elements.iron.hardness = 0.74 //https://www.engineeringtoolbox.com/bhn-brinell-hardness-number-d_1365.html //https://en.wikipedia.org/wiki/Hardnesses_of_the_elements_(data_page) //"Annealed chissel steel" hardness and then divided by iron hardness (Brinell) //sqrt()ed like IACS-derived conductivities and scaled to the 0.8 hardness of steel //and because 1 means infinite hardness, the others are derived using //1-(0.26/(otherThingBHN/200)) //it doesn't matter much anyway but I'd like to have some semblance/veneer of accuracy //Copper exists elements.ruthenium = { color: ["#e8ebca","#eaebd5"], //color pulled from my ass because I don't want another gray metal behavior: behaviors.WALL, tempHigh: 2334, category: "solids", state: "solid", density: 12450, conduct: 0.45, hardness: 0.97593, }, elements.molten_ruthenium = { density: 10650, }, elements.rhodium = { color: ["#f0e4df","#f7eae4"], //it looked slightly reddish on Wikipedia behavior: behaviors.WALL, tempHigh: 1964, category: "solids", state: "solid", density: 12410, conduct: 0.59, hardness: 0.94694, }, elements.molten_rhodium = { density: 10700, }, elements.palladium = { color: ["#fff8ed","#f5e6ce","#faeccf"], //Terraria reference behavior: behaviors.WALL, tempHigh: 1555, category: "solids", state: "solid", density: 12023, conduct: 0.38, hardness: 0.82667, }, elements.molten_palladium = { density: 10380, }, //Silver exists elements.rhenium = { color: ["#e5f0d1","#e6edda"], //it looks like almost every other metal but in some pictures the lighting makes it look ever-so-slightly greenish behavior: behaviors.WALL, tempHigh: 3186, category: "solids", state: "solid", density: 21020, conduct: 0.29, hardness: 0.96061, }, elements.molten_rhenium = { density: 18900, }, elements.osmium = { color: ["#d8e1eb","#cee1f0"], //it looks bluish behavior: behaviors.WALL, tempHigh: 3033, category: "solids", state: "solid", density: 22590, conduct: 0.40, hardness: 0.98673, }, elements.molten_osmium = { density: 2e4, }, elements.iridium = { color: ["#dfb9f0","#d6a9eb","#dfd1ed","#eeeeee"], //Minecraft and Stardew Valley reference behavior: behaviors.WALL, tempHigh: 2446, category: "solids", state: "solid", density: 22560, conduct: 0.54, hardness: 0.96886, }, elements.molten_iridium = { density: 19000, }, elements.platinum = { color: ["#dddddd","#d7d7d7"], behavior: behaviors.WALL, tempHigh: 1768, category: "solids", state: "solid", density: 21450, conduct: 0.38, hardness: 0.83226, }, elements.molten_platinum = { density: 19770, }, //Gold exists elements.mercury = { color: ["#d1d1d1", "#bababa"], behavior: behaviors.LIQUID, tempHigh: 357, stateHigh: "mercury_gas", tempLow: -39, stateLow: "frozen_mercury", state: "solid", category: "liquids", density: 13534, conduct: 0.13, breakInto: "mercury_gas", }, elements.frozen_mercury = { color: ["#d1d1d1", "#bababa"], density: 14184, behavior: behaviors.WALL, conduct: 0.13, tempHigh: -39, temp: -50, stateHigh: "mercury", category: "solids", state: "solid", state: "solid", hidden: true, hardness: 0.2775, //(desperately scaled Mohs hardness) }, elements.mercury_gas = { //hg d@bp extrapolated from density change with temperature: 12743 density: 8.477, color: ["#d1d1d1", "#bababa"], colorOn: ["#96ffbf", "#9cffc2", "#9effe7"], conduct: 0.13, behavior: behaviors.GAS, tempLow: 357, temp: 400, stateLow: "mercury", category: "gases", state: "gas", hidden: true, }