100, stateLow: "mars_water", extraInfo: "choo choo", temp: 500 } elements.testy = { color: "#FFFFFF", behavior: behaviors.WALL, category: "archived", state: "solid", extraInfo: "Don't mind me, just a test. Removed 06/02/25?" } elements.o2_tank = { color: "#98F5F9", behavior: [ "CR:oxygen%2|XX|XX", "XX|XX|XX", "XX|XX|XX", ], category: "mars", state: "solid", tempHigh: "600", stateHigh: "molten_copper", breakInto: ["copper", "oxygen"] } elements.solar_core = { color: "#FFDE59", behavior: [ "XX|CH:light>electric%50|XX", "XX|XX|XX", "XX|XX|XX", ], category: "cores", state: "solid", tempHigh: "600", stateHigh: "molten_zinc", breakInto: "zinc", conduct: 1, extraInfo: "Not The Best Option, but the easiest." } elements.hydro_core = { color: "#17A4A9", behavior: [ "XX|CH:mars_water>electric%75|XX", "XX|XX|XX", "XX|XX|XX", ], category: "cores", state: "solid", tempHigh: "600", stateHigh: "molten_zinc", breakInto: "zinc", conduct: 1 } elements.coal_core = { color: "#FFA4A9", behavior: [ "XX||CH:mars_coal>electric%3|XX", "XX|XX|XX", "XX|XX|XX", ], category: "cores", state: "solid", tempHigh: "600", stateHigh: "molten_zinc", breakInto: "zinc", conduct: 1, extraInfo: "Put In some Coal and watch the battery drain." } elements.ironheart_core = { color: "#FFA4A9", behavior: [ "XX||CH:ironheart>electric%0.5|", "XX|XX|XX", "XX|XX|XX", ], category: "cores", state: "solid", tempHigh: "800", stateHigh: "molten_zinc", breakInto: "zinc", conduct: 1, extraInfo: "wha" } elements.mars_fossil = { color: ["#3d3d3d", "#707070", "#395034"], behavior: behaviors.WALL, category: "mars", state: "solid", tempHigh: 2500, hardness: 0.975, stateHigh: "molten_mars", tempLow: -170, stateLow: "mars_rock", extraInfo: "Fossils! From Mars! Simply just smash them to get some tiny creatures.", hardness: 0.4, breakInto: "mars_debris" } elements.ironheart_gas = { color: ["#500000ff", "#a7a7a7ff", "#a80000ff"], behavior: behaviors.GAS, category: "mars", state: "gas", tempLow: -100, stateLow: "liquid_ironheart_gas", extraInfo: "gasses" } elements.liquid_ironheart_gas = { color: ["#500000ff", "#a7a7a7ff", "#a80000ff"], behavior: behaviors.LIQUID, category: "mars", state: "liquid", temp: -150, extraInfo: "liquids" } elements.phing = { color: "#00c40aff", behavior: [ "XX|XX|XX|", "XX|XX|XX", "XX|XX|XX", ], category: "phings", state: "solid", tempHigh: "800", stateHigh: "dead_phing", breakInto: "dead_phing", extraInfo: "wha" } elements.dead_phing = { color: "#947e00ff", behavior: behaviors.POWDER, category: "phings", state: "solid", extraInfo: "DEAD! You KILLED THEM!" } // 2.11.20 // most elements done :D // iron heart ore // iron heart // GUNK // furnace //anti gunk // new mars and gunk catagory // made things sink //changes // ryan pushed it thx ryan // removing mars_furnace so yeah // no anti gunk or gunk anymore // im putting in the archive // lil changes // inroducing oxygen tanks! // machines are smashable. please smash them. // also heatable // O2 BE YOU // mars water // removed legacy liquid mars dust // mars water 2 // so like a week ago i made smelting ironheart easier // basalt and stuff // wow! mars ice // and steam // also mars_debris got updated // they burn a lot // added cores that emit electricity // its like plants // dumbed down ironheart a bit, im thinking about its behaviour // Ironheart is Radioactive // Red Gold is Solid // Feynmanium // make things have recaitons // its here! // remove feynmanium // ironheart is no longer radioactive // fossils! // Creditssss // Ghanisma - idea for 2.9.16