627 lines
22 KiB
Plaintext
627 lines
22 KiB
Plaintext
[Future Plans]
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+ Artists' Update (Lines, Shapes, etc.)
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+ Machines Update
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+ More plans / feedback at https://docs.google.com/document/u/4/d/1R8xljj_J-K5oU-9y4louwplQmM-ZBvUfXmhbgj5LYdk/edit
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[Version 1.5.1 - Apr. 19, 2022]
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+ Hold Shift to draw lines
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+ Info Screen now shows category info
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+ Info Screen shows undiscovered elements
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+ Fire now appears below burning pixels if the top if blocked
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+ Porcelain
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+ Pyrite
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+ Incinerate tool
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+ Unburn tool
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+ Particleboard
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+ Rats, Humans, and Yeasts can now breathe oxygen
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+ Worms decompose Dead Plants
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+ Chlorine Ice
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+ Sulfur Gas
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+ Frozen Yogurt
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+ Antiice
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+ Liquid forms of Ammonia, Propane, Methane
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+ Sawdust can be made into Cellulose
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+ Reset buttons in Settings
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+ Added clarification and mod list link to Mod Manager
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+ All metals given unique hardness values
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+ Lamp Oil removes Glue
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+ Cheese can be vaporized
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+ Bone Marrow, Pointer, Rainbow, and Static can now be obtained
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+ Ash can eliminate Stench
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- Removed Helium Ice
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~ Improved Smash tool
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~ Acid no longer errodes Water
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~ Fish out of water now fall to side
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~ Less Smog forms
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~ Algae now floats on water
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~ Fish no longer tend to swim downwards
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~ Molten Sulfur is now red and non-viscous
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~ Fermented alcohols now colored differently
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~ More foods can be fermented
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~ Tweaked Milk flavor densities
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~ Tweaked Rat consumption rates
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~ Tweaked most insect consumption rates
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~ Tweaked Meat cooking rates
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~ Tweaked Yeast fermentation rates
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~ Glue no longer sticks to Ice
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~ Oil burns longer
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~ Fixed: Gaps in lines when drawing fast
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~ Fixed: Notifications not showing in Unlock as Discover mode
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~ Fixed: Clicking outside menu immediately starting placing
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~ Fixed: Molten Slag eats infinite Ash
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~ Fixed: Flash color inconsistent with Light
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~ Fixed: Mercury not amalgamating with Gold Coins or Rose Gold
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~ Fixed: Decimal point TPS
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+ Technical: Tools can now ignore certain elements
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+ Technical: "related" element property, shows a "See Also" in info
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+ Technical: "alias" element property, shows a "Also known as" in info
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[Version 1.5 - Apr. 13, 2022]
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+ Greatly improved E/Element Select button
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+ Mercury
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+ Amalgam
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+ Ice forms of Helium, Hydrogen, Oxygen, Alcohol, Acid, Juice, and Slime
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+ Alcohol Gas
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+ Ice-Nine
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+ Neutron
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+ Proton
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+ Uranium can explode if bombarded with Neutrons
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+ Ozone
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+ H-Bomb
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+ Chocolate Milk (Hidden)
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+ Fruit Milk (Hidden)
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+ Revamped Meat rotting completely
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~ Fixed: Scroll wheel too sensitive
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[Minor]
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+ Baking Soda eliminates Stench
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+ Thermite can be made with alloys
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+ Bleach dirties Water
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+ Bleach kills Cells and Cancers
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+ Bleach cleans Blood
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+ Dyes and Ink can be easily evaporated
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+ Soap cleans Soda, Dyes, and Ink
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+ Calcium reacts with Oxygen
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+ Ball (Hidden) melts into Plastic
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+ Light changes color when hitting Steam, Smog, Ice, or Diamond
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+ Torch extinguishes at absolute zero
