elements.Doomsday = { color: "#ff0000", behavior: [ "XX|EX:100000>plasma,plasma,plasma,plasma,fire,fire,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire,fire,fire,fire,fire,fire,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire|XX", "XX|XX|XX", "M2|M1 AND EX:10000>plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire,fire,fire,fire,fire,fire,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire|M2", ], category: "weapons", state: "solid", density: 1600, excludeRandom: true, alias: "Say goodbye to your computer chucklenuts", cooldown: defaultCooldown } elements.Plasma_cannon = { color: "#6a00ff", behavior: [ "XX|EX:90>plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma|XX", "XX|XX|XX", "M2|M1 AND EX:90>plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma|M2", ], category: "weapons", state: "solid", density: 1600, excludeRandom: true, alias: "Plasma cannon :D", cooldown: defaultCooldown } elements.Cluster_Nuke = { color: "#6a00ff", behavior: [ "XX|EX:90>plasma,fire,nuke|XX", "XX|XX|XX", "M2|M1 AND EX:90>plasma,fire,fire,fire,nuke,nuke,nuke|M2", ], category: "weapons", state: "solid", density: 1600, excludeRandom: true, alias: "Plasma cannon :D", cooldown: defaultCooldown } elements.Infinibomb = { color: "#6a00ff", behavior: [ "XX|EX:20>plasma,fire|XX", "XX|XX|XX", "M2|M1 AND EX:20>plasma,fire,fire,fire,Infinibomb|M2", ], category: "weapons", state: "solid", density: 1600, excludeRandom: true, alias: "Plasma cannon :D", cooldown: defaultCooldown }