// Redbirdly's Mod that adds a better light system // if the mod is too laggy, use fast_lightmap.js var lightmap = []; var nextLightmap = []; var lightmapWidth, lightmapHeight; var lightmapScale = 2; var lightSourceBoost = 2; var pixelSizeQuarter = pixelSizeHalf / 2; var falloff = 0.8; // Define RGB colors var coldFireColor = [0, 191, 255]; var fireflyColor = [240, 255, 70]; var radColor = [75, 100, 30]; var strangeMatterColor = [220 * 0.3, 255 * 0.3, 210 * 0.3]; var sparkColors = [[255, 210, 120], [255, 140, 10]]; function getRandomElement(arr) { return arr[Math.floor(Math.random() * arr.length)]; } if (!rgbToArray) { function rgbToArray(colorString) { if (typeof colorString !== 'string') { console.error('Invalid colorString:', colorString); return null; } if (colorString.startsWith('rgb')) { return colorString.slice(4, -1).split(',').map(val => parseInt(val.trim())); } else if (colorString.startsWith('#')) { let hex = colorString.slice(1); // Handle shorthand hex (e.g., #03F) if (hex.length === 3) { hex = hex.split('').map(char => char + char).join(''); } if (hex.length !== 6) { console.error('Invalid hex color:', colorString); return null; } const r = parseInt(hex.slice(0, 2), 16); const g = parseInt(hex.slice(2, 4), 16); const b = parseInt(hex.slice(4, 6), 16); return [r, g, b]; } else { console.error('Invalid color format:', colorString); return null; } } } function scaleList(numbers, scale) { return numbers.map(number => number * scale); } function initializeLightmap(_width, _height) { const lightmapWidth = Math.ceil(_width / lightmapScale); const lightmapHeight = Math.ceil(_height / lightmapScale); const createLightmapArray = (width, height) => Array.from({ length: height }, () => Array.from({ length: width }, () => ({ color: [0, 0, 0] })) ); const newLightmap = createLightmapArray(lightmapWidth, lightmapHeight); const newNextLightmap = createLightmapArray(lightmapWidth, lightmapHeight); lightmap = newLightmap; nextLightmap = newNextLightmap; } function deepCopy(source, target) { for (var y = 0; y < source.length; y++) { target[y] = []; for (var x = 0; x < source[y].length; x++) { target[y][x] = { ...source[y][x] }; } } } function propagateLightmap() { if (!lightmap || !lightmap[0]) return; var width = lightmap[0].length; var height = lightmap.length; var neighbors = [ { dx: 1, dy: 0 }, { dx: -1, dy: 0 }, { dx: 0, dy: 1 }, { dx: 0, dy: -1 }, ]; for (var y = 0; y < height; y++) { for (var x = 0; x < width; x++) { var totalColor = [0, 0, 0]; var neighborCount = 0; neighbors.forEach(({ dx, dy }) => { var nx = x + dx; var ny = y + dy; if (nx >= 0 && ny >= 0 && nx < width && ny < height) { totalColor[0] += lightmap[ny][nx].color[0]; totalColor[1] += lightmap[ny][nx].color[1]; totalColor[2] += lightmap[ny][nx].color[2]; neighborCount++; } }); nextLightmap[y][x] = { color: [ Math.min(Math.max(0, totalColor[0] / neighborCount * falloff), 255 * 8), Math.min(Math.max(0, totalColor[1] / neighborCount * falloff), 255 * 8), Math.min(Math.max(0, totalColor[2] / neighborCount * falloff), 255 * 8) ] }; } } deepCopy(nextLightmap, lightmap); } function rgbToHsv(r, g, b) { r /= 255; g /= 255; b /= 255; var max = Math.max(r, g, b), min = Math.min(r, g, b); var h, s, v = max; var d = max - min; s = max === 0 ? 0 : d / max; if (max === min) { h = 0; } else { switch (max) { case r: h = (g - b) / d + (g < b ? 6 : 0); break; case g: h = (b - r) / d + 2; break; case b: h = (r - g) / d + 4; break; } h /= 6; } return [h, s, v]; } function hsvToRgb(h, s, v) { var r, g, b; var i = Math.floor(h * 6); var f = h * 6 - i; var p = v * (1 - s); var q = v * (1 - f * s); var t = v * (1 - (1 - f) * s); switch (i % 6) { case 0: r = v; g = t; b = p; break; case 1: r = q; g = v; b = p; break; case 2: r = p; g = v; b = t; break; case 3: r = p; g = q; b = v; break; case 4: r = t; g = p; b = v; break; case 5: r = v; g = p; b = q; break; } return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)]; } function renderLightmapPrePixel(ctx) { if (!lightmap || !lightmap[0]) return; var _width = lightmap[0].length; var _height = lightmap.length; for (var y = 0; y < _height; y++) { for (var x = 0; x < _width; x++) { var { color } = lightmap[y][x]; var [r, g, b] = color; if (r > 16 || g > 16 || b > 16) { var [h, s, v] = rgbToHsv(r, g, b); var newColor = hsvToRgb(h, s, 