// include: shell.js // include: minimum_runtime_check.js // end include: minimum_runtime_check.js // The Module object: Our interface to the outside world. We import // and export values on it. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(moduleArg) => Promise // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to check if Module already exists (e.g. case 3 above). // Substitution will be replaced with actual code on later stage of the build, // this way Closure Compiler will not mangle it (e.g. case 4. above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module = typeof Module != 'undefined' ? Module : {}; // Determine the runtime environment we are in. You can customize this by // setting the ENVIRONMENT setting at compile time (see settings.js). // Attempt to auto-detect the environment var ENVIRONMENT_IS_WEB = !!globalThis.window; var ENVIRONMENT_IS_WORKER = !!globalThis.WorkerGlobalScope; // N.b. Electron.js environment is simultaneously a NODE-environment, but // also a web environment. var ENVIRONMENT_IS_NODE = globalThis.process?.versions?.node && globalThis.process?.type != 'renderer'; var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; // --pre-jses are emitted after the Module integration code, so that they can // refer to Module (if they choose; they can also define Module) var arguments_ = []; var thisProgram = './this.program'; var quit_ = (status, toThrow) => { throw toThrow; }; // In MODULARIZE mode _scriptName needs to be captured already at the very top of the page immediately when the page is parsed, so it is generated there // before the page load. In non-MODULARIZE modes generate it here. var _scriptName = globalThis.document?.currentScript?.src; if (typeof __filename != 'undefined') { // Node _scriptName = __filename; } else if (ENVIRONMENT_IS_WORKER) { _scriptName = self.location.href; } // `/` should be present at the end if `scriptDirectory` is not empty var scriptDirectory = ''; function locateFile(path) { if (Module['locateFile']) { return Module['locateFile'](path, scriptDirectory); } return scriptDirectory + path; } // Hooks that are implemented differently in different runtime environments. var readAsync, readBinary; if (ENVIRONMENT_IS_NODE) { // These modules will usually be used on Node.js. Load them eagerly to avoid // the complexity of lazy-loading. var fs = require('fs'); scriptDirectory = __dirname + '/'; // include: node_shell_read.js readBinary = (filename) => { // We need to re-wrap `file://` strings to URLs. filename = isFileURI(filename) ? new URL(filename) : filename; var ret = fs.readFileSync(filename); return ret; }; readAsync = async (filename, binary = true) => { // See the comment in the `readBinary` function. filename = isFileURI(filename) ? new URL(filename) : filename; var ret = fs.readFileSync(filename, binary ? undefined : 'utf8'); return ret; }; // end include: node_shell_read.js if (process.argv.length > 1) { thisProgram = process.argv[1].replace(/\\/g, '/'); } arguments_ = process.argv.slice(2); // MODULARIZE will export the module in the proper place outside, we don't need to export here if (typeof module != 'undefined') { module['exports'] = Module; } quit_ = (status, toThrow) => { process.exitCode = status; throw toThrow; }; } else // Note that this includes Node.js workers when relevant (pthreads is enabled). // Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and // ENVIRONMENT_IS_NODE. if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { try { scriptDirectory = new URL('.', _scriptName).href; // includes trailing slash } catch { // Must be a `blob:` or `data:` URL (e.g. `blob:http://site.com/etc/etc`), we cannot // infer anything from them. } { // include: web_or_worker_shell_read.js if (ENVIRONMENT_IS_WORKER) { readBinary = (url) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.responseType = 'arraybuffer'; xhr.send(null); return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response)); }; } readAsync = async (url) => { // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url. // See https://github.com/github/fetch/pull/92#issuecomment-140665932 // Cordova or Electron apps are typically loaded from a file:// url. // So use XHR on webview if URL is a file URL. if (isFileURI(url)) { return new Promise((resolve, reject) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, true); xhr.responseType = 'arraybuffer'; xhr.onload = () => { if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 resolve(xhr.response); return; } reject(xhr.status); }; xhr.onerror = reject; xhr.send(null); }); } var response = await fetch(url, { credentials: 'same-origin' }); if (response.ok) { return response.arrayBuffer(); } throw new Error(response.status + ' : ' + response.url); }; // end include: web_or_worker_shell_read.js } } else { } var out = console.log.bind(console); var err = console.error.bind(console); // end include: shell.js // include: preamble.js // === Preamble library stuff === // Documentation for the public APIs defined in this file must be updated in: // site/source/docs/api_reference/preamble.js.rst // A prebuilt local version of the documentation is available at: // site/build/text/docs/api_reference/preamble.js.txt // You can also build docs locally as HTML or other formats in site/ // An online HTML version (which may be of a different version of Emscripten) // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html var wasmBinary; // Wasm globals //======================================== // Runtime essentials //======================================== // whether we are quitting the application. no code should run after this. // set in exit() and abort() var ABORT = false; // set by exit() and abort(). Passed to 'onExit' handler. // NOTE: This is also used as the process return code code in shell environments // but only when noExitRuntime is false. var EXITSTATUS; // In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we // don't define it at all in release modes. This matches the behaviour of // MINIMAL_RUNTIME. // TODO(sbc): Make this the default even without STRICT enabled. /** @type {function(*, string=)} */ function assert(condition, text) { if (!condition) { // This build was created without ASSERTIONS defined. `assert()` should not // ever be called in this configuration but in case there are callers in // the wild leave this simple abort() implementation here for now. abort(text); } } /** * Indicates whether filename is delivered via file protocol (as opposed to http/https) * @noinline */ var isFileURI = (filename) => filename.startsWith('file://'); // include: runtime_common.js // include: runtime_stack_check.js // end include: runtime_stack_check.js // include: runtime_exceptions.js // end include: runtime_exceptions.js // include: runtime_debug.js // end include: runtime_debug.js // include: binaryDecode.js // Prevent Closure from minifying the binaryDecode() function, or otherwise // Closure may analyze through the WASM_BINARY_DATA placeholder string into this // function, leading into incorrect results. /** @noinline */ function binaryDecode(bin) { for (var i = 0, l = bin.length, o = new Uint8Array(l), c; i < l; ++i) { c = bin.charCodeAt(i); o[i] = ~c >> 8 & c; // Recover the null byte in a manner that is compatible with https://crbug.com/453961758 } return o; } // end include: binaryDecode.js // Memory management var /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /** @type {!Float64Array} */ HEAPF64; // BigInt64Array type is not correctly defined in closure var /** not-@type {!BigInt64Array} */ HEAP64, /* BigUint64Array type is not correctly defined in closure /** not-@type {!BigUint64Array} */ HEAPU64; var runtimeInitialized = false; function updateMemoryViews() { var b = wasmMemory.buffer; HEAP8 = new Int8Array(b); HEAP16 = new Int16Array(b); HEAPU8 = new Uint8Array(b); HEAPU16 = new Uint16Array(b); HEAP32 = new Int32Array(b); HEAPU32 = new Uint32Array(b); HEAPF32 = new Float32Array(b); HEAPF64 = new Float64Array(b); HEAP64 = new BigInt64Array(b); HEAPU64 = new BigUint64Array(b); } // include: memoryprofiler.js // end include: memoryprofiler.js // end include: runtime_common.js function preRun() { if (Module['preRun']) { if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; while (Module['preRun'].length) { addOnPreRun(Module['preRun'].shift()); } } // Begin ATPRERUNS hooks callRuntimeCallbacks(onPreRuns); // End ATPRERUNS hooks } function initRuntime() { runtimeInitialized = true; // No ATINITS hooks wasmExports['__wasm_call_ctors'](); // No ATPOSTCTORS hooks } function postRun() { // PThreads reuse the runtime from the main thread. if (Module['postRun']) { if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; while (Module['postRun'].length) { addOnPostRun(Module['postRun'].shift()); } } // Begin ATPOSTRUNS hooks callRuntimeCallbacks(onPostRuns); // End ATPOSTRUNS hooks } /** @param {string|number=} what */ function abort(what) { Module['onAbort']?.(what); what = 'Aborted(' + what + ')'; // TODO(sbc): Should we remove printing and leave it up to whoever // catches the exception? err(what); ABORT = true; what += '. Build with -sASSERTIONS for more info.'; // Use a wasm runtime error, because a JS error might be seen as a foreign // exception, which means we'd run destructors on it. We need the error to // simply make the program stop. // FIXME This approach does not work in Wasm EH because it currently does not assume // all RuntimeErrors are from traps; it decides whether a RuntimeError is from // a trap or not based on a hidden field within the object. So at the moment // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that // allows this in the wasm spec. // Suppress closure compiler warning here. Closure compiler's builtin extern // definition for WebAssembly.RuntimeError claims it takes no arguments even // though it can. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. /** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what); // Throw the error whether or not MODULARIZE is set because abort is used // in code paths apart from instantiation where an exception is expected // to be thrown when abort is called. throw e; } var wasmBinaryFile; function findWasmBinary() { return binaryDecode('asm&`` }````p€€€A ˆ ¾memory__wasm_call_ctorspropagate_lightmap_f32compute_blockers_u8__indirect_function_table_emscripten_stack_restore_emscripten_stack_allocemscripten_stack_get_current\n¹ ‘}}}@ AH\r AH! A!\n@ \n! @ \r l! A!\n@ \n!\rC!C!A!\nA!C!@ ! ! ! !@@ \n"\nAt"(€ˆ€€ \rj"AH\r  N\r (ˆ€€ j" O\r    l jAt"j*’! Aj!   j*’!  j*’!  ! ! ! ! "! "! \nAj"!\n "! "! AG\r \r j!\n@@ AL\r  \nAt"jCC@?D  ³•" ”" C@?D^ C]8  jCC@?D  ”" C@?D^ C]8 !CC@?D  ”" C@?D^ C]!   \nAt"jA6  jA6 !C!  \nAtj 8 \rAj"!\n  G\r Aj"!\n  G\r ñ @ AH\r AH!A!@ !@ \r   lj! A!@ !\nA!A! @ AL\r@ ! @@ \n  " Atj"\r,j"AN\rA!  @  H\rA!  A!  \r,j"\r O\r \r lj j-AK! j! Aj" ! G\r \nj : \nAj" ! G\r Aj" ! G\r \n $€€€€ #€€€€ kApq"$€€€€  #€€€€ \'A€ ÿÿÿÿÿÿÿÿ”target_features+ bulk-memory+bulk-memory-opt+call-indirect-overlong+\nmultivalue+mutable-globals+nontrapping-fptoint+reference-types+sign-ext'); } function getBinarySync(file) { return file; } async function getWasmBinary(binaryFile) { // Otherwise, getBinarySync should be able to get it synchronously return getBinarySync(binaryFile); } async function instantiateArrayBuffer(binaryFile, imports) { try { var binary = await getWasmBinary(binaryFile); var instance = await WebAssembly.instantiate(binary, imports); return instance; } catch (reason) { err(`failed to asynchronously prepare wasm: ${reason}`); abort(reason); } } async function instantiateAsync(binary, binaryFile, imports) { return instantiateArrayBuffer(binaryFile, imports); } function getWasmImports() { // prepare imports var imports = { 'env': wasmImports, 'wasi_snapshot_preview1': wasmImports, }; return imports; } // Create the wasm instance. // Receives the wasm imports, returns the exports. async function createWasm() { // Load the wasm module and create an instance of using native support in the JS engine. // handle a generated wasm instance, receiving its exports and // performing other necessary setup /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) { wasmExports = instance.exports; assignWasmExports(wasmExports); updateMemoryViews(); removeRunDependency('wasm-instantiate'); return wasmExports; } addRunDependency('wasm-instantiate'); // Prefer streaming instantiation if available. function receiveInstantiationResult(result) { // 'result' is a ResultObject object which has both the module and instance. // receiveInstance() will swap in the exports (to Module.asm) so they can be called // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. // When the regression is fixed, can restore the above PTHREADS-enabled path. return receiveInstance(result['instance']); } var info = getWasmImports(); // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback // to manually instantiate the Wasm module themselves. This allows pages to // run the instantiation parallel to any other async startup actions they are // performing. // Also pthreads and wasm workers initialize the wasm instance through this // path. if (Module['instantiateWasm']) { return new Promise((resolve, reject) => { Module['instantiateWasm'](info, (inst, mod) => { resolve(receiveInstance(inst, mod)); }); }); } wasmBinaryFile ??= findWasmBinary(); var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info); var exports = receiveInstantiationResult(result); return exports; } // end include: preamble.js // Begin JS library code class ExitStatus { name = 'ExitStatus'; constructor(status) { this.message = `Program terminated with exit(${status})`; this.status = status; } } var callRuntimeCallbacks = (callbacks) => { while (callbacks.length > 0) { // Pass the module as the first argument. callbacks.shift()(Module); } }; var onPostRuns = []; var addOnPostRun = (cb) => onPostRuns.push(cb); var onPreRuns = []; var addOnPreRun = (cb) => onPreRuns.push(cb); var runDependencies = 0; var dependenciesFulfilled = null; var removeRunDependency = (id) => { runDependencies--; Module['monitorRunDependencies']?.