sandboxels/mods/doElectricity changes.js

55 lines
2.0 KiB
JavaScript

//console.log("doElectricity should be changed");
function doElectricity(pixel) {
if(isNaN(pixel.charge)) {
pixel.charge = 0;
};
if (pixel.charge) {
// Check each adjacent pixel, if that pixel's charge is false, set it to the same charge
for (var i = 0; i < adjacentCoords.length; i++) {
var x = pixel.x+adjacentCoords[i][0];
var y = pixel.y+adjacentCoords[i][1];
if (!isEmpty(x,y,true)) {
var newPixel = pixelMap[x][y];
var con = elements[newPixel.element].conduct;
if (con == undefined) {continue}
if (elements[newPixel.element].noConduct?.length && elements[newPixel.element].noConduct.includes(newPixel.element)) {continue};
if (Math.random() < con) { // If random number is less than conductivity
if (!newPixel.charge && !newPixel.chargeCD) {
newPixel.charge = isNaN(pixel.charge) ? 0 : pixel.charge; //Actually set it to the same charge
if (elements[newPixel.element].colorOn) {
newPixel.color = pixelColorPick(newPixel);
}
if(elements[newPixel.element].onCharge) {
pixel.charge ??= 0;
if(isNaN(pixel.charge)) { pixel.charge = 0 };
elements[newPixel.element].onCharge(pixel);
};
}
}
else if (elements[newPixel.element].insulate != true && !elements[newPixel.element].noResistance) { // Otherwise heat the pixel (Resistance simulation)
newPixel.temp += isNaN(pixel.charge) ? 0.25 : pixel.charge/4;
pixelTempCheck(newPixel);
}
}
}
pixel.charge -= 0.25;
if (pixel.charge <= 0) {
delete pixel.charge;
//console.log(elements[pixel.element].chargeCD);
var chargeCd = elements[pixel.element].chargeCD ?? 4;
pixel.chargeCD = chargeCd; //Customizable chargeCD
}
}
// Lower charge cooldown
else if (pixel.chargeCD) {
pixel.chargeCD -= 1;
if (pixel.chargeCD <= 0) {
delete pixel.chargeCD;
if (elements[pixel.element].colorOn) {
pixel.color = pixelColorPick(pixel);
}
}
}
}