580 lines
15 KiB
JavaScript
580 lines
15 KiB
JavaScript
elements.iron.hardness = 0.74
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//https://www.engineeringtoolbox.com/bhn-brinell-hardness-number-d_1365.html
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//https://en.wikipedia.org/wiki/Hardnesses_of_the_elements_(data_page)
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//"Annealed chissel steel" hardness and then divided by iron hardness (Brinell)
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//sqrt()ed like IACS-derived conductivities and scaled to the 0.8 hardness of steel
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//and because 1 means infinite hardness, the others are derived using
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//1-(0.26/(otherThingBHN/200))
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//it doesn't matter much anyway but I'd like to have some semblance/veneer of accuracy
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//Then I nerfed and buffed some of them with inconsistent rounding.
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//Copper exists
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elements.ruthenium = {
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color: ["#e8ebca","#eaebd5"], //color pulled from my ass because I don't want another gray metal
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behavior: behaviors.WALL,
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tempHigh: 2334,
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category: "solids",
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state: "solid",
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density: 12450,
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conduct: 0.45,
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hardness: 0.97,
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},
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elements.molten_ruthenium = {
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density: 10650,
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},
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elements.rhodium = {
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color: ["#f0e4df","#f7eae4"], //it looked slightly reddish on Wikipedia
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behavior: behaviors.WALL,
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tempHigh: 1964,
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category: "solids",
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state: "solid",
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density: 12410,
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conduct: 0.59,
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hardness: 0.95,
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},
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elements.molten_rhodium = {
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density: 10700,
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},
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elements.palladium = {
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color: ["#fff8ed","#f5e6ce","#faeccf"], //Terraria reference
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behavior: behaviors.WALL,
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tempHigh: 1555,
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category: "solids",
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state: "solid",
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density: 12023,
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conduct: 0.38,
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hardness: 0.83,
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},
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elements.molten_palladium = {
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density: 10380,
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},
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//Silver exists
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elements.rhenium = {
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color: ["#e5f0d1","#e6edda"], //it looks like almost every other metal but in some pictures the lighting makes it look ever-so-slightly greenish
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behavior: behaviors.WALL,
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tempHigh: 3186,
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category: "solids",
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state: "solid",
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density: 21020,
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conduct: 0.29,
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hardness: 0.96,
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},
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elements.molten_rhenium = {
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density: 18900,
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},
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elements.osmium = {
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color: ["#d8e1eb","#cee1f0"], //it looks bluish
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behavior: behaviors.WALL,
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tempHigh: 3033,
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category: "solids",
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state: "solid",
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density: 22590,
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conduct: 0.40,
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hardness: 0.98,
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},
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elements.molten_osmium = {
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density: 2e4,
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},
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elements.iridium = {
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color: ["#dfb9f0","#d6a9eb","#dfd1ed","#eeeeee"], //Minecraft and Stardew Valley reference
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behavior: behaviors.WALL,
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tempHigh: 2446,
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category: "solids",
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state: "solid",
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density: 22560,
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conduct: 0.54,
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hardness: 0.97,
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},
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elements.molten_iridium = {
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density: 19000,
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},
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elements.platinum = {
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color: ["#dddddd","#d7d7d7"],
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behavior: behaviors.WALL,
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tempHigh: 1768,
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category: "solids",
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state: "solid",
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density: 21450,
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conduct: 0.38,
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hardness: 0.83226,
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},
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elements.molten_platinum = {
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density: 19770,
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},
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//Gold exists
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elements.mercury = {
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color: ["#d1d1d1", "#bababa"],
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behavior: behaviors.LIQUID,
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tempHigh: 357,
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stateHigh: "mercury_gas",
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tempLow: -39,
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stateLow: "frozen_mercury",
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state: "solid",
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category: "liquids",
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density: 13534,
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conduct: 0.13,
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breakInto: "mercury_gas",
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},
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elements.frozen_mercury = {
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color: ["#d1d1d1", "#bababa"],
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density: 14184,
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behavior: behaviors.WALL,
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conduct: 0.13,
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tempHigh: -39,
