// 1.0 update // adds dragon breath // adds frostbite // adds pulsium // adds pulsium bar // adds goblins delight // adds pheonix // adds pheonix ash // adds baby pheonix // adds ice pheonix // 1.1 update // adds dragon scale // adds mystic runes // adds enchanted wood // adds quartzium // adds quartz // adds moonite // 1.2 update // fixed visibility bug and some errors // adds faustium // adds nebulaflare // adds flaro // adds aurorium // adds glimmerium // adds ozmoz // adds goblin // adds fenzium // adds sceptrium // adds sceptrium dust // 1.3.2 fantasy_elements.js mod // added changelog // adds plode a bomb // 1.4 the golem mod // frostbite turns pheonx into ice // adds plode maximus // adds fire golem // added snow golem // added slush golem // added water golem // added plasma golem // iced pheonix at 700 degrees becomes pheonix // added blood golem // 1.5 update // corrected the 'phoenix' wrong spelling mistake to pheonix // added grethe // added grothea elements.dragon_breath = { color: "#f94e4e", behavior: behaviors.GAS, category: "fantasy", state: "gas", density: 0.1, weight: 1, update: function(x, y) { // Update the element's behavior }, reactions: { "oxygen": { elem1: "fire", elem2: "fire" }, "frostbite": { elem1: "pulsium", elem2: "pulsium" }, } }; elements.frostbite = { color: "#0000ff", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 1.5, weight: 100, update: function(x, y) { // Update the element's behavior }, reactions: { "water": { elem1: "ice", elem2: "ice" }, "dragon_breath": { elem1: "pulsium", elem2: "pulsium" }, "pheonix": { elem1: "ice", elem2: "ice" }, } }; elements.pulsium = { color: "#ffff00", behavior: behaviors.LIQUID, category: "fantasy", state: "liquid", density: 1923, weight: 100, update: function(x, y) { // Update the element's behavior }, reactions: { "molten_iron": { elem1: "pulsium_bar", elem2: "pulsium_bar" }, "molten_tin": { elem1: "pulsium_bar", elem2: "pulsium_bar" }, "water": { elem1: "sap", elem2: "sap" }, "magma": { elem1: "pulsium_bar", elem2: "pulsium_bar" }, } }; elements.pulsium_bar = { color: "#ffd700", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 1700, weight: 100, update: function(x, y) { // Update the element's behavior } }; elements.goblins_delight = { color: "#00ff00", behavior: behaviors.LIQUID, category: "fantasy", state: "solid", density: 0.5, weight: 50, reactions: { "liquid_light": { elem1: "water", elem2: "oil" }, "radiation": { elem1: "sauce", elem2: "sauce" }, } }; elements.pheonix = { color: ["#ff0000"], tick: behaviors.FLY, reactions: { "fire": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL }, "salt": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL }, "pulsium_bar": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL }, "pulsium": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL }, "dragon_breath": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL }, }, foodNeed: 5, tempHigh: 999999, stateHigh: "ash", tempLow: 0, category:"fantasy", burn:100, burnTime:19, state: "solid", density: 850, conduct: 1, baby: "baby_pheonix", }; elements.pheonix_ash = { color: "#a8a8a5", behavior: behaviors.POWDER, category: "fantasy", state: "solid", density: 1.5, weight: 100, reactions: { "water": { elem1: "pheonix", elem2: "pheonix" }, } }; elements.baby_pheonix = { color: ["#ffdd00"], tick: