var incrementt = 0; var interval = setInterval( increment, 500/30); function increment(){ incrementt = incrementt % (Math.PI*8.8) + (Math.PI/30); } shapeModes = ["normal","circles","triangles"]; settings.shapeMode ??= 0; settings.doAcid ??= false; function getShapeMode() { return shapeModes[settings.shapeMode] ?? "normal"; }; function drawPixels(forceTick=false) { // newCurrentPixels = shuffled currentPixels var newCurrentPixels = currentPixels.slice(); var pixelsFirst = []; var pixelsLast = []; if (!paused || forceTick) { shuffleArray(newCurrentPixels); } /*{newCurrentPixels.sort(function(p) { // shuffle the pixels but keep elements[p.element].isGas last return 0.5 - Math.random(); })} // shuffle the pixels if not paused*/ for (var i = 0; i < newCurrentPixels.length; i++) { pixel = newCurrentPixels[i]; //if (pixelMap[pixel.x][pixel.y] == undefined || currentPixels.indexOf(pixel) == -1) {continue} if (pixel.del) {continue} if (!paused || forceTick) { if (elements[pixel.element].tick) { // Run tick function if it exists elements[pixel.element].tick(pixel); } if (pixel.del) {continue} if (elements[pixel.element].behavior) { // Parse behavior if it exists pixelTick(pixel); } }; if (elements[pixel.element].isGas) { pixelsLast.push(pixel); } else { pixelsFirst.push(pixel); } } // Draw the current pixels var canvas = document.getElementById("game"); var ctx = canvas.getContext("2d"); var pixelDrawList = pixelsFirst.concat(pixelsLast); for (var i = 0; i < pixelDrawList.length; i++) { pixel = pixelDrawList[i]; if (pixelMap[pixel.x][pixel.y] == undefined) {continue} if (view===null || view===3) { ctx.fillStyle = pixel.color; } else if (view === 2) { // thermal view // set the color to pixel.temp, from hottest at 0 hue to coldest 225 hue, with the minimum being -273, max being 6000 var temp = pixel.temp; if (temp < -273) {temp = -273} if (temp > 6000) {temp = 6000} var hue = 225 - (temp/6000)*225; if (hue < 0) {hue = 0} if (hue > 225) {hue = 225} ctx.fillStyle = "hsl("+hue+",100%,50%)"; } else if (view === 4) { // smooth view, average of surrounding pixels var colorlist = []; // check adjacent coords on the pixelMap, add the color to the list if the pixel is not empty and the color indexOf "rgb" is not -1 for (var j = 0; j < biCoords.length; j++) { var x = pixel.x + biCoords[j][0]; var y = pixel.y + biCoords[j][1]; if (isEmpty(x,y,true) || elements[pixelMap[x][y].element].state !== elements[pixel.element].state) {continue} var color = pixelMap[x][y].color; if (color.indexOf("rgb") !== -1) { colorlist.push(color.match(/\d+/g)); } } if (colorlist.length === 0) { ctx.fillStyle = pixel.color; } else { ctx.fillStyle = averageRGB(colorlist); } } var mode = getShapeMode(); var acidOffset1 = (settings.doAcid ?? false) * (18*Math.sin((pixel.y+incrementt)/4.4)); var acidOffset2 = (settings.doAcid ?? false) * (18*Math.sin((pixel.x+incrementt)/4.4)); if ((view === null || view === 4) && elements[pixel.element].isGas) { //gas rendering switch(mode) { case "circles": ctx.globalAlpha = 0.66; ctx.beginPath(); ctx.arc((pixel.x+0.5)*pixelSize+acidOffset1, (pixel.y+0.5)*pixelSize+acidOffset2, pixelSize, 0, 2 * Math.PI, false); ctx.fill(); ctx.globalAlpha = 1; break; case "triangles": ctx.globalAlpha = 0.66; ctx.beginPath(); ctx.moveTo((pixel.x-0.75)*pixelSize+acidOffset1,(pixel.y+1.5)*pixelSize+acidOffset2); ctx.lineTo((pixel.x+0.5)*pixelSize+acidOffset1,(pixel.y-1)*pixelSize+acidOffset2); ctx.lineTo((pixel.x+1.75)*pixelSize+acidOffset1,(pixel.y+1.5)*pixelSize+acidOffset2); ctx.fill(); ctx.globalAlpha = 1; break; default: ctx.globalAlpha = 0.5; ctx.fillRect((pixel.x-1)*pixelSize+acidOffset1, (pixel.y)*pixelSize+acidOffset2, pixelSize*3, pixelSize); ctx.fillRect((pixel.x)*pixelSize+acidOffset1, (pixel.y-1)*pixelSize+acidOffset2, pixelSize, pixelSize*3); ctx.globalAlpha = 1; break; }; } else { // draw the pixel (default) switch(mode) { case "circles": ctx.beginPath(); ctx.arc((pixel.x+0.5)*pixelSize+acidOffset1, (pixel.y+0.5)*pixelSize+acidOffset2, pixelSize/2, 0, 2 * Math.PI, false); ctx.fill(); ctx.globalAlpha = 1; break; case "triangles": ctx.beginPath(); ctx.moveTo(pixel.x*pixelSize+acidOffset1,(pixel.y+1)*pixelSize+acidOffset2); ctx.lineTo((pixel.x+0.5)*pixelSize+acidOffset1,(pixel.y)*pixelSize+acidOffset2); ctx.lineTo((pixel.x+1)*pixelSize+acidOffset1,(pixel.y+1)*pixelSize+acidOffset2); ctx.fill(); ctx.globalAlpha = 1; break; default: ctx.fillRect(pixel.x*pixelSize+acidOffset1, pixel.y*pixelSize+acidOffset2, pixelSize, pixelSize); break; }; } if (pixel.charge && view !