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+ Torch explodes into Sawdust
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+ Potatoes provide some electricity to Wire
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+ Radiation pops Corn
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+ Fire can be suppressed with CO₂
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+ Sponges are now flammable
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+ Fusion of Hydrogen, Nitrogen, Sulphur, and Neon
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~ Adjusted Sap color to look less like Magma
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~ Adjusted Yogurt behavior
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~ Stench is no longer flammable
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~ Plastic releases Stench on burn
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~ Hid Hail
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+ Alert for websites embedding the game illegally
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~ Renamed Chocolate Syrup to Melted Chocolate
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~ Fixed: Fireworks have no state of matter / Don't sink
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~ Fixed: Frozen Frogs flickering / constantly refreezing
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+ Technical: More automatic tempHigh/Low element generation for all states of matter
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+ Technical: stateHighName/stateLowName
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[Version 1.4 - Feb. 19, 2022]
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+ Improved the look of gases
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+ "Unlock as Discovered" hiding mode
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^ When enabled, hidden elements are shown in the toolbar when they are created
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+ Sun
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+ Stench
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+ Fragrance
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+ Incense
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+ Stink Bug
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^ First bug with complex behavior
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^ Will be added to other animals eventually
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^ Three phases: Flying, Landing, and Standing
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+ Malware, the enemy of Gray Goo
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+ Grape
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+ Juice
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+ Sap
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+ Sodium
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+ Basic View, no special effects (Press 3)
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+ Smooth View, blends surrounding pixels (Press 4)
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+ Flowers now come in different colors
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+ Bleach neutralizes Acid
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~ Substantial optimizations
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~ Light and Laser are now octodirectional
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~ Buffed Antimatter Bomb
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~ Nerfed Gray Goo
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~ Sugar products no longer turn into Molasses
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~ Neon no longer stays red after losing charge
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~ Electric glow no longer shows in Thermal View
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~ Fixed: Pick tool doesn't select the element's category
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~ Fixed: Special fire colors not always being used
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+ Technical: color1 and color2 reaction attributes
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[Version 1.3 - Feb. 11, 2022]
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+ World Generation Setting [Beta]
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+ Staining
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+ Some liquids will stain solids, some will clean
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+ Smoke now stains solids (soot)
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+ Staining can be disabled in settings
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+ Paint tool
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+ Hold Shift to color solid
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+ Unpaint tool
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+ Color Sand
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+ Stained Glass
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+ Smog
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+ Hail
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+ Hail Cloud
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+ Seltzer (Carbonated Water, Hidden)
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+ Soda
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+ Bleach
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+ Chlorine
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+ Liquid Chlorine (Hidden)
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+ Thermite
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+ Cement
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+ Dye (Color mixing not added)
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+ Ink
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+ Color Smoke
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+ Sponge
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+ "Art" element, a wall that can be colored
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+ Uncharge tool
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+ Smash tool
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+ Cook tool
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+ Sugar will help Cells and Cancer grow
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+ Alcohol and Poison will kill Cells and Cancer
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+ Soap now removes Oil
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+ Gray Goo can now be electrocuted
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+ Rats now eat cheese
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+ Oxygen and Water makes Foam
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+ Torches can be extinguished with more types of Water
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+ Acid Gas now turns to Acid when cold
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~ Tweaked Acid Gas color
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~ Grenades now explode into metal fragments
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~ Fixed: Pressure Plates...
