// Science mod for Sandboxels // (Inspired by survival.js) // Build 37 (version alpha 0.0.37) console.log("Version alpha 0.0.37") console.log("Build 37") console.log("If you see something that is alumium and not aluminium, just dm me on discord (this is a british/welsh mod aight)") console.log("THIS IS NOT DONE") // You'll see a lot more of my school account // Read comment at line 1523 for information on what I mean by null/NULL // This used to be a full time thing, but now it's basically just half-time now. // It has been confirmed, I am getting a pc on 25/06/2024 :D (I'm also going to be animating for my friends movies that are coming out soon) // If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto) // I've decided to start doing this project on my schools computer's (because they don't crash all the time) so there will be long delays in updates, sorry! // Todo: // - Make new substances that you can get after mixing different elements // - Make a way to get the different substances by mixing different elements and different substances (basically the same as the one above) // - Create different proporties for the substances (doing now) // - Actually update all the properties and make them have effects // How much of the elements you're gonna have when you start: if (!settings.Science_mod) { settings.Science_mod = { "Hydrogen": 9.223372036854776e+18, "Helium": 9.223372036854776e+18, "Lithium": 9.223372036854776e+18, "Beryllium": 9.223372036854776e+18, "Boron": 9.223372036854776e+18, "Carbon": 9.223372036854776e+18, "Nitrogen": 9.223372036854776e+18, "Oxygen": 9.223372036854776e+18, "Flourine": 9.223372036854776e+18, "Neon": 9.223372036854776e+18, "Sodium": 9.223372036854776e+18, "Magnesium": 9.223372036854776e+18, "Aluminum": 9.223372036854776e+18, "Silicon": 9.223372036854776e+18, "Phosphorus": 9.223372036854776e+18, "Sulphur": 9.223372036854776e+18, "Chlorine": 9.223372036854776e+18, "Argon": 9.223372036854776e+18, "Potassium": 9.223372036854776e+18, "Calcium": 9.223372036854776e+18, "Scandium": 9.223372036854776e+18, "Titanium": 9.223372036854776e+18, "Vanadium": 9.223372036854776e+18, "Chromium": 9.223372036854776e+18, "Manganese": 9.223372036854776e+18, "Iron": 9.223372036854776e+18, "Cobalt": 9.223372036854776e+18, "Nickel": 9.223372036854776e+18, "Copper": 9.223372036854776e+18, "Zinc": 9.223372036854776e+18, "Gallium": 9.223372036854776e+18, "Germanium": 9.223372036854776e+18, "Arsenic": 9.223372036854776e+18, "Selenium": 9.223372036854776e+18, "Bromine": 9.223372036854776e+18, "Krypton": 9.223372036854776e+18, "Rubidium": 9.223372036854776e+18, "Strontium": 9.223372036854776e+18, "Yttrium": 9.223372036854776e+18, "Zirconium": 9.223372036854776e+18, "Niobium": 9.223372036854776e+18, "Molybdenum": 9.223372036854776e+18, "Technetium": 9.223372036854776e+18, "Ruthenium": 9.223372036854776e+18, "Rhodium": 9.223372036854776e+18, "Palladium": 9.223372036854776e+18, "Silver": 9.223372036854776e+18, "Cadmium": 9.223372036854776e+18, "Indium": 9.223372036854776e+18, "Tin": 9.223372036854776e+18, "Antimony": 9.223372036854776e+18, "Tellurium": 9.223372036854776e+18, "Iodine": 9.223372036854776e+18, "Xenon": 9.223372036854776e+18, "Cesium": 9.223372036854776e+18, "Barium": 9.223372036854776e+18, "Lanthanum": 9.223372036854776e+18, "Cerium": 9.223372036854776e+18, "Praseodymium": 9.223372036854776e+18, "Neodymium": 9.223372036854776e+18, "Promethium": 9.223372036854776e+18, "Samarium": 9.223372036854776e+18, "Europium": 9.223372036854776e+18, "Gadolinium": 9.223372036854776e+18, "Terbium": 9.223372036854776e+18, "Dysprosium": 9.223372036854776e+18, "Holmium": 9.223372036854776e+18, "Erbium": 9.223372036854776e+18, "Thulium": 9.223372036854776e+18, "Ytterbium": 9.223372036854776e+18, "Lutetium": 9.223372036854776e+18, "Hafnium": 9.223372036854776e+18, "Tantalum": 9.223372036854776e+18, "Tungsten": 9.223372036854776e+18, "Rhenium": 9.223372036854776e+18, "Osmium": 9.223372036854776e+18, "Iridium": 9.223372036854776e+18, "Platinum": 9.223372036854776e+18, "Gold": 9.223372036854776e+18, "Mercury": 9.223372036854776e+18, "Thallium": 9.223372036854776e+18, "Lead": 9.223372036854776e+18, "Bismuth": 9.223372036854776e+18, "Polonium": 9.223372036854776e+18, "Astatine": 9.223372036854776e+18, "Radon": 9.223372036854776e+18, "Francium": 9.223372036854776e+18, "Radium": 9.223372036854776e+18, "Actinium": 9.223372036854776e+18, "Thorium": 9.223372036854776e+18, "Protactinium": 9.223372036854776e+18, "Uranium": 9.223372036854776e+18, "Neptunium": 9.223372036854776e+18, "Plutonium": 9.223372036854776e+18, "Americium": 9.223372036854776e+18, "Curium": 9.223372036854776e+18, "Berkelium": 9.223372036854776e+18, "Californium": 9.223372036854776e+18, "Einsteinium": 9.223372036854776e+18, "Fermium": 9.223372036854776e+18, "Mendelevium": 9.223372036854776e+18, "Nobelium": 9.223372036854776e+18, "Lawrencium": 9.223372036854776e+18, "Rutherfordium": 9.223372036854776e+18, "Dubnium": 9.223372036854776e+18, "Seaborgium": 9.223372036854776e+18, "Bohrium": 