if (!settings.survival) { settings.survival = { "wall": 999, "dirt": 999, "sapling": 1, "seeds": 5, "ice": 25, "cloner": 1, } } settings.survival.cloner = 1; settings.unhide = 0; // settings.survivalClone=null; settings.survival = null; saveSettings(); survivalTimeout = null; function survivalSave() { if (survivalTimeout) { clearTimeout(survivalTimeout); } survivalTimeout = setTimeout(function(){ saveSettings(); },1000); } function survivalAdd(element,amount,skipSave) { if (elements[element].category === "tools") { return } if (settings.survival[element]) { settings.survival[element] += amount; } else { settings.survival[element] = amount; } survivalUpdate(element); if (!skipSave) {survivalSave()} } function survivalRemove(element,amount,skipSave) { if (elements[element].category === "tools") { return } if (settings.survival[element]) { settings.survival[element] -= amount; survivalUpdate(element); } if (settings.survival[element] <= 0) { delete settings.survival[element]; var btn = document.getElementById("elementButton-"+element); if (btn) { btn.remove(); } selectElement("unknown"); } if (!skipSave) {survivalSave()} } function survivalCount(element) { return settings.survival[element] || 0; } function survivalUpdate(element) { if (element === "gold_coin") { // if it is not an integer, round it to 0.1 if (settings.survival.gold_coin % 1 !== 0) { settings.survival.gold_coin = Math.round(settings.survival.gold_coin*10)/10; } document.getElementById("coinCount").innerHTML = settings.survival.gold_coin||0; } var btn = document.getElementById("elementButton-"+element); if (elements[element] && elements[element].category === "tools") { return } if (btn) { btn.innerHTML = btn.innerHTML.split("(")[0]+"("+settings.survival[element]+")"; } else if (elements[element]) { createElementButton(element); document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")"; } } runAfterAutogen(function(){ elements.erase.name = "pick_up"; delete elements.paint.category; delete elements.lookup.category; delete elements.pick; delete elements.prop; elements.radiation.category = "tools"; for (var element in elements) { if (elements[element].category !== "tools") { elements[element].hidden = true; elements[element].category = "inventory"; } if (elements[element].onShiftSelect) delete elements[element].onShiftSelect; } for (var element in settings.survival) { if (!elements[element]) { continue; } if (elements[element].category === "tools") { continue; } createElementButton(element); document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")"; } }); delete elements.cloner.behavior; elements.cloner.tick = function(pixel) { if (settings.survivalClone) { if (Math.random() < 0.025) { // 1 or -1 var x = pixel.x + (Math.random() < 0.5 ? 1 : -1); var y = pixel.y + (Math.random() < 0.5 ? 1 : -1); if (isEmpty(x,y)) { createPixel(settings.survivalClone,x,y); } } } else { for (var i = 0; i < adjacentCoords.length; i++) { var coords = adjacentCoords[i]; var x = pixel.x + coords[0]; var y = pixel.y + coords[1]; if (!isEmpty(x,y,true)) { if (pixelMap[x][y].clone) { pixel.clone = pixelMap[x][y].clone; break } var element = pixelMap[x][y].element; if (element === pixel.element || elements[pixel.element].ignore.indexOf(element) !== -1) { continue } settings.survivalClone = element; survivalSave(); break; } } } }; elements.cloner.ignore = elements.cloner.ignore.concat(["gold","gold_coin","molten_gold","sun","supernova","diamond"]); elements.cloner.desc = "You can only clone one element at a time!" elements.smash.tool = function(pixel) { if (elements[pixel.element].seed === true && pixel.element !== "cactus") { return } if (elements[pixel.element].breakInto !== undefined || (elements[pixel.element].seed !