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+ Technical: Custom tools, see example_mod.js
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+ Technical: "stain" element attribute, decimal value -1 to 1, negative values remove stains
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+ Technical: "customColor" element attribute, true/false, allows for picking of a color before placing
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+ Technical: "desc" element attribute, string, allows for custom descriptions in Element Info ("extraInfo" an alias)
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+ Technical: null allowed in stateHigh and stateLow, deletes pixel
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+ Technical: Reaction attributes "tempMin"(number) "tempMax"(number) "charged"(true/false) "charge1"(number) "charge2"(number)
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+ Technical: changePixel(pixel,newElement) function
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[Version 1.2 - Feb. 4, 2022]
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+ Human
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+ Firework
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+ Dynamite
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+ Primordial Soup
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+ Seeds - a mixture of various seeds
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+ Paper
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+ Cellulose
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+ Pressure Plate
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+ Border
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+ Poison
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+ Antidote
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+ Dirty Bomb
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+ Dead Plant (Hidden)
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+ Frozen Plant (Hidden)
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+ Ember (Hidden, burned into by wood)
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+ Fw_Ember (Hidden)
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+ View Switcher (Press 1-9)
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+ Thermal View (2)
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+ Settings Menu
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+ Metric, Imperial, and SI units
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+ Unhide All Element
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+ Background Color
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+ C or F2 - Download Screenshot
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+ F1 - Hide/Show GUI and HUD
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+ Left Arrow & Right Arrow change categories
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+ New smooth animation for Rainbow element
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+ Acid Clouds can slowly burn
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+ Acid Gas and Acid Clouds can be neutralized like Acid
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+ Nitroglycerin now explodes when sparked
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+ Bamboo now breaks into Sawdust
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+ Most explosives can now melt
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+ Sand and Dirt can now absorb Blood and Oil
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+ Alcohol can fight against Virus and Plague
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+ 404 Page
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~ Explosives are no longer included in Random
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~ Unhid pollen
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~ Hid Chocolate Syrup
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~ Moved Meat to Food category
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~ Meat rots a lot slower
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~ Animals die from plague slower
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~ Less collection of applicable gases below clouds
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~ Page title takes up less space
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~ Viruses and Gray Goo now ignore Fire and Smoke
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~ Viruses no longer consume Soap, Plague, or Cancer
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~ Gray Goo now moves sideways while on surface
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~ Cloners no longer clone other Cloner types
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~ Molten Plastic now flows faster
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~ Tweaked Wet Sand color
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~ Recolored Slag
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~ Made Oil more visible
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~ GUI takes up less vertical space
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- Removed Hide button
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+ Accessibility: Tab can be used to navigate GUI
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~ Fixed: Light doesn't bounce properly
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~ Fixed: Magma is absorbed by Molten Slag
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~ Fixed: Acid deletes Acid Clouds
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~ Fixed: Random not working with Replace mode
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~ Fixed: Holding Ctrl/Cmd while using a control gets overriden
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~ Fixed: LEDs don't lose charge
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~ Fixed: Info links show element IDs even if they have names
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+ Technical: Element "ignore" property now works on CH (Change) and CF (Clone First Touched)
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+ Technical: Elements can now have a behavior and tick function at the same time
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[Version 1.1.2 - Jan. 26, 2022]
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+ Technical: New functions to use in coded elements
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doBurning(pixel); // Using this function will allow burning simulation
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doHeat(pixel); // Using this function will allow heat simulation
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doElectricity(pixel); // Using this function will allow electricity simulation
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+ Technical: New hidden example elements: tick_sand, tick_wood, tick_wall, tick_props
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+ Technical: New "properties" element attribute. See the tick_props element
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[Version 1.1.1 - Jan. 25, 2022]
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+ Technical: "tick" element attribute, takes a function
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tick: function(pixel) {
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tryMove(pixel, pixel.x, pixel.y+1) // try to move down each tick
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}
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runs every tick on each pixel
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[Version 1.1 - Blast Off - Jan. 22, 2022]
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+ Explosions
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+ Weapons Category
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+ Bomb
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+ TNT
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+ C-4
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+ Grenade
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+ Gunpowder
