/* mod by nekonico aka doobienecoarc */ window.addEventListener("load", () => { document.getElementById("elementButton-mask_head")?.remove() }) window.addEventListener("load", () => { document.getElementById("elementButton-mask_body")?.remove() }) window.addEventListener("load", () => { document.getElementById("elementButton-infected_skin")?.remove() }) window.addEventListener("load", () => { document.getElementById("elementButton-infected_meat")?.remove() }) window.addEventListener("load", () => { document.getElementById("elementButton-frozen_infected_meat")?.remove() }) window.addEventListener("load", () => { document.getElementById("elementButton-zombie")?.remove() }) window.addEventListener("load", () => { document.getElementById("elementButton-z_head")?.remove() }) window.addEventListener("load", () => { document.getElementById("elementButton-z_body")?.remove() }) window.addEventListener("load", () => { document.getElementById("elementButton-REDACTED")?.remove() }) window.addEventListener("load", () => { document.getElementById("elementButton-hyper_tickle_monster")?.remove() }) window.addEventListener("load", () => { document.getElementById("elementButton-calm_682")?.remove() }) window.addEventListener("load", () => { document.getElementById("elementButton-mad_682")?.remove() }) // Coding junk above this point elements.SCP_008 = { color: "#11111f", behavior: [ "M2|M1|M2", "M1|XX|M1", "M2|M1|M2", ], reactions: { "head": { elem1:null, elem2:"z_head" , chance:0.5 }, "body": { elem1:null, elem2:"z_body" , chance:0.5 }, "skin": { elem1:null, elem2: ["infected_skin","infected_skin","infected_meat"] , chance:0.3 }, "blood": { elem1:null, elem2:"infection" , chance:0.6 }, "meat": { elem1:null, elem2:"infected_meat" , chance:0.4 }, "rotten_meat": { elem1:null, elem2:"infected_meat" , chance:0.5 }, "frozen_meat": { elem1:null, elem2:"frozen_infected_meat" , chance:0.3 }, "frog": { elem2:"SCP_008" , chance:0.5 }, "ant": { elem2:"SCP_008" , chance:0.5 }, "bee": { elem2:"SCP_008" , chance:0.5 }, "fish": { elem2:"SCP_008" , chance:0.5 }, "firefly": { elem2:"SCP_008" , chance:0.5 }, "chlorine": { elem1: null , chance:0.01 }, "liquid_chlorine": { elem1: null , chance:0.01 }, "light": { elem1: null , chance:0.01 }, }, tempHigh: 750, stateHigh: null, tempLow: -100, stateLow: "frozen_008", category: "scp", state: "gas", density: 100, }, elements.frozen_008 = { color: "#242424", behavior: [ "XX|XX|XX", "M2%0.001|DL%0.001|M2%0.001", "M2%0.01|M1%1.0|M2%0.01", ], reactions: { "head": { elem1:null, elem2:"z_head" , chance:0.4 }, "body": { elem1:null, elem2:"z_body" , chance:0.4 }, "skin": { elem1:null, elem2:"frozen_infected_meat" , chance:0.4 }, "blood": { elem1:null, elem2:"infection" , chance:0.6 }, "meat": { elem1:null, elem2:"frozen_infected_meat" , chance:0.4 }, "rotten_meat": { elem1:null, elem2:"frozen_infected_meat" , chance:0.5 }, "frozen_meat": { elem1:null, elem2:"frozen_infected_meat" , chance:0.4 }, "chlorine": { elem1: null , chance:0.01 }, "liquid_chlorine": { elem1: null , chance:0.01 }, "light": { elem1: null , chance:0.01 }, }, temp: -50, tempHigh: 0, stateHigh: "SCP_008", category: "scp", state: "solid", density: 95, }, elements.infected_skin = { color: ["#75816B","#4D6B53"], singleColor: true, behavior: [ "XX|CR:stench,stench,stench,SCP_008,fly%0.05 AND CH:skin>infected_skin%25|XX", "CH:skin>infected_skin%25|CH:infected_meat%0.5|CH:skin>infected_skin%25", "M2%1|M1%1.0 AND CH:skin>infected_skin%25|M2%1", ], tick: function(pixel) { if (pixel.temp > 40 && Math.random() < 0.003) { for (var i = 0; i < adjacentCoords.length; i++) { var coords = adjacentCoords[i]; var x = pixel.x + coords[0]; var y = pixel.y + coords[1]; if (isEmpty(x,y)) { pixel.temp -= 20; createPixel("infection",x,y) break; } } } if (pixel.temp < 36 && Math.random() < 0.1) { pixel.temp += 1; } doDefaults(pixel); }, reactions: { "cell": { chance:0.01, func:function(pixel1,pixel2){ changePixel(pixel2,"infected_skin"); pixel2.color = pixelColorPick(pixel2,RGBToHex(pixel1.color.match(/\d+/g))) if (pixel1.origColor) { pixel2.origColor = pixel1.origColor } } }, "water": { elem2:"dirty_water" }, "salt_water": { elem2:"dirty_water" , chance:0.5 }, "sugar_water": { elem2:"dirty_water" }, "seltzer": { elem2:"dirty_water" }, "meat": { elem2:"infected_meat", chance:0.5 }, "rotten_meat": { elem2:"infected_meat", chance:0.5 }, "frozen_meat": { elem2:"frozen_infected_meat", chance:0.5 }, "fly": { elem2: ["dead_bug","dead_bug","SCP_008"] , chance:0.2}, "blood": { elem2:"infection" , chance:0.6 }, "skin": { elem2:"infected_skin" , chance:0.6 }, "acid": { elem1:"infection" }, "soap": { elem1:null, elem2:null, chance:0.005 }, "light": { stain1:"#825043" }, "poison": { stain1:"#cc564b" }, "poison_gas": { stain1:"#cc564b" }, "infection": { stain1:"#cc564b" }, "pollen": { stain1:"#cc564b" }, "dust": { stain1:"#cc564b" }, "flea": { stain1:"#cc564b" }, "mushroom_spore": { stain1:"#cc564b" }, "mushroom_stalk": { stain1:"#cc564b" }, "chlorine": { stain1:"#cc564b" }, "quicklime": { stain1:"#cc564b" }, }, category:"solids", breakInto: [null,null,"SCP_008","infection","dust"], temp: 37, tempHigh: 200, stateHigh: ["cooked_meat","cooked_meat","cooked_meat","SCP_008"], tempLow: -18, stateLow: "frozen_008_meat", burn:5, burnTime:400, burnInto: ["cooked_meat","cooked_meat","SCP_008"], state: "solid", density: 1010, conduct: 0.04, movable: false, }, elements.infected_meat = { color: ["#b8b165","#b89765"], behavior: [ "XX|CR:stench,stench,stench,SCP_008,fly%0.25 AND CH:skin>infected_skin%1|XX", "SP%25 AND CH:skin>infected_skin%1|XX|SP%25 AND CH:skin>infected_skin%1", "M2%0.5|M1 AND CH:meat>infected_meat%1|M2%0.5", ], reactions: { "water": { elem2:"dirty_water" }, "salt_water": { elem2:"dirty_water" , chance:0.5 }, "sugar_water": { elem2:"dirty_water" }, "seltzer": { elem2:"dirty_water" }, "meat": { elem2:"infected_meat", chance:0.5 }, "rotten_meat": { elem2:"infected_meat", chance:0.5 }, "frozen_meat": { elem2:"frozen_infected_meat", chance:0.5 }, "fly": { elem2: ["dead_bug","dead_bug","SCP_008"] , chance:0.2}, "blood": { elem2:"infection" , chance:0.6 }, "skin": { elem2:"infected_skin" , chance:0.6 }, }, tempHigh: 300, stateHigh: ["SCP_008","ash","ammonia"], tempLow: -20, stateLow: "frozen_infected_meat", category:"scp", hidden: true, burn:12, burnTime:200, burnInto:["SCP_008","ash","ammonia"], state: "solid", density: 1005, conduct: 0.1, isFood: true }, elements.frozen_infected_meat = { color: ["#82AEC0","#80808F","#9CAC98"], behavior: [ "XX|XX|XX", "SP%95|XX|SP%95", "XX|M1 AND CH:frozen_meat,meat>frozen_infected_meat%1|XX", ], reactions: { "water": { elem2:"dirty_water" }, "salt_water": { elem1:"infected_meat",elem2:"dirty_water" , chance:0.5 }, "sugar_water": { elem2:"dirty_water" }, "seltzer": { elem2:"dirty_water" }, "meat": { elem2:"frozen_infected_meat", chance:0.5 }, "rotten_meat": { elem2:"frozen_infected_meat", chance:0.5 }, "frozen_meat": { elem2:"frozen_infected_meat", chance:0.5 }, "fly": { elem2: ["dead_bug","dead_bug","SCP_008"] , chance:0.2}, "blood": { elem2:"infection" , chance:0.6 }, }, temp: -20, tempHigh: 10, stateHigh: "infected_meat", category:"scp", hidden: true, state: "solid", density: 1005, conduct: 0.05, }, elements.possessive_mask = { color: ["#f7ead0","#faf9f6","#e9e6db"], category: "scp", behavior: [ "CR:black_acid%0.1|CR:black_acid%0.5|CR:black_acid%0.1", "CR:black_acid%0.5|XX|CR:black_acid%0.5", "CR:black_acid%0.1|CR:black_acid%0.5 AND M1|CR:black_acid%0.1", ], breakInto: ["porcelain_shard","porcelain_shard","black_acid","black_acid"], density: 800, state: "solid", tempHigh: 3500, stateHigh: "porcelain_shard", reactions: { "head": { elem1:null, elem2: "mask_head" , chance:0.2 }, "body": { elem1:null, elem2: "mask_body" , chance:0.1 }, "z_head": { elem1:null, elem2: "mask_head" , chance:0.1 }, "z_body": { elem1:null, elem2: "mask_body" , chance:0.05 }, }, }, elements.mask_body = { color: ["#242424","#069469","#047e99","#7f5fb0"], category: "scp", hidden: true, density: 1500, state: "solid", conduct: .05, temp: 37, tempHigh: 250, stateHigh: "cooked_meat", tempLow: -30, stateLow: "frozen_meat", burn: 10, burnTime: 250, burnInto: "cooked_meat", breakInto: ["black_acid","rotten_meat","bone"], reactions: { "cancer": { elem1:"cancer", chance:0.005 }, "egg": { elem2:"yolk", chance:0.5, oneway:true }, }, properties: { dead: false, dir: 1, panic: 0 }, tick: function(pixel) { if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down var headpixel = pixelMap[pixel.x][pixel.y-2]; if (headpixel.element == "mask_head") { if (isEmpty(pixel.x, pixel.y-1)) { movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1); } else { swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]); } } } } doHeat(pixel); doBurning(pixel); doElectricity(pixel); if (pixel.dead) { // Turn into rotten_meat if pixelTicks-dead > 500 if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) { changePixel(pixel,"rotten_meat"); } return } // Find the head if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "mask_head") { var head = pixelMap[pixel.x][pixel.y-1]; if (head.dead) { // If head is dead, kill body pixel.dead = head.dead; } } else if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "head") { // If head is not mask head, make it one var head = pixelMap[pixel.x][pixel.y-1]; changePixel(head,"mask_head"); if (head.dead) { // If head is dead, kill body pixel.dead = head.dead; } } else if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "z_head") { // If head is not mask head, make it one var head = pixelMap[pixel.x][pixel.y-1]; changePixel(head,"mask_head"); if (head.dead) { // If head is dead, kill body pixel.dead = head.dead; } } else { var head = null } if (pixel.burning) { pixel.panic += 0.1; if (head && pixelTicks-pixel.burnStart > 240) { pixel.color = head.color; } } else if (pixel.panic > 0) { pixel.panic -= 0.1; } if (isEmpty(pixel.x, pixel.y-1)) { // create black acid if decapitated 10% chance if (Math.random() < 0.1 && !pixel.charge) { createPixel("black_acid", pixel.x, pixel.y-1); // set dead to true 15% chance if (Math.random() < 0.15) { pixel.dead = pixelTicks; } } } else if (head == null) { return } else if (Math.random() < 0.1*(isEmpty(pixel.x, pixel.y+1) ? 