behaviors.FLY, foodNeed: 5, tempHigh: 999999, stateHigh: "ash", tempLow: 0, category:"fantasy", burn:100, burnTime:19, state: "solid", stateLow: "iced_pheonix", breakInto: "pheonix_ash", density: 850, conduct: 1, }; elements.iced_pheonix = { color: "#34baeb", behavior: behaviors.SOLID, temp: -999, tempHigh: 700, stateHigh: "pheonix", category: "fantasy", state: "solid", breakInto: "ice", density: 1.5, weight: 100, update: function(x, y) { // Update the element's behavior }, }; // placed both sceptrium and sceptrium_dust here -part of 1.3 update- // -open- elements.sceptrium = { color: "#add8e6", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 1500, weight: 100, reactions: { "water": { elem1: "sceptrium", elem2: "sceptrium_dust" }, "fire": { elem1: "sceptrium", elem2: "sceptrium_dust" }, "plasma": { elem1: "sceptrium", elem2: "sceptrium_dust" }, "laser": { elem1: "sceptrium", elem2: "sceptrium_dust" }, "explosion": { elem1: "sceptrium", elem2: "sceptrium_dust" }, }, }; elements.sceptrium_dust = { color: ["#87ceeb", "#add8e6", "#b0e0e6"], behavior: behaviors.POWDER, category: "fantasy", state: "solid", density: 0.5, weight: 1, reactions: { "water": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" }, "fire": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" }, "plasma": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" }, "laser": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" }, "explosion": { elem1: "sceptrium_dust", elem2: "sceptrium_dust" }, }, }; // -end- // New Fantasy Elements with Updated Reactions elements.dragon_scale = { color: "#8B4513", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 0.8, weight: 60, update: function(x, y) { // Update the element's behavior }, reactions: { "fire": { elem1: null, elem2: "dragon_breath" }, "plasma": { elem1: null, elem2: "dragon_breath" }, "incinerate": { elem1: null, elem2: "ash" }, "goblins_delight": { elem1: "dragon_breath", elem2: null }, "pulsium": { elem1: "dragon_breath", elem2: null }, "oil": { elem1: null, elem2: "dragon_breath" }, "salt": { elem1: "dragon_breath", elem2: null }, "sap": { elem1: "dragon_breath", elem2: null }, "water": { elem1: "dragon_breath", elem2: null }, "laser": { elem1: null, elem2: "dragon_breath" }, "oxygen": { elem1: null, elem2: "dragon_breath" }, "wall": { elem1: "dragon_breath", elem2: null }, "glass": { elem1: null, elem2: "dragon_breath" }, "wood": { elem1: null, elem2: "dragon_breath" }, "charcoal": { elem1: null, elem2: "dragon_breath" }, }, }; elements.mystic_runes = { color: "#9932CC", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 0.8, weight: 60, update: function(x, y) { // Update the element's behavior }, reactions: { "heat_ray": { elem1: "mystic_runes", elem2: "mystic_runes" }, "god_ray": { elem1: "dragon_scale", elem2: "dragon_scale" }, "laser": { elem1: "mystic_runes", elem2: "mystic_runes" }, "helium": { elem1: null, elem2: "mystic_runes" }, "oxygen": { elem1: null, elem2: "mystic_runes" }, "sugar": { elem1: null, elem2: "mystic_runes" }, "wall": { elem1: "mystic_runes", elem2: null }, "glass": { elem1: null, elem2: "mystic_runes" }, "wood": { elem1: null, elem2: "mystic_runes" }, "charcoal": { elem1: null, elem2: "mystic_runes" }, "diamond": { elem1: null, elem2: "mystic_runes" }, }, }; elements.enchanted_wood = { color: "#923B70", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 