pixelResizeButton = document.createElement("button"); pixelResizeButton.onclick = function(pixel) { let canvas_width = document.getElementById("game").width; let canvas_height = document.getElementById("game").height; let pixelSizeNeeded = prompt("How big should pixels be?"); if (!pixelSizeNeeded) { return } resizeCanvas(canvas_height,canvas_width, parseFloat(pixelSizeNeeded), true); }; pixelResizeButton.textContent = "Resize"; document.getElementById("toolControls").appendChild(pixelResizeButton);