//set up a runAfterDraw system while it doesn't warrant a separate mod function runAfterDraw(func) { runAfterDrawList.push(func); }; runAfterDrawList = []; runAfterDraw_oldDrawPixels = drawPixels; runAfterDraw_main = function() { // Loop through runAfterDrawList and run each function for (var i = 0; i < runAfterDrawList.length; i++) { runAfterDrawList[i](); }; }; runAfterLoad(function() { drawPixels = function(forceTick=false) { runAfterDraw_oldDrawPixels(forceTick); runAfterDraw_main(); }; }); function drawPixels(forceTick=false) { // newCurrentPixels = shuffled currentPixels var newCurrentPixels = currentPixels.slice(); var pixelsFirst = []; var pixelsLast = []; if (!paused || forceTick) { shuffleArray(newCurrentPixels); } /*{newCurrentPixels.sort(function(p) { // shuffle the pixels but keep elements[p.element].isGas last return 0.5 - Math.random(); })} // shuffle the pixels if not paused*/ for (var i = 0; i < newCurrentPixels.length; i++) { pixel = newCurrentPixels[i]; //if (pixelMap[pixel.x][pixel.y] == undefined || currentPixels.indexOf(pixel) == -1) {continue} if (pixel.del) {continue} if (!paused || forceTick) { if (elements[pixel.element].tick) { // Run tick function if it exists elements[pixel.element].tick(pixel); } if (pixel.del) {continue} if (elements[pixel.element].behavior) { // Parse behavior if it exists pixelTick(pixel); } }; if (elements[pixel.element].isGas) { pixelsLast.push(pixel); } else { pixelsFirst.push(pixel); } } // Draw the current pixels var canvas = document.getElementById("game"); var ctx = canvas.getContext("2d"); var pixelDrawList = pixelsFirst.concat(pixelsLast); for (var i = 0; i < pixelDrawList.length; i++) { pixel = pixelDrawList[i]; if (pixelMap[pixel.x][pixel.y] == undefined) {continue} if (view===null || view===3) { ctx.fillStyle = pixel.color; } else if (view === 2) { // thermal view // set the color to pixel.temp, from hottest at 0 hue to coldest 225 hue, with the minimum being -273, max being 6000 var temp = pixel.temp; if (temp < -273) {temp = -273} if (temp > 6000) {temp = 6000} var hue = 225 - (temp/6000)*225; if (hue < 0) {hue = 0} if (hue > 225) {hue = 225} ctx.fillStyle = "hsl("+hue+",100%,50%)"; } else if (view === 4) { // smooth view, average of surrounding pixels var colorlist = []; // check adjacent coords on the pixelMap, add the color to the list if the pixel is not empty and the color indexOf "rgb" is not -1 for (var j = 0; j < biCoords.length; j++) { var x = pixel.x + biCoords[j][0]; var y = pixel.y + biCoords[j][1]; if (isEmpty(x,y,true) || elements[pixelMap[x][y].element].state !== elements[pixel.element].state) {continue} var color = pixelMap[x][y].color; if (color.indexOf("rgb") !== -1) { colorlist.push(color.match(/\d+/g)); } } if (colorlist.length === 0) { ctx.fillStyle = pixel.color; } else { ctx.fillStyle = averageRGB(colorlist); } } if ((view === null || view === 4) && elements[pixel.element].state === "gas") { ctx.globalAlpha = 0.5; ctx.fillRect((pixel.x-1)*pixelSize, (pixel.y)*pixelSize, pixelSize*3, pixelSize); ctx.fillRect((pixel.x)*pixelSize, (pixel.y-1)*pixelSize, pixelSize, pixelSize*3); ctx.globalAlpha = 1; } else { // draw the pixel (default) ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize); } if (pixel.charge && view !== 2) { // Yellow glow on charge if (!elements[pixel.element].colorOn) { ctx.fillStyle = "rgba(255,255,0,0.5)"; ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize); } } } if ((!paused) || forceTick) {pixelTicks++}; // Loop through runAfterDrawList and run each function for (var i = 0; i < runAfterDrawList.length; i++) { runAfterDrawList[i](); }; }; var style = document.createElement('style'); style.type = 'text/css'; style.id = 'findStatusStylesheet'; style.innerHTML = '.findStatus { color: #E11; text-decoration: none; }'; document.getElementsByTagName('head')[0].appendChild(style); find = false; findElement = "sand"; findColorPulseTimer = 0; findColorPulseTimerSubTimer = 0; function marasi(number) { return Math.min(255,Math.round(Math.abs(Math.sin(number) * 255))); }; function updateFindDescription() { var elems = findElement; if(elems instanceof Array) { elems = elems.join(", "); }; elements.find_toggle.desc = ` I'm running out of keybinds If this text is green or underlined, find mode is on. Currently finding: ${elems} (this display does not update automatically). Click here to toggle find mode. This highlights the currently selected element.
Click here to configure the find filter.`; }; function toggleFind() { if(find != true) { find = true; document.getElementById("findStatusStylesheet").innerHTML = '.findStatus { color: #1E1; text-decoration: underline; }'; //Displayed info doen't update until it's pulled up again, so I'm using CSS to dynamically change the color of an element. } else { find = false; document.getElementById("findStatusStylesheet").innerHTML = '.findStatus { color: #E11; text-decoration: none; }'; }; updateFindDescription(); }; findHighlighting = function() { if(!find) { return false; } var newCurrentPixels = currentPixels; var pixelsFirst = []; var pixelsLast = []; var canvas = document.getElementById("game"); var ctx = canvas.getContext("2d"); for (var i = 0; i < newCurrentPixels.length; i++) { pixel = newCurrentPixels[i]; //if (pixelMap[pixel.x][pixel.y] == undefined || currentPixels.indexOf(pixel) == -1) {continue} if (pixel.del) {continue}; if (elements[pixel.element].isGas) { pixelsLast.push(pixel); } else { pixelsFirst.push(pixel); }; }; var pixelDrawList = pixelsFirst.concat(pixelsLast); for (var i = 0; i < pixelDrawList.length; i++) { pixel = pixelDrawList[i]; if (pixelMap[pixel.x][pixel.y] == undefined) {continue}; if(findElement instanceof Array ? findElement.includes(pixel.element) : pixel.element === findElement) { ctx.fillStyle = "rgb(255," + marasi(findColorPulseTimer / 10) + ",0)"; ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize); }; }; findColorPulseTimerSubTimer++; if(findColorPulseTimerSubTimer >= 2) { findColorPulseTimer++; findColorPulseTimerSubTimer = 0; }; return true; }; runAfterDraw(findHighlighting); elements.find_toggle = { color: ["#000000", "#000000", "#000000", "#000000", "#ff0000", "#ff0000", "#ff0000", "#ff0000"], name: "find toggle (look at info)", behavior: behaviors.SELFDELETE, category: "tools", excludeRandom: true, desc: ` I'm running out of keybinds If this text is green or underlined, find mode is on. Currently finding: sand (this display does not update automatically). Click here to toggle find mode. This highlights the currently selected element.
Click here to configure the find filter.`, }; function findFilterPrompt() { var preElement = prompt("Enter the elements you want to highlight\nSeparate multiple elements with commas"); if(preElement === null || preElement === "") { return false; }; if(preElement.includes(",")) { preElement = preElement.split(","); findElement = preElement; updateFindDescription(); return findElement; }; findElement = preElement; updateFindDescription(); return findElement; };