//console.log("doElectricity should be changed"); // [DEPRECATED - BREAKS GAME as of 2026-01] // function doElectricity(pixel) { // if(isNaN(pixel.charge)) { // pixel.charge = 0; // }; // if (pixel.charge) { // // Check each adjacent pixel, if that pixel's charge is false, set it to the same charge // for (var i = 0; i < adjacentCoords.length; i++) { // var x = pixel.x+adjacentCoords[i][0]; // var y = pixel.y+adjacentCoords[i][1]; // if (!isEmpty(x,y,true)) { // var newPixel = pixelMap[x][y]; // var con = elements[newPixel.element].conduct; // if (con == undefined) {continue} // if (elements[pixel.element].noConduct?.length && elements[pixel.element].noConduct.includes(newPixel.element)) {continue}; // if (Math.random() < con) { // If random number is less than conductivity // if (!newPixel.charge && !newPixel.chargeCD) { // newPixel.charge = isNaN(pixel.charge) ? 0 : pixel.charge; //Actually set it to the same charge // if (elements[newPixel.element].colorOn) { // newPixel.color = pixelColorPick(newPixel); // } // if(elements[newPixel.element].onCharge) { // pixel.charge ??= 0; // if(isNaN(pixel.charge)) { pixel.charge = 0 }; // elements[newPixel.element].onCharge(pixel); // }; // } // } // else if (elements[newPixel.element].insulate != true && !elements[newPixel.element].noResistance) { // Otherwise heat the pixel (Resistance simulation) // newPixel.temp += isNaN(pixel.charge) ? 0.25 : pixel.charge/4; // pixelTempCheck(newPixel); // } // } // } // pixel.charge -= 0.25; // if (pixel.charge <= 0) { // delete pixel.charge; // //console.log(elements[pixel.element].chargeCD); // var chargeCd = elements[pixel.element].chargeCD ?? 4; // pixel.chargeCD = chargeCd; //Customizable chargeCD // } // } // // Lower charge cooldown // else if (pixel.chargeCD) { // pixel.chargeCD -= 1; // if (pixel.chargeCD <= 0) { // delete pixel.chargeCD; // if (elements[pixel.element].colorOn) { // pixel.color = pixelColorPick(pixel); // } // } // } // }