elements.mud_brick = { color: "#8a6249", colorPattern: textures.BRICK, colorKey: { "l": "#986c51", "r": "#8a6249", "d": "#7f5943", "w": "#634933"}, behavior: behaviors.WALL, category: "solids", state: "solid", tempHigh: 1200, stateHigh: "molten_dirt", hardness: 0.33, breakInto: "dirt" } var materials = ["brick","concrete","wood","glass","steel"]; elements.tower = { color: [], behavior: [ "XX|XX|XX", "XX|CH:"+materials.join("_tower,")+"_tower|XX", "XX|XX|XX", ], category: "spawners", maxSize: 1, cooldown: defaultCooldown, } materials.forEach((elem) => { if (Array.isArray(elements[elem].color)) { elements.tower.color.push(elements[elem].color[0]); } else { elements.tower.color.push(elements[elem].color); } elements[elem+"_tower"] = { color: elements[elem].color, behavior: [ `XX|M2|XX`, `XX|C2:${elem}_room|XX`, `XX|M1|XX`, ], maxSize: 1, cooldown: defaultCooldown, category: "spawners" } elements[elem+"_room"] = { color: elements[elem].color, behavior: [ `XX|XX|CR:${elem}_room,${elem}_room,${elem}_room,${elem}_room,tower_antenna,wood_roof%80|XX|XX`, `XX|XX|XX|XX|XX`, `CR:${elem}|CR:${elem}|CR:${elem}|CR:${elem}|CR:${elem}`, `CR:glass|XX|XX|CR:human%25|CR:glass`, `CR:glass|CR:human%25|DL|CR:human%25|CR:glass`, `CR:${elem}|XX|XX|XX|CR:${elem}`, `CR:${elem}|CR:${elem}|CR:${elem}|CR:${elem}|CR:${elem}`, `XX|XX|XX|XX|XX`, `XX|XX|XX|XX|XX` ], maxSize: 1, cooldown: defaultCooldown, category: "spawners", hidden: true } }) elements.tower.color = elements.tower.color.sort(); elements.tower_antenna = { color: "#bababa", behavior: [ "CR:steel%30", "CR:steel", "CR:steel", "CR:steel", "CH:steel", "CR:steel", "XX", "XX", "XX", "XX", ], maxSize: 1, cooldown: defaultCooldown, category: "spawners", hidden: true } elements.wood_roof = { color: "#965829", behavior: [ "XX|XX|XX|XX|XX|XX|XX", "XX|XX|XX|CR:wood|XX|XX|XX", "XX|XX|CR:wood|CH:wood|CR:wood|XX|XX", "XX|CR:wood|XX|XX|XX|CR:wood|XX", "CR:wood|XX|XX|XX|XX|XX|CR:wood", ], maxSize: 1, cooldown: defaultCooldown, category: "spawners", hidden: true } worldgentypes.city = { layers: [ [0.95, "grass"], [0.50, "dirt"], [0.05, "rock"], [0, "basalt"], ], decor: [ // [element, chance, distance from top] ["tower", 0.08], // ["bird", 0.025, 10], ], baseHeight: 0.25 }