// Only run this if the human, head, and body elements exist if (elements.human && elements.head && elements.body) { // Human const oldHumanTick = elements.human.tick; elements.human.tick = function(pixel) { if (oldHumanTick) oldHumanTick(pixel); if (pixel.poisoned !== undefined) { pixel.poisoned--; if (pixel.poisoned <= 0) { deletePixel(pixel.x, pixel.y); return; } } }; // Head const oldHeadTick = elements.head.tick; elements.head.tick = function(pixel) { if (oldHeadTick) oldHeadTick(pixel); if (pixel.poisoned !== undefined) { pixel.poisoned--; if (pixel.poisoned <= 0) { deletePixel(pixel.x, pixel.y); return; } } }; // Body const oldBodyTick = elements.body.tick; elements.body.tick = function(pixel) { if (oldBodyTick) oldBodyTick(pixel); if (pixel.poisoned !== undefined) { pixel.poisoned--; if (pixel.poisoned <= 0) { deletePixel(pixel.x, pixel.y); return; } } }; } function eatBee(pixel1, pixel2) { pixel1.color = "#5c138a"; pixel1.poisoned ??= 30; } function poisonOther(pixel1, pixel2) { if (!pixel2) return; pixel2.color = "#5c138a"; pixel2.poisoned ??= 30; } elements.human.reactions.snake = {attr1:{panic:5}} elements.fish.reactions.toad_tadpole = { elem2:null, chance:0.25, func:behaviors.FEEDPIXEL }, elements.lizard = { color: ["#00ff1a", "#038f11"], behavior: [ ["XX", "XX", "M2%1"], ["XX", "FX%5", "M1%15"], ["M2", "M1", "M2"], ], category: "life", state: "solid", reactions: { "fly": { elem2: null, func:behaviors.FEEDPIXEL, chance: 0.5}, "ant": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.3 }, "termite": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.3 }, "worm": { elem2: null, func: behaviors.FEEDPIXEL }, "bee": { elem2: null, func: eatBee, chance: 0.05 }, "firefly": { elem2: null, func: eatBee, chance: 0.4}, "oxygen": {elem2: "carbon_dioxide", chance: 0.5}, "pool_water": {chance: 0.001, elem1: "rotten_meat"}, "dirty_water": {chance: 0.0001, elem1: "rotten_meat"}, "radiation": {elem1:["ash", "meat", "cooked_meat", "rotten_meat", "snake", null], chance: 0.4 }, "mercury": { elem1:"rotten_meat", chance:0.1 }, "bleach": { elem1:"rotten_meat", chance:0.1 }, "infection": { elem1:"rotten_meat", chance:0.025 }, "uranium": { elem1:"rotten_meat", chance:0.1 }, "cyanide": { elem1:"rotten_meat", chance:0.1 }, "chlorine": { elem1:"meat", chance:0.1 }, "alcohol": { elem1:"meat", chance:0.025 }, "vinegar": { elem1:"rotten_meat", chance:0.001 }, "poison": {elem1: "rotten_meat", elem2: null} }, foodNeed: 5, temp: 20, tempHigh: 120, stateHigh: "cooked_meat", tempLow: -20, stateLow: "frozen_meat", breakInto: "blood", density: 1050, eggColor: "#ffffff", tick: function(pixel) { if (pixel.poisoned !== undefined) { pixel.poisoned--; if (pixel.poisoned <= 0) { deletePixel(pixel.x, pixel.y); return; } } }, }; elements.toad = { color: ["#693800","#945a18"], behavior: [ ["XX", "XX", "M2%3 AND SW:water, salt_water, dirty_water, pool_water, seltzer%5"], ["XX", "FX%25", "M2%6 AND SW:water, salt_water, dirty_water, pool_water, seltzer%8"], ["M2", "M1 AND SW:water, salt_water, dirty_water, pool_water, seltzer%8", "M2 AND SW:water, salt_water, dirty_water, pool_water, seltzer%8"], ], category: "life", state: "solid", reactions: { "fly": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.5 }, "ant": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.5 }, "termite": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.5 }, "worm": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.5 }, "spider": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 }, "dead_bug": { elem2:null, chance:0.2, func:behaviors.FEEDPIXEL }, "bee": { elem2: null, func: eatBee, chance: 0.1 }, "firefly": { elem2: null, func: eatBee, chance: 0.4 }, "oxygen": { elem2:"carbon_dioxide", chance:0.5 }, "algae": { elem2:null, chance:0.1, func:behaviors.FEEDPIXEL }, "kelp": { elem2:"water", chance:0.1, func:behaviors.FEEDPIXEL }, "snail": { elem2: "limestone", func: behaviors.FEEDPIXEL, chance: 0.05 }, "slug": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 }, "pool_water": {chance: 0.005, elem1: "rotten_meat"}, "dirty_water": {chance: 0.0001, elem1: "rotten_meat"}, "radiation": { elem1:["ash","meat","rotten_meat","cooked_meat","toad_tadpole", "tadpole", "frog", null], chance:0.4 }, "mercury": { elem1:"rotten_meat", chance:0.1 }, "bleach": { elem1:"rotten_meat", chance:0.1 }, "infection": { elem1:"rotten_meat", chance:0.025 }, "uranium": { elem1:"rotten_meat", chance:0.1 }, "cyanide": { elem1:"rotten_meat", chance:0.1 }, "chlorine": { elem1:"meat", chance:0.1 }, "alcohol": { elem1:"meat", chance:0.025 }, "vinegar": { elem1:"rotten_meat", chance:0.001 }, "poison": {elem1: "rotten_meat", elem2: null} }, foodNeed: 10, baby: "toad_tadpole", temp: 18, tempHigh: 100, stateHigh: "cooked_meat", tempLow: -20, stateLow: "frozen_meat", breakInto: "slime", density: 1200, tick: function(pixel) { if (pixel.poisoned !== undefined) { pixel.poisoned--; if (pixel.poisoned <= 0) { deletePixel(pixel.x, pixel.y); return; } } }, }; elements.toad_tadpole = { color: "#87b574", behavior: [ "XX|XX|M2%25 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%14", "XX|FX%0.5|SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%14", "M2|M1|M2 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%14", ], reactions: { "algae": { elem2:null, chance:0.25 }, "kelp": { elem2:"water", chance:0.25 }, "pool_water": {chance: 0.70, elem1: null}, "dirty_water": {chance: 0.70, elem1: null}, "bleach": { elem1: null, chance: 0.05 }, "poison": { elem1: null}, "radiation": { elem1:["toad","toad","frog","worm",null], chance:0.4 }, }, tempHigh: 100, stateHigh: "steam", tempLow: -10, stateLow: "ice", breakInto: ["slime",null], category:"life", hidden: true, state: "solid", density: 1450, conduct: 0.2, tick: function(pixel) { if (pixelTicks-pixel.start > 500 && Math.random() <= 0.05) { changePixel(pixel,"toad"); } } }, elements.newt = { color: ["#db8727","#945a18"], behavior:[ ["XX","XX","SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15"], ["XX","FX%5","M2%25 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15"], ["M2","M1 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15","M2 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15"], ], category: "life", state: "solid", reactions: { "fly": {elem2: null, func:behaviors.FEEDPIXEL }, "termite": {elem2: null, func:behaviors.FEEDPIXEL }, "ant": {elem2: null, func:behaviors.FEEDPIXEL }, "worm": {elem2: null, func:behaviors.FEEDPIXEL }, "slug": {elem2: null, func:behaviors.FEEDPIXEL }, "snail": {elem2: "limestone", func:behaviors.FEEDPIXEL }, "pool_water": {chance: 0.70, elem1: null}, "dirty_water": {chance: 0.70, elem1: null}, "oxygen": {elem2: "carbon_dioxide", chance: 0.5}, "radiation": {elem1:["ash", "meat", "cooked_meat", "rotten_meat", "axolotl", null], chance: 0.4 }, "mercury": { elem1:"rotten_meat", chance:0.1 }, "bleach": { elem1:"rotten_meat", chance:0.1 }, "infection": { elem1:"rotten_meat", chance:0.025 }, "uranium": { elem1:"rotten_meat", chance:0.1 }, "cyanide": { elem1:"rotten_meat", chance:0.1 }, "chlorine": { elem1:"meat", chance:0.1 }, "alcohol": { elem1:"meat", chance:0.025 }, "vinegar": { elem1:"rotten_meat", chance:0.001} }, foodNeed: 10, temp: 18, tempHigh: 100, stateHigh: "cooked_meat", tempLow: -20, stateLow: "frozen_meat", breakInto: "slime", density: 1200, eggColor: "#ffeeab", }; elements.axolotl= { color: ["#ff99ff", "#ffe100", "#785705"], behavior: [ ["XX", "XX", "SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%10"], ["XX", "FX", "M2%15 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%10"], ["M2", "M1", "M2 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%10"], ], category: "life", state: "solid", reactions: { "fly": {elem2: null, func:behaviors.FEEDPIXEL }, "termite": {elem2: null, func:behaviors.FEEDPIXEL }, "ant": {elem2: null, func:behaviors.FEEDPIXEL }, "worm": {elem2: null, func:behaviors.FEEDPIXEL }, "slug": {elem2: null, func:behaviors.FEEDPIXEL }, "snail": {elem2: "limestone", func:behaviors.FEEDPIXEL }, "pool_water": {chance: 0.70, elem1: null}, "dirty_water": {chance: 0.70, elem1: null}, "radiation": {elem1:["ash", "meat", "cooked_meat", "rotten_meat", "newt"], chance: 0.4 }, "mercury": { elem1:"rotten_meat", chance:0.1 }, "bleach": { elem1:"rotten_meat", chance:0.1 }, "infection": { elem1:"rotten_meat", chance:0.025 }, "uranium": { elem1:"rotten_meat", chance:0.1 }, "cyanide": { elem1:"rotten_meat", chance:0.1 }, "chlorine": { elem1:"meat", chance:0.1 }, "alcohol": { elem1:"meat", chance:0.025 }, "vinegar": { elem1:"rotten_meat", chance:0.001}, "oxygen": {elem2: "carbon_dioxide", chance: 0.5} }, foodNeed: 20, temp: 18, tempHigh: 90, stateHigh: "cooked_meat", tempLow: -20, stateLow: "frozen_meat", breakInto: ["slime", "blood"], density: 1000, eggColor: ["#dcdcdc", "#a9a9a9", "#2b2b2b"], tick: function(pixel) { pixel.lifetime ??= 900; let up = pixel.y > 0 ? pixelMap[pixel.x][pixel.y - 1] : null; let down = pixel.y < pixelMap[0].length - 1 ? pixelMap[pixel.x][pixel.y + 1] : null; let left = pixel.x > 0 ? pixelMap[pixel.x - 1][pixel.y] : null; let right = pixel.x < pixelMap.length - 1 ? pixelMap[pixel.x + 1][pixel.y] : null; if( (up && up.element === "water") || (down && down.element === "water") || (left && left.element === "water") || (right && right.element === "water")) { pixel.lifetime = 900; } else { pixel.lifetime--; if (pixel.lifetime <= 0 && Math.random() <= 0.1) { deletePixel(pixel.x, pixel.y); createPixel("meat", pixel.x, pixel.y); } } } }; elements.snake = { color: ["#006400", "#90ee90", "#00ff00"], behavior: [ ["XX", "XX", "XX"], ["XX", "FX%15", "M2%10"], ["M2", "M1", "M1"], ], reactions: { "frog": {elem2: null, func:behaviors.FEEDPIXEL }, "toad": {elem2: null, func:behaviors.FEEDPIXEL }, "lizard": {elem2: null, func:behaviors.FEEDPIXEL }, "worm": {elem2: null, func:behaviors.FEEDPIXEL }, "slug": {elem2: null, func:behaviors.FEEDPIXEL }, "snail": {elem2: "limestone", func:behaviors.FEEDPIXEL }, "egg": { elem2: "egg", func: function(pixel1, pixel2) { if (pixel2.animal === "snake") return; // Don't eat own egg behaviors.FEEDPIXEL(pixel1, pixel2); } }, "radiation": {elem1:["ash", "meat", "cooked_meat", "rotten_meat", "lizard", null], chance: 0.4 }, "oxygen": {elem2: "carbon_dioxide", chance: 0.5}, "mercury": { elem1:"rotten_meat", chance:0.1 }, "bleach": { elem1:"rotten_meat", chance:0.1 }, "infection": { elem1:"rotten_meat", chance:0.025 }, "uranium": { elem1:"rotten_meat", chance:0.1 }, "cyanide": { elem1:"rotten_meat", chance:0.1 }, "chlorine": { elem1:"meat", chance:0.1 }, "alcohol": { elem1:"meat", chance:0.025 }, "vinegar": { elem1:"rotten_meat", chance:0.001}, "poison": { elem1: null} }, category: "life", state: "solid", density: 1050, temp: 20, tempHigh: 120, stateHigh: "cooked_meat", tempLow: -10, stateLow: "frozen_meat", breakInto: "blood", tick: function(pixel) { const directions = [ [0, -1], [-1, -1], [1, -1], [-1, 0], [1, 0], [0, 1], [-1, 1], [1, 1] ]; for (let [dx, dy] of directions) { let x = pixel.x + dx; let y = pixel.y + dy; if (!isEmpty(x, y)) { let other = pixelMap[x]?.[y]; if (other && (other.element === "head" || other.element === "body")) { poisonOther(pixel, other); } } } } };