/* TODO: Porphyritic, vesicular, vitreous, and fragmental IRs (if they exist, and i might make some up if they don't) Other rocks that fit these categories?? Sedimentary and metamorphic rocks in general Proper classification of limestone in comments */ //Rocks //Igneous //Phaneritic //Felsic: granite elements.granite = { color: ["#F3C3AD", "#F0AB75", "#DDA888", "#BD927E", "#998473", "#5C5E53", "#BD8366"], behavior: behaviors.WALL, category: "land", tempHigh: 1215, stateHigh: "felsic_magma", density: 2691, hardness: 0.75, breakInto: "granite_gravel", }; elements.granite_gravel = { color: ["#E3B39D", "#E09B65", "#CD9878", "#AD826E", "#897463", "#4C4E43", "#AD7356", "#F3C3AD", "#F0AB75", "#DDA888", "#BD927E", "#998473", "#5C5E53", "#BD8366", "#FFD3BD", "#FFBB85", "#EDB898", "#CDA28E", "#A99483", "#6C6E63", "#CD9376"], behavior: behaviors.POWDER, category: "land", tempHigh: 1215, stateHigh: "felsic_magma", density: 1320, }; elements.felsic_magma = { "reactions": { "magma": { "elem1": "intermediate_magma", "elem2": "intermediate_magma" }, "ash": { "elem1": null, "elem2": "molten_slag" }, "dust": { "elem1": null, "elem2": "molten_slag" }, }, "name": "felsic magma", "color": ["#FFF457", "#FF9257", "#FF9200", "#FFD63B", "#FFAB3B", "#FF8000", "#FFD244", "#FFA844", "#FF7E00", "#FFB73F", "#FF923F", "#FF6E00", "#FFA53A", "#FF843A", "#FF6300", "#B8762A", "#B85E2A", "#B84700", "#FFA433", "#FF8333", "#FF6200"], "behavior": behaviors.MOLTEN, "temp": 1215, "tempLow": 800, "stateLow": ["rhyolite","rhyolite","rhyolite","granite"], "viscosity": 100000000, "hidden": true, "state": "liquid", "category": "molten", "density": 2421.9 }; //Intermediate felsic: granodiorite (such a creative name) elements.granodiorite = { color: ["#B1AB9D", "#262001", "#A6A292", "#D6C5BC", "#F2F2F2", "#DED8C2", "#978871", "#A8AAA7"], //From image: By Rudolf Pohl - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=7788350 behavior: behaviors.WALL, category: "land", tempHigh: 1050, //poorly searchable term, little findable information, idk if accurate stateHigh: "intermediate_felsic_magma", density: 2644, //last 2 digits made up again hardness: 0.75, breakInto: "granodiorite_gravel", }; elements.granodiorite_gravel = { color: ["#A19B8D", "#161000", "#969282", "#C6B5AC", "#E2E2E2", "#CEC8B2", "#877861", "#989A97", "#B1AB9D", "#262001", "#A6A292", "#D6C5BC", "#F2F2F2", "#DED8C2", "#978871", "#A8AAA7", "#C1BBAD", "#363011", "#B6B2A2", "#E6D5CC", "#FFFFFF", "#EEE8D2", "#A79881", "#B8BAB7"], //placeholder behavior: behaviors.POWDER, category: "land", tempHigh: 1050, stateHigh: "intermediate_felsic_magma", density: 1296, }; elements.intermediate_felsic_magma = { "reactions": { "magma": { "elem1": "intermediate_magma", "elem2": "intermediate_magma" }, "ash": { "elem1": null, "elem2": "molten_slag" }, "dust": { "elem1": null, "elem2": "molten_slag" }, }, "name": "intermediate felsic magma", "color": ["#FFD64F", "#FFAB4F", "#FF8000", "#7C5831", "#7C5031", "#7C5830", "#FFCB49", "#FFA249", "#FF7A00", "#FFF65E", "#FFC55E", "#FF9400", "#FFFF79", "#FFF279", "#FFB600", "#FFFF61", "#FFD861", "#FFA200", "#FFAA39", "#FF8839", "#FF6600", "#FFD554", "#FFAA54", "#FF8000"], "behavior": behaviors.MOLTEN, "temp": 1200, "tempLow": 1050, "stateLow": ["dacite","dacite","dacite","granodiorite"], "viscosity": 18700000, //10^average of logarithms "hidden": true, "state": "liquid", "category": "molten", "density": 2320, //averaged lower values }; //Intermediate: diorite elements.diorite = { color: ["#E1E1E1","#B0A696","#707271","#434459","#242424"], //Extracted from image and blended //By Michael C. Rygel - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=31124755 behavior: behaviors.WALL, category: "land", tempHigh: 1300, stateHigh: "intermediate_magma", density: 2822, //last 2 digits made up. hardness: 0.70, //bs'd from MH rel to granite breakInto: "diorite_gravel", }; elements.diorite_gravel = { color: ["#F1F1F1","#E1E1E1","#D1D1D1","#C0B6A6","#B0A696","#A09686","#808281","#707271","#606261","#535469","#434459","#333449","#343434","#242424","#141414"], behavior: behaviors.POWDER, category: "land", tempHigh: 1260, stateHigh: "intermediate_magma", density: 1717, //approximated from granite values }; elements.intermediate_magma = { "reactions": { "ash": { "elem1": null, "elem2": "molten_slag" }, "dust": { "elem1": null, "elem2": "molten_slag" }, }, "name": "intermediate magma", "color": ["#FFFF70", "#FFE170", "#FFA800", "#FFCF4B", "#FFA64B", "#FF7C00", "#E08E38", "#E07238", "#E05500", "#86552C", "#86442C", "#863300", "#482D12", "#482412", "#481B00"], "behavior": behaviors.MOLTEN, "temp": 1215, "tempLow": 1115, "stateLow": ["andesite", "andesite", "andesite", "diorite"], "viscosity": 350000, "hidden": true, "state": "liquid", "category": "molten", "density": 2450, } //Mafic: gabbro elements.magma.name = "mafic magma" //because it cools into basalt //the vanilla viscosity checks out elements.rock.name = "gabbro" //based on it melting into mostly basalt, I am assuming that this is mafic magma cooling quickly, and thus assuming that the remainder is magma cooling more slowly into a phaneritic rock, and that woudld be gabbro elements.magma.density = 2650 //Ultramafic: peridotite elements.peridotite = { color: ["#908557","#A29E78","#7F8044","#C6BC87","#8C8656","#7C7C40","#837840","#8B8B69"], behavior: behaviors.WALL, category: "land", tempHigh: 1400, stateHigh: "ultramafic_magma", density: 3347, //appr from https://agupubs.onlinelibrary.wiley.com/doi/abs/10.1029/GL003i009p00509#:~:text=Abstract,and%20the%20bulk%20rock%20analyses. hardness: 0.76, breakInto: "peridotite_gravel", }; elements.peridotite_gravel = { color: ["#807547","#928e68","#6f7034","#b6ac77","#7c7646","#6c6c30","#736830","#7b7b59","#908557","#a29e78","#7f8044","#c6bc87","#8c8656","#7c7c40","#837840","#8b8b69","#a09567","#b2ae88","#8f9054","#d6cc97","#9c9666","#8c8c50","#938850","#9b9b79"], behavior: behaviors.POWDER, category: "land", tempHigh: 1400, stateHigh: "ultramafic_magma", density: 1681, }; elements.ultramafic_magma = { "reactions": { "ash": { "elem1": null, "elem2": "molten_slag" }, "dust": { "elem1": null, "elem2": "molten_slag" }, }, "name": "ultramafic magma", "color": ["#ffa62b","#ff852b","#ff6300","#ffc53c","#ff9e3c","#ff7600","#fea022","#fe8022","#fe6000","#ffeb43","#ffbc43","#ff8d00","#ffa72b","#ff862b","#ff6400","#f89b20","#f87c20","#f85d00","#ff9620","#ff7820","#ff5a00","#ffad34","#ff8b34","#ff6800"], "behavior": behaviors.MOLTEN, "temp": 1500, "tempLow": 1390, "stateLow": ["peridotite","komatiite","komatiite","komatiite"], "viscosity": 100, "hidden": true, "state": "liquid", "category": "molten", "density": 2800 }; //Aphanitic //Felsic: rhyolite elements.rhyolite = { color: ["#A67153","#BF967E","#D9B5A0","#8C533E","#C99F86","#C5997E","#BB8A69"], // also from one of Michael C. Rygel's images behavior: behaviors.WALL, category: "land", tempHigh: 800, stateHigh: "felsic_magma", density: 2555, //very wide range hardness: 0.75, breakInto: "rhyolite_gravel", }; elements.rhyolite_gravel = { color: ["#B68163","#A67153","#966143","#CFA68E","#BF967E","#AF866E","#E9C5B0","#D9B5A0","#C9A590","#9C634E","#8C533E","#7C432E","#D9AF96","#C99F86","#B98F76","#D5A98E","#C5997E","#B5896E","#CB9A79","#BB8A69","#DB7A59"], behavior: behaviors.POWDER, category: "land", tempHigh: 800, stateHigh: "felsic_magma", density: 1254, //approximated from granite values }; //Intermediate felsic: dacite elements.dacite = { color: ["#D9CCC5", "#F2E9E4", "#877670", "#A69B97"], behavior: behaviors.WALL, category: "land", tempHigh: 1050, stateHigh: "intermediate_felsic_magma", density: 2654, //https://books.google.ca/books?id=ObUPAAAAIAAJ&pg=PA181&lpg=PA181&dq=dacite+specific+gravity&source=bl&ots=qn8B4sirWi&sig=Wp_MHqPuUGPNQobcuNP5c5wqkpU&hl=en&sa=X&ei=cimtUaH8Eab7yAH8joDABQ#v=onepage&q=dacite%20specific%20gravity&f=false hardness: 0.75, breakInto: "dacite_gravel", }; elements.dacite_gravel = { color: ["#C9BCB5", "#E2D9D4", "#776660", "#968B87", "#D9CCC5", "#F2E9E4", "#877670", "#A69B97", "#E9DCD5", "#FFF9F4", "#978680", "#B6ABA7"], //placeholder behavior: behaviors.POWDER, category: "land", tempHigh: 1050, stateHigh: "intermediate_felsic_magma", density: 1300, }; //Intermediate: andesite elements.andesite = { color: ["#6F7575", "#C5C9CB", "#818787", "#797F7F", "#B5B9BA", "#6D7371", "#909696"], behavior: behaviors.WALL, category: "land", tempHigh: 1215, stateHigh: "intermediate_magma", density: 2474, //it varies very widely, so I made the last 2 digits up. hardness: 0.75, breakInto: "andesite_gravel", }; elements.andesite_gravel = { color: ['#5f6565', '#b5b9bb', '#717777', '#696f6f', '#a5a9aa', '#5d6361', '#808686', '#6f7575', '#c5c9cb', '#818787', '#797f7f', '#b5b9ba', '#6d7371', '#909696', '#7f8585', '#d5d9db', '#919797', '#898f8f', '#c5c9ca', '#7d8381', '#a0a6a6'], behavior: behaviors.POWDER, category: "land", tempHigh: 1260, stateHigh: "intermediate_magma", density: 1214, //approximated from granite values }; //Mafic: basalt //No changes from vanilla //Ultramafic: komatiite elements.komatiite = { color: ["#AEB5AE","#A9B8B5","#7B8881","#858B87","#949F97","#505B55"], behavior: behaviors.WALL, category: "land", tempHigh: 1600, stateHigh: "ultramafic_magma", density: 3100, //approximate density extrapolated from intermediate and mafic density //the magma's density is more well-known but there's nothing on the solid rock (probably because it's so rare and often metamorphosed) hardness: 0.75, breakInto: "komatiite_gravel", }; elements.komatiite_gravel = { color: ["#9ea59e","#99a8a5","#6b7871","#757b77","#848f87","#404b45","#aeb5ae","#a9b8b5","#7b8881","#858b87","#949f97","#505b55","#bec5be","#b9c8c5","#8b9891","#959b97","#a4afa7","#606b65"], behavior: behaviors.POWDER, category: "land", tempHigh: 1600, stateHigh: "ultramafic_magma", density: 1650, //approximated from granite values }; //Vesicular //Felsic: pumice //Pumice goes here //Intermediate felsic: ??? //??? //Intermediate: scoria //Scoria //Mafic: still scoria //Also scoria //Perhaps a "mafic_scoria"-"intermediate scoria" split if the literature allows //Ultramafic: ??? //??? //Glassy //Felsic: obsidian //Obsidian //Intermediate felsic: ??? //??? //Intermediate: ??? //??? //Mafic: ??? //??? //Ultramafic: ??? //??? //Sedimentary //Chemical //Clastic //Grains < 1/16 mm //Grains 1/16-2 mm //Dummied-out debug counters /*sedimentSandstoneTries = 0; sedimentSandstoneTryIterations = 0; sedimentSandstoneDetects = 0; sedimentSandstoneNoDetects = 0; sandstoneFormations = 0; sandstoneFailures = 0;*/ //Elements from which simplified lithification can spread sandstoneLithificationElements = ["sand_sediment", "sandstone"] //Water reaction to pick up the fine material (this is very simplified) elements.water.reactions.wet_sand = { "elem1": "sandy_water", "elem2": ["wet_sand","wet_sand","wet_sand","wet_sand","wet_sand",null], chance: 