[Future Plans] + Artists' Update (Painting, Lines, Shapes, etc.) + Explosives Update + Machines Update [Version 1.0.1] ~ Slowed down Udder + Technical: runAfterLoad() function, pass a function to run after all mods load. See example_mod.js [Version 1.0 - Full Steam Ahead!] + Radiation + Uranium + Rad Steam + Rad Cloud + Fallout + Reorganized elements + Powders category + Food category + Fullscreen Mode (Press F) + Hold down Shift when using Mix to include Fire + Salt melts Ice and Snow + Dirty Water can be filtered by Charcoal and Gravel + Worms can move through Mycelium, Wet Sand, and Clay Soil + Worms break down some organic matter + Glass now resists Acid ~ Metal Scrap melts into various metals ~ Recolored Aluminum ~ Recolored Grass to have less contrast ~ Recolored Mycelium ~ Mycelium is no longer hidden ~ Lichen now grows ~ Cells and Cancer now have gravity ~ Cancer now grows on its own ~ Vaccines and Antibodies kill Cancer slowly ~ Straw no longer falls ~ Random no longer makes Snake ~ Water Spout renamed to just Spout ~ Hid Lattice ~ Took all vanilla elements out of the Other category ~ Moved Ash and Charcoal into the Powders category + Technical: Reactions can now use arrays for random choices ~ Fixed: Mod Manager removes only the top mod ~ Fixed: Saplings, Mushrooms, Flowers, Bamboo, Wheat, Corn grow in mid-air ~ Fixed: Acid, Acid Gas, and Antimatter delete themselves without touching anything ~ Fixed: Pistils fall and create a lot of petals ~ Fixed: Cloner doesn't inherit the temperature of it's source / don't clone fire properly ~ Fixed: Ammonia fertilizes plants too fast ~ Fixed: Info menu search bar doesn't stick to the bottom ~ Fixed: Some bright background buttons like salt have white text ~ Fixed: Elements can't heat or cool themselves with HT or CO ~ Fixed: TPS resets when you don't enter anything - Removed plus button in the Mod Manager - Removed Structure category [Version 0.9.1] ~ Mods can now work together (e.g. having reactions with elements from other mods, stateHighs, etc.) [Version 0.9 - Mod Manager Update] + Mod Manager Menu + Clay Soil + Salt Water, Sugar Water, and Dirty Water evaporate into their components + Blood, Ketchup, Molasses, Slime, Vinegar, and Alcohol evaporate into their components + Reactions between cloud types + Acid Gas can form Acid Clouds + Fire Clouds turn to Pyrocumulus when cooled + Torches can be extinguished with water + Some Fireballs will burn into steam ~ Improved color of Permafrost, Dirt, Grass, Gravel, Basalt, Lamp Oil, Honey, Molasses, Chocolate Syrup, Bamboo, Corn, Corn Seed, Root, Potato Seed, Iron, Rust, Glass, Copper, Zinc, Tin, Silver, and Straw ~ Anaesthesia now a gas + Technical: stateHigh and stateLow can be an array, a random option is chosen ~ Fixed: Fireball rocks continue to burn after being extinguished [Version 0.8.3] + Laser + Snake (Not the animal) + Ball (Hidden experiment) + Cyanide + Ammonia, a fertilizer + Vaccine + Antibody + Infection + Cell + Cancer + Rain Clouds form from steam high up + Pyrocumulus Clouds + Fire Clouds + Fuse + RGB LEDs + Mud and Wet Sand seaps into the ground + Algae and Plants can clean water + Cloners are now invincible + Animals eat more varieties of things + Fireballs now extinguish in water ~ Fireballs now flicker and are colored differently ~ Light is now directional and doesn't delete immediately ~ Frogs, Flies, Fireflies, Bees, Fish, Termites, Rats, Slugs, Snails, and Bubbles now move more realistically ~ Rats now create less Plague ~ Fireflies now realistically color ~ Moved Clouds to Gases category ~ Moved Gray Goo to Special category ~ Mushrooms stalks now have gravity ~ Dirty water looks dirtier ~ Lattice is given a different color than Filler + Technical: Reaction property "oneway" + Technical: Support Any (SA) behavior ~ Technical: All animals now use reactions to eat ~ Fixed: Rocks don't sink in liquids ~ Fixed: Supportive elements like concrete don't sink in liquids ~ Fixed: Large decimal values for molten elements ~ Fixed: Fish can't swim through dirty water ~ Fixed: Pixels that should be burning created by other pixels aren't burn ~ Fixed: Acid Cloud density not working ~ Fixed: Fire causes Clouds to lower ~ Fixed: Algae tends to move rightwards [Version 0.8.2] + Cold Fire + Sulfur + Copper Sulfate + Diamonds + Glitter + Electric element + Rain Clouds sometimes spark + Holding [Shift] while shocking increases the shock + Antimolten, Antifire, Antigas + Dirty Water + Walls are now invincible + Water weathers down rock over time + Water oxidizes iron and copper + Vinegar deoxidizes rust and copper + Blood can now boil + Many new combustion and melting temperatures + Install button to add to homescreen ~ Improved Random tool ~ Reordered liquids tab ~ Pixels are now smaller on small screens to allow for more space ~ Unhid Vine ~ Recolored Meat ~ Optimizations ~ Tweaked shock tool + Technical: "hardness" element attribute, chance of resisting damage (0-1) + Technical: Reactions can now have a chance of occuring (0-1) ~ Technical: Quotes removed from element keys, not necessary for mods ~ Technical: All element attributes are now optional ~ Technical: Updated element property list comment ~ Fixed: Controls link goes to changelog ~ Fixed: Elements like Potassium Salt don't continue burning after melting [Version 0.8.1] + Progressive web app support + Confirms when you are about to leave the page + Favicons and social cards [Version 0.8 - Electricity] + Mobile Support (Potentially buggy) + Electricity + Shock tool + Wire (100% conductivity) + Metal Scrap + E-cloner (Clones when powered) + Neon gas + "Random" element + Each conductive element has its own conductivity + Lower conductivity = higher resistance, which heats up faster when charged ~ Plasma now shocks things ~ Electrified plasma now creates more plasma ~ Speed optimizations allowing for more pixels on screen + Smoke Grenades can now melt + Technical: "conduct" attribute, chance of conducting electricity per tick, 0-1 + Technical: "behaviorOn" attribute, behavior to override when powered + Technical: "colorOn" attribute, color to change to when powered + Technical: "SH" behavior rule, shocks / adds charge ~ Fixed: Invalid info links [Version 0.7.3] ~ Salt and sugar are more dense; can sink in water ~ Fixed: Fish and Algae can't move through sugar water [Version 0.7.2 - Cloning] + Cloner + Slow Cloner, Clone Powder, Floating Cloner + Soap, cleans various things ~ Plasma revamped ~ Rain/Snow/Acid Clouds revamped + Basalt + Calcium, Limestone, Quicklime, Slaked Lime + Lattice + Mud can freeze + Slugs and Snails ~ Frogs can now move underwater ~ Light has a temperature of 50°C ~ Swapped Special and Machines category spots [Version 0.7.1] + Sugar Water + Pollen = Honey ~ Lowered Rat Plague spawn rates ~ Fixed: Water dissolves salt and sugar way too much ~ Fixed: Plants don't grow anymore ~ Fixed: Fleas don't eat blood underneath them ~ Fixed: Info page says seconds instead of ticks ~ Fixed: Info shows duplicate elements ~ Fixed: "1 ticks" [Version 0.7 - Density & Reactions] + New category-based element selection menu + Pixels are now slightly smaller allowing for more space + Scroll wheel now controls cursor size + Absolute zero temperature (-273.15°C) + Molten elements are now colored differently + Mix tool + **Density** + If density is higher, powders will sink in liquids, liquids in liquids, powders in gases, etc. + Each powder, liquid, and gas has its own density value + **Reactions between elements** + Element info lookup GUI + Right click an element button to open its info + Press the / or I key to open the info screen + Click underlined elements to open their info + Info button + Lookup tool + Mud & Mudstone + Wet Sand & Packed Sand + Zinc, Tin, Nickel, Silver, Gold, Aluminum + Alloys made by mixing molten metals + Brass, Bronze, Sterling, Steel, Rose Gold + Gold Coins + Milk, Yogurt, Udder + Vinegar + Baking Soda + Corn, Corn Seed, Popcorn + Plant Root + Potato, Potato Seed + Yeast, Bread, Toast + Flour, Dough + Salt, Salt Water + Sugar, Caramel, Candy, Sugar Water + Plants convert carbon dioxide to oxygen + Rust + Hydrogen + Nitrogen + Alcohol + Lichen + Ruins can now melt + Permafrost now melts into mud ~ Arrow buttons have been changed to + and - + New icons for holding Alt/Option and Right Shift ~ Fixed: Ghost pixels ~ Fixed: Fire turns to smoke too much ~ Fixed: Plasma goes out of control ~ Fixed: Console error when leaving element select popup blank + Technical: "name" is no longer a required element attribute + Technical: New element attributes used for moving elements for density simulation + "state" (solid, liquid, or gas) + "density" (density of the element in kg/m³) + Automatic molten elements are given 0.9x density [Version 0.6 - Thermal Conductivity - Dec. 23, 2021] + Thermal Conductivity / Heat Transfer + Insulation + Walls insulate + Bees now drop pollen which turns into flower seeds [Version 0.5.2 - Dec. 22, 2021] + Antimatter + Acid Cloud + Acid Gas + Bees + Rats + Rotten Meat + Plague, spawns from Rats and Rotten Meat, kills some animals + Plastic, Dioxin, Beads + Epsom Salt + Potassium Salt + Mycelium, obtained from hyphae converting dirt ~ Hyphae spreads more naturally + Mushrooms can spread and multiply via hyphae + All molten elements now spawn fire like magma ~ Fixed: NaN fire temperatures [Version 0.5.1 - Dec. 22, 2021] + Erase tool + Pick tool (Middle click works too) + Press E to select an element by name + Press > to forward by one frame + Changelog and controls link ~ Shift + Heat/Cool is twice as fast as before ~ Fixed: Placing continues after hovering outside of game ~ Fixed: Cursor doesn't follow mouse after hovering outside of game ~ Fixed: Element select button doesn't deselect previous element ~ Fixed: Arrow buttons can set the cursor size to negatives ~ Fixed: Virus spreads fire infinitely ~ Fixed: Shift icon [⬆ ] doesn't show when hovering outside of game ~ Fixed: Console error sometimes when page loads [Version 0.5 - Dec. 21, 2021] + New name: Sandboxels (Sandbox + Pixels) + Mushrooms + Mushroom Spore grows a mushroom + Mushroom Stalk makes up the stem + Mushroom gill creates the cap + Mushroom Cap + Hyphae grows underneath the mushroom in dirt + Permafrost + Chocolate & Chocolate Syrup + Cheese + Fireflies + Fireballs + Frozen Meat + Frozen Frogs ~ Heat & Cool tools look more natural ~ Gravel can now melt