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+ Nuke
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+ Greek Fire
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+ Nitroglycerin
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+ Sticky Bomb
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+ Cold Bomb
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+ Hot Bomb
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+ Electro Bomb
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+ Water Bomb
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+ Antimatter Bomb
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+ Flashbang
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+ Flash (Hidden)
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+ Landmine
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+ Cluster Bomb
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+ Explosion (Element, explodes immediately)
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+ Armageddon (Hidden, lag warning)
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+ Tesla Coil
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+ Light Bulb
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+ Shocker
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+ Tungsten
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+ Helium
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+ Liquid Helium (Hidden)
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+ Nitrogen Ice (Hidden)
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+ Sawdust
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+ Brick Rubble (Hidden)
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+ Slag
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+ Loopy
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+ Neutral Acid, from neutralizing Acid with Ash, Limestone, Borax, or Ammonia
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+ Cancer can now take over Frogs, Fish, and Rats
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+ Dioxin can now cause Cancer, kill things, and damage Antibodies
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+ Chocolate Syrup can now evaporate
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+ Wet Sand and Mud seep into each other's dry counterparts
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+ Salt now kills Worms
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+ Mushrooms now compost Ash
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+ Udders can now cook
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~ Fireballs now explode on impact
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~ Magma now cools into mostly Basalt
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~ Molten Plastic is no longer on fire
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~ Unhid Dioxin
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~ Moved Straw and Ruins to Solids category
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~ Moved Tinder to Powders category
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~ Moved Smoke Grenade and Fireball to Weapons category
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~ Fixed: Direction not reset when changing pixels' elements
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~ Fixed: Mod Manager unable to scroll
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~ Fixed: Acid and Acid Gas dissolve each other
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~ Fixed: Potassium and Epsom Salt didn't kill Slugs and Snails
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[Version 1.0.1 - Jan. 20, 2022]
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~ Slowed down Udder
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+ Technical: runAfterLoad() function, pass a function to run after all mods load. See example_mod.js
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[Version 1.0 - Full Steam Ahead! - Jan. 19, 2022]
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+ Radiation
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+ Uranium
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+ Rad Steam
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+ Rad Cloud
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+ Fallout
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+ Reorganized elements
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+ Powders category
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+ Food category
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+ Fullscreen Mode (Press F)
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+ Hold down Shift when using Mix to include Fire
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+ Salt melts Ice and Snow
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+ Dirty Water can be filtered by Charcoal and Gravel
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+ Worms can move through Mycelium, Wet Sand, and Clay Soil
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+ Worms break down some organic matter
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+ Glass now resists Acid
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~ Metal Scrap melts into various metals
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~ Recolored Aluminum
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~ Recolored Grass to have less contrast
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~ Recolored Mycelium
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~ Mycelium is no longer hidden
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~ Lichen now grows
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~ Cells and Cancer now have gravity
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~ Cancer now grows on its own
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~ Vaccines and Antibodies kill Cancer slowly
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~ Straw no longer falls
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~ Random no longer makes Snake
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~ Water Spout renamed to just Spout
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~ Hid Lattice
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~ Took all vanilla elements out of the Other category
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~ Moved Ash and Charcoal into the Powders category
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+ Technical: Reactions can now use arrays for random choices
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~ Fixed: Mod Manager removes only the top mod
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~ Fixed: Saplings, Mushrooms, Flowers, Bamboo, Wheat, Corn grow in mid-air
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~ Fixed: Acid, Acid Gas, and Antimatter delete themselves without touching anything
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~ Fixed: Pistils fall and create a lot of petals
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~ Fixed: Cloner doesn't inherit the temperature of it's source / don't clone fire properly
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~ Fixed: Ammonia fertilizes plants too fast
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~ Fixed: Info menu search bar doesn't stick to the bottom
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~ Fixed: Some bright background buttons like salt have white text
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~ Fixed: Elements can't heat or cool themselves with HT or CO
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~ Fixed: TPS resets when you don't enter anything
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- Removed plus button in the Mod Manager
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- Removed Structure category
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[Version 0.9.1 - Jan. 17, 2022]
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~ Mods can now work together (e.g. having reactions with elements from other mods, stateHighs, etc.)
