var elementslist = [] for (elementi in elements){ elementslist.push(elementi) } elements.change_count = { color: "#34eb86", canPlace: false, behavior: behaviors.SELFDELETE, onSelect: function() { var cans = prompt("Please input how many elements you would like to be generared each time.", 10000); if (!cans) { return } if (cans > 2000000){alert("You have put too big of a number! This would surely crash your browser or eat up all your RAM! Element count will remain unchanged."); return} if (cans < 1 && (parseInt(cans) > -1) ){alert("You have either put a decimal or zero. Why? Element count will remain unchanged."); return} if (isNaN(parseInt(cans))){alert("Apparently your input isnt even a number. Try again. Element count will remain unchanged."); return} settings.randomcount = parseInt(cans) saveSettings() }, category: "random" } if (!settings.randomcount){settings.randomcount = 10000; saveSettings()} var color = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "a", "b", "c", "d", "e","f"] var states = ["solid", "liquid", "gas"] var essentialelements = ["molten_gallium", "gallium", "gallium_gas", "change_count"] var total = 0 var dangerouselements = ["supernova", "n_explosion", "pn_explosion", "armageddon", "nuke", "h_bomb"] function randomIntFromInterval(min, max) { // min and max included return Math.floor(Math.random() * (max - min + 1) + min) } var randomProperty = function (obj) { var keys = Object.keys(obj); return obj[keys[ keys.length* Math.random() << 0]]; }; if (Math.abs(settings.randomcount) == settings.randomcount){ for (var i = 1; i <= settings.randomcount; i++){ var f = Math.random() < 0.2 var co = Math.random() < 0.2 elements["element_"+i] = { color: "#" + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)], category: "random", behavior: randomProperty(behaviors), state: states[Math.floor(Math.random()*states.length)], reactions: {}, density: randomIntFromInterval(1, 10000) } total = i if (f){ elements["element_"+i].tempHigh = 20 + randomIntFromInterval(10, 6000) elements["element_"+i].stateHigh = elementslist[Math.floor(Math.random()*elementslist.length)] } if (co){ elements["element_"+i].tempLow = 20 - randomIntFromInterval(10, 270) elements["element_"+i].stateLow = elementslist[Math.floor(Math.random()*elementslist.length)] } for (r = 0; r < 10; r++){ elements["element_"+i].reactions[elementslist[Math.floor(Math.random()*elementslist.length)]] = { elem1: elementslist[Math.floor(Math.random()*elementslist.length)], elem2: elementslist[Math.floor(Math.random()*elementslist.length)]} } // console.log(i + " is done!") // console.log(i) // console.log(elements["element_"+i].behavior) if (elements["element_" + i].density == i){ console.log(i + "is unique because its density is the same as its id!") } for (var reaction in elements["element_" + i].reactions){ if (dangerouselements.includes(elements["element_" + i].reactions[reaction].elem1)|| dangerouselements.includes(elements["element_" + i].reactions[reaction].elem2)){ console.log(i + " is scary due to its reaction with " + reaction) if (!elements["element_"+i].desc){ elements["element_" + i].desc = "This is scary! Don't let it touch " + reaction }else(elements["element_"+i].desc += (" or " + reaction)) } } } } else { window.addEventListener('load', function() { const p = document.createElement("p"); p.innerText = `v${currentversion} • ` +(elementslist.length - Math.abs(settings.randomcount)) +` elements, with 0 hidden`; document.getElementById("extraInfo").querySelectorAll("small")[1].replaceChildren(p); elementslist = [] for (elementi in elements){ elementslist.push(elementi) } if (Math.abs(settings.randomcount) > elementslist.length){ console.log("mode 1") for (var elementi in elements){ if(!essentialelements.includes(elementi)){ document.getElementById("elementButton-" + elementi)?.remove() console.log(elementi) } } } else for (var i = 1; i <= Math.abs(settings.randomcount); i++){ var elementi = elementslist[Math.floor(Math.random()*elementslist.length)] if(!essentialelements.includes(elementi)){ elementslist.splice(elementslist.indexOf(elementi), 1) document.getElementById("elementButton-" + elementi)?.remove() console.log(elementi) } } }) }