//it would be cool to put this on the website :D //thanks r74n and sandboxels mod devs for the idea for making this and adding so much value to my gaming experience //if one needs a desc for the mod list on the website it'd be something around "charson's mods compiled such as random foods and random elements asked for by random people, beta" //thanks! elements.syrup = { color: "#a13d08", behavior: behaviors.LIQUID, category: "liquids", viscosity: 100000, state: "liquid", density: 720, isFood: true, desc: "maple syrup", reactions: { "head": { elem1: null, elem2:"head" }, } }; elements.akshajium = { color: ["#a8160c", "#fdff94", "#d47d20"], behavior: behaviors.POWDER, category: "food", viscosity: 10000, state: "solid", density: 100, desc: "its pizza", reactions: { "head": { elem1: null, elem2:"head" }, } }; elements.brioche_steam = { color: "#ab8c60", behavior: behaviors.GAS, category: "gases", state: "gas", density: 720, temp: 80, tempLow: 30, desc: "how does this make any sense?", stateLow: ["brioche"], isFood: true, }; elements.fancy_dough = { color: "#d1c0a5", behavior: behaviors.LIQUID, category: "liquids", viscosity: 999999, state: "liquid", density: 720, temp: 30, tempHigh: 50, stateHigh: ["steam", "brioche_steam"], desc: "it can be evaporated", reactions: { "head": { elem1: null, elem2:"head" }, } }; elements.brioche = { color: ["#c2770e", "#b06227"], behavior: behaviors.STURDYPOWDER, category: "food", temp: 30, tempHigh: 80, tempLow: 10, stateHigh: ["fragrance", "ash"], stateLow: ["cold_brioche"], burn: 55, isFood: true, breakInto: "fancy_flour", reactions: { "head": { elem1: null, elem2:"head" }, } }; elements.aresium = { color: "#1017ad", behavior: behaviors.WALL, category: "solids", temp: 19, tempHigh: 100, tempLow: -20, stateHigh: ["skibidi_aresium"], stateLow: ["magma", "electric"], desc: "it's a transition metal named after mars", burn: 0, conduct: 1, }; elements.skibidi_aresium = { color: "#ad1051", behavior: behaviors.MOLTEN, category: "states", temp: 100, tempHigh: 153, stateHigh: ["tnt", "molten_iron", "copper", "explosion"], burn: 0, conduct: 1, }; elements.cold_brioche = { color: "#5f7a8c", behavior: behaviors.WALL, category: "states", temp: 5, tempHigh: 30, stateHigh: ["brioche"], }; elements.fancy_flour = { color: "#f5e9b5", behavior: behaviors.POWDER, category: "powders", temp: 20, tempHigh: 70, burn: 70, stateHigh: ["fragrance", "smoke"], }; //thanks to the creator of stickyslime.js for this code elements.syrup.behavior = [ "XX|ST|XX", "ST AND M2|XX|ST AND M2", "XX|ST AND M1|XX", ]; elements.briochify = { color: ["#c2770e", "#ff0000", "#00ff00", "#0000ff", "#ffdec4"], tool: function(pixel) { if (pixel.element == "bread") { pixel.element = "brioche" } if (pixel.element == "flour") { pixel.element = "fancy_flour" } if (pixel.element == "dough") { pixel.element = "fancy_dough" } if (pixel.element == "steam") { pixel.element = "brioche_steam" } if (pixel.element == "kai_cenat") { pixel.element = "brioche" } }, category: "tools", }; elements.pyrane = { color: "#fc7c19", behavior: behaviors.GAS, category: "gases", state: "gas", temp: 50, desc: "this is a ripoff of nitrogen gas", tempLow: -20, stateLow: ["fyrium"], reactions: { "ash": { elem1: null, elem2:"pyric_nitrite" }, "dirt": { elem1:"pyrane", elem2:"fire" }, "hydrogen": { elem1:"hydroid", elem2:"hydroid" }, } }; elements.pyric_nitrite = { color: "#b3270e", behavior: behaviors.POWDER, category: "powders", state: "solid", temp: 20, conduct: 1, desc: "not to be confused with iron pyrite or anything like