0.01 }; //Sediment suspension elements.sandy_water = { color: ["#768485", "#849294"], behavior: behaviors.LIQUID, tempHigh: 100, stateHigh: ["steam","steam","sand"], //tempLow: 0, //stateLow: "sandy_ice", category: "liquids", heatCapacity: 4.184, //unimplemented reactions: { "dirt": { // React with (water reacts with dirt to make mud) "elem1": [null,null,"wet_sand"], // First element transforms into; in this case, water deletes itself "elem2": "mud", // Second element transforms into; in this case, dirt turns to mud }, "water": { "elem1":"water", "elem2":"sandy_water", "chance":0.025 }, "sand": { "elem1": [null,null,"wet_sand"], "elem2": "wet_sand", }, "sandy_water": { "elem1":"wet_sand", "elem2":"water", "chance": 0.001 }, "wet_sand": { "elem2":"sand_sediment", "chance": 0.0005 }, //"salt": { "elem1": "salt_water", "elem2": null }, //"sugar": { "elem1": "sugar_water", "elem2": null, }, "dust": { "elem1": "dirty_water", "elem2": null, }, "ash": { "elem1": "dirty_water", "elem2": null, }, "cyanide": { "elem1": "dirty_water", "elem2": null, }, //"carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true }, "sulfur": { "elem1": "dirty_water", "elem2": null, }, "rat": { "elem1": "dirty_water", chance:0.005 }, "plague": { "elem1": "dirty_water", "elem2": null, }, "rust": { "elem1": "dirty_water", chance:0.005 }, "fallout": { "elem1": "dirty_water", chance:0.25 }, "radiation": { "elem1": "dirty_water", chance:0.25 }, "uranium": { "elem1": "dirty_water", chance:0.25 }, "rotten_meat": { "elem1": "dirty_water", chance:0.25 }, "quicklime": { "elem1": [null,null,"wet_sand"], "elem2": "slaked_lime", }, "rock": { "elem2": "wet_sand", "chance": 0.00035 }, "ruins": { "elem2": "rock", "chance": 0.00035 }, "mudstone": { "elem2": "mud", "chance": 0.00035 }, //"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true }, //"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true }, "fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true }, "firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true }, "bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true }, "stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true }, }, state: "liquid", density: 1097, conduct: 0.02, stain: 0.01, } //Sediment element where lithification code resides elements.sand_sediment = { hidden: true, color: "#d3b387", hardness: 0.2, behavior: [ "XX|XX|XX", "XX|XX|XX", "SW:wet_sand%1.5 AND M2|SW:wet_sand%2.5 AND M1|SW:wet_sand%1.5 AND M2" ], reactions: { "water": { "elem1":"sandy_water", "elem2":"sandy_water", "chance":0.025 }, "sand": { "elem1": [null,null,"wet_sand"], "elem2": "wet_sand", }, "sandy_water": { "elem1":["water","water","sand_sediment"], "chance":0.001 }, "wet_sand": { "elem2": "sand_sediment", "chance": 0.0005 }, }, tempHigh: 1700, stateHigh: "molten_glass", category: "land", state: "solid", density: 1602, breakInto: "sand", tick: function(pixel) { var validNeighborArray = Array.apply(null, Array(adjacentCoords.length)).map(function() {return false}); if(Math.random() < 0.0003) { //sedimentSandstoneTries++; for(i = 0; i < adjacentCoords.length; i++) { //sedimentSandstoneTryIterations++; if(isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) { validNeighborArray[i] = false; //sedimentSandstoneNoDetects++; } else if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) { /*if(sandstoneLithificationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element)) { validNeighborArray[i] = true; //sedimentSandstoneDetects++; } else { validNeighborArray[i] = false; //sedimentSandstoneNoDetects++; };*/ validNeighborArray[i] = sandstoneLithificationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element); }; }; if(validNeighborArray.includes(true)) { //sandstoneFormations++; changePixel(pixel,"sandstone"); }/* else { sandstoneFailures++; }*/; }; }, } //Fallback reaction setter if(!elements.wet_sand.reactions) { elements.wet_sand.reactions = {}; }; //Reactions to add elements.wet_sand.reactions.sand_sediment = { elem1: "sand_sediment", chance: 0.0003 }; elements.wet_sand.reactions.wet_sand = { elem1: "sand_sediment", chance: 0.0003 }; //Final rock elements.sandstone = { color: ["#b27853", "#d1a784", "#d1a784", "#d4996e"], behavior: behaviors.WALL, tempHigh: 1500, stateHigh: "molten_glass", category: "land", state: "solid", density: 2323, //wide range hardness: 0.5, breakInto: "sand", } //Worldgen preset for testing worldgentypes.test_ocean = { layers: [ [0.9, "wet_sand", 0.2], [0.9, "sand", 0.2], [0.8, "sandy_water", 0.7], [0.25, "water"], [0.1, "sand", 0.1], [0.1, "clay", 0.1], [0.1, "gravel", 0.2], [0.1, "wet_sand"], [0.03, "gravel", 0.5], [0.03, "rock"], [0, "basalt"], ] }; //Changes to vanilla desert worldgentypes.desert = { layers: [ [0.95, "gravel", 0.6], [0.65, "bone", 0.03], [0.65, "sand"], [0.55, "bone", 0.02], [0.3, "sandstone"], [0.05, "rock"], [-0.78, "basalt"] ], temperature: 38 }; //Irradiated version in more_worlds.js //Grains > 2 mm //Angular fragments //Breccia //Rounded fragments //Conglomerate //Gems //There is a mineral classification scheme, but it will take a while to implement if I ever get around to it. //We're assuming that the crystal structures reform properly because I don't want to have to research and implement refrozen amorphous forms. //Emerald elements.emerald = { color: ["#31e31e", "#88fa5a", "#28d419", "#54e823", "#64f235"], tempHigh: 1287, //1: I can't be arsed to find out what happens to emerald in extreme heat. Apparently, neither can anyone else, and Google is useless for this. //2: So I'm just assuming that the chromium impurities are polite and remain in solution with the molten beryl. behavior: behaviors.POWDER, category: "powders", state: "solid", density: 2710, //within natural variation hardness: 0.8, //Mohs scaled to diamond }; //Amethyst elements.amethyst = { color: ["#c569e0", "#bd43e0", "#e37aeb", "#ab2fe0", "#b05bd4", "#9b2cdb"], tempHigh: 1650, //1: Gee, another quartz-like... //2: Like with emerald, I'm trusting the impurities to stay dissolved because I don't exactly have any amethyst laying around to melt. behavior: behaviors.POWDER, category: "powders", state: "solid", density: 2650, hardness: 0.7, }; //Sapphire elements.sapphire = { color: ["#2d43e3", "#4d5fe3", "#1f30cc", "#375fdb", "#2d39e3"], tempHigh: 2040, //1: You can actually grow corundum-based gems through the Verneuil process behavior: behaviors.POWDER, category: "powders", state: "solid", density: 3980, hardness: 0.9, } //Ruby elements.ruby = { //Corundum with different impurities, so I can copy/paste everything but the color color: ["#ff1222", "#ff4545", "#e30b13", "#fa253b", "#f2120f"], tempHigh: 2040, behavior: behaviors.POWDER, category: "powders", state: "solid", density: 3980, hardness: 0.9, } //Topaz elements.topaz = { color: ["#f7f431", "#ffff5c", "#f7e048", "#fae43e", "#fff86e", "#ede321"], tempHigh: 1340, stateHigh: "mullite", //thermal decomposition behavior: behaviors.POWDER, category: "powders", state: "solid", density: 3500, hardness: 0.8, }; //Mullite elements.mullite = { color: ["#f2d7bf", "#f5cbdc", "#f2dfd3"], //hardly a gemstone, but i will color it like the others regardless tempHigh: 1840, behavior: behaviors.POWDER, category: "powders", state: "solid", density: 3110, hardness: 0.7, }; //Onyx elements.onyx = { color: ["#1a1919", "#070605", "#111313"], tempHigh: 1650, //another silicate mineral behavior: behaviors.POWDER, category: "powders", state: "solid", density: 2650, hardness: 0.7, }; //Opal elements.opal = { color: ["#ffcfcf", "#fff0d9", "#fcf7c5", "#e4ffd4", "#d1fff5", "#dcecfa", "#dfdbff", "#f5e0ff", "#f7d0f1"], tempHigh: 100, stateHigh: ["broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "steam"], behavior: behaviors.POWDER, category: "powders", state: "solid", density: 2090, hardness: 0.6, breakInto: ["quartz", "quartz", "quartz", "quartz", "quartz", "quartz", "quartz", "quartz", "quartz", "water"], }; elements.broken_opal = { color: ["#f5e6e6", "#ebe2d5", "#f7f6ed", "#e4eddf", "#d8ebe7", "#d8e0e8", "#e4e3e8", "#f4edf7", "#ebebeb"], tempHigh: 1650, stateHigh: "molten_quartz", behavior: behaviors.POWDER, category: "powders", state: "solid", density: 2322, hardness: 0.55, //it cracks }; //Quartz elements.quartz = { //silicates, silicates, and more silicates color: ["#f0f0f0", "#e3e3e3", "#f7f7f7"], tempHigh: 1650, behavior: behaviors.POWDER, category: "powders", state: "solid", density: 2650, hardness: 0.7, }; //Use in glass elements.molten_quartz.reactions = { quicklime: { elem1: "molten_glass", elem2: ["quicklime", "quicklime", "quicklime", "quicklime", "quicklime", "quicklime", "quicklime", "quicklime", "quicklime", null]} //lack of vanilla washing soda, lack of tripartite reactions }; /* elements.elem1.reactions = { elem2: { elem1: "elem1_becomes", elem2: "elem2_becomes"} }; */ //Pearl (not a mineral) elements.pearl = { color: ["#e3e3e3", "#e3e0d1", "#eddbce", "#eef2c9", "#d5f5dc", "#d8f2ec", "#fadcf9", "#e3d1c1", "#f2edc9", "#e0f5d7", "#e2beeb", "#e3e3e3", "#e3e0d1", "#eddbce", "#eef2c9", "#d5f5dc", "#d8f2ec", "#fadcf9", "#e3d1c1", "#f2edc9", "#e0f5d7", "#e2beeb", "#38332e"], tempHigh: 1340, //yay, more thermal decomposition elements behavior: behaviors.POWDER, category: "powders", state: "solid", density: 772, //It is partly made of proteins and is said to burn, but I can't find an ignition point, so here it melts. hardness: 0.45, }; //Soil //Dry dirt elements.dry_dirt = { color: ["#a88e5e","#8f7950","#8a7045","#9e804c"], behavior: [ "XX|SW:dirt%3 AND SW:mud%6|XX", "XX|XX|XX", "M2|M1|M2", ], tempHigh:1200, stateHigh: "molten_dirt", tempLow: -50, stateLow: "dry_permafrost", category:"land", state: "solid", density: 1100, }, elements.molten_dirt = { //added manually because the change to dirt will prevent molten_dirt from being auto-generated "behavior": behaviors.MOLTEN, "hidden": true, "state": "liquid", "category": "states", "color": ["#EC6A15", "#EC5515", "#EC3F00", "#B85210", "#B84210", "#B83100", "#AE4B0D", "#AE3C0D", "#AE2D00", "#D65A0F", "#D6480F", "#D63600"], "temp": 1200, "tempLow": 1100, "stateLow": "dry_dirt", "density": 1098, "viscosity": 10000 } if(enabledMods.includes("mods/boiling_rock.js")) { elements.molten_dirt.tempHigh = 3000; elements.molten_dirt.stateHigh = "vaporized_rock"; }; elements.dry_permafrost = { color: ["#5B7870","#535D51","#52746A","#5A7A6F"], behavior: behaviors.POWDER, //not enough water for cementing temp: -50, tempHigh: 10, stateHigh: "dry_dirt", category: "land", state: "solid", density: 1200, } elements.dirt.tempHigh = 110; elements.dirt.stateHigh = "dry_dirt"; elements.water.reactions.dry_dirt = { elem1: null, elem2: "dirt", chance: 0.1 } if(!elements.mud.reactions) { elements.mud.reactions = {}; }; elements.mud.reactions.dry_dirt = { elem1: "dirt", elem2: "dirt", chance: 0.06 }