elements.explorder = { color: "#ff6600", behavior: [ "XX|XX|XX", "XX|CH:water>explosion|XX", "M2|M1|M2" ], category: "evilness", state: "solid", reactions: { "water": { elem1: "supernova", elem2: null } }, desc: 'Unstable element that creates a massive explosion when it comes into contact with water.' }; elements.netrinth = { color: "#0066ff", behavior: behaviors.WALL, category: 'evilness', state: 'solid', desc: 'Highly radioactive element that twists structure of atom particles, making them part of radiation, energy can be extracted from it.', tick: function(pixel) { if (Math.floor(Math.random() * 900) + 1 === 1) { tryCreate('radiation', pixel.x, pixel.y+1) } }, reactions: { "proton": { elem1: "radiation", elem2: null}, "neutron": { elem1: "radiation", elem2: null}, "electric": { elem1: "radiation", elem2: null} }, tempHigh: 1000, stateHigh: "liquid_netrinth" }; elements.liquid_netrinth = { color: "#0066ff", behavior: [ "XX|XX|XX", "M3%15|XX|M3%15", "M2%15|M1|M2%15" ], category: 'states', state: 'liquid', desc: 'ok nub did you expect liquid netrinth be billion times dangerous and more evil? this damages the atom structure of this element, making it less radioactive, harder to extract energy.', tick: function(pixel) { if (Math.floor(Math.random() * 1800) + 1 === 1) { tryCreate('radiation', pixel.x, pixel.y+1) } }, reactions: { "proton": { elem1: "radiation", elem2: null}, "neutron": { elem1: "radiation", elem2: null}, "electric": { elem1: "radiation", elem2: null} }, tempLow:500, stateLow: "netrinth", tempHigh: 6000, stateHigh: "gas_netrinth", temp: 1001 }; elements.gas_netrinth = { color: "#76adff", behavior: behaviors.GAS, category: 'states', state: 'gas', desc: 'the element atom structure is completely destroyed, making it non radioactive, even after solidifying, no longer extractable energy, and giving it brigher color, also now completely safe.', tempLow: 6000, stateLow: "safe_liquid_nentrinth", temp: 6001 } elements.safe_liquid_netrinth = { color: "#76adff", behavior: [ "XX|XX|XX", "M3%15|XX|M3%15", "M2%15|M1|M2%15" ], category: 'states', state: 'liquid', desc: 'what do you expect this to be', tempLow:500, stateLow: "safe_netrinth", tempHigh: 6000, stateHigh: "gas_netrinth", temp: 1001 }; elements.safe_netrinth = { color: "#76adff", behavior: behaviors.WALL, category: 'evilness', state: 'solid', desc: ':/', tempHigh: 1000, stateHigh: "safe_liquid_netrinth" }; elements.mercurium = { color: ["#740000","#2e2e2e","#1b0047"], behavior: behaviors.SUPPORT, category: 'evilness', state: 'solid', desc: 'Very rare and sticky element, DO NOT MISTAKE WITH MERCURY, will explode on high temperatures', tick: function(pixel) { if (Math.floor(Math.random() * 1000) + 1 === 1) { tryCreate('electric', pixel.x, pixel.y-1) } }, tempHigh: 4000, stateHigh: "supernova" }; elements.magnetite = { color: ["#3a3a3a", "#535353", "#a200d3"], behavior: behaviors.WALL, category: 'evilness', state: 'solid', desc: 'A very dense and heavy magnetic element, it can attract and repel other metals.', reactions: { "iron": { elem1: "magnetite", elem2: null }, "steel": { elem1: "magnetite", elem2: null }, "gold": { elem1: "magnetite", elem2: null }, "copper": { elem1: "magnetite", elem2: null }, "aluminum": { elem1: "magnetite", elem2: null }, "lead": { elem1: "magnetite", elem2: null }, "tungsten": { elem1: "magnetite", elem2: null }, }, tick: function(pixel) { if (Math.floor(Math.random() * 1000) + 1 === 1) { tryCreate('electric', pixel.x, pixel.y-1) } }, tempHigh: 3000, stateHigh: "molten_magnetite", breakInto: "magnetite_powder" } elements.molten_magnetite = { color: ["#e4e4e4", "#535353", "#e180ff"], behavior: behaviors.LIQUID, category: 'states', state: 'liquid', desc: 'magnetite but liquid, and also explodes in electricity during high temperatures', tempLow: 3000, stateLow: "magnetite", temp: 3000, tempHigh: 6000, stateHigh: 'lightning', } elements.netrinth_receiver = { color: "#00ffcc", behavior: behaviors.WALL, category: 'machines', state: 'solid', desc: 'A device that absorbs radiation from netrinth and converts it into electricity, hoewer destroys the netrinth in the process.', conduct: 1, tick: function(pixel) { // Check adjacent pixels for netrinth or liquid_netrinth let dirs = [ [0, -1], [1, 0], [0, 1], [-1, 0] ]; for (let d = 0; d < dirs.length; d++) { let nx = pixel.x + dirs[d][0]; let ny = pixel.y + dirs[d][1]; if (isEmpty(nx, ny)) continue; let np = pixelMap[nx][ny]; if (!np) continue; if (np.element === "netrinth" || np.element === "liquid_netrinth") { // Remove netrinth and create electric changePixel(np, "electric"); break; } } } }; elements.magnetite_powder = { color: ["#3a3a3a", "#535353", "#a200d3"], behavior: [ "XX|XX|XX", "XX|XX|XX", "M2|M1|M2" ], category: 'evilness', state: 'solid', desc: 'tottaly not the same magnetite as the previous one', reactions: { "iron": { elem1: "magnetite_powder", elem2: null }, "steel": { elem1: "magnetite_powder", elem2: null }, "gold": { elem1: "magnetite_powder", elem2: null }, "copper": { elem1: "magnetite_powder", elem2: null }, "aluminum": { elem1: "magnetite_powder", elem2: null }, "lead": { elem1: "magnetite_powder", elem2: null }, "tungsten": { elem1: "magnetite_powder", elem2: null }, }, tempHigh: 3000, stateHigh: "molten_magnetite", tick: function(pixel) { if (Math.floor(Math.random() * 1000) + 1 === 1) { tryCreate('electric', pixel.x, pixel.y-1) } }, } elements.side_gravity_powder = { color: ["#ff0000", "#ff8800", "#fffb00", "#00ff00", "#00ffff", "#0000ff", "#ff00ff"], fireColor: ["#ff0000", "#ff8800", "#fffb00", "#00ff00", "#00ffff", "#0000ff", "#ff00ff"], behavior: [ "M2|XX|XX", "M1|XX|XX", "M2|XX|XX" ], desc: "Powder that falls sideways, isnt that cool?, NO PLEASE DONT THROW TOMATOES AT ME I DONT SUPPORT LGBTQ+", category: "evilness", state: "solid", burn: 20, } elements.side_gravity_powder_but_not_directly_sideways = { color: ["#ff0000", "#ff8800", "#fffb00", "#00ff00", "#00ffff", "#0000ff", "#ff00ff"], fireColor: ["#ff0000", "#ff8800", "#fffb00", "#00ff00", "#00ffff", "#0000ff", "#ff00ff"], behavior: [ "XX|XX|XX", "M2|XX|XX", "M1|M2|XX" ], desc: "Powder that falls sideways, isnt that cool?, NO PLEASE DONT THROW TOMATOES AT ME I DONT SUPPORT LGBTQ+", category: "evilness", state: "solid", burn: 20, } elements.explosive_gas = { color: "#ff0000", behavior: behaviors.GAS, category: "evilness", state: "gas", reactions: { "fire": { elem1: "explosion", elem2: null }, "plasma": { elem1: "supernova", elem2: null}, "laser": { elem1: "explosion", elem2: null }, "flash": { elem1: "explosion", elem2: null }, }, desc: "boom", tempHigh: 21, stateHigh: "explosion", tempLow: 19, stateLow: "explosion", } elements.neutronium = { color: ["#00ffdd", "#00098b", "rgba(71, 71, 71, 1)"], behavior: behaviors.POWDER, category: 'evilness', glow: true, state: 'solid', desc: 'A very dense and heavy element, made entirely out of neutrons, it is incredibly rare and valuable, but also very unstable.', tempHigh: 1000, stateHigh: "neutron", density: 10000, tick: function(pixel) { if (Math.floor(Math.random() * 600) + 1 === 1) { tryCreate('neutron', pixel.x, pixel.y-1) }; if (Math.floor(Math.random() * 800) + 1 === 1) { tryCreate('electric', pixel.x, pixel.y-1) }; }, unbreakable: true, reactions: { "proton": { elem1: "neutron", elem2: null}, } }