that", reactions: { "iron": { elem1:"pyric_nitrite", elem2:"pyric_rust" }, "oil": { elem1: null, elem2:"nitrol_fuel" }, "electric": { elem1:["fire", "nitrogen", "stench", "electric", "explosion"], elem2:"fire" }, "shock": { elem1:["fire", "nitrogen", "stench", "electric", "explosion"], elem2:"fire" }, } }; elements.pyric_rust = { color: "#913e17", behavior: behaviors.POWDER, category: "powders", state: "solid", temp: 20, reactions: { "steel": { elem1: null, elem2:"tnt" } } }; elements.fyrium = { color: "#ffa930", behavior: behaviors.WALL, category: "solids", state: "solid", temp: 20, tempHigh: 137, stateHigh: ["molten_fyrium"], breakInto: ["fire"], }; elements.molten_fyrium = { color: "#ffffff", behavior: behaviors.MOLTEN, category: "states", temp: 137, tempLow: -20, stateLow: ["fyrium"], reactions: { "water": { elem1:"fire", elem2:"water" } } }; elements.nitrol_fuel = { color: "#4f180e", behavior: behaviors.LIQUID, category: "liquids", state: "liquid", temp: 20, reactions: { "wood": { elem1: null, elem2:"fueled_wood" }, } }; elements.fueled_wood = { color: "#631608", behavior: behaviors.WALL, category: "weapons", state: "solid", temp: 20, tempHigh: 30, stateHigh: ["rocket", "pyrane", "nitrol_fuel", "explosion", "stench"], reactions: { "fire": { elem1:["rocket", "pyrane", "nitrol_fuel", "explosion", "stench"], elem2:["rocket", "pyrane", "nitrol_fuel", "explosion", "stench"] }, } }; elements.hydroid = { color: "#3a0ca6", behavior: behaviors.LIQUID, category: "liquids", state: "liquid", temp: 20, tempHigh: 100, density: 12, conduct: 1, desc: "this is NOT water", stateHigh: ["pyrane", "steam"], reactions: { "fire": { elem1: "hydroid", elem2:"explosion" }, "body": { elem1: "hydroid", elem2:"fyrium" }, "head": { elem1: "hydroid", elem2:"pyrane" }, "water": { elem1: "hydroid", elem2:"hydroid" }, "syrup": { elem1: "hydroid", elem2:"hydroid" }, "magma": { elem1: "hydroid", elem2:"hydroid" }, "oil": { elem1: "hydroid", elem2:"hydroid" }, "juice": { elem1: "hydroid", elem2:"hydroid" }, "syrup": { elem1: "hydroid", elem2:"hydroid" }, } }; //by someone named spencer elements.kai_cenat = { color: "#e00b0b", behavior: behaviors.STURDYPOWDER, category: "special", state: "solid", desc: "wow", conduct: 1, desc: "someone named spencer told me to add this", }; elements.kai_cenat.behavior = [ ["XX","CH:kai_cenat","XX"], ["CH:kai_cenat","XX","CH:kai_cenat"], ["M2","M1 AND CH:kai_cenat","M2"] ]; elements.kai_eraser = { color: ["e00b0b", "#ff0000", "#00ff00", "#0000ff"], tool: function(pixel) { if (pixel.element == "kai_cenat") { pixel.element = "foam" } }, category: "tools", }; //ok this is the skibididdy mod part elements.tocopherol = { color: "#094237", behavior: behaviors.POWDER, category: "powders", viscosity: 10000, state: "solid", density: 100, reactions: { "sodium_acetate": { elem1:"tocopheryl_acetate", elem2:"sodium" }, } }; elements.freakium = { color: "#ff4fed", behavior: behaviors.DGAS, category: "gases", state: "gas", density: 720, temp: 80, tempLow: 30, reactions: { "head": { elem1:"baby_oil", elem2:"meat" }, "body": { elem1:"baby_oil", elem2:"meat" }, } }; elements.tocopheryl_gas = { color: "#96e3d4", behavior: behaviors.GAS, category: "gases", state: "gas", density: 720, temp: 80, tempLow: 0, stateLow: ["tocopherol"], }; elements.tocopheryl_acetate = { color: "#cffdff", behavior: behaviors.LIQUID, category: "liquids", viscosity: 999999, state: "liquid", density: 720, temp: 30, tempHigh: 96, stateHigh: ["tocopheryl_gas"], reactions: { "oil": { elem1:"baby_oil", elem2:"baby_oil" }, } }; elements.diddium = { color: ["#210742", "#9e20d4"], behavior: behaviors.STURDYPOWDER, category: "powders", temp: 30, tempHigh: 80, tempLow: 10, reactions: { "diddium": { elem1:"diddium", elem2:"stable_diddium" }, } }; elements.stable_diddium = { color: ["#210742", "#9e20d4"], behavior: behaviors.WALL, category: "states", temp: 30, tempHigh: 80, tempLow: 10, reactions: { "diddium": { elem1:"freakium", elem2:"diddium" }, "stable_diddium": { elem1:"diddium", elem2:"baby_oil" }, } }; elements.baby_oil = { color: "#ffeecc", behavior: behaviors.LIQUID, category: "liquids", temp: 30, tempHigh: 96, stateHigh: ["tocopheryl_gas"], reactions: { "uranium": { elem1: null, elem2:"diddium" }, "diddium": { elem1:"stable_diddium", elem2:"freakium" }, } }; elements.stupidine = { color: "#4e4b75", behavior: behaviors.STURDYPOWDER, category: "solids", state: "solid", temp: 20, tempHigh: 137, stateHigh: "liquid_stupidine", tempLow: -31, stateLow: "activated_stupidine", reactions: { "stupidine": { elem1: "stupidine", elem2:"fragrance" }, } }; elements.liquid_stupidine = { color: ["#5328c9", "4089e3"], behavior: behaviors.AGLIQUID, category: "liquids", state: "liquid", temp: 140, tempHigh: 500, stateHigh: "stupidine_gas", tempLow: 25, stateLow: "skibidine", reactions: { "liquid_stupidine": { elem1:"liquid_stupidine", elem2:"slime" }, } }; elements.stupidine_gas = { color: "#802d3a", behavior: behaviors.GAS, category: "gases", state: "gas", temp: 500, tempHigh: 1000, stateHigh: ["nuke", "explosion"], tempLow: 200, stateLow: "liquid_stupidine", reactions: { "stupidine_gas": { elem1:"stupidine_gas", elem2:"stench" }, } }; elements.activated_stupidine = { color: "#3d2f61", behavior: behaviors.WALL, category: "solids", state: "solid", temp: 20, reactions: { "stupidine": { elem1:"explosion", elem2:"explosion" }, } }; elements.skibidi_soda = { color: "#3279a8", behavior: behaviors.LIQUID, category: "liquids", state: "liquid", tempHigh: 100, stateHigh: ["skibidiness", "skibidine"], reactions: { "oxygen": { elem1:"skibidi_soda", elem2:"skibidiness" }, "head": { elem1: "skibidiness", elem2:"head" }, } }; elements.skibidine = { color: ["#51649c", "949c51"], behavior: behaviors.LIQUID, category: "liquids", state: "liquid", reactions: { "carbon_dioxide": { elem1:"skibidi_soda", elem2:"skibidi_soda" }, "iron": { elem1: "magma", elem2:"stupidine" }, } }; elements.skibidiness = { color: "#567de8", behavior: behaviors.GAS, category: "gases", state: "gas", temp: 20, reactions: { "water": { elem1:"skibidiness", elem2:"skibidi_soda"}, } }; //idk how these work and most of them don't idk why but this is just a beta so... elements.melted_butter.reactions.bread = { "elem1": null, "elem2":"brioche" }, elements.water.reactions.fancy_flour = { "elem1": null, "elem2":"fancy_dough" }, elements.wood.reactions.nitrol_fuel = { "elem1":"fueled_wood", "elem2": null }, elements.brioche.breakInto = "fancy_flour"; elements.fyrium.breakInto = "fire"; elements.fire.reactions.nitrogen = { "elem1": null, "elem2": "pyrane" }, elements.ash.reactions.pyrane = { "elem1":"pyric_nitrite", "elem2": null }, elements.oil.reactions.pyric_nitrite = { "elem1":"nitrol_fuel", "elem2": null }, elements.hydrogen.reactions.pyrane = { "elem1":"hydroid", "elem2": null }, elements.fire.reactions.fueled_wood = { "elem1": "fire", "elem2": ["rocket", "pyrane", "nitrol_fuel", "explosion", "stench"] }; elements.water.reactions.molten_fyrium = { "elem1": null, "elem2":["fire", "explosion"] }, elements.brioche.breakInto = "fancy_flour"; elements.fyrium.breakInto = "fire";