== undefined && elements[pixel.element].seed !== true)) { // times 0.25 if not shiftDown else 1 if (Math.random() < (elements[pixel.element].hardness || 1) * (shiftDown ? 1 : 0.25)) { var breakInto = elements[pixel.element].breakInto; if (elements[pixel.element].seed && (!breakInto || Math.random() < 0.5)) { if (Math.random() < 0.2) { breakInto = elements[pixel.element].seed; } else { breakInto = null; } } // if breakInto is an array, pick one if (Array.isArray(breakInto)) { breakInto = breakInto[Math.floor(Math.random() * breakInto.length)]; } if (breakInto === null) { deletePixel(pixel.x,pixel.y); return; } var oldelement = pixel.element; changePixel(pixel,breakInto); pixelTempCheck(pixel); if (elements[oldelement].breakIntoColor) { pixel.color = pixelColorPick(pixel, elements[oldelement].breakIntoColor); } } } }; elementWorth = { "gold_coin": 1, "diamond": 100, "ketchup": 15, "jelly": 10, "soda": 10, "toast": 10, "oil": 10, "bread": 3, "glass": 5, "rad_glass": 6, "glass_shard": 2, "rad_shard": 3, "paper": 5, "broth": 5, "honey": 5, "caramel": 5, "sap": 4, "candy": 5, "popcorn": 2, "flour": 2, "lettuce": 2, "sauce": 2, "wood": 0.2, "tree_branch": 0.1, "plant": 0.1, "mushroom_cap": 0.1, "mushroom_gill": 0.3, "vine": 0.1, "cactus": 0.1, "cloner": 0, "wall": 0, "fire": 0, "smoke": 0, "plasma": 0, "light": 0, "laser": 0, "liquid_light": 0.1, "flash": 0, "radiation": 0, "petal": -1, "cell": -1, "cancer": -1, "foam": -1, } elements.sell = { color: ["#fff0b5","#ffe680","#c48821","#986a1a","#eca832","#f0bb62"], tool: function(pixel) { if (elementWorth[pixel.element] === 0) { return; } deletePixel(pixel.x,pixel.y); if (elementWorth[pixel.element] === -1) { return; } survivalAdd("gold_coin",elementWorth[pixel.element]||1); }, toolHoverStat: function(pixel) { return "$"+(elementWorth[pixel.element]||1); }, category: "tools", desc: "Exchanges pixels for their market value in Gold Coins" } elements.seeds.name = "seed"; /* ~Cloner ~Sell Shop Cloner Reset ~Ammonia ~Dirt ~Water ~Seeds ~Sapling ~Pinecone ~Primordial Soup ~Worm ~Bee ~Human ~TNT Seller (Runs Sell tool on pixels that touch it) Buyer (Cloner but uses store price every time, prompt to select item on select) Prices tab */ survivalShop = { "dirt*25": 25, "water*25": 250, "ammonia*25": 500, "seeds*1": 500, "sapling*1": 500, "pinecone*1": 500, "tnt*25": 1000, "worm*1": 1000, "bee*1": 5000, "primordial_soup*5": 10000, "human*1": 50000, "sun*1": 500000, } function survivalBuy(element) { var price = survivalShop[element]; if (!price) { alert("The shop isn't selling "+element+"!"); return } if (!settings.survival.gold_coin || settings.survival.gold_coin < price) { alert("You can't afford that!"); return } survivalRemove("gold_coin",price); var amount = 1; if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); element = element.split("*")[0]; } survivalAdd(element,amount); selectElement(element); } function survivalResetCloner() { if (!settings.survival.gold_coin || settings.survival.gold_coin < 1000) { alert("You can't afford that!"); return } survivalRemove("gold_coin",1000); settings.survivalClone = null; survivalSave(); } worldgentypes = {} window.addEventListener("load",function(){ // move to start of tools var erase = document.getElementById("elementButton-erase"); var sell = document.getElementById("elementButton-sell"); var parent = erase.parentElement; parent.removeChild(sell); parent.insertBefore(sell,parent.firstChild); parent.removeChild(erase); parent.insertBefore(erase,parent.firstChild); document.getElementById("replaceButton").remove(); document.getElementById("savesButton").remove(); document.getElementById("elemSelectButton").remove(); doRandomEvents = function() {} worldGen = function() {} worldgentypes = {} loadSave = function() {} showSaves = function() {} placeImage = function() {} chooseElementPrompt = function() {} document.getElementById("toolControls").insertAdjacentHTML("beforeend",``); createCategoryDiv("shop"); var shopDiv = document.getElementById("category-shop"); shopDiv.style.display = "none"; shopDiv.insertAdjacentHTML("beforeend",`