0.8, weight: 60, reactions: { "fire": { elem1: null, elem2: "mystic_runes" }, "plasma": { elem1: null, elem2: "charcoal" }, "water": { elem1: null, elem2: "mystic_runes" }, }, }; // update 1.1 below // adds 3 more extra elements // by pixelegend4 // main game by R74N called sandboxels elements.quartzium = { color: "#51484f", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 1065, weight: 100, reactions: { "fire": { elem1: "quartz", elem2: "quartz" }, "plasma": { elem1: "quartz", elem2: "quartz" }, }, }; elements.quartz = { color: "#ebedeb", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 8076, weight: 100, }; elements.moonite = { color: "#e6e6e6", behavior: behaviors.SUPERFLUID, category: "fantasy", state: "solid", density: 8076, weight: 100, }; elements.faustium = { color: "#8B008B", behavior: behaviors.SUPERFLUID, category: "fantasy", state: "liquid", density: 800, viscosity: 0.01, weight: 300, reactions: { "water": { elem1: "moonite", elem2: "moonite" }, }, }; // update 1.2 // adds more below // added faustium reaction elements.nebulaflare = { color: ["#7500FF", "#00FFFB", "#FF00FC"], behavior: behaviors.GAS, state: "gas", density: 0.1, weight: 0.1, category: "fantasy", reactions: { "fire": { elem1: "moonite", elem2: "moonite" }, "moonite": { elem1: "quartzium", elem2: "quartzium" }, }, }; elements.flaro = { color: ["#ff4d4d", "#ff9933", "#ffd11a", "#ff9933", "#ff4d4d"], behavior: behaviors.GAS, category: "fantasy", state: "gas", density: 8076, weight: 100, }; elements.aurorium = { color: ["#75c0e0", "#00ff00", "#ffffff", "#00ff00", "#75c0e0"], behavior: behaviors.GAS, category: "fantasy", state: "gas", density: 55, weight: 1, reactions: { "plasma": { elem1: "explosion", elem2: "explosion" }, "flaro": { elem1: "nebulaflare", elem2: "nebulaflare" }, } }; elements.glimmerium = { color: ["#ff3333", "#ff6666", "#ff9999", "#ffcc99", "#ff6633"], behavior: behaviors.LIGHT, category: "fantasy", state: "gas", density: 0.01, weight: 0.5, temperature: 3000, reactions: { "aurorium": { elem1: "sodium", elem2: "sodium" }, "flaro": { elem1: "nebulaflare", elem2: "nebulaflare" }, "pulsium": { elem1: "water", elem2: "water" }, } }; elements.osmoz = { color: "#1ff099", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 5000, weight: 300, reactions: { "fire": { elem1: "nebulaflare", elem2: "nebulaflare" }, } }; elements.goblin = { "color": "#2ae856", "state": "solid", "behavior": [ "XX|XX|DL", "XX|FX%0.5|M2%3 AND DL", "XX|M1|XX", ], "category":"fantasy", reactions: { "goblins_delight": { elem2:null, chance:0.9 }, "plasma": { elem2: "goblin_soul", elem2: "goblin_soul" }, "fire": { elem2: "goblin_soul", elem2: "goblin_soul" }, "incinerate": { elem2: "goblin_soul", elem2: "goblin_soul" }, "heat_ray": { elem2: "goblin_soul", elem2: "goblin_soul" }, }, }; elements.fenzium = { color: ["#D16587", "#FF1493"], behavior: behaviors.GAS, category: "fantasy", state: "gas", density: 99, weight: 60, reactions: { "uranium": { elem1: "explosion", elem2: "explosion" }, } }; elements.goblin_feeder = { color: ["#307D7E", "#98FF98"], behavior: behaviors.SOLID, category: "fantasy", state: "soid", density: 1000, viscosity: 1, weight: 300, temperature: 20, reactions: { "fire": { elem1: "pulsium_bar", elem2: null }, }, tick: function(pixel) { if (Math.random() < 