(runDependencies); if (runDependencies == 0) { if (dependenciesFulfilled) { var callback = dependenciesFulfilled; dependenciesFulfilled = null; callback(); // can add another dependenciesFulfilled } } }; var addRunDependency = (id) => { runDependencies++; Module['monitorRunDependencies']?.(runDependencies); }; /** @noinline */ var base64Decode = (b64) => { if (ENVIRONMENT_IS_NODE) { var buf = Buffer.from(b64, 'base64'); return new Uint8Array(buf.buffer, buf.byteOffset, buf.length); } var b1, b2, i = 0, j = 0, bLength = b64.length; var output = new Uint8Array((bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '=')); for (; i < bLength; i += 4, j += 3) { b1 = base64ReverseLookup[b64.charCodeAt(i+1)]; b2 = base64ReverseLookup[b64.charCodeAt(i+2)]; output[j] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4; output[j+1] = b1 << 4 | b2 >> 2; output[j+2] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)]; } return output; }; /** * @param {number} ptr * @param {string} type */ function getValue(ptr, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': return HEAP8[ptr]; case 'i8': return HEAP8[ptr]; case 'i16': return HEAP16[((ptr)>>1)]; case 'i32': return HEAP32[((ptr)>>2)]; case 'i64': return HEAP64[((ptr)>>3)]; case 'float': return HEAPF32[((ptr)>>2)]; case 'double': return HEAPF64[((ptr)>>3)]; case '*': return HEAPU32[((ptr)>>2)]; default: abort(`invalid type for getValue: ${type}`); } } var noExitRuntime = true; /** * @param {number} ptr * @param {number} value * @param {string} type */ function setValue(ptr, value, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': HEAP8[ptr] = value; break; case 'i8': HEAP8[ptr] = value; break; case 'i16': HEAP16[((ptr)>>1)] = value; break; case 'i32': HEAP32[((ptr)>>2)] = value; break; case 'i64': HEAP64[((ptr)>>3)] = BigInt(value); break; case 'float': HEAPF32[((ptr)>>2)] = value; break; case 'double': HEAPF64[((ptr)>>3)] = value; break; case '*': HEAPU32[((ptr)>>2)] = value; break; default: abort(`invalid type for setValue: ${type}`); } } var stackRestore = (val) => __emscripten_stack_restore(val); var stackSave = () => _emscripten_stack_get_current(); var getCFunc = (ident) => { var func = Module['_' + ident]; // closure exported function return func; }; var writeArrayToMemory = (array, buffer) => { HEAP8.set(array, buffer); }; var lengthBytesUTF8 = (str) => { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 var c = str.charCodeAt(i); // possibly a lead surrogate if (c <= 0x7F) { len++; } else if (c <= 0x7FF) { len += 2; } else if (c >= 0xD800 && c <= 0xDFFF) { len += 4; ++i; } else { len += 3; } } return len; }; var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => { // Parameter maxBytesToWrite is not optional. Negative values, 0, null, // undefined and false each don't write out any bytes. if (!(maxBytesToWrite > 0)) return 0; var startIdx = outIdx; var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. for (var i = 0; i < str.length; ++i) { // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description // and https://www.ietf.org/rfc/rfc2279.txt // and https://tools.ietf.org/html/rfc3629 var u = str.codePointAt(i); if (u <= 0x7F) { if (outIdx >= endIdx) break; heap[outIdx++] = u; } else if (u <= 0x7FF) { if (outIdx + 1 >= endIdx) break; heap[outIdx++] = 0xC0 | (u >> 6); heap[outIdx++] = 0x80 | (u & 63); } else if (u <= 0xFFFF) { if (outIdx + 2 >= endIdx) break; heap[outIdx++] = 0xE0 | (u >> 12); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } else { if (outIdx + 3 >= endIdx) break; heap[outIdx++] = 0xF0 | (u >> 18); heap[outIdx++] = 0x80 | ((u >> 12) & 63); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); // Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16. // We need to manually skip over the second code unit for correct iteration. i++; } } // Null-terminate the pointer to the buffer. heap[outIdx] = 0; return outIdx - startIdx; }; var stringToUTF8 = (str, outPtr, maxBytesToWrite) => { return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); }; var stackAlloc = (sz) => __emscripten_stack_alloc(sz); var stringToUTF8OnStack = (str) => { var size = lengthBytesUTF8(str) + 1; var ret = stackAlloc(size); stringToUTF8(str, ret, size); return ret; }; var UTF8Decoder = globalThis.TextDecoder && new TextDecoder(); var findStringEnd = (heapOrArray, idx, maxBytesToRead, ignoreNul) => { var maxIdx = idx + maxBytesToRead; if (ignoreNul) return maxIdx; // TextDecoder needs to know the byte length in advance, it doesn't stop on // null terminator by itself. // As a tiny code save trick, compare idx against maxIdx using a negation, // so that maxBytesToRead=undefined/NaN means Infinity. while (heapOrArray[idx] && !