You have $${settings.survival.gold_coin||0}

`); for (var element in survivalShop) { var price = survivalShop[element]; var button = document.createElement("button"); var name = element; var amount = 1; if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); name = element.split("*")[0]; } var elemname = name; name = (elements[elemname].name||name).replace(/_/g, " ").replace("."," ").replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ",".").replace(/ /g, ""); button.classList.add("elementButton"); button.setAttribute("element",element); button.setAttribute("category","shop"); button.setAttribute("title",amount+" "+name+" for $"+price); button.innerHTML = name+" ("+amount+" for $"+price+")"; if (elements[elemname]) { if (elements[elemname].color instanceof Array) { button.style.backgroundImage = "linear-gradient(to bottom right, "+elements[elemname].color.join(", ")+")"; // choose the middlemost item in array var colorObject = elements[elemname].colorObject[Math.floor(elements[elemname].colorObject.length/2)]; if (elements[elemname].darkText !== false && (elements[elemname].darkText || (colorObject.r+colorObject.g+colorObject.b)/3 > 200)) { button.className += " bright" } } else { button.style.background = elements[elemname].color; var colorObject = elements[elemname].colorObject; if (elements[elemname].darkText !== false && (elements[elemname].darkText || (colorObject.r+colorObject.g+colorObject.b)/3 > 200)) { button.className += " bright" } } } button.addEventListener("click",function(){ survivalBuy(this.getAttribute("element")); }); shopDiv.appendChild(button); } shopDiv.insertAdjacentHTML("beforeend",`

`); createCategoryDiv("prices"); var pricesDiv = document.getElementById("category-prices"); pricesDiv.style.display = "none"; for (var element in elementWorth) { if (elementWorth[element] <= 0) { continue } var name = (elements[element].name||element).replace(/_/g, " ").replace("."," ").replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ","."); // create text with the name of the element and its worth, separated by • var text = name+"="+elementWorth[element] + " • "; pricesDiv.insertAdjacentHTML("beforeend",`${text}`); } pricesDiv.innerHTML = pricesDiv.innerHTML.slice(0,-2); pricesDiv.innerHTML = "

"+pricesDiv.innerHTML+"

"; }); runAfterLoad(function(){ checkUnlock = function(element) { return; } oldClearAll = clearAll; clearAll = function() { if (currentPixels && currentPixels.length > 0) { for (var i = 0; i < currentPixels.length; i++) { var pixel = currentPixels[i]; if (pixel && pixel.element) { survivalAdd(pixel.element,1); } } } oldClearAll(); } mouseAction = function(e,mouseX,mouseY,startPos) { if (mouseType == "left") { mouse1Action(e,mouseX,mouseY,startPos); } else if (mouseType == "right") { mouse2Action(e,mouseX,mouseY,startPos); } else if (mouseType == "middle") { mouseMiddleAction(e,mouseX,mouseY); } } mouse1Action = function(e,mouseX=undefined,mouseY=undefined,startPos) { if (currentElement === "erase") { mouse2Action(e,mouseX,mouseY); return; } else if (currentElement === "pick") { mouseMiddleAction(e,mouseX,mouseY); return; } // If x and y are undefined, get the mouse position if (mouseX == undefined && mouseY == undefined) { // var canvas = document.getElementById("game"); // var ctx = canvas.getContext("2d"); lastPos = mousePos; mousePos = getMousePos(canvas, e); var mouseX = mousePos.x; var mouseY = mousePos.y; } var cooldowned = false; if ((mouseSize===1 || elements[currentElement].maxSize===1) && elements[currentElement].cooldown) { if (pixelTicks-lastPlace < elements[currentElement].cooldown) { return; } cooldowned = true; } lastPlace = pixelTicks; startPos = startPos || lastPos if (!