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temp: -50,
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stateHigh: "mercury",
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category: "solids",
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state: "solid",
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state: "solid",
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hidden: true,
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hardness: 0.2775, //(desperately scaled Mohs hardness)
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},
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elements.mercury_gas = { //hg d@bp extrapolated from density change with temperature: 12743
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density: 8.477,
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color: ["#d1d1d1", "#bababa"],
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colorOn: ["#96ffbf", "#9cffc2", "#9effe7"],
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conduct: 0.13,
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behavior: behaviors.GAS,
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tempLow: 357,
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temp: 400,
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stateLow: "mercury",
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category: "gases",
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state: "gas",
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hidden: true,
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}
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elements.iron.hardness = 0.74
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//https://www.engineeringtoolbox.com/bhn-brinell-hardness-number-d_1365.html
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//https://en.wikipedia.org/wiki/Hardnesses_of_the_elements_(data_page)
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//"Annealed chissel steel" hardness and then divided by iron hardness (Brinell)
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//sqrt()ed like IACS-derived conductivities and scaled to the 0.8 hardness of steel
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//and because 1 means infinite hardness, the others are derived using
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//1-(0.26/(otherThingBHN/200))
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//it doesn't matter much anyway but I'd like to have some semblance/veneer of accuracy
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|
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//Copper exists
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elements.ruthenium = {
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color: ["#e8ebca","#eaebd5"], //color pulled from my ass because I don't want another gray metal
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behavior: behaviors.WALL,
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tempHigh: 2334,
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category: "solids",
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state: "solid",
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density: 12450,
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conduct: 0.45,
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hardness: 0.97593,
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},
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elements.molten_ruthenium = {
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density: 10650,
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},
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elements.rhodium = {
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color: ["#f0e4df","#f7eae4"], //it looked slightly reddish on Wikipedia
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behavior: behaviors.WALL,
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tempHigh: 1964,
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category: "solids",
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state: "solid",
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density: 12410,
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conduct: 0.59,
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hardness: 0.94694,
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},
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elements.molten_rhodium = {
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density: 10700,
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},
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elements.palladium = {
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color: ["#fff8ed","#f5e6ce","#faeccf"], //Terraria reference
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behavior: behaviors.WALL,
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tempHigh: 1555,
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category: "solids",
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state: "solid",
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density: 12023,
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conduct: 0.38,
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hardness: 0.82667,
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},
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elements.molten_palladium = {
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density: 10380,
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},
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//Silver exists
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elements.rhenium = {
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color: ["#e5f0d1","#e6edda"], //it looks like almost every other metal but in some pictures the lighting makes it look ever-so-slightly greenish
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behavior: behaviors.WALL,
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tempHigh: 3186,
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category: "solids",
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state: "solid",
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density: 21020,
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conduct: 0.29,
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hardness: 0.96061,
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},
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elements.molten_rhenium = {
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density: 18900,
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},
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elements.osmium = {
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color: ["#d8e1eb","#cee1f0"], //it looks bluish
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behavior: behaviors.WALL,
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tempHigh: 3033,
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category: "solids",
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state: "solid",
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density: 22590,
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conduct: 0.40,
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hardness: 0.98673,
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},
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elements.molten_osmium = {
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density: 2e4,
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},
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elements.iridium = {
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color: ["#dfb9f0","#d6a9eb","#dfd1ed","#eeeeee"], //Minecraft modding/Stardew Valley reference, take your pick
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behavior: behaviors.WALL,
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tempHigh: 2446,
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category: "solids",
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state: "solid",
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density: 22560,
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conduct: 0.54,
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hardness: 0.96886,
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},
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elements.molten_iridium = {
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density: 19000,
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},
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elements.platinum = {
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color: ["#dddddd","#d7d7d7"],
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behavior: behaviors.WALL,
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tempHigh: 1768,
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category: "solids",
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state: "solid",
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density: 21450,
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conduct: 0.38,
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hardness: 0.83226,
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},
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elements.molten_platinum = {