1); var alpha = v; ctx.fillStyle = `rgba(${newColor[0]}, ${newColor[1]}, ${newColor[2]}, ${alpha * 0.4})`; ctx.fillRect( x * pixelSize * lightmapScale, y * pixelSize * lightmapScale, pixelSize * lightmapScale, pixelSize * lightmapScale ); ctx.fillStyle = `rgba(${newColor[0]}, ${newColor[1]}, ${newColor[2]}, ${alpha * 0.25})`; ctx.fillRect( (x * pixelSize - pixelSizeHalf) * lightmapScale, (y * pixelSize - pixelSizeHalf) * lightmapScale, pixelSize * lightmapScale * 2, pixelSize * lightmapScale * 2 ); } } } } // Register the function to run before each pixel is rendered renderPrePixel(function(ctx) { if (!paused) {propagateLightmap();} renderLightmapPrePixel(ctx); }); function glowItsOwnColor(pixel) { if (!pixel.color) {return;} var x = Math.floor(pixel.x / lightmapScale); var y = Math.floor(pixel.y / lightmapScale); lightmap[y][x] = { color: scaleList(rgbToArray(pixel.color), lightSourceBoost) }; } function glowItsOwnColorIfPowered(pixel) { if (!pixel.charge || pixel.charge <= 0) {return;} if (!pixel.color) return; var x = Math.floor(pixel.x / lightmapScale); var y = Math.floor(pixel.y / lightmapScale); lightmap[y][x] = { color: scaleList(rgbToArray(pixel.color), lightSourceBoost) }; } function glowColor(pixel, color) { if (!color) {return;} var x = Math.floor(pixel.x / lightmapScale); var y = Math.floor(pixel.y / lightmapScale); lightmap[y][x] = { color: scaleList(color, lightSourceBoost) }; } function glowRadiationColor(pixel) { var x = Math.floor(pixel.x / lightmapScale); var y = Math.floor(pixel.y / lightmapScale); lightmap[y][x] = { color: scaleList(radColor, lightSourceBoost) }; } // Define element tick functions var originalStrangeMatterTick = elements.strange_matter.tick; elements.strange_matter.tick = function(pixel) { originalStrangeMatterTick(pixel); glowColor(pixel, strangeMatterColor); }; var originalLightTick = elements.light.tick; elements.light.tick = function(pixel) { originalLightTick(pixel); glowItsOwnColor(pixel); }; var originalLiquidLightTick = elements.liquid_light.tick; elements.liquid_light.tick = function(pixel) { originalLiquidLightTick(pixel); glowItsOwnColor(pixel); }; var originalLaserTick = elements.laser.tick; elements.laser.tick = function(pixel) { originalLaserTick(pixel); glowColor(pixel, scaleList(rgbToArray(pixel.color), 0.5)); }; var originalFireTick2 = elements.fire.tick; elements.fire.tick = function(pixel) { originalFireTick2(pixel); glowItsOwnColor(pixel); }; var originalFlashTick = elements.flash.tick; elements.flash.tick = function(pixel) { originalFlashTick(pixel); glowItsOwnColor(pixel); }; var originalRainbowTick = elements.rainbow.tick; elements.rainbow.tick = function(pixel) { originalRainbowTick(pixel); glowItsOwnColor(pixel); }; var originalFireflyTick = elements.firefly.tick; elements.firefly.tick = function(pixel) { originalFireflyTick(pixel); var x = Math.floor(pixel.x / lightmapScale); var y = Math.floor(pixel.y / lightmapScale); var tickMod = pixelTicks % pixel.fff; var num; if (tickMod <= 2) num = 1; else if (tickMod <= 3) num = 0.75; else if (tickMod <= 4) num = 0.5; else if (tickMod <= 5) num = 0.25; else return; lightmap[y][x] = { color: scaleList(fireflyColor, num) }; }; elements.electric.tick = pixel => glowColor(pixel, scaleList(getRandomElement(sparkColors), 0.5)); elements.neon.tick = glowItsOwnColorIfPowered; elements.led_r.tick = glowItsOwnColorIfPowered; elements.led_g.tick = glowItsOwnColorIfPowered; elements.led_b.tick = glowItsOwnColorIfPowered; elements.light_bulb.behaviorOn = null; elements.light_bulb.tick = glowItsOwnColorIfPowered; elements.sun.tick = glowItsOwnColor; elements.magma.tick = glowItsOwnColor; elements.plasma.tick = glowItsOwnColor; elements.fw_ember.tick = glowItsOwnColor; elements.cold_fire.tick = glowItsOwnColor; // Radioactive elements var radioactiveElements = [ "uranium", "radiation", "rad_glass", "fallout", "molten_uranium", "rad_shard", "rad_cloud", "rad_steam" ]; radioactiveElements.forEach(element => { elements[element].tick = glowRadiationColor; }); window.addEventListener('load', () => { initializeLightmap(width, height); var originalResizeCanvas = resizeCanvas; resizeCanvas = function(newHeight, newWidth, newPixelSize, clear) { originalResizeCanvas(newHeight, newWidth, newPixelSize, clear); initializeLightmap(width, height); }; });