9.223372036854776e+18, "Hassium": 9.223372036854776e+18, "Meitnerium": 9.223372036854776e+18, "Darmstadtium": 9.223372036854776e+18, "Roentgenium": 9.223372036854776e+18, "Copernicium": 9.223372036854776e+18, "Nihonium": 9.223372036854776e+18, "Flerovium": 9.223372036854776e+18, "Moscovium": 9.223372036854776e+18, "Livermorium": 9.223372036854776e+18, "Tennessine": 9.223372036854776e+18, "Oganesson": 9.223372036854776e+18, } } // Element proporties (all proporties have hidden:false as these are what you start with // and you don't have to craft them): // All of these are before the reaction when you add different stuff to these elements/substances // happens (same with the substances) element.Hydrogen = { behavior: behaviors.GAS, color:"D3D3D3", category:"gases", state:"gas", hidden:false } element.Helium = { behavior: behaviors.GAS, color:"C0C0C0", category:"gases", state:"gas", hidden:false } element.Lithium = { behavior: behaviors.WALL, color:"DADBDD", category:"land", state:"solid", hidden:false } element.Beryllium = { behavior: behaviors.WALL, color:"DADBDD", category:"land", state:"solid", hidden:false } element.Boron = { behavior: behaviors.WALL, color:"964B00", category:"land", state:"solid", hidden:false } element.Carbon = { behavior: behaviors.GAS, color:"000000", category:"gases", state:"gas", hidden:false } element.Nitrogen = { behavior: behaviors.GAS, color:"0000FF", category:"gases", state:"gas", hidden:false } element.Oxygen = { behavior: behaviors.GAS, color:"000000", category:"gases", state:"gas", hidden:false } element.Fluorine = { behavior: behaviors.WALL, color:"FFFF00", category:"land", state:"solid", hidden:false } element.Neon = { behavior: behaviors.GAS, color:"FFFFFF", category:"gases", state:"gas", hidden:false } element.Sodium = { behavior: behaviors.WALL, color:"A0522D", category:"land", state:"solid", hidden:false } element.Magnesium = { behavior: behaviors.WALL, color:"F0C8A0", category:"land", state:"solid", hidden:false } element.Aluminum = { behavior: behaviors.WALL, color:"C0C0C0", category:"land", state:"solid", hidden:false } element.Silicon = { behavior: behaviors.WALL, color:"C0C0C0", category:"land", state:"solid", hidden:false } element.Phosphorus = { behavior: behaviors.WALL, color:"FF0000", category:"land", state:"solid", hidden:false } element.Sulfur = { behavior: behaviors.WALL, color:"FFFF00", category:"land", state:"solid", hidden:false } element.Chlorine = { behavior: behaviors.GAS, color:"FFFFFF", category:"gases", state:"gas", hidden:false } element.Argon = { behavior: behaviors.GAS, color:"FFFFFF", category:"gases", state:"gas", hidden:false } element.Potassium = { behavior: behaviors.WALL, color:"00FF00", category:"land", state:"solid", hidden:false } element.Calcium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Scandium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Titanium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Vanadium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Chromium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Manganese = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Iron = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Cobalt = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Nickel = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Copper = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Zinc = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Gallium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Germanium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Arsenic = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Selenium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Bromine = { behavior: behaviors.LIQUID, color:"FFFFFF", category:"liquids", state:"liquid", hidden:false } element.Krypton = { behavior: behaviors.GAS, color:"FFFFFF", category:"gases", state:"gas", hidden:false } element.Rubidium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Strontium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Yttrium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Zirconium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Niobium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Molybdenum = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Technetium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Ruthenium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Rhodium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Palladium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Silver = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Cadmium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Indium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Tin = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Antimony = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Tellurium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Iodine = { behavior: behaviors.GAS, color:"FFFFFF", category:"gases", state:"gas", hidden:false } element.Xenon = { behavior: