activated_meltpasteBlacklist = ["activated_meltpaste"] let v = -1.797693134862315E+308; let w = v * 1.001; let x = 1.797693134862315E+308; let y = x * 1.001; elements.boompaste = { temp: y, color: "#008009", behavior: behaviors.MOLTEN, burn:300, category: "Boom", state: "solid", burnTime: 10000, reactions:{ "boompaste": { elem1:"boompaste" , elem2: "boompaste"}, "fire": { elem1: "boompaste" , elem2:"boompaste" }, "plasma": { elem1: "boompaste" , elem2:"boompaste" }, "flash":{ elem1: "boompaste" , elem2:"flash" }, "water":{ elem1: "flash" , elem2:"flash" }, }, } //i stole this from the alkest mod (duh) please steal from me -g elements.meltpaste = { density:y, temp: y, color: "#755858", behavior: behaviors.POWDER, burn:300, category: "Boom", state: "solid", burnTime: 10000, lowtemp:-1, lowstate:"plasma", tick: function(pixel) { for(i = 0; i < adjacentCoords.length; i++) { if(Math.random() < 0.1) { var pX = pixel.x var pY = pixel.y var oX = adjacentCoords[i][0]; var oY = adjacentCoords[i][1]; var checkPosX = pX+oX; var checkPosY = pY+oY; if(!isEmpty(checkPosX,checkPosY,true)) { var newPixel = pixelMap[checkPosX][checkPosY]; var newElement = newPixel.element; if(!activated_meltpasteBlacklist.includes(newElement)) { //unless someone's willing to implement dragon parts if(typeof(pixel[newElement]) === "undefined") { pixel[newElement] = 0; }; pixel[newElement]++; deletePixel(checkPosX,checkPosY); }; }; }; }; }, } elements.gasoline = { color: "#008000", behavior: behaviors.LIQUID, category: "Boom", state: "liquid", burn:300, burnTime:999 , } elements.afterburn = { color: "#c8d600", behavior: behaviors.LIQUID, category: "Boom", state: "liquid", burn:y, burnTime:30, burnInto:["gasoline","afterburn"], }