(isMobile || (cooldowned && startPos.x===lastPos.x && startPos.y===lastPos.y) || elements[currentElement].tool || elements[currentElement].category==="tools")) { var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY); } else { var coords = mouseRange(mouseX,mouseY); } var element = elements[currentElement]; var mixList = []; // For each x,y in coords for (var i = 0; i < coords.length; i++) { var x = coords[i][0]; var y = coords[i][1]; if (currentElement === "mix") { if (!isEmpty(x,y,true)) { var pixel = pixelMap[x][y]; if (!(elements[pixel.element].movable !== true || elements[pixel.element].noMix === true) || shiftDown) { mixList.push(pixel); } } } else if (elements[currentElement].tool && !(elements[currentElement].canPlace && isEmpty(x,y))) { // run the tool function on the pixel if (!isEmpty(x,y,true)) { var pixel = pixelMap[x][y]; // if the current element has an ignore property and the pixel's element is in the ignore property, don't do anything if (elements[currentElement].ignore && elements[currentElement].ignore.indexOf(pixel.element) != -1) { continue; } elements[currentElement].tool(pixel); } } else if (isEmpty(x, y)) { if (survivalCount(currentElement) < 1 && elements[currentElement].category !== "tools") { return; } createPixel(currentElement,x,y); if (pixelMap[x][y] && currentElement === pixelMap[x][y].element && (elements[currentElement].customColor || elements[currentElement].singleColor)) { pixelMap[x][y].color = pixelColorPick(pixelMap[x][y],currentColorMap[currentElement]); } if (elements[currentElement].category !== "tools") { survivalRemove(currentElement,1); } } } if (currentElement == "mix") { for (var i = 0; i < mixList.length; i++) { var pixel1 = mixList[Math.floor(Math.random()*mixList.length)]; var pixel2 = mixList[Math.floor(Math.random()*mixList.length)]; swapPixels(pixel1,pixel2); mixList.splice(mixList.indexOf(pixel1),1); mixList.splice(mixList.indexOf(pixel2),1); if (elements[pixel1.element].onMix) { elements[pixel1.element].onMix(pixel1,pixel2); } if (elements[pixel2.element].onMix) { elements[pixel2.element].onMix(pixel2,pixel1); } } } } mouse2Action = function(e,mouseX=undefined,mouseY=undefined,startPos) { // Erase pixel at mouse position if (mouseX == undefined && mouseY == undefined) { // var canvas = document.getElementById("game"); // var ctx = canvas.getContext("2d"); lastPos = mousePos; mousePos = getMousePos(canvas, e); var mouseX = mousePos.x; var mouseY = mousePos.y; } if (dragStart) { dragStart = 0; for (var i = 0; i < draggingPixels.length; i++) { var pixel = draggingPixels[i]; delete pixel.drag; } draggingPixels = null; } // If the current element is "pick" or "lookup", coords = [mouseX,mouseY] if (currentElement == "pick" || currentElement == "lookup") { var coords = [[mouseX,mouseY]]; } else if (!isMobile) { startPos = startPos || lastPos var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY); } else { var coords = mouseRange(mouseX,mouseY); } // For each x,y in coords for (var i = 0; i < coords.length; i++) { var x = coords[i][0]; var y = coords[i][1]; if (!isEmpty(x, y)) { if (outOfBounds(x,y)) { continue } var pixel = pixelMap[x][y]; survivalAdd(pixel.element,1); delete pixelMap[x][y]; // Remove pixel from currentPixels for (var j = 0; j < currentPixels.length; j++) { if (currentPixels[j].x == x && currentPixels[j].y == y) { currentPixels.splice(j, 1); break; } } } } } }) window.addEventListener("beforeunload",function(){ clearAll(); saveSettings(); });