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[Version 0.9 - Mod Manager Update - Jan. 16, 2022]
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+ Mod Manager Menu
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+ Clay Soil
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+ Salt Water, Sugar Water, and Dirty Water evaporate into their components
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+ Blood, Ketchup, Molasses, Slime, Vinegar, and Alcohol evaporate into their components
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+ Reactions between cloud types
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+ Acid Gas can form Acid Clouds
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+ Fire Clouds turn to Pyrocumulus when cooled
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+ Torches can be extinguished with water
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+ Some Fireballs will burn into steam
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~ Improved color of Permafrost, Dirt, Grass, Gravel, Basalt, Lamp Oil, Honey, Molasses, Chocolate Syrup, Bamboo, Corn, Corn Seed, Root, Potato Seed, Iron, Rust, Glass, Copper, Zinc, Tin, Silver, and Straw
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~ Anaesthesia now a gas
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+ Technical: stateHigh and stateLow can be an array, a random option is chosen
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~ Fixed: Fireball rocks continue to burn after being extinguished
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[Version 0.8.3 - Jan. 14, 2022]
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+ Laser
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+ Snake (Not the animal)
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+ Ball (Hidden experiment)
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+ Cyanide
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+ Ammonia, a fertilizer
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+ Vaccine
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+ Antibody
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+ Infection
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+ Cell
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+ Cancer
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+ Rain Clouds form from steam high up
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+ Pyrocumulus Clouds
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+ Fire Clouds
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+ Fuse
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+ RGB LEDs
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+ Mud and Wet Sand seaps into the ground
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+ Algae and Plants can clean water
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+ Cloners are now invincible
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+ Animals eat more varieties of things
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+ Fireballs now extinguish in water
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~ Fireballs now flicker and are colored differently
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~ Light is now directional and doesn't delete immediately
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~ Frogs, Flies, Fireflies, Bees, Fish, Termites, Rats, Slugs, Snails, and Bubbles now move more realistically
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~ Rats now create less Plague
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~ Fireflies now realistically color
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~ Moved Clouds to Gases category
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~ Moved Gray Goo to Special category
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~ Mushrooms stalks now have gravity
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~ Dirty water looks dirtier
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~ Lattice is given a different color than Filler
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+ Technical: Reaction property "oneway"
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+ Technical: Support Any (SA) behavior
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~ Technical: All animals now use reactions to eat
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~ Fixed: Rocks don't sink in liquids
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~ Fixed: Supportive elements like concrete don't sink in liquids
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~ Fixed: Large decimal values for molten elements
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~ Fixed: Fish can't swim through dirty water
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~ Fixed: Pixels that should be burning created by other pixels aren't burn
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~ Fixed: Acid Cloud density not working
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~ Fixed: Fire causes Clouds to lower
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~ Fixed: Algae tends to move rightwards
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[Version 0.8.2 - Jan. 9, 2022]
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+ Cold Fire
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+ Sulfur
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+ Copper Sulfate
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+ Diamonds
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+ Glitter
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+ Electric element
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+ Rain Clouds sometimes spark
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+ Holding [Shift] while shocking increases the shock
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+ Antimolten, Antifire, Antigas
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+ Dirty Water
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+ Walls are now invincible
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+ Water weathers down rock over time
