// changelog // 1.0 update - the base update // added seasoning // added seasoned_water // 1.1 update - soup update // adds soup // changed seasoning to a SUPPORT behaviour // seasoned water at high temp is soup // changed seasoning density elements.seasoning = { color: "#876461", behavior: behaviors.SUPPORT, category: "food", tempHigh: 9000, stateHigh: "ash", state: "solid", reactions: { "water": { elem1: "seasoned_water", elem2: "null" }, "salt_water": { elem1: "seasoned_water", elem2: "null" }, }, density: 3000, }; elements.seasoned_water = { color: "#73d627", behavior: behaviors.LIQUID, tempHigh: 100, stateHigh: "soup", tempLow: 0, stateLow: "ice", category: "liquids", heatCapacity: 4.184, reactions: { "dirt": { elem1: null, elem2: "mud", }, "sand": { elem1: null, elem2: "wet_sand" }, "clay_soil": { elem1: null, elem2: "clay" }, "salt": { elem1: "salt_water", elem2: null, temp1:-20 }, "sugar": { elem1: "sugar_water", elem2: null }, "honey": { elem1: "sugar_water" }, "caramel": { elem1: "sugar_water" }, "molasses": { elem1: "sugar_water" }, "dust": { elem1: "dirty_water", elem2: null }, "ash": { elem1: "dirty_water", elem2: null }, "cyanide": { elem1: "dirty_water", elem2: null }, "cyanide_gas": { elem1: "dirty_water", elem2: null }, "carbon_dioxide": { elem1: "seltzer", elem2: null, oneway:true }, "sulfur": { elem1: "dirty_water", elem2: null }, "rat": { elem1: "dirty_water", chance:0.005 }, "plague": { elem1: "dirty_water", elem2: null }, "rust": { elem1: "dirty_water", chance:0.005 }, "lead": { elem1: "dirty_water", chance:0.005 }, "solder": { elem1: "dirty_water", chance:0.005 }, "fallout": { elem1: "dirty_water", chance:0.25 }, "radiation": { elem1: "dirty_water", chance:0.25 }, "uranium": { elem1: "dirty_water", chance:0.25 }, "rotten_meat": { elem1: "dirty_water", chance:0.25 }, "rotten_cheese": { elem1: "dirty_water", chance:0.25 }, "cancer": { elem1: "dirty_water", chance:0.25 }, "oil": { elem1: "dirty_water", chance:0.005 }, "dioxin": { elem1: "dirty_water", chance:0.1 }, "quicklime": { elem1: "slaked_lime", elem2: "slaked_lime", temp2:100, temp1:100, chance:0.05 }, "rock": { elem2: "wet_sand", chance: 0.00035 }, "limestone": { elem2: "wet_sand", chance: 0.00035 }, "tuff": { elem2: "wet_sand", color2:"#7a6b5c", chance: 0.00035 }, "ruins": { elem2: "rock", chance: 0.00035 }, "mudstone": { elem2: "mud", chance: 0.00035 }, "methane": { elem1:"primordial_soup", elem2:"primordial_soup", tempMin:60, charged:true }, "ammonia": { elem1:"primordial_soup", elem2:"primordial_soup", tempMin:60, charged:true }, "fly": { elem2:"dead_bug", chance:0.1, oneway:true }, "firefly": { elem2:"dead_bug", chance:0.1, oneway:true }, "bee": { elem2:"dead_bug", chance:0.05, oneway:true }, "stink_bug": { elem2:"dead_bug", chance:0.1, oneway:true }, "cured_meat": { elem1:"salt_water", elem2:"meat" }, "aluminum": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0025 }, "zinc": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.015 }, "steel": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0125 }, "iron": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0125 }, "tin": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.01 }, "brass": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.001 }, "bronze": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.001 }, "copper": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0075 }, "silver": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0075 }, "gold": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0075 }, }, state: "liquid", density: 999, conduct: 0.02, stain: -0.9, extinguish: true }; elements.soup = { color: "#e8c238", behavior: behaviors.LIQUID, category: "food", state: "solid", density: 7000, };