sandboxels/mods/gravity.js

41 lines
1.6 KiB
JavaScript

elements.gravity_point = {
color: "#FFD700", // Goudkleurig
behavior: behaviors.STURDYPOWDER,
category: "special",
state: "solid",
density: 5000,
max_gravity_distance: 100, // Bereik van zwaartekracht
gravity_strength: 1, // Kracht van zwaartekracht
tick: function(pixel) {
for (var x = -pixel.max_gravity_distance; x <= pixel.max_gravity_distance; x++) {
for (var y = -pixel.max_gravity_distance; y <= pixel.max_gravity_distance; y++) {
var nx = pixel.x + x;
var ny = pixel.y + y;
if (!isEmpty(nx, ny, true)) {
var npixel = pixelMap[nx][ny];
if (npixel && npixel.element !== "gravity_point") {
var dx = nx - pixel.x;
var dy = ny - pixel.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 1) distance = 1; // Voorkom delen door 0
if (distance <= pixel.max_gravity_distance) {
var force = (pixel.gravity_strength * 100) / (distance * distance);
var angle = Math.atan2(dy, dx);
var vx = -Math.cos(angle) * force;
var vy = -Math.sin(angle) * force;
// Voeg snelheid toe aan objecten
npixel.vx = (npixel.vx || 0) + vx;
npixel.vy = (npixel.vy || 0) + vy;
}
}
}
}
}
}
};