function _randomInt(max) { if(max >= 0) { return Math.floor(Math.random() * (max + 1)) } else { return 0 - Math.floor(Math.random() * (Math.abs(max) + 1)) } } function _randomArrayChoice(array) { return array[_randomInt(array.length - 1)] } function generateName() { //these are picked arbitrarily //console.log("defining arrays") var initialArray = ["m","n","p","t","ch","k","b","d","j","g","f","th","s","sh","h","l","r","y","w"] var vowelArray = ["a","e","i","o","u","oo","ee","oa"] var medialArray = ["m","n","p","t","k","b","d","g","f","th","s","sh","h","l","r","y"] var finalArray = ["m","n","p","t","k","b","d","g","f","th","s","sh","l","r","y"] //console.log("getting random type") var randomInt1 = _randomInt(5) //console.log("generating type " + randomInt1) if(randomInt1 == 0) { var randomName = _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(finalArray) //console.log("generated T" + randomInt1 + " name") } else if(randomInt1 == 1) { var randomName = _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(finalArray) //console.log("generated T" + randomInt1 + " name") } else if(randomInt1 == 2) { var randomName = _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(finalArray) + "e" //console.log("generated T" + randomInt1 + " name") } else if(randomInt1 == 3) { var randomName = _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(finalArray) //console.log("generated T" + randomInt1 + " name") } else if(randomInt1 == 4) { var randomName = _randomArrayChoice(vowelArray) + _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(finalArray) //console.log("generated T" + randomInt1 + " name") } else if(randomInt1 == 5) { var randomName = _randomArrayChoice(initialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(vowelArray) + _randomArrayChoice(medialArray) + _randomArrayChoice(vowelArray) //console.log("generated T" + randomInt1 + " name") } else { var randomName = randomArrayChoice(vowelArray) + randomArrayChoice(initialArray) + randomArrayChoice(vowelArray) + randomArrayChoice(finalArray) //console.log("warning: type was above 5 somehow") } //console.log(randomName) return randomName } const rockColor1 = {r: 128, g: 128, b: 128} const rockColor2 = {r: 79, g: 79, b: 79} const rockColor3 = {r: 148, g: 148, b: 148} function _rgbToHex(color) { if(typeof(color) == "object") { //Expects object like "{r: 172, g: 11, b: 34}" //console.log("Loading colors"); //console.log("Loading R"); var red = color.r; //console.log("Loading G"); var green = color.g; //console.log("Loading B"); var blue = color.b; //console.log("Rounding R"); red = Math.round(red); //console.log("Rounding G"); green = Math.round(green); //console.log("Rounding B"); blue = Math.round(blue); //console.log("Bounding R"); red = Math.min(255,Math.max(0,red)); //console.log("Bounding G"); green = Math.min(255,Math.max(0,green)); //console.log("Bounding B"); blue = Math.min(255,Math.max(0,blue)); //console.log("Converting R"); red = red.toString(16); //console.log("Converting G"); green = green.toString(16); //console.log("Converting B"); blue = blue.toString(16); //console.log("Padding R"); while(red.length < 2) { red = "0" + red; }; //console.log("Padding G"); while(green.length < 2) { green = "0" + green; }; //console.log("Padding B"); while(blue.length < 2) { blue = "0" + blue; }; //console.log("Concatenating"); return "#" + red + green + blue; } else if(typeof(color) == "string") { //Expects string like "rgb(20,137,4)". Also doesn't round properly for some reason... //console.log("Splitting string") color = color.split(","); //console.log("Getting R"); var red = parseInt(color[0].substring(4)) //console.log("Getting G"); var green = parseInt(color[1]) //console.log("Getting B"); var blue = parseInt(color[2].slice(0,-1)) //console.log("Rounding R"); red = Math.round(red); //console.log("Rounding G"); green = Math.round(green); //console.log("Rounding B"); blue = Math.round(blue); //console.log("Bounding R"); red = Math.min(255,Math.max(0,red)); //console.log("Bounding G"); green = Math.min(255,Math.max(0,green)); //console.log("Bounding B"); blue = Math.min(255,Math.max(0,blue)); //console.log("Converting R"); red = red.toString(16); //console.log("Converting G"); green = green.toString(16); //console.log("Converting B"); blue = blue.toString(16); //console.log("Padding R"); while(red.length < 2) { red = "0" + red; }; //console.log("Padding G"); while(green.length < 2) { green = "0" + green; }; //console.log("Padding B"); while(blue.length < 2) { blue = "0" + blue; }; //console.log("Concatenating"); return "#" + red + green + blue; } else { throw "error: Only objects and strings are supported." }; }; function _multiplyColorObjects(color1,color2,weight1=0.5) { //third argument is for color1 and expects a float from 0 to 0.5 var w1 = Math.min(Math.max(weight1,0),1) var red1 = color1.r var green1 = color1.g var blue1 = color1.b var red2 = color2.r var green2 = color2.g var blue2 = color2.b var red3 = (red1 * w1) + (red2 * (1 - w1)) var green3 = (green1 * w1) + (green2 * (1 - w1)) var blue3 = (blue1 * w1) + (blue2 * (1 - w1)) return {r: red3, g: green3, b: blue3} } function generateColors() { var randomR = _randomInt(255) var randomG = _randomInt(255) var randomB = _randomInt(255) var randomColor = {r: randomR, g: randomG, b: randomB} var newRockColor1 = _multiplyColorObjects(rockColor1,randomColor,weight1=0.65) var newRockColor2 = _multiplyColorObjects(rockColor2,randomColor,weight1=0.65) var newRockColor3 = _multiplyColorObjects(rockColor3,randomColor,weight1=0.65) var newRockColor1 = _rgbToHex(newRockColor1) var newRockColor2 = _rgbToHex(newRockColor2) var newRockColor3 = _rgbToHex(newRockColor3) return [newRockColor1, newRockColor2, newRockColor3] } function _add2(number1,number2) { return number1 + number2 } function _arrayAverage(array) { var total = array.reduce(_add2,0) return total / array.length } function _generateAveragedRandoms() { return _arrayAverage([Math.random(),Math.random(),Math.random()]) } function avgRndToMult() { return 1 + (0.55 - _generateAveragedRandoms()) } for(i = 0; i < 10; i++) { var name = generateName() while(typeof(elements[name]) != "undefined") { name = generateName() } elements[name] = { color: generateColors(), behavior: behaviors.POWDER, tempHigh: 950 * avgRndToMult(), category: "random rocks", state: "solid", density: 2550 * avgRndToMult(), hardness: 0.5 * avgRndToMult(), breakInto: ["sand","gravel"], //might auto-generate soon, maybe not } }