/* TODO - [x] powder heater & coller - [x] block roomtemp - [x] no smoke from cold fire */ elements.powder_heater = { category: "machines", behavior: [ "XX|HT:2|XX", "HT:2|XX|HT:2", "M2|HT:2 AND M1|M2", ], color: "#881111", insulate: true, }; elements.powder_cooler = { category: "machines", behavior: [ "XX|CO:2|XX", "CO:2|XX|CO:2", "M2|CO:2 AND M1|M2", ], color: "#111188", insulate: true, }; elements.powder_superheater = { category: "machines", behavior: [ "XX|HT:10|XX", "HT:10|XX|HT:10", "M2|HT:10 AND M1|M2", ], color: "#dd1111", insulate: true, }; elements.powder_freeze = { category: "machines", behavior: [ "XX|CO:10|XX", "CO:10|XX|CO:10", "M2|CO:10 AND M1|M2", ], color: "#1111dd", insulate: true, }; elements.roomtemper = { color: "#29632f", behavior: behaviors.WALL, tick: function(pixel) { for (var i = 0; i < squareCoords.length; i++) { var coord = squareCoords[i]; var x = pixel.x+coord[0]; var y = pixel.y+coord[1]; if (!isEmpty(x,y, true)) { if(pixelMap[x][y].temp < -230) { pixelMap[x][y].temp = (pixelMap[x][y].temp + 7) } else if(pixelMap[x][y].temp > 270) { pixelMap[x][y].temp = (pixelMap[x][y].temp - 7) } else if (pixelMap[x][y].temp < 20) { pixelMap[x][y].temp = (pixelMap[x][y].temp + 2) } else if (pixelMap[x][y].temp > 20) { pixelMap[x][y].temp = (pixelMap[x][y].temp - 2) } } } }, category:"machines", state:"solid", insulate: true, noMix: true, movable: false, }, elements.cold_fire.behavior = [ "M1|M1|M1", "M2|DL%8|M2", "XX|M2|XX", ]