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+ Water oxidizes iron and copper
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+ Vinegar deoxidizes rust and copper
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+ Blood can now boil
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+ Many new combustion and melting temperatures
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+ Install button to add to homescreen
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~ Improved Random tool
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~ Reordered liquids tab
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~ Pixels are now smaller on small screens to allow for more space
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~ Unhid Vine
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~ Recolored Meat
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~ Optimizations
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~ Tweaked shock tool
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+ Technical: "hardness" element attribute, chance of resisting damage (0-1)
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+ Technical: Reactions can now have a chance of occuring (0-1)
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~ Technical: Quotes removed from element keys, not necessary for mods
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~ Technical: All element attributes are now optional
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~ Technical: Updated element property list comment
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~ Fixed: Controls link goes to changelog
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~ Fixed: Elements like Potassium Salt don't continue burning after melting
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[Version 0.8.1 - Jan. 6, 2022]
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+ Progressive web app support
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+ Confirms when you are about to leave the page
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+ Favicons and social cards
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[Version 0.8 - Electricity - Jan. 3, 2022]
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+ Mobile Support (Potentially buggy)
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+ Electricity
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+ Shock tool
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+ Wire (100% conductivity)
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+ Metal Scrap
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+ E-cloner (Clones when powered)
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+ Neon gas
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+ "Random" element
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+ Each conductive element has its own conductivity
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+ Lower conductivity = higher resistance, which heats up faster when charged
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~ Plasma now shocks things
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~ Electrified plasma now creates more plasma
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~ Speed optimizations allowing for more pixels on screen
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+ Smoke Grenades can now melt
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+ Technical: "conduct" attribute, chance of conducting electricity per tick, 0-1
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+ Technical: "behaviorOn" attribute, behavior to override when powered
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+ Technical: "colorOn" attribute, color to change to when powered
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+ Technical: "SH" behavior rule, shocks / adds charge
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~ Fixed: Invalid info links
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[Version 0.7.3 - Dec. 30, 2021]
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~ Salt and sugar are more dense; can sink in water
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~ Fixed: Fish and Algae can't move through sugar water
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[Version 0.7.2 - Cloning - Dec. 29, 2021]
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+ Cloner
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+ Slow Cloner, Clone Powder, Floating Cloner
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+ Soap, cleans various things
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~ Plasma revamped
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~ Rain/Snow/Acid Clouds revamped
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+ Basalt
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+ Calcium, Limestone, Quicklime, Slaked Lime
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+ Lattice
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|
+ Mud can freeze
|
|
+ Slugs and Snails
|
|
~ Frogs can now move underwater
|
|
~ Light has a temperature of 50°C
|
|
~ Swapped Special and Machines category spots
|
|
|
|
[Version 0.7.1.2 - Dec. 28, 2021]
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|
|
|
[Version 0.7.1 - Dec. 28, 2021]
|
|
+ Sugar Water + Pollen = Honey
|
|
~ Lowered Rat Plague spawn rates
|
|
~ Fixed: Water dissolves salt and sugar way too much
|
|
~ Fixed: Plants don't grow anymore
|
|
~ Fixed: Fleas don't eat blood underneath them
|
|
~ Fixed: Info page says seconds instead of ticks
|
|
~ Fixed: Info shows duplicate elements
|
|
~ Fixed: "1 ticks"
|
|
|
|
[Version 0.7 - Density & Reactions - Dec. 28, 2021]
|
|
+ New category-based element selection menu
|
|
+ Pixels are now slightly smaller allowing for more space
|
|
+ Scroll wheel now controls cursor size
|
|
+ Absolute zero temperature (-273.15°C)
|
|
+ Molten elements are now colored differently
|
|
+ Mix tool
|
|
+ **Density**
|
|
+ If density is higher, powders will sink in liquids, liquids in liquids, powders in gases, etc.