== 2) { // Yellow glow on charge if (!elements[pixel.element].colorOn) { ctx.fillStyle = "rgba(255,255,0,0.5)"; switch(mode) { case "circles": ctx.beginPath(); ctx.arc((pixel.x+0.5)*pixelSize+acidOffset1, (pixel.y+0.5)*pixelSize+acidOffset2, pixelSize/2, 0, 2 * Math.PI, false); ctx.fill(); ctx.globalAlpha = 1; break; case "triangles": ctx.beginPath(); ctx.moveTo(pixel.x*pixelSize+acidOffset1,(pixel.y+1)*pixelSize+acidOffset2); ctx.lineTo((pixel.x+0.5)*pixelSize+acidOffset1,(pixel.y)*pixelSize+acidOffset2); ctx.lineTo((pixel.x+1)*pixelSize+acidOffset1,(pixel.y+1)*pixelSize+acidOffset2); ctx.fill(); ctx.globalAlpha = 1; break; default: ctx.fillRect(pixel.x*pixelSize+acidOffset1, pixel.y*pixelSize+acidOffset2, pixelSize, pixelSize); break; }; } } } if (elements[currentElement].maxSize < mouseSize) { var mouseOffset = Math.trunc(elements[currentElement].maxSize/2); } else { var mouseOffset = Math.trunc(mouseSize/2); } var topLeft = [mousePos.x-mouseOffset,mousePos.y-mouseOffset]; var bottomRight = [mousePos.x+mouseOffset,mousePos.y+mouseOffset]; // Draw a square around the mouse ctx.strokeStyle = "white"; ctx.strokeRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize); // draw one transparent pixel in the center if (settings.precision) { ctx.fillStyle = "rgba(255,255,255,0.5)"; ctx.fillRect(mousePos.x*pixelSize,mousePos.y*pixelSize,pixelSize,pixelSize); } if ((!paused) || forceTick) {pixelTicks++}; } runAfterLoad(function() { //Setting var settingsMenu = document.getElementById("settingsMenu").getElementsByClassName("menuText")[0]; var settingNodes = [...settingsMenu.childNodes].filter(function(node) { return node.nodeType == 1 }); var lastSetting = settingNodes[settingNodes.length - 1]; //console.log(lastSetting); //console.log(lastSetting.getAttribute("style")); lastSetting.removeAttribute("style"); //restore padding for worldgen setting; //console.log(lastSetting.getAttribute("style")); //Shape setting var shapeSettingSpan = document.createElement("span"); shapeSettingSpan.setAttribute("setting","shapeMode"); shapeSettingSpan.setAttribute("class","setting-span"); shapeSettingSpan.textContent = "Pixel Shape (laggy) "; var settingDropdown = document.createElement("select"); settingDropdown.setAttribute("onchange","settings.shapeMode = parseInt(this.value); saveSettings();"); var options = { 0: "Squares", 1: "Circles", 2: "Triangles" }; for(value in options) { var newOption = document.createElement("option"); if(value == "0") { newOption.setAttribute("selected",""); }; newOption.setAttribute("value",value); newOption.innerText = options[value]; settingDropdown.appendChild(newOption); }; shapeSettingSpan.appendChild(settingDropdown); settingsMenu.appendChild(shapeSettingSpan); //Acid setting var acidSettingSpan = document.createElement("span"); acidSettingSpan.setAttribute("setting","doAcid"); acidSettingSpan.setAttribute("class","setting-span"); acidSettingSpan.textContent = "\"Acid\" distortion "; var settingDropdown = document.createElement("select"); settingDropdown.setAttribute("onchange","settings.doAcid = (this.value === 'true'); saveSettings();"); var options = { "false": "Disabled", "true": "Enabled" }; for(value in options) { var newOption = document.createElement("option"); if(value == "0") { newOption.setAttribute("selected",""); }; newOption.setAttribute("value",value); newOption.innerText = options[value]; settingDropdown.appendChild(newOption); }; acidSettingSpan.appendChild(settingDropdown); settingsMenu.appendChild(acidSettingSpan); settingNodes = [...settingsMenu.childNodes].filter(function(node) { return node.nodeType == 1 }); lastSetting = settingNodes[settingNodes.length - 1]; //console.log(lastSetting); lastSetting.setAttribute("style","padding-bottom:0"); //remove padding from last setting; });