document.body.style.backgroundImage = 'url("https://jayd-rubies.github.io/image/uwuify.png")'; document.body.style.backgroundSize = 'cover'; gameDiv.style.border = "1px solid #ffffff00"; window.addEventListener("load",function(){ document.querySelectorAll(".categoryButton").forEach(e => { e.style.backgroundColor = "#ffc0cb40"; }) }); function drawCursor() { canvas.style.backgroundColor = "transparent"; var layerCtx = canvasLayers.gui.getContext('2d'); var mouseOffset = Math.trunc(mouseSize/2); var topLeft = [mousePos.x-mouseOffset,mousePos.y-mouseOffset]; var bottomRight = [mousePos.x+mouseOffset,mousePos.y+mouseOffset]; // Draw a square around the mouse layerCtx.strokeStyle = "#ffc0cb"; layerCtx.fillStyle = "#ffc0cb40"; layerCtx.strokeRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize); layerCtx.beginPath(); layerCtx.lineWidth = 3; layerCtx.stroke(); layerCtx.fillRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize); layerCtx.fill(); // draw one transparent pixel in the center if (settings.precision) { layerCtx.fillStyle = "#ffc0cb80"; layerCtx.fillRect(mousePos.x*pixelSize,mousePos.y*pixelSize,pixelSize,pixelSize); } if (shaping) { if (shaping === 1) { // Draw a white line from shapeStart.x to shapeStart.y layerCtx.beginPath(); layerCtx.strokeStyle = "#ffc0cb"; layerCtx.lineWidth = 3; layerCtx.moveTo(shapeStart.x*pixelSize+pixelSizeHalf, shapeStart.y*pixelSize+pixelSizeHalf); layerCtx.lineTo(mousePos.x*pixelSize+pixelSizeHalf, mousePos.y*pixelSize+pixelSizeHalf); layerCtx.stroke() } } } function pixelColorPick(pixel,customColor=null) { var element = pixel.element; var elementInfo = elements[element]; //if (elementInfo.behavior instanceof Array) { if (pixel.charge && elementInfo.colorOn) { customColor = elementInfo.colorOn; } if (customColor != null) { if (Array.isArray(customColor)) { customColor = customColor[Math.floor(Math.random() * customColor.length)]; } if (customColor.startsWith("#")) { customColor = hexToRGB(customColor); } var rgb = customColor; } else { var rgb = elements[element].colorObject; // {r, g, b} // If rgb is an array, choose a random item if (Array.isArray(rgb)) { rgb = rgb[Math.floor(Math.random() * rgb.length)]; } } // Randomly darken or lighten the RGB color var coloroffset = Math.floor(Math.random() * (Math.random() > 0.5 ? -1 : 1) * Math.random() * 1); var r = rgb.r + coloroffset; var g = rgb.g + coloroffset; var b = rgb.b + coloroffset; // Make sure the color is within the RGB range r = Math.max(0, Math.min(255, r)); g = Math.max(0, Math.min(255, g)); b = Math.max(0, Math.min(255, b)); var color = "rgb("+r+","+g+","+b+")"; /*} else { var color = elementInfo.color; if (Array.isArray(color)) { color = color[Math.floor(Math.random() * color.length)]; } }*/ return color; }