(idx >= maxIdx)) ++idx; return idx; }; /** * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given * array that contains uint8 values, returns a copy of that string as a * Javascript String object. * heapOrArray is either a regular array, or a JavaScript typed array view. * @param {number=} idx * @param {number=} maxBytesToRead * @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character. * @return {string} */ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead, ignoreNul) => { var endPtr = findStringEnd(heapOrArray, idx, maxBytesToRead, ignoreNul); // When using conditional TextDecoder, skip it for short strings as the overhead of the native call is not worth it. if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr)); } var str = ''; while (idx < endPtr) { // For UTF8 byte structure, see: // http://en.wikipedia.org/wiki/UTF-8#Description // https://www.ietf.org/rfc/rfc2279.txt // https://tools.ietf.org/html/rfc3629 var u0 = heapOrArray[idx++]; if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } var u1 = heapOrArray[idx++] & 63; if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } var u2 = heapOrArray[idx++] & 63; if ((u0 & 0xF0) == 0xE0) { u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; } else { u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); } if (u0 < 0x10000) { str += String.fromCharCode(u0); } else { var ch = u0 - 0x10000; str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); } } return str; }; /** * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the * emscripten HEAP, returns a copy of that string as a Javascript String object. * * @param {number} ptr * @param {number=} maxBytesToRead - An optional length that specifies the * maximum number of bytes to read. You can omit this parameter to scan the * string until the first 0 byte. If maxBytesToRead is passed, and the string * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the * string will cut short at that byte index. * @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character. * @return {string} */ var UTF8ToString = (ptr, maxBytesToRead, ignoreNul) => { return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead, ignoreNul) : ''; }; /** * @param {string|null=} returnType * @param {Array=} argTypes * @param {Array=} args * @param {Object=} opts */ var ccall = (ident, returnType, argTypes, args, opts) => { // For fast lookup of conversion functions var toC = { 'string': (str) => { var ret = 0; if (str !== null && str !== undefined && str !== 0) { // null string ret = stringToUTF8OnStack(str); } return ret; }, 'array': (arr) => { var ret = stackAlloc(arr.length); writeArrayToMemory(arr, ret); return ret; } }; function convertReturnValue(ret) { if (returnType === 'string') { return UTF8ToString(ret); } if (returnType === 'boolean') return Boolean(ret); return ret; } var func = getCFunc(ident); var cArgs = []; var stack = 0; if (args) { for (var i = 0; i < args.length; i++) { var converter = toC[argTypes[i]]; if (converter) { if (stack === 0) stack = stackSave(); cArgs[i] = converter(args[i]); } else { cArgs[i] = args[i]; } } } var ret = func(...cArgs); function onDone(ret) { if (stack !== 0) stackRestore(stack); return convertReturnValue(ret); } ret = onDone(ret); return ret; }; // Precreate a reverse lookup table from chars // "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" back to // bytes to make decoding fast. for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) { base64ReverseLookup[48+i] = 52+i; // '0-9' base64ReverseLookup[65+i] = i; // 'A-Z' base64ReverseLookup[97+i] = 26+i; // 'a-z' } base64ReverseLookup[43] = 62; // '+' base64ReverseLookup[47] = 63; // '/' ; // End JS library code // include: postlibrary.js // This file is included after the automatically-generated JS library code // but before the wasm module is created. { // Begin ATMODULES hooks if (Module['noExitRuntime']) noExitRuntime = Module['noExitRuntime']; if (Module['print']) out = Module['print']; if (Module['printErr']) err = Module['printErr']; if (Module['wasmBinary']) wasmBinary = Module['wasmBinary']; // End ATMODULES hooks if (Module['arguments']) arguments_ = Module['arguments']; if (Module['thisProgram']) thisProgram = Module['thisProgram']; if (Module['preInit']) { if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; while (Module['preInit'].length > 0) { Module['preInit'].shift()(); } } } // Begin runtime exports Module['ccall'] = ccall; // End runtime exports // Begin JS library exports // End JS library exports // end include: postlibrary.js // Imports from the Wasm binary. var _propagate_lightmap_f32, _compute_blockers_u8, __emscripten_stack_restore, __emscripten_stack_alloc, _emscripten_stack_get_current, memory, __indirect_function_table, wasmMemory; function assignWasmExports(wasmExports) { _propagate_lightmap_f32 = Module['_propagate_lightmap_f32'] = wasmExports['propagate_lightmap_f32']; _compute_blockers_u8 = Module['_compute_blockers_u8'] = wasmExports['compute_blockers_u8']; __emscripten_stack_restore = wasmExports['_emscripten_stack_restore']; __emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc']; _emscripten_stack_get_current = wasmExports['emscripten_stack_get_current']; memory = wasmMemory = wasmExports['memory']; __indirect_function_table = wasmExports['__indirect_function_table']; } var wasmImports = { }; // include: postamble.js // === Auto-generated postamble setup entry stuff === function run() { if (runDependencies > 0) { dependenciesFulfilled = run; return; } preRun(); // a preRun added a dependency, run will be called later if (runDependencies > 0) { dependenciesFulfilled = run; return; } function doRun() { // run may have just been called through dependencies being fulfilled just in this very frame, // or while the async setStatus time below was happening Module['calledRun'] = true; if (ABORT) return; initRuntime(); Module['onRuntimeInitialized']?.(); postRun(); } if (Module['setStatus']) { Module['setStatus']('Running...'); setTimeout(() => { setTimeout(() => Module['setStatus'](''), 1); doRun(); }, 1); } else { doRun(); } } var wasmExports; // With async instantation wasmExports is assigned asynchronously when the // instance is received. createWasm(); run(); // end include: postamble.js // start here: // === WASM LOADER === let wasmReady = false; // Wait for WASM to initialize Module.onRuntimeInitialized = () => { wasmReady = true; console.log("Realistic System: WASM ready (portable mode)"); }; // === LIGHTMAP SYSTEM === var lightmap = []; var nextLightmap = []; var lightmapScale = 4; var lightSourceBoost = 3; var falloff = 0.85; function rgbToArray(colorString) { if (typeof colorString !== "string") return [255,255,255]; if (colorString.startsWith("rgb")) { return colorString.slice(4, -1).split(",").map(val => parseInt(val.trim())); } else if (colorString.startsWith("#")) { let hex = colorString.slice(1); if (hex.length === 3) hex = hex.split("").map(char => char + char).join(""); let r = parseInt(hex.slice(0, 2), 16); let g = parseInt(hex.slice(2, 4), 16); let b = parseInt(hex.slice(4, 6), 16); return [r, g, b]; } return [255,255,255]; } function scaleList(numbers, scale) { return numbers.map(number => number * scale); } function rgbToHsv(r, g, b) { r /= 255; g /= 255; b /= 255; let max = Math.max(r, g, b), min = Math.min(r, g, b); let h, s, v = max; let d = max - min; s = max === 0 ? 0 : d / max; if (max === min) h = 0; else { switch (max) { case r: h = (g - b) / d + (g < b ? 6 : 0); break; case g: h = (b - r) / d + 2; break; case b: h = (r - g) / d + 4; break; } h /= 6; } return [h, s, v]; } function hsvToRgb(h, s, v) { let i = Math.floor(h * 6); let f = h * 6 - i; let p = v * (1 - s); let q = v * (1 - f * s); let t = v * (1 - (1 - f) * s); let r, g, b; switch (i % 6) { case 0: r = v; g = t; b = p; break; case 1: r = q; g = v; b = p; break; case 2: r = p; g = v; b = t; break; case 3: r = p; g = q; b = v; break; case 4: r = t; g = p; b = v; break; case 5: r = v; g = p; b = q; break; } return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)]; } function initializeLightmap(w, h) { let lw = Math.ceil(w / lightmapScale) + 1; let lh = Math.ceil(h / lightmapScale) + 1; function createArray(width_, height_) { return Array.from({length: height_}, () => Array.from({length: width_}, () => ({color: [0, 0, 0]}))); } lightmap = createArray(lw, lh); nextLightmap = createArray(lw, lh); } // === PROPAGATE LIGHTMAP (WASM OR JS) === function propagateLightmap() { if (!lightmap[0]) return; const width = lightmap[0].length; const height = lightmap.length; const total = width * height; if (wasmReady && Module) { try { const inR = new Float32Array(total); const inG = new Float32Array(total); const inB = new Float32Array(total); for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { const idx = y * width + x; const c = lightmap[y][x].color; inR[idx] = c[0] || 0; inG[idx] = c[1] || 0; inB[idx] = c[2] || 0; } } const outR = new Float32Array(total); const outG = new Float32Array(total); const outB = new Float32Array(total); Module.ccall( 'propagate_lightmap_f32', null, ['number', 'number', 'number', 'number', 'number', 'number', 'number', 'number', 'number'], [ Module.HEAPF32.subarray(inR.byteOffset / 4, inR.byteOffset / 4 + total), Module.HEAPF32.subarray(inG.byteOffset / 4, inG.byteOffset / 4 + total), Module.HEAPF32.subarray(inB.byteOffset / 4, inB.byteOffset / 4 + total), Module.HEAPF32.subarray(outR.byteOffset / 4, outR.byteOffset / 4 + total), Module.HEAPF32.subarray(outG.byteOffset / 4, outG.byteOffset / 4 + total), Module.HEAPF32.subarray(outB.byteOffset / 4, outB.byteOffset / 4 + total), width, height, falloff ] ); for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { const idx = y * width + x; nextLightmap[y][x].color = [outR[idx], outG[idx], outB[idx]]; } } } catch (e) { console.error("WASM light propagation failed", e); wasmReady = false; return propagateLightmapJS(); } } else { return propagateLightmapJS(); } // Copy next → current for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { lightmap[y][x] = {...nextLightmap[y][x]}; } } } function propagateLightmapJS() { const width = lightmap[0].length; const height = lightmap.length; const neighbors = [{dx:1,dy:0},{dx:-1,dy:0},{dx:0,dy:1},{dx:0,dy:-1}]; for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { let totalColor = [0,0,0]; let neighborCount = 0; for (const n of neighbors) { const nx = x + n.dx; const ny = y + n.dy; if (nx >= 0 && ny >= 0 && nx < width && ny < height) { const c = lightmap[ny][nx].color; totalColor[0] += c[0]; totalColor[1] += c[1]; totalColor[2] += c[2]; neighborCount++; } } const factor = neighborCount > 0 ? falloff / neighborCount : 0; nextLightmap[y][x].color = [ Math.min(765, Math.max(0, totalColor[0] * factor)), Math.min(765, Math.max(0, totalColor[1] * factor)), Math.min(765, Math.max(0, totalColor[2] * factor)) ]; } } for (let y = 0; y < height; y++) { for (let x = 0; x < width; x++) { lightmap[y][x] = {...nextLightmap[y][x]}; } } } function renderLightmap(ctx) { if (!lightmap[0]) return; let lw = lightmap[0].length; let lh = lightmap.length; for (let y = 0; y < lh; y++) { for (let x = 0; x < lw; x++) { let color = lightmap[y][x].color; let r = color[0], g = color[1], b = color[2]; if (r > 16 || g > 16 || b > 16) { let hsv = rgbToHsv(r, g, b); let newColor = hsvToRgb(hsv[0], hsv[1], 1); let alpha = hsv[2]; ctx.globalAlpha = 1; ctx.fillStyle = `rgba(${newColor[0]},${newColor[1]},${newColor[2]},${alpha * 0.4})`; ctx.fillRect(x * pixelSize * lightmapScale, y * pixelSize * lightmapScale, pixelSize * lightmapScale, pixelSize * lightmapScale); ctx.fillStyle = `rgba(${newColor[0]},${newColor[1]},${newColor[2]},${alpha * 0.25})`; ctx.fillRect((x * pixelSize - pixelSizeHalf) * lightmapScale, (y * pixelSize - pixelSizeHalf) * lightmapScale, pixelSize * lightmapScale * 2, pixelSize * lightmapScale * 2); } } } } function glowItsOwnColor(pixel) { if (!pixel.color) return; let x = Math.floor(pixel.x / lightmapScale); let y = Math.floor(pixel.y / lightmapScale); if (x < 0 || y < 0 || x >= lightmap[0]?.length || y >= lightmap?.length) return; lightmap[y][x].color = scaleList(rgbToArray(pixel.color), lightSourceBoost); } function glowPowered(pixel) { if (!pixel.charge || pixel.charge <= 0 || !pixel.color) return; glowItsOwnColor(pixel); } let lightEmitters = [ "fire", "cold_fire", "plasma", "lava", "magma", "sun", "light", "liquid_light", "laser", "flash", "rainbow", "ember", "fw_ember", "explosion", "n_explosion", "supernova", "fireball", "blaster", "lightning", "electric", "positron", "neutron", "proton", "radiation", "fallout", "rad_cloud", "rad_steam", "uranium", "molten_uranium" ]; lightEmitters.forEach(elName => { let el = elements[elName]; if (el && el.tick) { let origTick = el.tick; el.tick = function(pixel) { origTick(pixel); glowItsOwnColor(pixel); }; } }); ["neon", "led", "light_bulb"].forEach(elName => { let el = elements[elName]; if (el && el.tick) { let origTick = el.tick; el.tick = function(pixel) { origTick(pixel); glowPowered(pixel); }; } }); function glowTemp(pixel) { let t = pixel.temp; if (t < 500) return; let intensity = Math.min(1, (t - 500) / 2000); let r = Math.min(255, 100 + 155 * intensity); let g = Math.min(255, 50 * intensity); let b = Math.min(255, 10 * intensity); let x = Math.floor(pixel.x / lightmapScale); let y = Math.floor(pixel.y / lightmapScale); if (x < 0 || y < 0 || x >= lightmap[0]?.length || y >= lightmap?.length) return; lightmap[y][x].color = scaleList([r, g, b], lightSourceBoost * intensity); } runPerPixel(glowTemp); renderPrePixel(function(ctx) { if (!paused) propagateLightmap(); renderLightmap(ctx); }); if (typeof runAfterReset !