|
|
+ Each powder, liquid, and gas has its own density value
|
|
+ **Reactions between elements**
|
|
+ Element info lookup GUI
|
|
+ Right click an element button to open its info
|
|
+ Press the / or I key to open the info screen
|
|
+ Click underlined elements to open their info
|
|
+ Info button
|
|
+ Lookup tool
|
|
+ Mud & Mudstone
|
|
+ Wet Sand & Packed Sand
|
|
+ Zinc, Tin, Nickel, Silver, Gold, Aluminum
|
|
+ Alloys made by mixing molten metals
|
|
+ Brass, Bronze, Sterling, Steel, Rose Gold
|
|
+ Gold Coins
|
|
+ Milk, Yogurt, Udder
|
|
+ Vinegar
|
|
+ Baking Soda
|
|
+ Corn, Corn Seed, Popcorn
|
|
+ Plant Root
|
|
+ Potato, Potato Seed
|
|
+ Yeast, Bread, Toast
|
|
+ Flour, Dough
|
|
+ Salt, Salt Water
|
|
+ Sugar, Caramel, Candy, Sugar Water
|
|
+ Plants convert carbon dioxide to oxygen
|
|
+ Rust
|
|
+ Hydrogen
|
|
+ Nitrogen
|
|
+ Alcohol
|
|
+ Lichen
|
|
+ Ruins can now melt
|
|
+ Permafrost now melts into mud
|
|
~ Arrow buttons have been changed to + and -
|
|
+ New icons for holding Alt/Option and Right Shift
|
|
~ Fixed: Ghost pixels
|
|
~ Fixed: Fire turns to smoke too much
|
|
~ Fixed: Plasma goes out of control
|
|
~ Fixed: Console error when leaving element select popup blank
|
|
+ Technical: "name" is no longer a required element attribute
|
|
+ Technical: New element attributes used for moving elements for density simulation
|
|
+ "state" (solid, liquid, or gas)
|
|
+ "density" (density of the element in kg/m³)
|
|
+ Automatic molten elements are given 0.9x density
|
|
|
|
[Version 0.6 - Thermal Conductivity - Dec. 23, 2021]
|
|
+ Thermal Conductivity / Heat Transfer
|
|
+ Insulation
|
|
+ Walls insulate
|
|
+ Bees now drop pollen which turns into flower seeds
|
|
|
|
[Version 0.5.2 - Dec. 22, 2021]
|
|
+ Antimatter
|
|
+ Acid Cloud
|
|
+ Acid Gas
|
|
+ Bees
|
|
+ Rats
|
|
+ Rotten Meat
|
|
+ Plague, spawns from Rats and Rotten Meat, kills some animals
|
|
+ Plastic, Dioxin, Beads
|
|
+ Epsom Salt
|
|
+ Potassium Salt
|
|
+ Mycelium, obtained from hyphae converting dirt
|
|
~ Hyphae spreads more naturally
|
|
+ Mushrooms can spread and multiply via hyphae
|
|
+ All molten elements now spawn fire like magma
|
|
~ Fixed: NaN fire temperatures
|
|
|
|
[Version 0.5.1 - Dec. 22, 2021]
|
|
+ Erase tool
|
|
+ Pick tool (Middle click works too)
|
|
+ Press E to select an element by name
|
|
+ Press > to forward by one frame
|
|
+ Changelog and controls link
|
|
~ Shift + Heat/Cool is twice as fast as before
|
|
~ Fixed: Placing continues after hovering outside of game
|
|
~ Fixed: Cursor doesn't follow mouse after hovering outside of game
|
|
~ Fixed: Element select button doesn't deselect previous element
|
|
~ Fixed: Arrow buttons can set the cursor size to negatives
|
|
~ Fixed: Virus spreads fire infinitely
|
|
~ Fixed: Shift icon [⬆ ] doesn't show when hovering outside of game
|
|
~ Fixed: Console error sometimes when page loads
|
|
|
|
[Version 0.5 - Dec. 21, 2021]
|
|
+ New name: Sandboxels (Sandbox + Pixels)
|
|
+ Mushrooms
|
|
+ Mushroom Spore grows a mushroom
|
|
+ Mushroom Stalk makes up the stem
|
|
+ Mushroom gill creates the cap
|
|
+ Mushroom Cap
|
|
+ Hyphae grows underneath the mushroom in dirt
|
|
+ Permafrost
|
|
+ Chocolate & Chocolate Syrup
|
|
+ Cheese
|
|
+ Fireflies
|
|
+ Fireballs
|
|
+ Frozen Meat
|
|
+ Frozen Frogs
|
|
~ Heat & Cool tools look more natural
|
|
~ Gravel can now melt
|
|
|
|
[Public Release - Dec. 15, 2021] |