elements.steel_cube = { color: "#71797e", colorKey: { "L":"#888f94", "B":"#71797e" }, colorPattern: [ "BBLB", "BBBL", "BLBB", "LBBB" ], reactions: { "water": { elem1:"rust", chance:0.002 }, "salt_water": { elem1:"rust", chance:0.004 }, "dirty_water": { elem1:"rust", chance:0.03 }, "pool_water": { elem1:"rust", chance:0.03 }, "sugar_water": { elem1:"rust", chance:0.003 }, "seltzer": { elem1:"rust", chance:0.005 }, "salt": { elem1:"rust", chance:0.003 }, "blood": { elem1:"rust", chance:0.002 }, "infection": { elem1:"rust", chance:0.002 }, "antibody": { elem1:"rust", chance:0.002 }, "coffee": { elem1:"rust", chance:0.0002 }, "tea": { elem1:"rust", chance:0.0002 }, "broth": { elem1:"rust", chance:0.0002 }, "juice": { elem1:"rust", chance:0.0002 }, "nut_milk": { elem1:"rust", chance:0.0002 }, }, tempHigh: 1455.5, stateHigh: "molten_steel", category: "cubes", density: 7850, conduct: 0.42, hardness: 0.8, tick: function(pixel) { if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall if (!isEmpty(pixel.x, pixel.y-2, true)) { var cube2 = pixelMap[pixel.x][pixel.y-2]; if (cube2.element == "steel") { if (isEmpty(pixel.x, pixel.y-1)) { movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1); } else { swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]); } } } if (!isEmpty(pixel.x+1, pixel.y-1, true)) { var cube2 = pixelMap[pixel.x+1][pixel.y-1]; if (cube2.element == "steel") { if (isEmpty(pixel.x+1, pixel.y)) { movePixel(pixelMap[pixel.x+1][pixel.y-1], pixel.x+1, pixel.y); } else { swapPixels(pixelMap[pixel.x+1][pixel.y-1], pixelMap[pixel.x+1][pixel.y]); } } } if (!isEmpty(pixel.x+2, pixel.y-1, true)) { var cube2 = pixelMap[pixel.x+2][pixel.y-1]; if (cube2.element == "steel") { if (isEmpty(pixel.x+2, pixel.y)) { movePixel(pixelMap[pixel.x+2][pixel.y-1], pixel.x+2, pixel.y); } else { swapPixels(pixelMap[pixel.x+2][pixel.y-1], pixelMap[pixel.x+2][pixel.y]); } } } if (!isEmpty(pixel.x-1, pixel.y-1, true)) { var cube2 = pixelMap[pixel.x-1][pixel.y-1]; if (cube2.element == "steel") { if (isEmpty(pixel.x-1, pixel.y)) { movePixel(pixelMap[pixel.x-1][pixel.y-1], pixel.x-1, pixel.y); } else { swapPixels(pixelMap[pixel.x-1][pixel.y-1], pixelMap[pixel.x-1][pixel.y]); } } } if (!isEmpty(pixel.x-2, pixel.y-1, true)) { var cube2 = pixelMap[pixel.x-2][pixel.y-1]; if (cube2.element == "steel") { if (isEmpty(pixel.x-2, pixel.y)) { movePixel(pixelMap[pixel.x-2][pixel.y-1], pixel.x-2, pixel.y); } else { swapPixels(pixelMap[pixel.x-2][pixel.y-1], pixelMap[pixel.x-2][pixel.y]); } } } if (!isEmpty(pixel.x+1, pixel.y-2, true)) { var cube2 = pixelMap[pixel.x+1][pixel.y-2]; if (cube2.element == "steel") { if (isEmpty(pixel.x+1, pixel.y-1)) { movePixel(pixelMap[pixel.x+1][pixel.y-2], pixel.x+1, pixel.y-1); } else { swapPixels(pixelMap[pixel.x+1][pixel.y-2], pixelMap[pixel.x+1][pixel.y-1]); } } } if (!isEmpty(pixel.x+2, pixel.y-2, true)) { var cube2 = pixelMap[pixel.x+2][pixel.y-2]; if (cube2.element == "steel") { if (isEmpty(pixel.x+2, pixel.y-1)) { movePixel(pixelMap[pixel.x+2][pixel.y-2], pixel.x+2, pixel.y-1); } else { swapPixels(pixelMap[pixel.x+2][pixel.y-2], pixelMap[pixel.x+2][pixel.y-1]); } } } if (!isEmpty(pixel.x-1, pixel.y-2, true)) { var cube2 = pixelMap[pixel.x-1][pixel.y-2]; if (cube2.element == "steel") { if (isEmpty(pixel.x-1, pixel.y-1)) { movePixel(pixelMap[pixel.x-1][pixel.y-2], pixel.x-1, pixel.y-1); } else { swapPixels(pixelMap[pixel.x-1][pixel.y-2], pixelMap[pixel.x-1][pixel.y-1]); } } } if (!isEmpty(pixel.x-2, pixel.y-2, true)) { var cube2 = pixelMap[pixel.x-2][pixel.y-2]; if (cube2.element == "steel") { if (isEmpty(pixel.x-2, pixel.y-1)) { movePixel(pixelMap[pixel.x-2][pixel.y-2], pixel.x-2, pixel.y-1); } else { swapPixels(pixelMap[pixel.x-2][pixel.y-2], pixelMap[pixel.x-2][pixel.y-1]); } } } } } } elements.wood_cube = { color: "#a0522d", behavior: behaviors.WALL, renderer: renderPresets.WOODCHAR, tempHigh: 400, stateHigh: ["ember","charcoal","fire","fire","fire"], category: "cubes", burn: 5, burnTime: 300, burnInto: ["ember","charcoal","fire"], state: "solid", hardness: 0.15, breakInto: "sawdust", forceSaveColor: true, tick: function(pixel) { if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall if (!isEmpty(pixel.x, pixel.y-2, true)) { var cube2 = pixelMap[pixel.x][pixel.y-2]; if (cube2.element == "wood") { if (isEmpty(pixel.x, pixel.y-1)) { movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1); } else { swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]); } } } if (!isEmpty(pixel.x+1, pixel.y-1, true)) { var cube2 = pixelMap[pixel.x+1][pixel.y-1]; if (cube2.element == "wood") { if (isEmpty(pixel.x+1, pixel.y)) { movePixel(pixelMap[pixel.x+1][pixel.y-1], pixel.x+1, pixel.y); } else { swapPixels(pixelMap[pixel.x+1][pixel.y-1], pixelMap[pixel.x+1][pixel.y]); } } } if (!isEmpty(pixel.x+2, pixel.y-1, true)) { var cube2 = pixelMap[pixel.x+2][pixel.y-1]; if (cube2.element == "wood") { if (isEmpty(pixel.x+2, pixel.y)) { movePixel(pixelMap[pixel.x+2][pixel.y-1], pixel.x+2, pixel.y); } else { swapPixels(pixelMap[pixel.x+2][pixel.y-1], pixelMap[pixel.x+2][pixel.y]); } } } if (!isEmpty(pixel.x-1, pixel.y-1, true)) { var cube2 = pixelMap[pixel.x-1][pixel.y-1]; if (cube2.element == "wood") { if (isEmpty(pixel.x-1, pixel.y)) { movePixel(pixelMap[pixel.x-1][pixel.y-1], pixel.x-1, pixel.y); } else { swapPixels(pixelMap[pixel.x-1][pixel.y-1], pixelMap[pixel.x-1][pixel.y]); } } } if (!isEmpty(pixel.x-2, pixel.y-1, true)) { var cube2 = pixelMap[pixel.x-2][pixel.y-1]; if (cube2.element == "wood") { if (isEmpty(pixel.x-2, pixel.y)) { movePixel(pixelMap[pixel.x-2][pixel.y-1], pixel.x-2, pixel.y); } else { swapPixels(pixelMap[pixel.x-2][pixel.y-1], pixelMap[pixel.x-2][pixel.y]); } } } if (!isEmpty(pixel.x+1, pixel.y-2, true)) { var cube2 = pixelMap[pixel.x+1][pixel.y-2]; if (cube2.element == "wood") { if (isEmpty(pixel.x+1, pixel.y-1)) { movePixel(pixelMap[pixel.x+1][pixel.y-2], pixel.x+1, pixel.y-1); } else { swapPixels(pixelMap[pixel.x+1][pixel.y-2], pixelMap[pixel.x+1][pixel.y-1]); } } } if (!isEmpty(pixel.x+2, pixel.y-2, true)) { var cube2 = pixelMap[pixel.x+2][pixel.y-2]; if (cube2.element == "wood") { if (isEmpty(pixel.x+2, pixel.y-1)) { movePixel(pixelMap[pixel.x+2][pixel.y-2], pixel.x+2, pixel.y-1); } else { swapPixels(pixelMap[pixel.x+2][pixel.y-2], pixelMap[pixel.x+2][pixel.y-1]); } } } if (!isEmpty(pixel.x-1, pixel.y-2, true)) { var cube2 = pixelMap[pixel.x-1][pixel.y-2]; if (cube2.element == "wood") { if (isEmpty(pixel.x-1, pixel.y-1)) { movePixel(pixelMap[pixel.x-1][pixel.y-2], pixel.x-1, pixel.y-1); } else { swapPixels(pixelMap[pixel.x-1][pixel.y-2], pixelMap[pixel.x-1][pixel.y-1]); } } } if (!isEmpty(pixel.x-2, pixel.y-2, true)) { var cube2 = pixelMap[pixel.x-2][pixel.y-2]; if (cube2.element == "wood") { if (isEmpty(pixel.x-2, pixel.y-1)) { movePixel(pixelMap[pixel.x-2][pixel.y-2], pixel.x-2, pixel.y-1); } else { swapPixels(pixelMap[pixel.x-2][pixel.y-2], pixelMap[pixel.x-2][pixel.y-1]); } } } } } }