/* Flowers And Forests Created by Pixelegend4 and SquareScreamYT */ elements.nutmeg = { color: "#b86d42", behavior: behaviors.POWDER, category: "land", state: "solid", breakInto: "nutmeg_ground", }; elements.nutmeg_drink = { color: "#b86d42", behavior: behaviors.LIQUID, category: "land", state: "solid", reactions: { "baked_batter": { elem1: "nutmeg_cake", elem2: "nutmeg_cake" }, }, }; elements.nutmeg_cake = { color: "#b86d42", behavior: behaviors.SOLID, category: "land", state: "solid", }; elements.nutmeg_ground = { color: "#804d2f", behavior: behaviors.POWDER, category: "land", state: "solid", reactions: { "water": { elem1: "nutmeg_drink", elem2: "nutmeg_drink" }, }, }; elements.cactus = { color: "#35ff08", behavior: behaviors.SOLID, category: "land", state: "solid", reactions: { "human": { elem1: "blood", elem2: "blood" }, "fly": { elem1: "blood", elem2: "blood" }, "bee": { elem1: "honey", elem2: "honey" }, }, }; elements.blue_cactus = { color: "#0033FF", behavior: behaviors.SOLID, category: "land", state: "solid", reactions: { "human": { elem1: null, elem2: "blood" }, "fly": { elem1: null, elem2: "blood" }, "bee": { elem1: null, elem2: "honey" }, }, }; elements.sycamore_wood = { color: "#632e1f", behavior: behaviors.WALL, tempHigh: 400, stateHigh: ["ember","charcoal","fire","fire","fire"], category: "solids", burn: 5, burnTime: 300, burnInto: ["ember","charcoal","fire"], state: "solid", hardness: 0.15, breakInto: "sawdust", breakIntoColor: ["#dba66e","#cc8a64"], hidden: true } elements.sycamore_branch = { color: "#632e1f", behavior: [ "CR:sycamore_leaves,sycamore_branch%2|CR:sycamore_leaves,sycamore_branch%2|CR:sycamore_leaves,sycamore_branch%2", "XX|XX|XX", "XX|XX|XX", ], tempHigh: 100, stateHigh: "sycamore_wood", tempLow: -30, stateLow: "sycamore_wood", category: "life", burn: 40, burnTime: 50, burnInto: ["sap","ember","charcoal"], hidden: true, state: "solid", density: 1500, hardness: 0.15, breakInto: ["sap","sawdust"], }; elements.sycamore_leaves = { color: ["#00d404","#0ec911","#109e12"], behavior: [ "XX|XX|XX", "XX|XX|XX", "XX|XX|XX", ], reactions: { "vinegar": { elem1:"dead_plant", elem2:null, chance:0.035 }, "baking_soda": { elem1:"dead_plant", elem2:null, chance:0.01 }, "bleach": { elem1:"dead_plant", elem2:null, chance:0.05 }, "alcohol": { elem1:"dead_plant", elem2:null, chance:0.035 } }, category:"life", tempHigh: 100, stateHigh: "dead_plant", tempLow: -1.66, stateLow: "frozen_plant", burn:65, burnTime:60, burnInto: "dead_plant", breakInto: "dead_plant", state: "solid", density: 1050, hidden: true } elements.sycamore_seed = { color: "#854610", tick: function(pixel) { if (isEmpty(pixel.x,pixel.y+1)) { movePixel(pixel,pixel.x,pixel.y+1); } else { if (Math.random() < 0.02 && pixel.age > 50 && pixel.temp < 100) { if (!outOfBounds(pixel.x,pixel.y+1)) { var dirtPixel = pixelMap[pixel.x][pixel.y+1]; if (dirtPixel.element === "dirt" || dirtPixel.element === "mud" || dirtPixel.element === "sand" || dirtPixel.element === "wet_sand" || dirtPixel.element === "clay_soil" || dirtPixel.element === "mycelium") { changePixel(dirtPixel,"root"); } } if (isEmpty(pixel.x,pixel.y-1)) { movePixel(pixel,pixel.x,pixel.y-1); createPixel(Math.random() > 0.5 ? "sycamore_wood" : "sycamore_branch",pixel.x,pixel.y+1); } } else if (pixel.age > 1000) { changePixel(pixel,"sycamore_wood"); } pixel.age++; } doDefaults(pixel); }, properties: { "age":0 }, tempHigh: 100, stateHigh: "dead_plant", tempLow: -2, stateLow: "frozen_plant", burn: 65, burnTime: 15, category: "life", state: "solid", density: 1500, cooldown: defaultCooldown, seed: true, behavior: [ "XX|XX|XX", "XX|FX%10|XX", "XX|M1|XX", ], }; worldgentypes.fields = { layers: [ [0.75, "dirt"], [0.05, "rock"], [0, "basalt"], ], decor: [ ["sapling", 0.04, 20], ["grass", 0.25, 30], ["grass", 0.25, 30], ["bee", 0.02, 25], ["cloud", 1, 2], ], baseHeight: 0.25 } worldgentypes.sycamore_forest = { layers: [ [0.75, "dirt"], [0.05, "dirt"], ], decor: [ ["sycamore_seed", 0.04, 20], ["sycamore_seed", 0.10, 20], ["sycamore_seed", 0.13, 20], ["grass", 0.25, 30], ["cloud", 1, 2], ], baseHeight: 0.25 }; elements.onion = { color: "#f5b042", behavior: behaviors.POWDER, category: "land", state: "solid", };