0.05) { createPixel("goblins_delight", pixel.x, pixel.y); } }, }; // fantasy_elements.js version 1.3 elements.thanosium = { color: ["#8803fc", "#db03fc", "#ad03fc", "#cf03fc"], behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 1900, breakInto: "thanosium_dust", weight: 100, }; elements.thanosium_dust = { color: ["#8803fc", "#ad03fc", "#cf03fc", "#b12ee6", "#d62ee6", "#a8329d"], behavior: behaviors.POWDER, category: "fantasy", state: "powder", density: 1900, weight: 100, reactions: { "diamond": { func: function(pixel1, pixel2){ autoResizeCanvas(); } } } }; elements.exterminator_bomb = { color: ["#23969e", "#28aeb8", "#2ec6d1", "#34deeb"], behavior: [ "XX|EX:90>uranium,plasma,H_bomb,nuke,fire|XX", "XX|XX|XX", "M2|M1 AND EX:90>plasma,plasma,ember,fire,fire|M2", ], category: "fantasyweapons", state: "solid", density: 2000, excludeRandom: true, }; elements.heat_bomb = { color: ["#ff7700", "#ffbf00"], behavior: [ "XX|EX:90>heat_ray,heat_ray,heat_ray,heat_ray,heat_ray|XX", "XX|XX|XX", "M2|M1 AND EX:90>heat_ray,heat_ray,heat_ray,heat_ray,heat_ray|M2", ], category: "fantasyweapons", state: "solid", density: 2000, excludeRandom: true, }; elements.goblin_soul = { color: ["#9fff05","#92e807","#56fc03","#4fe007","#07e03a","#19e649","#19e6b6"], behavior: behaviors.FLY, category: "fantasy", state: "gas", density: 1000, }; elements.rainbow_flash = { color: ["#ff0800","#ffae00","#ffe100","#51ff00","#005eff","#a200ff"], tick: function(pixel) { if (Math.random() < 3 && pixelTicks - pixel.start > 4) { deletePixel(pixel.x, pixel.y) } }, reactions: { "fire": { elem1:"rainbow_bomb" }, }, category: "fantasy", temp: 40, state: "gas", density: 1, tempLow: -270, stateLow: "light", }; elements.rainbow_bomb = { color: ["#ff0800","#ffae00","#ffe100","#51ff00","#005eff","#a200ff"], behavior: [ "XX|EX:90>rainbow_flash,rainbow_flash,rainbow_flash,rainbow_flash,rainbow_flash|XX", "XX|XX|XX", "M2|M1 AND EX:90>rainbow_flash,rainbow_flash,rainbow_flash,rainbow_flash,rainbow_flash|M2", ], category: "fantasyweapons", state: "solid", density: 2500, excludeRandom: true, }; elements.cryptoberry = { color: ["#34d8eb","#34e6fa","#24d9ed"], behavior: behaviors.POWDER, category: "fantasy", state: "solid", density: 800, breakInto: "cryptoberry_juice", isFood: true, }; elements.cryptoberry_juice = { color: ["#34c9eb","#34d5eb","#34b7eb"], behavior: behaviors.LIQUID, category: "fantasy", state: "solid", density: 800, isFood: true, }; // adds more reactions to existing elements -part if 1.3 update- // -open- elements.water.reactions.cryptoberry_juice = {elem2: "shadowberry_juice", tempMin: 80} // -close- elements.shadowberry = { color: "#ab34eb", behavior: behaviors.POWDER, category: "fantasy", state: "solid", density: 800, breakInto: "shadowberry_juice", isFood: true, }; elements.shadowberry_juice = { color: "#a600ff", behavior: behaviors.LIQUID, category: "fantasy", state: "solid", density: 800, isFood: true, reactions: { "human": { elem1: "radiation", elem2: "radiation" }, }, }; elements.Frostberry = { color: "#25f5cf", behavior: behaviors.POWDER, category: "fantasy", state: "solid", density: 800, breakInto: "Frostberry_juice", isFood: true, }; elements.Frostberry_juice = { color: "#25f5e0", behavior: behaviors.LIQUID, category: "fantasy", state: "solid", density: 800, isFood: true, reactions: { "human": { elem1: "snow", elem2: "snow" }, }, }; elements.abyssberry = { color: "#676b68", behavior: behaviors.POWDER, category: "fantasy", state: "solid", density: 800, breakInto: "abyssberry_juice", }; elements.abyssberry_juice = { color: "#818a84", behavior: behaviors.LIQUID, category: "fantasy", state: "solid", density: 800, isFood: true, reactions: { "shadowberry_juice": { elem1: "snow", elem2: "snow" }, }, }; //1.3.1 minor update // below elements.cicium = { color: "#4287f5", behavior: behaviors.WALL, category: "fantasy", state: "solid", }; elements.Verdantium = { color: ["#00c8f0", "#00bcf0","#00d8f0","#27b4e3","#0aaaf5"], behavior: behaviors.LIQUID, category: "fantasy", state: "solid", isFood: false, }; elements.nebulaflare_wall = { color: ["#7500FF", "#00FFFB", "#FF00FC"], behavior: behaviors.WALL, state: "solid", density: 0.1, category: "fantasy", reactions: { "water": { elem1: "nebulaflare", elem2: "nebulaflare" }, }, }; // end, chanelog moves to top elements.plode = { color: "#7f03fc", behavior: [ "XX|EX:90>plasma,heat_ray,plasma,fire,fire|XX", "XX|XX|XX", "M2|M1 AND EX:90>fire,plasma,fire,fire,heat_ray,fire|M2", ], category: "fantasyweapons", state: "solid", density: 2500, excludeRandom: true, }; elements.plode_maximus = { color: "#7f03fc", behavior: [ "XX|EX:200>plasma,heat_ray,plasma,fire,fire,plasma,heat_ray,plasma,fire,fire,plasma,heat_ray,plasma,fire,fire,plasma,heat_ray,plasma,fire,fire,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire,fire|XX", "XX|XX|XX", "M2|M1 AND EX:200>fire,plasma,fire,fire,heat_ray,fire,fire,plasma,fire,fire,heat_ray,fire,fire,plasma,fire,fire,heat_ray,fire,fire,plasma,fire,fire,heat_ray,fire,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire|M2", ], category: "fantasyweapons", state: "solid", density: 2500, excludeRandom: true, }; elements.fire_golem= { "color": "#fc5a03", "state": "solid", "behavior": [ "XX|CR:fire|DL", "XX|FX%0.5|M2%3 AND DL", "XX|M1|XX", ], "category":"fantasy", "temp": 600, }; elements.snow_golem= { "color": "#b6ccd4", "state": "solid", "behavior": [ "XX|CR:snow|DL", "XX|FX%0.5|M2%3 AND DL", "XX|M1|XX", ], "category":"fantasy", "temp": -70, }; elements.water_golem= { "color": "#4ad2ff", "state": "solid", "behavior": [ "XX|CR:water|DL", "XX|FX%0.5|M2%3 AND DL", "XX|M1|XX", ], "category":"fantasy", "temp": 15, }; elements.slush_golem= { "color": "#a7dff2", "state": "solid", "behavior": [ "XX|CR:slush|DL", "XX|FX%0.5|M2%3 AND DL", "XX|M1|XX", ], "category":"fantasy", "temp": 15, }; elements.plasma_golem= { "color": "#891af0", "state": "solid", "behavior": [ "XX|CR:plasma|DL", "XX|FX%0.5|M2%3 AND DL", "XX|M1|XX", ], "category":"fantasy", "temp": Infinity, }; elements.cold_golem= { "color": ["#00ccff","#0091ff","#00a2ff"], "state": "solid", "behavior": [ "XX|CR:cold_fire|DL", "XX|FX%0.5|M2%3 AND DL", "XX|M1|XX", ], "category":"fantasy", "temp": -999, "templow": -999, "alias": "don't put me out!", }; elements.blood_golem= { "color": "#ff0000", "state": "solid", "behavior": [ "XX|CR:blood|DL", "XX|FX%0.5|M2%3 AND DL", "XX|M1|XX", ], "category":"fantasy", "temp": 10, }; elements.grethe = { color: "#51f542", "behavior": [ "XX|XX|DL", "SA|XX|M2", "XX|M1|XX", ], category: "fantasy", state: "solid", }; elements.grothea = { color: ["#d742f5","#c246db","#772987"], "behavior": [ "M2|XX|XX", "SA|M1|XX", "XX|XX|DL", ], category: "fantasy", state: "solid", };