const oldExplode = explodeAt; let explosionCooldown = 0 playExplosionSound = function(){ var audio = new Audio("https://JustAGenericUsername.github.io/explosion.mp3"); audio.play(); } explodeAt = function(x,y,radius,fire="fire"){ oldExplode(x,y,radius,fire); if(explosionCooldown <= 0){ playExplosionSound(); explosionCooldown = 7 //console.log("success") } //else { //console.log("yeah no") //} } runEveryTick(function(){ explosionCooldown -= 1; })