behaviors.GAS, color:"FFFFFF", category:"gases", state:"gas", hidden:false } element.Caesium = { behavior: behaviors.GAS, color:"FFFFFF", category:"gases", state:"gas", hidden:false } element.Barium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Lanthanum = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Cerium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Praseodymium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Neodymium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Promethium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Samarium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Europium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Gadolinium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Terbium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Dysprosium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Holmium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Erbium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Thulium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Ytterbium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Lutetium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Hafnium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Tantalum = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Tungsten = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Rhenium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Osmium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Iridium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Platinum = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Gold = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Mercury = { behavior: behaviors.LIQUID, color:"00FFFF", category:"liquids", state:"liquid", hidden:false } element.Thallium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Lead = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Bismuth = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Polonium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Astatine = { behavior: behaviors.GAS, color:"FFFFFF", category:"gases", state:"gas", hidden:false } element.Radon = { behavior: behaviors.GAS, color:"FFFFFF", category:"gases", state:"gas", hidden:false } element.Francium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Radium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Actinium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Thorium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Protactinium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Uranium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Neptunium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Plutonium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Americium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Curium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Berkelium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Californium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Einsteinium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Fermium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Mendelevium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Nobelium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Lawrencium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Rutherfordium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Dubnium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Seaborgium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Bohrium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Hassium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Meitnerium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Darmstadtium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Roentgenium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Copernicium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Nihonium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Flerovium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Moscovium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Livermorium = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Tennessine = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } element.Oganesson = { behavior: behaviors.WALL, color:"00FFFF", category:"land", state:"solid", hidden:false } // Substance proporties (These are the properties of the substances, not the elements These properties // use hidden:true as you don't start with these but instead have to craft them): // I replaced all of it with this because it might get in the way in future updates substance.Silver_Hexafluoroarsenate = { behavior: behaviours.WALL, color:"FFFFFE", category:"lands", state:"solid", hidden:true } substance.Silver_Tetrafluoroborate = { behavior: behaviors.POWDER, color: "FAF9F6", category: "lands", state: "powder", hidden:true } substance.Silver_Bromide = { behavior: behaviors.WALL, color: "FDFD96", category: "lands", state: "solid", hidden: true } substance.Silver_Bromate = { behavior: behaviors.POWDER, colour: "FFFFFF", category: "lands", state: "powder", hidden:true } substance.Silver_Picrate_Monohydrate = { behavior: behaviors.WALL, color: "E4D99F", category: "lands", state: "solid", hidden:true } substance.Silver_Chloride = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Silver_Perchlorate_Hydrate = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } // I can't believe i almost forgor about the "." subtance.Silver_Perchlorate_Monohydrate = { behavior: behaviors.POWDER, color: "FFFFFF", category: "lands", state: "powder", hidden:true } substance.Silver_Chlorite = { behavior: behaviors.WALL, colour: "FFFF00", category: "lands", state: "solid", hidden:true } substance.Silver_Chlorate ={ behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Silver_Perchlorate = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Silver_Fluoride = { behavior: behaviors.WALL, color: "9B7A01", category: "lands", state: "solid", hidden:true } // Basically the same as Silver_Floride but instead the second version subtance.Silver_Difluoride = { behavior: behaviors.WALL, color: "9B7A01", category: "lands", state: "solid", hidden:true } // Only just realised that this had spaces :skull: substance.Silver_Hydrogen_Sluoride = { // I'm guessing that this is a liquid behavior: behaviors.LIQUID, color: "FFFFFF", category: "liquid", state: "liquid", hidden:true } // Why are a bunch of these just silver compounds? Really weird :/ subtance.Silver_Hexafluorophosphate = { behavior: behaviors.POWDER, color: "FFFFFF", category: "lands", state: "powder", hidden:true } substance.Silver_Hexafluoroantimonate = { behavior: behaviors.WALL, color: "FFFDD0", category: "lands", state: "solid", hidden:true } // There's a purple crystal version and a brown powder version // Why does this sound like something you'd get at a posh (maybe Italian) restruant (without the "01" and the "_") subtance.Silver_permanganate_01 = { behavior: behaviours.WALL, color: "800080", category: "lands", state: "solid", hidden:true } subtance.Silver_permanganate_02 = { behavior: behaviors.POWDER, color: "964B00", category: "lands", state: "powder", hidden:true } substance.Silver_Vandium_Trioxide = { behavior: behaviors.WALL, color: "FFFF00", category: "lands", state: "solid", hidden:true } // Why is this fun? How is this not torture? This is line 1247! (at the time I am making this comment) // Not changing this ever lol ^^^^ // I think there's two silver iodides I'm just not so sure (and I ain't editing this after) // Nvm it's only one , I got silver iodide and silver iodate mixed up :skull: subtance.Silver_Iodide = { behavior: behaviors.POWDER, color: "E4D99F", category: "lands", state: "powder", hidden:true } substance.Silver_Iodate = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden: true } // I was confused at first on why there were two silver nitrates, but now I understand substance.Silver_Nitrate_01 = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Silver_Nitrate_02 = { behavior: behaviors.POWDER, color: "FFFFFF", category: "lands", state: "powder", hidden:true } subtance.Silver_Azide = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } // This one is powder and crystals substance.Silver_Oxzide_01 = { behavior: behaviors.POWDER, color: "000001", category: "lands", state: "powder", hidden:true } substance.Silver_Oxzide_02 = { behavior: behaviors.WALL, color: "000001", category: "lands", state: "solid", hidden:true } substance.Silver_Metaphospahte = { behavior: behaviors.WALL, color: "FFFF00", category: "lands", state: "solid", hidden:true } substance.Silver_Perrhenate = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Silver_Acetylide = { behavior: behaviors.WALL, color: "C0C0C0", category: "lands", state: "solid", hidden:true } substance.Silver_Chromate = { behavior: behaviors.POWDER, color: "A52A2A", category: "lands", state: "powder", hidden:true } substance.Silver_Dichromate = { behavior: behaviors.WALL, color: "A52A2A", category: "lands", state: "solid", hidden:true } substance.Silver_Subfluoride = { behavior: behaviors.WALL, color: "CD7F32", category: "lands", state: "solid", hidden:true } substance.Silver_Sulfide = { behavior: behaviors.WALL, color: "3f3f3f", category: "lands", state: "solid", hidden:true } substance.Silver_Oxzide = { behavior: behaviors.POWDER, color: "000002", category: "lands", state: "powder", hidden:true } // Editing this later on when I get back home substance.Silver_Sulfate = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } // Decided to just change the console.log to a comment because it got me confused between the github page and VSC substance.Silver_Selenide = { behavior: behaviors.WALL, color: "333333", category: "lands", state: "solid", hidden:true } // Why am listening to a random playlist? I swear I'm going fully insane substance.Silver_Selenate = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Silver_Telluride = { behavior: behaviors.WALL, color: "333333", category: "lands", state: "solid", hidden:true } substance.Silver_Arsenate = { behavior: behaviors.WALL, color: "E3E35F", category: "lands", state: "solid", hidden:true } substance.Silver_Phosphate = { behavior: behaviors.WALL, color: "FFFF00", category: "lands", state: "solid", hidden:true } // FINALLY WE ARE OUT OF THE SILVER COMPOUNDS!!!11!!1111! :DDDDD // Now time to go onto the aluminum compounds substance.Aluminum_Arsenide = { behavior: behaviors.WALL, color: "FF6600", category: "lands", // Might just change this after I'm done with the substances (as well as the other one(s)) state: "solid", hidden:true } substance.Aluminum_Diboride = { behavior: behaviors.WALL, color: "CB6D51", category: "lands", state: "solid", hidden:true } substance.Aluminum_Dodecaboride = { behavior: behaviors.WALL, color: "000000", category: "lands", state: "solid", hidden:true } substance.Aluminum_Bromate_Nonahydrate = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Aluminum_Tribromide = { behavior: behavior.POWDER, color: "FF0000", category: "lands", state: "powder", hidden:true } substance.Aluminum_Bromide_Hexahydrate = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Aluminum_Cerium_Oxide = { behavior: behaviors.WALL, color: "FF5E00", category: "lands", state: "solid", hidden:true } substance.Aluminum_Chloride = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Aluminum_Chlorohydrate = { behavior: behaviors.POWDER, color: "FFFFFF", category: "lands", state: "powder", hidden:true } substance.Aluminum_Chloride_Hydrate = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } // NULL/null just means unknown substance.Aluminum_Chloride_Hexahydrate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Aluminum_Perchlorate_Nonahydrate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Aluminum_Chlorate_Nonahydrate= { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Aluminum_Perchlorate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Potassium_Tetrachloroaluminate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } // Finally one I can actually do! substance.Lithium_Tetrachloroaluminate = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } // Nvm, back to null substance.Sodium_Tetrachloroaluminate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Titanium_Chloride_Aluminum_Chloride = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Cesium_Fluoroaluminate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Aluminum_Cesium_Sulfate_Dodecahydrate = { behavior:behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } // Tf is this, I'm probs going to delete it later as i have no idea what it is substance.Devarda’s_Alloy = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null",# hidden:true } substance.Lithium_Aluminum_Deuteride = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } // Finally another one! Thank the ptable.com gods! :skull: substance.Aluminum_Floride = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } // AAAAAAAAAAAAAAAAAAAAAAAAAAA substance.aluminum_Fluoride_Trihydrate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } // aight, i give up on the comments now but this is one that I can actually do substance.Ammonium_Hexafluoroaluminate = { behavior: behaviors.POWDER, color: "FFFFFF", category: "lands", state: "powder", hidden:true } substance.Potassium_Hexafluoroaluminate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Sodium_Hexafluoroaluminate = { behavior: behaviors.POWDER, color: "FFFFFF", category: "lands", state: "powder", hidden:true } substance.Sodium_Phosphoaluminate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true, } substance.Aluminum_Hypophosphite = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Aluminum_Hydroxide = { behavior: behaviors.POWDER, color: "FFFFFF", category: "lands", state: "powder", hidden:true } substance.Aluminum_Metasophate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Lithium_Aluminium_Hydride = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Sodium_Aluminium_Hydride = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Strontium_Lanthanum_Aluminate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Aluminum_Nitrate_Nonahydrate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Aluminium_Nitrate = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Potassium_Aluminum_Sulfate_Dodecahydrate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Alum = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Kalinite = { behavior: behaviors.WALL, color: "FFFFFF", category: "lands", state: "solid", hidden:true } substance.Potassium_Alum = { behavior: behaviors.POWDER, color: "FFFFFF", category: "lands", state: "powder", hidden:true } substance.Sodium_Alum = { behavior: behaviors.POWDER, color: "FFFFFF", category: "lands", state: "powder", hidden:true } substance.Aluminum_Ammonium_Sulfate_Dodecahydrate = { behavior: behaviors.NULL, color: "000000", category: "null", state: "null", hidden:true } substance.Ammonium_Aluminium_Sulfate = { behavior: beahviors.WALL, color: "FFFFFF", category: "lands", state: "solids", hidden:true }