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density: 19770,
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},
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//Gold exists
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elements.mercury = {
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color: ["#d1d1d1", "#bababa"],
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behavior: behaviors.LIQUID,
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tempHigh: 357,
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stateHigh: "mercury_gas",
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tempLow: -39,
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stateLow: "frozen_mercury",
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state: "solid",
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category: "liquids",
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density: 13534,
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conduct: 0.13,
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breakInto: "mercury_gas",
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},
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elements.frozen_mercury = {
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color: ["#d1d1d1", "#bababa"],
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density: 14184,
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behavior: behaviors.WALL,
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conduct: 0.13,
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tempHigh: -39,
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temp: -50,
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stateHigh: "mercury",
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category: "solids",
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state: "solid",
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state: "solid",
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hidden: true,
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hardness: 0.2775, //(desperately scaled Mohs hardness)
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},
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elements.mercury_gas = { //hg d@bp extrapolated from density change with temperature: 12743
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density: 8.477,
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color: ["#d1d1d1", "#bababa"],
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colorOn: ["#96ffbf", "#9cffc2", "#9effe7"],
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conduct: 0.13,
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behavior: behaviors.GAS,
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tempLow: 357,
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temp: 400,
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stateLow: "mercury",
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category: "gases",
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state: "gas",
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hidden: true,
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}
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neighbors = [[-1,0],[0,-1],[1,0],[0,1]]
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function exposedToAir(pixel) {
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if(isEmpty(pixel.x+neighbors[0][0],pixel.y+neighbors[0][1],true) || isEmpty(pixel.x+neighbors[1][0],pixel.y+neighbors[1][1],true) || isEmpty(pixel.x+neighbors[2][0],pixel.y+neighbors[2][1],true) || isEmpty(pixel.x+neighbors[3][0],pixel.y+neighbors[3][1],true)) {
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return true
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} else {
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return false
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}
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}
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function randomChoice(array) {
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return array[Math.floor(Math.random() * array.length)];
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}
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function tryTarnish(pixel,element,chance) {
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if(exposedToAir(pixel)) {
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if(Array.isArray(element)) {
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if(Math.random() < chance) {
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changePixel(pixel,randomChoice(element))
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}
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} else {
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if(Math.random() < chance) {
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changePixel(pixel,element)
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}
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}
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}
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}
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//Non-element: Liquid ammonia
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elements.liquid_ammonia = {
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color: "#bab6a9",
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behavior: behaviors.LIQUID,
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reactions: {
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"methane": { "elem1":null, "elem2":"cyanide", "chance":0.25 },
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"plant": { "elem1":"plant", "chance":0.05 },
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"wheat_seed": { "elem1":"wheat", "chance":0.05 },
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"grass": { "elem1":"grass", "chance":0.05 },
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"grass_seed": { "elem1":"grass", "chance":0.05 },
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"bamboo_plant": { "elem1":"bamboo", "chance":0.05 },
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"flower_seed": { "elem1":"flower_seed", "chance":0.05 },
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"petal": { "elem1":"flower_seed", "chance":0.05 },
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"vine": { "elem1":"vine", "chance":0.05 },
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"sapling": { "elem1":"tree_branch", "chance":0.05 },
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"tree_branch": { "elem1":"tree_branch", "chance":0.05 },
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"corn_seed": { "elem1":"corn", "chance":0.05 },
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"root": { "elem1":"root", "chance":0.05 },
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"dirt": { "elem1":"grass", "chance":0.05 },
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"mud": { "elem1":"grass", "chance":0.05 },
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"potato_seed": { "elem1":"potato", "chance":0.05 },
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"yeast": { "elem1":"yeast", "chance":0.05 },
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"fish": { "elem2":"meat" },
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"frog": { "elem2":"meat" },
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},
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tempHigh: -78,
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stateHigh: "ammonia",
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category: "liquids",
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state: "liquid",
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hidden: true,
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density: 681.9,
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}
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elements.ammonia.tempLow = -78
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elements.ammonia.stateLow = "liquid_ammonia"
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//Hydrogen
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//Hydrogen exists, but its solid form doesn't.
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elements.liquid_hydrogen.tempLow = -259.16
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elements.liquid_hydrogen.stateLow = "hydrogen_ice"
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elements.hydrogen_ice = {
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color: "#E6E6FF",
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behavior: behaviors.WALL,
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density: 76,
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category: "solids",
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state: "solid",
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hidden: true,
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tempHigh: -259,
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stateHigh: "liquid_hydrogen",
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}
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//Lithium (incomplete/hiatus)
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elements.lithium = {
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color: "#b0ab9d",