== 'undefined') { runAfterReset(() => initializeLightmap(width, height)); } else { setTimeout(() => initializeLightmap(width, height), 100); } // === SHADOWS (WASM ACCELERATED BLOCKER COUNT) === const DEFAULT_LIGHT_FACTOR = 0.8; const MIN_LIGHT_INTENSITY = 0.4; const MAX_DIRECT_NEIGHBORS = 4; const FOLLOWUP_COORDS_TO_CHECK = [ [-1,-1],[-1,1],[1,-1],[1,1], [-2,0],[2,0],[0,-2],[0,2], [-3,0],[3,0],[0,-3],[0,3], [-4,0],[4,0],[0,-4],[0,4] ]; let transparentElements = []; function initTransparent() { transparentElements = []; Object.keys(elements).forEach(name => { let el = elements[name]; if (el.state === "gas" || el.category === "special" || el.putInTransparentList) { transparentElements.push(name); } }); ["glass", "stained_glass", "glass_shard", "ice", "led"].forEach(t => { if (!transparentElements.includes(t)) transparentElements.push(t); }); } initTransparent(); let frameCounter = 0; let pixelBrightnessCache = {}; function isOutOfBounds(x, y) { return x >= width || y >= height || x < 0 || y < 0; } function calculateBrightness(pixel) { let directNeighbors = 0; [[-1,0],[1,0],[0,-1],[0,1]].forEach(([dx,dy]) => { if (!isOutOfBounds(pixel.x + dx, pixel.y + dy)) directNeighbors++; }); let outOfBounds = 4 - directNeighbors; if (directNeighbors + outOfBounds >= MAX_DIRECT_NEIGHBORS) { return adjustBrightness(computeBrightnessFurther(pixel)); } return 1; } function computeBrightnessFurther(pixel) { if (!wasmReady || !Module) return computeBrightnessFurtherJS(pixel); // Build grid: 0=empty, 1=transparent, 2=opaque const lw = Math.min(1000, width); // limit for performance const lh = Math.min(1000, height); const grid = new Uint8Array(lw * lh); for (let y = 0; y < lh; y++) { for (let x = 0; x < lw; x++) { if (isOutOfBounds(x, y)) { grid[y * lw + x] = 2; // treat OOB as opaque } else { let elName = pixelMap[x]?.[y]?.element; if (!elName) grid[y * lw + x] = 0; else if (transparentElements.includes(elName)) grid[y * lw + x] = 1; else grid[y * lw + x] = 2; } } } // Flatten coords const coordsFlat = new Int8Array(FOLLOWUP_COORDS_TO_CHECK.length * 2); for (let i = 0; i < FOLLOWUP_COORDS_TO_CHECK.length; i++) { coordsFlat[i * 2] = FOLLOWUP_COORDS_TO_CHECK[i][0]; coordsFlat[i * 2 + 1] = FOLLOWUP_COORDS_TO_CHECK[i][1]; } const blockers = new Uint8Array(lw * lh); try { Module.ccall( 'compute_blockers_u8', null, ['number', 'number', 'number', 'number', 'number', 'number'], [ Module.HEAPU8.subarray(grid.byteOffset, grid.byteOffset + grid.length), Module.HEAPU8.subarray(blockers.byteOffset, blockers.byteOffset + blockers.length), lw, lh, Module.HEAP8.subarray(coordsFlat.byteOffset, coordsFlat.byteOffset + coordsFlat.length), FOLLOWUP_COORDS_TO_CHECK.length ] ); let px = Math.min(pixel.x, lw - 1); let py = Math.min(pixel.y, lh - 1); let blockerCount = blockers[py * lw + px]; return 1 - (blockerCount / FOLLOWUP_COORDS_TO_CHECK.length); } catch (e) { console.warn("WASM shadow failed", e); wasmReady = false; return computeBrightnessFurtherJS(pixel); } } function computeBrightnessFurtherJS(pixel) { let blockers = 0; FOLLOWUP_COORDS_TO_CHECK.forEach(([dx,dy]) => { let nx = pixel.x + dx, ny = pixel.y + dy; if (isOutOfBounds(nx, ny)) { blockers++; return; } let elName = pixelMap[nx]?.[ny]?.element; if (elName && !transparentElements.includes(elName)) blockers++; }); return 1 - (blockers / FOLLOWUP_COORDS_TO_CHECK.length); } function adjustBrightness(factor) { return factor * DEFAULT_LIGHT_FACTOR + MIN_LIGHT_INTENSITY; } function applyShadows(ctx) { if (frameCounter % 2 === 0) { currentPixels.forEach(pixel => { let brightness = calculateBrightness(pixel); pixelBrightnessCache[`${pixel.x},${pixel.y}`] = brightness; }); } currentPixels.forEach(pixel => { let brightness = pixelBrightnessCache[`${pixel.x},${pixel.y}`] || 1; let lx = Math.floor(pixel.x / lightmapScale); let ly = Math.floor(pixel.y / lightmapScale); let lightInt = 0; if (ly >= 0 && ly < lightmap?.length && lx >= 0 && lx < lightmap[0]?.length) { let lm = lightmap[ly][lx].color; lightInt = (lm[0] + lm[1] + lm[2]) / (255 * 3); } let shadeAlpha = (1 - brightness) * 0.7 * Math.max(0.2, 1 - lightInt * 0.8); ctx.globalAlpha = shadeAlpha; ctx.fillStyle = "#000"; ctx.fillRect(pixel.x * pixelSize, pixel.y * pixelSize, pixelSize, pixelSize); }); frameCounter++; } renderPostPixel(applyShadows); // === LIQUID WAVES (pure JS – too tied to rendering) === renderEachPixel(function(pixel, ctx) { let el = elements[pixel.element]; if (el && el.state === "liquid") { let time = (pixelTicks * 0.01 + pixel.x * 0.15 + pixel.y * 0.03) % (Math.PI * 2); let waveOffset = Math.sin(time) * 0.35 - 0.15; let foamY = Math.floor(pixel.y + waveOffset); let foamAlpha = 0.6 + Math.sin(time * 1.5) * 0.3; let foamColor = "#e8f4ff"; drawSquare(ctx, foamColor, pixel.x, foamY, 1, foamAlpha * 0.4); let lx = Math.floor(pixel.x / lightmapScale); let ly = Math.floor(pixel.y / lightmapScale); if (ly >= 0 && ly < lightmap?.length && lx >= 0 && lx < lightmap[0]?.length) { let lmBright = (lightmap[ly][lx].color[0] + lightmap[ly][lx].color[1] + lightmap[ly][lx].color[2]) / (255 * 3); if (lmBright > 0.2) { let causticAlpha = lmBright * 0.3; let causticX = pixel.x + Math.sin(time * 0.7) * 0.2; let causticY = pixel.y + 0.5 + Math.cos(time * 1.2) * 0.15; drawSquare(ctx, "#00ff88", causticX, causticY, 0.8, causticAlpha); } } } }); if (typeof runEveryTick !== 'undefined') { runEveryTick(initTransparent); }