nonAdjacentCoords = [ [1, 1], [1, -1], [-1, 1], [-1, -1] ]; //pyrotheum elements.blazing_pyrotheum = { color: "#ffdd55", behavior: behaviors.LIQUID, tick: function(pixel) { if(pixel.temp >= -273 && pixel.temp <= 3707) { //temperature minimum of 3727 pixel.temp += 50 } else if(pixel.temp > 3677 && pixel.temp < 3727) { pixel.temp = 3727 } var pX = pixel.x; var pY = pixel.y; for(i = 0; i < adjacentCoords.length; i++) { var oX = adjacentCoords[i][0]; var oY = adjacentCoords[i][1]; var fX = pX+oX; var fY = pY+oY; if(!isEmpty(fX,fY,true)) { var checkPixel = pixelMap[fX][fY]; checkPixel.element === pixel.element ? checkPixel.temp+=0.1 : checkPixel.temp+=10; } else if(isEmpty(fX,fY,false)) { if(Math.random() < 0.05) { createPixel("fire",fX,fY); var checkPixel = pixelMap[fX][fY]; checkPixel.temp = pixel.temp; } }; }; }, viscosity: 1.2**4, category: "liquids", state: "liquid", density:1994, insulate:false, temp: 3727, }, elements.gelid_cryotheum = { color: "#00ddff", behavior: behaviors.LIQUID, tick: function(pixel) { if(pixel.temp >= -223) { //temperature maximum of -223 pixel.temp -= 50 } else if(pixel.temp > -223 && pixel.temp < -273) { pixel.temp = -223 } var pX = pixel.x; var pY = pixel.y; for(i = 0; i < adjacentCoords.length; i++) { var oX = adjacentCoords[i][0]; var oY = adjacentCoords[i][1]; var fX = pX+oX; var fY = pY+oY; if(!isEmpty(fX,fY,true)) { var checkPixel = pixelMap[fX][fY]; var thisElementName = pixel.element; var otherElementName = checkPixel.element; var thisElement = elements[pixel.element]; var otherElement = elements[checkPixel.element]; thisElementName === otherElementName ? checkPixel.temp-=0.1 : checkPixel.temp-=10; }; }; /*for(i = 0; i < nonAdjacentCoords.length; i++) { var oX = nonAdjacentCoords[i][0]; var oY = nonAdjacentCoords[i][1]; var fX = pX+oX; var fY = pY+oY; if(isEmpty(fX,fY,false)) { if(Math.random() < 0.025) { createPixel("snow",fX,fY); var checkPixel = pixelMap[fX][fY]; checkPixel.temp = pixel.temp; }; }; };*/ //It should create snow, but the snow freezes into ice and it leaves unsightly floating ice everywhere. }, viscosity: 3**4, category: "liquids", state: "liquid", density:3988, insulate:false, temp: -223, }, elements.tectonic_petrotheum = { color: ["#342414","#3C2414","#2C1C14","#543424","#643C28","#74442C"], behavior: [ "XX|XX|XX", "M2|XX|M2", "M1|M1|M1", ], tick: function(pixel) { //Code from R74n/vanilla "smash" tool neighbors = [[-1,0],[0,-1],[1,0],[0,1]] for(i = 0; i < neighbors.length; i++) { if(!isEmpty(pixel.x+neighbors[i][0],pixel.y+neighbors[i][1],true)) { if (typeof(elements[ pixelMap[pixel.x+neighbors[i][0]][pixel.y+neighbors[i][1]].element ].breakInto) !== "undefined") { var hardness = null; if (typeof(elements[ pixelMap[pixel.x+neighbors[i][0]][pixel.y+neighbors[i][1]].element ].hardness) === "number") { hardness = elements[ pixelMap[pixel.x+neighbors[i][0]][pixel.y+neighbors[i][1]].element ].hardness } else { hardness = 1 } if (Math.random() < hardness) { var breakInto = elements[ pixelMap[pixel.x+neighbors[i][0]][pixel.y+neighbors[i][1]].element ].breakInto; // if breakInto is an array, pick one if (Array.isArray(breakInto)) { breakInto = breakInto[Math.floor(Math.random() * breakInto.length)]; }; changePixel( pixelMap[pixel.x+neighbors[i][0]][pixel.y+neighbors[i][1]] ,breakInto); } } } } }, temp: 120, viscosity: 1.5**4, category: "liquids", state: "liquid", density:3988, insulate:false, }, elements.basalt_gravel = { color: ["#4d4c4c", "#42403f", "#333130", "#36322f"], behavior: behaviors.POWDER, tempHigh: 1262.5, stateHigh: "magma", category: "land", state: "solid", density: 1975, hardness: 0.26, }, elements.limestone_gravel = { color: ["#c7baa1", "#e8d8b7", "#fcf3d7", "#fffce6"], behavior: behaviors.POWDER, tempHigh: 825, stateHigh: "quicklime", category: "land", state: "solid", density: 1380, hardness: 0.16, breakInto: ["quicklime","calcium","dust"], } if(!Array.isArray(elements.basalt.breakInto)) { tempArray = [] tempArray.push(elements.basalt.breakInto) elements.basalt.breakInto = tempArray } elements.basalt.breakInto.push("basalt_gravel") elements.limestone.breakInto.push("limestone_gravel") elements.limestone.breakInto.push("limestone_gravel") elements.worm.reactions.limestone_gravel = { "elem2":"calcium", "chance":0.1 }, elements.acid.reactions.limestone_gravel = { "elem1":"neutral_acid", "elem2":null }, elements.zephyrean_aerotheum = { color: ["#FFFCD9","#FEFFFC","#FDFFDB","#FFFFE8","#FBF6D3","#F1EDD0"], behavior: behaviors.AGLIQUID, viscosity: 0.1**4, category: "liquids", state: "liquid", density:-800, insulate:false, }, elements.energized_glowstone = { color: ["#fbb204", "#fcf605", "#fce704", "#f8c414", "#f8e814"], behavior: [ "M1 AND SW:light|M1 AND CR:light%40 AND SW:light|M1 AND SW:light", "M2 AND CR:light%40|XX|M2 AND CR:light%40", "XX|CR:light%40|XX", ], viscosity: 0.1**4, category: "liquids", state: "liquid", density:-500, insulate:false, //TODO: > Energized glowstone source blocks will gradually float upwards if there are no blocks above them. If they float at high levels (layers 120 and above by default) they will condense back into solid glowstone. They will also condense at 80% of this height if the fluid has no space to flow. }, elements.resonant_ender = { color: ["#062c2c", "#062c2c", "#19a8a8", "#0a4646", "#1f8c8e", "#0c5c54", "#0c5c54"], behavior: behaviors.LIQUID, tick: function(pixel) { for (let i = -2; i < 3; i++) { for (let j = -2; j < 3; j++) { if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) { if (lifeArray.includes(pixelMap[pixel.x+j][pixel.y+i].element)) { pixel.eeex = pixel.x + Math.floor(Math.random() * ((2 * 8) + 1)) - 8 pixel.eeey = pixel.y + Math.floor(Math.random() * ((2 * 8) + 1)) - 8 //if human //handle heads if(pixelMap[pixel.x+j][pixel.y+i].element == "head") { if(isEmpty(pixel.eeex,pixel.eeey) && !outOfBounds(pixel.eeex,pixel.eeey) && isEmpty(pixel.eeex,pixel.eeey+1) && !outOfBounds(pixel.eeex,pixel.eeey+1)) { tryMove(pixelMap[pixel.x+j][pixel.y+i],pixel.eeex,pixel.eeey) tryMove(pixelMap[pixel.x+j][pixel.y+i+1],pixel.eeex,pixel.eeey+1) } } else if(pixelMap[pixel.x+j][pixel.y+i].element == "body") { } else { if(isEmpty(pixel.eeex,pixel.eeey) && !outOfBounds(pixel.eeex,pixel.eeey)) { tryMove(pixelMap[pixel.x+j][pixel.y+i],pixel.eeex,pixel.eeey) } } } } } } }, category: "liquids", density: 3000, state: "liquid", viscosity: 3**4, } if(enabledMods.includes("minecraft.js")) { minecraftModEnabled = true } else { minecraftModEnabled = false } runAfterLoad(function() { lifeArray = Object.keys(elements).filter(function(e) { return elements[e].category == "life"; }); if(minecraftModEnabled == true) { elements.redstone_dust.tempHigh = 2500 elements.redstone_dust.stateHigh = "destabilized_redstone" elements.destabilized_redstone = { color: ["#9e0303", "#98061a", "#b80704", "#c4020c", "#f70008", "#9e0303", "#98061a", "#b80704", "#e3020a", "#8c0303", "#8c0303"], behavior: [ "XX|SH|XX", "M2 AND SH|XX|M2 AND SH", "M1|M1 AND SH|M1", ], viscosity: 1.5**4, category: "liquids", state: "liquid", density:1200, } elements.signalum = { color: "#ff9321", behavior: behaviors.WALL, category: "solids", density: 10500, conduct: 1, tempHigh: 1550, stateHigh: "molten_signalum", state: "solid", } if(!elements.molten_sterling) { elements.molten_sterling = { "color": ["#FFA53C","#FF843C","#FF6300","#FFFF71","#FFE871","#FFAE00","#FFEB5C","#FFB55C","#FF8D00"], "behavior": behaviors.MOLTEN, "temp": 802, "tempLow": 702, "stateLow": "sterling", "viscosity": 10000, "hidden": true, "state": "liquid", "category": "molten", "density": 9337.7, "conduct": 1, "reactions": { "ash": { "elem1": null, "elem2": "molten_slag" }, "dust": { "elem1": null, "elem2": "molten_slag" }, "magma": { "elem1": null, "elem2": "molten_slag" } } } } if(!elements.molten_sterling.reactions) { elements.molten_sterling.reactions = {} } elements.molten_sterling.reactions.destabilized_redstone = { "elem1": null, "elem2": "molten_signalum" } elements.molten_signalum = { color: "#f17414", behavior: behaviors.MOLTEN, density: 10500*0.9, conduct: 0.30, temp:600, tempLow: 550, stateLow: "signalum", category: "liquids", state: "liquid", hidden: true, } if(!elements.energized_glowstone.reactions) { elements.energized_glowstone.reactions = {} } elements.energized_glowstone.reactions.gelid_cryotheum = { "elem1":"glowstone_dust" } }; });