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behavior: behaviors.WALL,
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tick: function(pixel) {
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tryTarnish(pixel,"lithium_oxide",0.007)
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if(pixel.temp >= 179) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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},
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reactions: {
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"steam": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
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"water": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
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"nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
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"liquid_nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
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"liquid_hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_hydride" },
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"ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
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"liquid_ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
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},
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density: 534,
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category: "solids",
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state: "solid",
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conduct: 0.42697,
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hardness: 0.019,
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tempHigh: 180,
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burn: 20,
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burnTime: 130,
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burnInto: "lithium_oxide",
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fireColor: "#fc0a22",
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}
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elements.molten_lithium = { //too damn reactive
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color: "#b0ab9d",
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behavior: [
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"XX|HT:1%1|XX",
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"M2 AND HT:0.1%1|HT:1%1|M2 AND HT:1%1",
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"M1|M1 AND HT:1%1|M1"
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],
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tick: function(pixel) {
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tryTarnish(pixel,"lithium_oxide",0.014)
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},
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reactions: {
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"steam": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
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"water": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
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"nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
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"liquid_nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
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"hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_hydride" },
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"liquid_hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_hydride" },
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"ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
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"liquid_ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
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},
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burning: true,
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burnInto: "lithium_oxide",
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fireColor: "#fc0a22",
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density: 512,
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}
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elements.lithium_oxide = {
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color: "#eee9ec", //HRT UV-to-visible strategy again
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behavior: behaviors.POWDER,
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reactions: {
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"steam": { "elem1": "lithium_hydroxide", "elem2": "lithium_hydroxide", chance: 0.03 },
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"water": { "elem1": "lithium_hydroxide", "elem2": "lithium_hydroxide", chance: 0.03 },
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"carbon_dioxide": { "elem1": null, "elem2": "lithium_carbonate" },
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},
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density: 2013,
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category: "powders",
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state: "solid",
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hidden: true,
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tempHigh: 1438,
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}
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elements.lithium_hydroxide = {
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color: "#eeeeee",
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behavior: behaviors.POWDER,
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reactions: {
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"steam": { "elem1": null, "elem2": "lithium_hydroxide_monohydrate" },
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"water": { "elem1": null, "elem2": "lithium_hydroxide_monohydrate" },
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"carbon_dioxide": { "elem1": "water", "elem2": [null,"lithium_carbonate"], chance: 0.5 },
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},
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density: 1460,
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category: "powders",
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state: "solid",
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hidden: true,
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tempHigh: 462,
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}
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elements.lithium_hydroxide_monohydrate = {
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color: "#e0e4e7",
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behavior: behaviors.POWDER,
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reactions: {
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"carbon_dioxide": { "elem1": "water", "elem2": [null,"lithium_carbonate"], chance: 0.5 },
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},
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tick: function(pixel) {
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emptyNeighborArray = []
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for(i=0;i<4;i++) {
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if(isEmpty(pixel.x+neighbors[i][0],pixel.y+neighbors[i][1],true)) {
|
|
emptyNeighborArray.push(neighbors[i])
|
|
}
|
|
}
|
|
if(pixel.temp >= 100) {
|
|
if(emptyNeighborArray.length > 0) {
|
|
var placement = randomChoice(emptyNeighborArray)
|
|
if(isEmpty(pixel.x+placement[0],pixel.y+placement[1])) {
|
|
createPixel("steam",pixel.x+placement[0],pixel.y+placement[1])
|
|
changePixel(pixel,"lithium_hydroxide")
|
|
}
|
|
}
|
|
}
|
|
},
|
|
density: 1510,
|
|
category: "powders",
|
|
state: "solid",
|
|
hidden: true,
|
|
}
|
|
|
|
elements.lithium_carbonate = { //todo
|
|
color: "#eeeeee",
|
|
behavior: behaviors.POWDER,
|
|
density: 2110,
|
|
category: "powders",
|
|
state: "solid",
|
|
hidden: true,
|
|
tempHigh: 723,
|
|
}
|
|
|
|
elements.lithium_nitride = {
|
|
color: "#eeeeee",
|
|
behavior: behaviors.POWDER,
|
|
reactions: {
|
|
"steam": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
|
|
"water": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
|
|
"hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_amide" },
|
|
"liquid_hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_amide" },
|
|
},
|
|
density: 1270,
|
|
category: "powders",
|
|
state: "solid",
|
|
hidden: true,
|
|
tempHigh: 813,
|
|
}
|
|
|
|
elements.lithium_hydride = {
|
|
color: "#eeeeee",
|
|
behavior: behaviors.POWDER,
|
|
reactions: { //the acid part of lye
|
|
"ammonia": { "elem1": "hydrogen", "elem2": "lithium_amide" },
|
|
"liquid_ammonia": { "elem1": "hydrogen", "elem2": "lithium_amide" },
|
|
},
|
|
density: 780,
|
|
category: "powders",
|
|
state: "solid",
|
|
hidden: true,
|
|
tempHigh: 689,
|
|
}
|
|
|
|
elements.lithium_amide = {
|
|
color: "#eeeeee",
|
|
behavior: behaviors.POWDER,
|
|
reactions: {
|
|
"steam": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
|
|
"water": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
|
|
},
|
|
density: 1178,
|
|
category: "powders",
|
|
state: "solid",
|
|
hidden: true,
|
|
tempHigh: 375,
|
|
}
|
|
|
|
//Sodium exists
|