1 : pixel.panic+1)) { // Move 10% chance var movesToTry = [ [1*pixel.dir,0], [1*pixel.dir,-1], ]; // While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break. while (movesToTry.length > 0) { var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0]; if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) { var origx = pixel.x+move[0]; var origy = pixel.y+move[1]; if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1]) && pixel.x===origx && pixel.y===origy) { movePixel(head, head.x+move[0], head.y+move[1]); break; } } } // 15% chance to change direction if (Math.random() < 0.15) { pixel.dir *= -1; } } } }, elements.mask_head = { color: ["#f7ead0","#faf9f6","#e9e6db"], category: "scp", hidden: true, density: 2280, state: "solid", conduct: .05, temp: 37, tempHigh: 250, stateHigh: "possessive_mask", tempLow: -30, stateLow: "possessive_mask", burn: 10, burnTime: 250, burnInto: "possessive_mask", breakInto: "possessive_mask", reactions: { "cancer": { elem1: "possessive_mask", chance:0.05 }, "tea": { elem2:null, chance:0.2 }, "alcohol": { elem2:null, chance:0.2 }, }, properties: { dead: false }, behavior: [ "CR:black_acid%0.1|CR:black_acid%0.5|CR:black_acid%0.1", "CR:black_acid%0.5|XX|CR:black_acid%0.5", "CR:black_acid%0.1|CR:black_acid%0.5 AND M1|CR:black_acid%0.1", ], tick: function(pixel) { doHeat(pixel); doBurning(pixel); doElectricity(pixel); if (pixel.dead) { // Turn into the mask if pixelTicks-dead > 500 if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) { changePixel(pixel,"possessive_mask"); return } } // Find the body if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == "mask_body") { var body = pixelMap[pixel.x][pixel.y+1]; if (body.dead) { // If body is dead, kill head pixel.dead = body.dead; } } else if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == "body") { // If body is not mask body, make it one var body = pixelMap[pixel.x][pixel.y+1]; changePixel(body,"mask_body"); if (body.dead) { // If body is dead, kill head pixel.dead = body.dead; } } else if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == "z_body") { // If body is not mask body, make it one var body = pixelMap[pixel.x][pixel.y+1]; changePixel(body,"mask_body"); if (body.dead) { // If body is dead, kill head pixel.dead = body.dead; } } else { var body = null } if (tryMove(pixel, pixel.x, pixel.y+1)) { // create blood if severed 10% chance if (isEmpty(pixel.x, pixel.y+1) && !pixel.dead && Math.random() < 0.1 && !pixel.charge) { createPixel("black_acid", pixel.x, pixel.y+1); // set dead to true 15% chance if (Math.random() < 0.15) { pixel.dead = pixelTicks; } } } // homeostasis if (pixel.temp > 37) { pixel.temp -= 1; } else if (pixel.temp < 37) { pixel.temp += 1; } } }, elements.black_acid = { hidden: true, color: ["#00000f","#111111","#242424"], behavior: [ "XX|DB%5|XX", "DB%6 AND M2%10|XX|DB%6 AND M2%10", "DB%6 AND M2%10|DB%11 AND M1|DB%6 AND M2%10", ], ignore: [/*"SCP_804"*/"shy_head","shy_body","SCP_055","head","body","z_body","z_head","possessive_mask","mask_body","mask_head","glass_shard","porcelain_shard","rad_shard","color_sand","sand","iron","steel","glass","rad_glass","stained_glass","acid_gas","neutral_acid","acid_cloud","water","salt_water","sugar_water","dirty_water","copper","gold","porcelain","plastic","bead","microplastic","molten_plastic","pool_water","chlorine","hydrogen","oxygen","ozone","gold_coin","silver","nickel","calcium"], reactions: { "caustic_potash": { elem1:null, elem2:"potassium_salt" }, "water": { elem1:null, elem2:"dirty_water" }, "salt_water": { elem1:null, elem2:"water" }, "sugar_water": { elem1:null, elem2:"water" }, "pool_water": { elem1:null, elem2:"water" }, "plant": { elem1:null, elem2:"dead_plant" }, "tree_branch": { elem1:null, elem2:"wood" }, "charcoal": { elem1:null, elem2:"carbon_dioxide" }, "rock": { elem1:null, elem2:"sand", chance:0.05 }, "baking_soda": { elem1:null, elem2:["carbon_dioxide","foam"] }, "calcium": { elem1:null, elem2:"hydrogen", chance:0.01 }, "zinc": { elem1:null, elem2:null, chance:0.03 }, "sugar": { elem1:null, elem2:"carbon_dioxide" }, "glass": { elem1:null, elem2: null , chance:0.01 }, "rad_glass": { elem1:null, elem2: null , chance:0.01 }, "stained_glass": { elem1:null, elem2: null , chance:0.01 }, "glass_shard": { elem1:null, elem2: null , chance:0.015 }, "rad_shard": { elem1:null, elem2: null , chance:0.015 }, "porcelain_shard": { elem1:null, elem2: null , chance:0.015 }, "copper": { elem1:null, elem2: null , chance:0.02 }, "gold": { elem1:null, elem2: null , chance:0.02 }, "porcelain": { elem1:null, elem2: null , chance:0.01 }, "plastic": { elem1:null, elem2: null , chance:0.01 }, "molten_plastic": { elem1:null, elem2: null , chance:0.02 }, "gold_coin": { elem1:null, elem2: "gold" , chance:0.1 }, "silver": { elem1:null, elem2: null , chance:0.02 }, "nickel": { elem1:null, elem2: null , chance:0.02 }, "calcium": { elem1:null, elem2: null , chance:0.02 }, "iron": { elem1:null, elem2: null , chance:0.02 }, "steel": { elem1:null, elem2: null , chance:0.02 }, "concrete": { elem1:null, elem2: null , chance:0.05 }, "rock": { elem1:null, elem2: null , chance:0.04 }, "dirt": { elem1:null, elem2: null , chance:0.05 }, "sand": { elem1:null, elem2: null , chance:0.015 }, "color_sand": { elem1:null, elem2: null , chance:0.015 }, "mask_head": { elem1:null, elem2: "possessive_mask" , chance:0.001}, "mask_body": { elem1:null, elem2: null , chance:0.001 }, "head": { elem1:null, elem2: null , chance:0.01 }, "body": { elem1:null, elem2: null , chance:0.01 }, "z_head": { elem1:null, elem2: null , chance:0.02 }, "z_body": { elem1:null, elem2: null , chance:0.02 }, /*"SCP_804": { elem1:null, elem2: null , chance:0.02 },*/ }, category: "scp", tempHigh: 1000, stateHigh: null, tempLow: -58.88, burn: 30, burnTime: 10, burnInto: ["fire","fire","fire","fire","fire","fire","fire","fire","ash","ash","fire","fire","fire","fire","ash","ash"], fireColor: "#111111", state: "liquid", density: 1105, stain: 0.5, }, elements.SCP_055 = { color: "#00000f", excludeRandom: true, behavior: [ "XX","XX","XX", "XX","CH:REDACTED","XX", "XX","XX","XX" ], category: "scp", state: "solid", tempHigh: 55055055055, stateHigh: ["metal_scrap","metal_scrap","smoke","smoke","smoke","smoke","smoke","smoke","smoke",null], }, elements.REDACTED = { hidden: true, color: "#00000f", excludeRandom: true, behavior: [ "EX|CL|EX", "CL|EX:99999999999999999999999>REDACTED|CL", "EX|CL|EX", ], category: "scp", state: "solid", movable: false, }, elements.plague_doctor = { category: "scp", color: ["#f7ead0","#faf9f6","#e9e6db"], category: "scp", properties: { dead: false, dir: 1, panic: 0 }, tick: function(pixel) { if (isEmpty(pixel.x, pixel.y+1)) { createPixel("doc_body", pixel.x, pixel.y+1); pixel.element = "doc_head"; } else if (isEmpty(pixel.x, pixel.y-1)) { createPixel("doc_head", pixel.x, pixel.y-1); pixelMap[pixel.x][pixel.y-1].color = pixel.color; pixel.element = "doc_body"; pixel.color = pixelColorPick(pixel) } else { deletePixel(pixel.x, pixel.y); } }, related: ["doc_body","doc_head"], cooldown: defaultCooldown }, elements.doc_head = { hidden: true, color: ["#f7ead0","#faf9f6","#e9e6db"], category: "scp", breakInto: ["rotten_meat","bone","bone","blood"], properties: { dead: false }, tick: function(pixel) { doHeat(pixel); doBurning(pixel); doElectricity(pixel); if (pixel.dead) { // Turn into rotten_meat if pixelTicks-dead > 500 if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) { changePixel(pixel,"rotten_meat"); return } } // Find the body if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == "doc_body") { var body = pixelMap[pixel.x][pixel.y+1]; if (body.dead) { // If body is dead, kill head pixel.dead = body.dead; } } else { var body = null } if (tryMove(pixel, pixel.x, pixel.y+1)) { // create blood if severed 10% chance if (isEmpty(pixel.x, pixel.y+1) && !pixel.dead && Math.random() < 0.1 && !pixel.charge) { createPixel("blood", pixel.x, pixel.y+1); // set dead to true 15% chance if (Math.random() < 0.15) { pixel.dead = pixelTicks; } } } // homeostasis if (pixel.temp > 37) { pixel.temp -= 1; } else if (pixel.temp < 37) { pixel.temp += 1; } }, density: 1100, state: "solid", conduct: .05, tempHigh: 350, stateHigh: "rotten_meat", burn: .01, burnTime: 300, burnInto: "rotten_meat", reactions: { "alcohol": { elem2 : null , chance:0.5 }, }, }, elements.doc_body = { hidden: true, color: ["#11111f","#242424"], category: "scp", breakInto: ["rotten_meat","rotten_meat","bone","blood"], properties: { dead: false, dir: 1, panic: 0 }, tick: function(pixel) { if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down var headpixel = pixelMap[pixel.x][pixel.y-2]; if (headpixel.element == "doc_head") { if (isEmpty(pixel.x, pixel.y-1)) { movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1); } else { swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]); } } } } doHeat(pixel); doBurning(pixel); doElectricity(pixel); if (pixel.dead) { // Turn into bone if pixelTicks-dead > 500 if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) { changePixel(pixel,"bone"); } return } // Find the head if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "doc_head") { var head = pixelMap[pixel.x][pixel.y-1]; if (head.dead) { // If head is dead, kill body pixel.dead = head.dead; } } else { var head = null } if (pixel.burning) { pixel.panic += 0.1; if (head && pixelTicks-pixel.burnStart > 240) { pixel.color = head.color; } } else if (pixel.panic > 0) { pixel.panic -= 0.1; } if (isEmpty(pixel.x, pixel.y-1)) { // create blood if decapitated 10% chance if (Math.random() < 0.1 && !pixel.charge) { createPixel("blood", pixel.x, pixel.y-1); // set dead to true 15% chance if (Math.random() < 0.15) { pixel.dead = pixelTicks; } } } else if (head == null) { return } else if (Math.random() < 0.1*(isEmpty(pixel.x, pixel.y+1) ? 1 : pixel.panic+1)) { // Move 10% chance var movesToTry = [ [1*pixel.dir,0], [1*pixel.dir,-1], ]; // While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break. while (movesToTry.length > 0) { var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0]; if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) { var origx = pixel.x+move[0]; var origy = pixel.y+move[1]; if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1]) && pixel.x===origx && pixel.y===origy) { movePixel(head, head.x+move[0], head.y+move[1]); break; } } } // 15% chance to change direction if (Math.random() < 0.15) { pixel.dir *= -1; } // homeostasis if (pixel.temp > 37) { pixel.temp -= 1; } else if (pixel.temp < 37) { pixel.temp += 1; } } }, density: 1100, state: "solid", conduct: .005, tempHigh: 350, stateHigh: "rotten_meat", burn: .01, burnTime: 300, burnInto: "rotten_meat", reactions: { "head": { elem2 : "z_head" , chance:0.3}, "body": { elem2 : "z_body" , chance:0.3}, }, }, elements.zombie = { color: ["#75816B","#4D6B53"], category: "scp", properties: { dead: false, dir: 1, panic: 0 }, tick: function(pixel) { if (isEmpty(pixel.x, pixel.y+1)) { createPixel("z_body", pixel.x, pixel.y+1); pixel.element = "z_head"; } else if (isEmpty(pixel.x, pixel.y-1)) { createPixel("z_head", pixel.x, pixel.y-1); pixelMap[pixel.x][pixel.y-1].color = pixel.color; pixel.element = "z_body"; } else { deletePixel(pixel.x, pixel.y); } }, related: ["z_body","z_head"], cooldown: defaultCooldown }, elements.z_head = { hidden: true, color: ["#75816B","#4D6B53"], category: "scp", breakInto: ["rotten_meat","bone","bone","blood"], properties: { dead: false }, tick: function(pixel) { doHeat(pixel); doBurning(pixel); doElectricity(pixel); if (pixel.dead) { // Turn into rotten_meat if pixelTicks-dead > 500 if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) { changePixel(pixel,"rotten_meat"); return } } // Find the body if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == "z_body") { var body = pixelMap[pixel.x][pixel.y+1]; if (body.dead) { // If body is dead, kill head pixel.dead = body.dead; } } else { var body = null } if (tryMove(pixel, pixel.x, pixel.y+1)) { // create blood if severed 10% chance if (isEmpty(pixel.x, pixel.y+1) && !pixel.dead && Math.random() < 0.1 && !pixel.charge) { createPixel("infection", pixel.x, pixel.y+1); // set dead to true 15% chance if (Math.random() < 0.15) { pixel.dead = pixelTicks; } } } // homeostasis if (pixel.temp > 37) { pixel.temp -= 1; } else if (pixel.temp < 37) { pixel.temp += 1; } }, density: 1030, state: "solid", conduct: .05, tempHigh: 250, stateHigh: "rotten_meat", burn: .01, burnTime: 200, burnInto: "rotten_meat", reactions: { "head": { elem2 : "z_head" , chance:1.0 }, "body": { elem2 : "z_body" , chance:1.0 }, }, }, elements.z_body = { hidden: true, color: ["#11111f","#069469","#047e99","#7f5fb0"], category: "scp", breakInto: ["rotten_meat","rotten_meat","bone","blood"], properties: { dead: false, dir: 1, panic: 0 }, tick: function(pixel) { if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down var headpixel = pixelMap[pixel.x][pixel.y-2]; if (headpixel.element == "z_head") { if (isEmpty(pixel.x, pixel.y-1)) { movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1); } else { swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]); } } } } doHeat(pixel); doBurning(pixel); doElectricity(pixel); if (pixel.dead) { // Turn into bone if pixelTicks-dead > 500 if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) { changePixel(pixel,"rotten_meat"); } return } // Find the head if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "z_head") { var head = pixelMap[pixel.x][pixel.y-1]; if (head.dead) { // If head is dead, kill body pixel.dead = head.dead; } } else { var head = null } if (pixel.burning) { pixel.panic += 0.1; if (head && pixelTicks-pixel.burnStart > 240) { pixel.color = head.color; } } else if (pixel.panic > 0) { pixel.panic -= 0.1; } if (isEmpty(pixel.x, pixel.y-1)) { // create blood if decapitated 10% chance if (Math.random() < 0.1 && !pixel.charge) { createPixel("infection", pixel.x, pixel.y-1); // set dead to true 15% chance if (Math.random() < 0.15) { pixel.dead = pixelTicks; } } } else if (head == null) { return } else if (Math.random() < 0.1*(isEmpty(pixel.x, pixel.y+1) ? 1 : pixel.panic+1)) { // Move 10% chance var movesToTry = [ [1*pixel.dir,0], [1*pixel.dir,-1], ]; // While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break. while (movesToTry.length > 0) { var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0]; if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) { var origx = pixel.x+move[0]; var origy = pixel.y+move[1]; if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1]) && pixel.x===origx && pixel.y===origy) { movePixel(head, head.x+move[0], head.y+move[1]); break; } } } // 15% chance to change direction if (Math.random() < 0.15) { pixel.dir *= -1; } // homeostasis if (pixel.temp > 37) { pixel.temp -= 1; } else if (pixel.temp < 37) { pixel.temp += 1; } } }, density: 1035, state: "solid", conduct: .05, tempHigh: 250, stateHigh: "rotten_meat", burn: .01, burnTime: 300, burnInto: "rotten_meat", forceSaveColor: true, reactions: { "head": { elem2 : "z_head" , chance:1.0 }, "body": { elem2 : "z_body" , chance:1.0 }, }, }, elements.shy_guy = { category: "scp", color: ["#f7ead0","#faf9f6","#e9e6db"], category: "scp", properties: { dead: false, dir: 1, panic: 0 }, tick: function(pixel) { if (isEmpty(pixel.x, pixel.y+1)) { createPixel("shy_body", pixel.x, pixel.y+1); pixel.element = "shy_head"; } else if (isEmpty(pixel.x, pixel.y-1)) { createPixel("shy_head", pixel.x, pixel.y-1); pixelMap[pixel.x][pixel.y-1].color = pixel.color; pixel.element = "shy_body"; pixel.color = pixelColorPick(pixel) } else { deletePixel(pixel.x, pixel.y); } }, related: ["shy_body","shy_head"], cooldown: defaultCooldown }, elements.shy_head = { hidden: true, color: ["#f7ead0","#faf9f6","#e9e6db"], category: "scp", hardness: 1, breakInto: ["rotten_meat","bone","bone","blood","bone","bone","blood","bone","bone","blood","bone","bone","blood"], properties: { dead: false }, tick: function(pixel) { doHeat(pixel); doBurning(pixel); doElectricity(pixel); if (pixel.dead) { // Turn into rotten_meat if pixelTicks-dead > 500 if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) { changePixel(pixel,"bone"); return } } // Find the body if (!isEmpty(pixel.x, pixel.y+1, true) && pixelMap[pixel.x][pixel.y+1].element == "shy_body") { var body = pixelMap[pixel.x][pixel.y+1]; if (body.dead) { // If body is dead, kill head pixel.dead = body.dead; } } else { var body = null } if (tryMove(pixel, pixel.x, pixel.y+1)) { // create blood if severed 10% chance if (isEmpty(pixel.x, pixel.y+1) && !pixel.dead && Math.random() < 0.1 && !pixel.charge) { createPixel("blood", pixel.x, pixel.y+1); // set dead to true 15% chance if (Math.random() < 0.15) { pixel.dead = pixelTicks; } } } // homeostasis if (pixel.temp > 37) { pixel.temp -= 1; } else if (pixel.temp < 37) { pixel.temp += 1; } }, density: 1070, state: "solid", conduct: .05, tempHigh: 3500, stateHigh: "bone", burn: .01, burnTime: 3000, burnInto: "bone", reactions: { "homunculus": { elem2 : ["blood","slime","blood","slime","rotten_meat",null] }, "head": { elem2 : ["blood","blood","blood","bone",null] }, "body": { elem2: ["blood","blood","meat","bone",null] }, "z_head": { elem2 : ["infection","infection","infection","bone",null] }, "z_body": { elem2: ["infection","infection","rotten_meat","bone",null] }, "rat": { elem2: ["infection","rotten_meat",null]}, "frog": { elem2: ["slime",null] }, "cancer": { elem2: ["dna","dirty_water",null], }, "blood": { elem2: null, chance:0.2 }, "bone": { elem2: null, chance:0.2 }, "meat": { elem2: [null,null,null,null,null,null,"rotten_meat"], chance:0.15 }, "dna": { elem2: null, chance:0.2 }, "water": { elem2: "dirty_water", chance:0.01 }, "slime": { elem2: ["dirty_water",null], chance:0.2 }, }, }, elements.shy_body = { hidden: true, color: ["#f7ead0","#faf9f6","#e9e6db"], category: "scp", breakInto: ["rotten_meat","bone","blood","bone","bone","blood","bone","bone","blood","bone","bone","blood"], hardness: 1, properties: { dead: false, dir: 1, panic: 0, anger: 0 }, tick: function(pixel) { if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down var headpixel = pixelMap[pixel.x][pixel.y-2]; if (headpixel.element == "shy_head") { if (isEmpty(pixel.x, pixel.y-1)) { movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1); } else { swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]); } } } } doHeat(pixel); doBurning(pixel); doElectricity(pixel); if (pixel.dead) { // Turn into bone if pixelTicks-dead > 500 if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) { changePixel(pixel,"bone"); } return } // Find the head if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "shy_head") { var head = pixelMap[pixel.x][pixel.y-1]; if (head.dead) { // If head is dead, kill body pixel.dead = head.dead; } } else { var head = null } if (pixel.burning) { pixel.panic += 0.1; if (head && pixelTicks-pixel.burnStart > 240) { pixel.color = head.color; } } else if (pixel.panic > 0) { pixel.panic -= 0.1; } if (isEmpty(pixel.x, pixel.y-1)) { // create blood if decapitated 10% chance if (Math.random() < 0.1 && !pixel.charge) { createPixel("blood", pixel.x, pixel.y-1); // set dead to true 15% chance if (Math.random() < 0.15) { pixel.dead = pixelTicks; } } } else if (head == null) { return } else if (Math.random() < 0.1*(isEmpty(pixel.x, pixel.y+1) ? 1 : pixel.panic+1)) { // Move 10% chance var movesToTry = [ [1*pixel.dir,0], [1*pixel.dir,-1], ]; // While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break. while (movesToTry.length > 0) { var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0]; if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) { var origx = pixel.x+move[0]; var origy = pixel.y+move[1]; if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1]) && pixel.x===origx && pixel.y===origy) { movePixel(head, head.x+move[0], head.y+move[1]); break; } } } // 15% chance to change direction if (Math.random() < 0.15) { pixel.dir *= -1; } // homeostasis if (pixel.temp > 37) { pixel.temp -= 1; } else if (pixel.temp < 37) { pixel.temp += 1; } } if (pixel.dir == 1) { if (!isEmpty(pixel.x+2, pixel.y-1, true) && pixelMap[pixel.x+2][pixel.y-1].element == "head") { pixel.panic += 0.2; } else if (!isEmpty(pixel.x+3, pixel.y-1, true) && pixelMap[pixel.x+2][pixel.y-1].element == "head") { pixel.panic += 0.2; } else if (!isEmpty(pixel.x+4, pixel.y-1, true) && pixelMap[pixel.x+4][pixel.y-1].element == "head") { pixel.panic += 0.2; } else if (!isEmpty(pixel.x+5, pixel.y-1, true) && pixelMap[pixel.x+5][pixel.y-1].element == "head") { pixel.panic += 0.2; } else if (!isEmpty(pixel.x+5, pixel.y-1, true) && pixelMap[pixel.x+5][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x+6, pixel.y-1, true) && pixelMap[pixel.x+6][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x+7, pixel.y-1, true) && pixelMap[pixel.x+7][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x+8, pixel.y-1, true) && pixelMap[pixel.x+8][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x+9, pixel.y-1, true) && pixelMap[pixel.x+9][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x+10, pixel.y-1, true) && pixelMap[pixel.x+10][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x+11, pixel.y-1, true) && pixelMap[pixel.x+11][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x+12, pixel.y-1, true) && pixelMap[pixel.x+12][pixel.y-1].element == "head") { pixel.panic += 0.1; } } else if (pixel.dir == -1) { if (!isEmpty(pixel.x-2, pixel.y-1, true) && pixelMap[pixel.x-2][pixel.y-1].element == "head") { pixel.panic += 0.2; } else if (!isEmpty(pixel.x-3, pixel.y-1, true) && pixelMap[pixel.x-3][pixel.y-1].element == "head") { pixel.panic += 0.2; } else if (!isEmpty(pixel.x-4, pixel.y-1, true) && pixelMap[pixel.x-4][pixel.y-1].element == "head") { pixel.panic += 0.2; } else if (!isEmpty(pixel.x-5, pixel.y-1, true) && pixelMap[pixel.x-5][pixel.y-1].element == "head") { pixel.panic += 0.2; } else if (!isEmpty(pixel.x-5, pixel.y-1, true) && pixelMap[pixel.x-5][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x-6, pixel.y-1, true) && pixelMap[pixel.x-6][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x-7, pixel.y-1, true) && pixelMap[pixel.x-7][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x-8, pixel.y-1, true) && pixelMap[pixel.x-8][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x-9, pixel.y-1, true) && pixelMap[pixel.x-9][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x-10, pixel.y-1, true) && pixelMap[pixel.x-10][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x-11, pixel.y-1, true) && pixelMap[pixel.x-11][pixel.y-1].element == "head") { pixel.panic += 0.1; } else if (!isEmpty(pixel.x-12, pixel.y-1, true) && pixelMap[pixel.x-12][pixel.y-1].element == "head") { pixel.panic += 0.1; } } }, density: 1080, state: "solid", conduct: .005, tempHigh: 3500, stateHigh: "bone", burn: .01, burnTime: 3000, burnInto: "bone", forceSaveColor: true, reactions: { "homunculus": { elem2 : ["blood","slime","blood","slime","rotten_meat",null] }, "head": { elem2 : ["blood","blood","blood","bone",null] }, "body": { elem2: ["blood","blood","meat","bone",null] }, "z_head": { elem2 : ["infection","infection","infection","bone",null] }, "z_body": { elem2: ["infection","infection","rotten_meat","bone",null] }, "rat": { elem2: ["infection","infection","plague"] }, "frog": { elem2: "slime" }, "cell": { elem2: ["dna","water",null] }, "cancer": { elem2: ["dna","dirty_water"] }, "water": { elem2: "dirty_water", chance:0.01 }, }, }, elements.SCP_682 = { color: ["#424242","#75816B","#4D6B53"], behavior: [ "M2%0.5|M2%0.3|M2%0.5", "M2%10|XX|M2%10", "XX|M1|XX", ], category: "scp", density: 7500, reactions: { "head": { elem2 : ["bone","blood",null] , chance:50 }, "body": { elem1 : "mad_682" , elem2 : ["meat","blood",null] , chance:50 }, "z_head": { elem2 : ["infection","infection","infection","bone",null] , chance:50 }, "z_body": { elem1 : "mad_682" , elem2: ["infection","infection","rotten_meat","bone",null] , chance:50 }, "homunculus": { elem2 : ["slime","blood",null] , chance:10 }, "rat": { elem2: ["infection","infection","plague"] }, "frog": { elem2 : ["slime","blood",null] , chance:10 }, "bird": { elem2 : ["feather","blood",null] , chance:10 }, "meat": { elem2 : null , chance:0.2 }, "cooked_meat": { elem2 : null , chance:0.3 }, "tickle_monster": { elem1 : "calm_682" , chance:0.1 }, "acid": { elem1 : "calm_682" , chance:0.2 }, "rotten_meat": { elem2 : null , chance:0.1 }, "blood": { elem2 : null , chance:0.2 }, "bone": { elem2 : ["blood",null,null] , chance:0.1 }, "bone_marrow": { elem2 : ["blood",null] , chance:0.1 }, "aluminum": { elem2 : "metal_scrap" , chance:0.07 }, "steel": { elem2 : "metal_scrap" , chance:0.05 }, "iron": { elem2 : "metal_scrap" , chance:0.08 }, "glass": { elem2 : "glass_shard" , chance:0.1 }, "wood": { elem2 : "sawdust" , chance:0.1 }, "concrete": { elem2 : "dust" , chance:0.05 }, "dust": { elem2 : null , chance:0.1 }, }, state: "solid", hardness: 1, conduct: .1, }, elements.calm_682 = { color: ["#424242","#75816B","#4D6B53"], behavior: [ "M2%0.5|M2%0.3|M2%0.5", "M1%10|CH:mad_682%0.5|M1%10", "XX|M1|XX", ], category: "scp", density: 7350, excludeRandom: true, reactions: { "meat": { elem2 : null , chance:0.2 }, "bone": { elem2 : null , chance:0.1 }, "blood": { elem2 : null , chance:0.1 }, "cooked_meat": { elem2 : null , chance:0.3 }, "acid": { elem1 : "calm_682" , chance:0.05 }, "tickle_monster": { elem1 : "calm_682" , chance:99.9 }, }, hidden: true, state: "solid", hardness: 1, conduct: .1, }, elements.mad_682 = { color: ["#424242","#75816B","#4D6B53"], behavior: [ "M2%0.5|M2%0.3|M2%0.5", "M2%10|CH:SCP_682%0.3|M2%10", "XX|M1|XX", ], category: "scp", density: 8000, excludeRandom: true, reactions: { "head": { elem2 : ["bone","blood",null] }, "body": { elem2 : ["meat","blood",null] }, "z_head": { elem2 : ["bone","infection",null] }, "z_body": { elem2 : ["meat","infection",null] }, "homunculus": { elem2 : ["slime","blood",null] }, "frog": { elem2 : ["slime","blood",null] }, "bird": { elem2 : ["feather","blood",null] }, "meat": { elem2 : null , chance:0.5 }, "cooked_meat": { elem2 : null , chance:0.5 }, "rotten_meat": { elem2 : null , chance:0.2 }, "blood": { elem2 : null , chance:0.5 }, "bone": { elem2 : ["blood",null,null] , chance:0.2 }, "bone_marrow": { elem2 : ["blood",null] , chance:0.2 }, "aluminum": { elem2 : "metal_scrap" , chance:1.0 }, "steel": { elem2 : "metal_scrap" , chance:0.2 }, "iron": { elem2 : "metal_scrap" , chance:0.3 }, "lead": { elem2 : ["metal_scrap","metal_scrap","radiation"] , chance:0.3 }, "glass": { elem2 : "glass_shard" }, "wood": { elem2 : "sawdust" }, "concrete": { elem2 : "dust" , chance:10 }, "dust": { elem2 : null , chance:10 }, }, hidden: true, state: "solid", hardness: 1, conduct: .1, }, // SCP-804 WIP template /* elements.SCP_804 = { color:"#beigeish", category: "scp", excludeRandom: true, state: "solid", }, */ elements.tickle_monster = { color: "#FFA500", behavior: [ "M2%0.5|M2%0.3 AND CR:fragrance%0.05|M2%0.5", "M1%10|XX|M1%10", "XX|M1|XX", ], category: "scp", density: 550, reactions: { "sugar_water": { elem2 : "water" , chance:0.2 }, "dirty_water": { elem2 : "water" , chance:0.2 }, "candy": { elem2 : null }, "sugar": { elem2 : null }, "sauce": { elem2 : null }, "salt": { elem2 : null , chance:0.2 }, "cheese": { elem2 : null , chance:0.2 }, "melted_cheese": { elem2 : null }, "baked_potato": { elem2 : null , chance:0.2 }, "mashed_potato": { elem2 : null , chance:0.2 }, "bread": { elem2 : null , chance:0.2 }, "toast": { elem2 : null , chance:0.2 }, "jelly": { elem2 : null }, "nut_butter": { elem2 : null }, "grape": { elem2 : null , chance:0.2 }, "ice_cream": { elem2 : null }, "juice": { elem2 : null }, "milk": { elem2 : null }, "gingerbread": { elem2 : null , chance:0.2 }, "crumb": { elem2 : null , chance:0.2 }, "cream": { elem2 : null }, "baked_batter": { elem2 : null }, "frozen_yogurt": { elem2 : null }, "yogurt": { elem2 : null }, "popcorn": { elem2 : null , chance:0.2 }, "chocolate": { elem2 : null }, "chocolate_milk": { elem2 : null }, "melted_chocolate": { elem2 : null }, "caramel": { elem2 : null }, "ash": { elem2 : null , chance:0.2 }, "dust": { elem2 : null , chance:0.2 }, "alchohol": { elem1 : "hyper_tickle_monster", elem2 : null }, "pilk": { elem1 : "hyper_tickle_monster", elem2 : null }, "coffee_bean": { elem1 : "hyper_tickle_monster", elem2 : null }, "coffee_ground": { elem1 : "hyper_tickle_monster", elem2 : null }, "soda": { elem1 : "hyper_tickle_monster", elem2 : null }, "coffee": { elem1 : "hyper_tickle_monster", elem2 : null }, "seltzer": { elem1 : "hyper_tickle_monster", elem2 : null }, }, state: "liquid", conduct: .5, temp: 20, tempHigh: 350, stateHigh: ["smoke","smoke","smoke","slime"], burn: .1, burnTime: 300, burnInto: ["smoke","smoke","smoke","slime"], stain: 0.03, }, elements.hyper_tickle_monster = { color: "#FFA500", hidden: true, behavior: [ "XX|XX|XX", "XX|CH:tickle_monster%1.0|XX", "XX|XX|XX", ], tick: behaviors.BOUNCY, category: "scp", density: 575, reactions: { "sugar_water": { elem2 : "water" }, "dirty_water": { elem2 : "water" }, "candy": { elem2 : null }, "sugar": { elem2 : null }, "sauce": { elem2 : null }, "salt": { elem2 : null }, "cheese": { elem2 : null }, "melted_cheese": { elem2 : null }, "baked_potato": { elem2 : null }, "mashed_potato": { elem2 : null }, "bread": { elem2 : null }, "toast": { elem2 : null }, "jelly": { elem2 : null }, "nut_butter": { elem2 : null }, "grape": { elem2 : null }, "ice_cream": { elem2 : null }, "juice": { elem2 : null }, "milk": { elem2 : null }, "gingerbread": { elem2 : null }, "crumb": { elem2 : null }, "cream": { elem2 : null }, "baked_batter": { elem2 : null }, "frozen_yogurt": { elem2 : null }, "yogurt": { elem2 : null }, "popcorn": { elem2 : null }, "chocolate": { elem2 : null }, "chocolate_milk": { elem2 : null }, "melted_chocolate": { elem2 : null }, "alchohol": { elem2 : null }, "pilk": { elem2 : null }, "soda": { elem2 : null }, "coffee": { elem2 : null }, "seltzer": { elem2 : null }, }, state: "liquid", conduct: .5, temp: 20, tempHigh: 350, stateHigh: ["smoke","smoke","smoke","slime"], burn: .1, burnTime: 300, burnInto: ["smoke","smoke","smoke","slime"], stain: 0.08, }; // SCPs with ID over 999 here