1236 lines
43 KiB
JavaScript
1236 lines
43 KiB
JavaScript
// this is a epic mod
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let heatSen = 0;
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elements.heatSensor = {
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color: "#ff0000",
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conduct: 1,
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category:"test",
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behavior: behaviors.WALL,
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onSelect: function(pixel){
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setTemp = parseInt(prompt("Enter the temperature you want it to sense. zero will not work", (heatSen || undefined)));
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},
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tick: function(pixel) {
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if((pixel.start == pixelTicks) && !(heatSen == 0)){
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pixel.clone.temp = heatSen
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}
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if (pixel.temp > pixel.clone ) {
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pixel.charge = 1;
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}
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},
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};
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let itemA = "steam";
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elements.SteamTurbine = {
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behavior: behaviors.WALL,
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desc: "When steam touches it, it conducts electricity and the steam pixel is deleted",
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color: "#826c6e",
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tick: function(pixel) {
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if(pixel.start == pixelTicks){
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pixel.clone = itemA;
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}
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for (var i = 0; i < adjacentCoords.length; i++) {
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var coords = adjacentCoords[i];
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var x = pixel.x + coords[0];
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var y = pixel.y + coords[1];
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if (!isEmpty(x,y,true)) {
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var sensed = pixelMap[x][y];
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if (sensed.element == pixel.clone) {
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deletePixel(x,y);
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pixel.charge = 5;
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break;
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}
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}
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}
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doDefaults(pixel);
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},
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conduct: 1,
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movable: false,
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category:"machines",
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darkText: true,
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hardness: 1,
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};
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elements.coal = {
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desc: "A black powder that burns",
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color: "#3d3c39",
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behavior: behaviors.POWDER,
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category: "energy",
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state: "solid",
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density: 208,
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conduct: 0.001,
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tick: function(pixel) {
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if (pixel.temp > 900 && !pixel.burning) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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},
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tempHigh:2500,
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stateHigh: "fire",
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hardness: 0.85,
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burn: 100,
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burnTime: 3500,
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};
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elements.coal_dust = {
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desc: "A byproduct of smashed solid coal that burns like coal but for a shorter time",
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color: "#3d3c39",
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behavior: behaviors.POWDER,
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category: "powders",
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state: "solid",
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stain: 1,
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density: 190,
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conduct: 0.001,
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tick: function(pixel) {
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if (pixel.temp > 900 && !pixel.burning) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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},
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tempHigh:2000,
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stateHigh: "fire",
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hardness: 0.3,
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burn: 100,
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burnTime: 3500,
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};
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elements.gasoline = {
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color: "#c9c5b1",
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desc: "A liquid that burns and is used to power most cars",
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behavior: behaviors.LIQUID,
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tick: function(pixel) {
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if (pixel.temp > 430 && !pixel.burning) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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},
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tempHigh:3000,
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stateHigh: "fire",
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viscosity: 0.56,
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burn: 100,
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burnTime: 10000,
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fireColor: "#c9c5b1",
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category: "liquids",
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state: "liquid",
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density: 792,
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stain: -0.25,
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}
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let itemB = "light";
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elements.solar_panel = {
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behavior: behaviors.WALL,
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desc: "When light touches it, it conducts electricity and the light pixel is deleted",
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color: "#bebfa3",
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tick: function(pixel) {
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if(pixel.start == pixelTicks){
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pixel.clone = itemB;
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}
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for (var i = 0; i < adjacentCoords.length; i++) {
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var coords = adjacentCoords[i];
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var x = pixel.x + coords[0];
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var y = pixel.y + coords[1];
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if (!isEmpty(x,y,true)) {
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var sensed = pixelMap[x][y];
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if (sensed.element == pixel.clone) {
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deletePixel(x,y);
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pixel.charge = 5;
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break;
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}
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}
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}
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doDefaults(pixel);
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},
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conduct: 1,
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movable: false,
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category:"machines",
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darkText: true,
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hardness: 1,
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};
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elements.titanium = {
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desc: "Another metal that does not erode nor conduct electricity",
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conduct: 0,
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color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
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tempHigh:3000,
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stateHigh: "molten_titanium",
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category: "solids",
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state: "soild",
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hardness: 1,
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density: 792,
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behavior: behaviors.WALL,
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};
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elements.molten_titanium = {
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desc: "Melted version of titanium",
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temp : 3000,
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conduct: 0,
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color: "#d16e04",
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tempLow:2999,
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stateLow: "titanium",
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category: "states",
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state: "soild",
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density: 792,
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behavior: behaviors.MOLTEN,
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};
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elements.solid_coal = {
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desc: "A solid version of coal",
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color: "#3d3c39",
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behavior: behaviors.WALL,
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category: "energy",
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state: "solid",
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breakInto: "coal_dust",
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density: 380,
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conduct: 0.001,
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tick: function(pixel) {
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if (pixel.temp > 900 && !pixel.burning) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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},
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tempHigh:3000,
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stateHigh: "fire",
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hardness: 0.85,
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burn: 100,
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burnTime: 3500,
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};
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elements.rubber = {
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desc: "Not finnished",
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color: "#ffc0cb",
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hardness: 0.5,
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tempHigh:180,
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state: "solid",
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behavior: behaviors.WALL,
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conduct: 0,
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category: "solids",
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};
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elements.coolant = {
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desc: "Cools down pixels that touch it and is a liquid",
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color: "#71ded3",
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state: "liquid",
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insulate: true,
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behavior: behaviors.LIQUID,
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tick: function(pixel) {
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for (var i = 0; i < adjacentCoords.length; i++) {
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var coords = adjacentCoords[i];
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var x = pixel.x + coords[0];
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var y = pixel.y + coords[1];
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if (!isEmpty(x,y,true)) {
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var sensed = pixelMap[x][y];
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if (sensed.element && sensed.temp > 21 ) {
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sensed.temp -= 1;
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break;
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}
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}
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}
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doDefaults(pixel);
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},
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conduct: 0.5,
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category: "test",
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};
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elements.e_cooler = {
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desc: "Works like the cooler but needs power to work",
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color: elements.cooler.color,
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hardness: 0.5,
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state: "solid",
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behavior: behaviors.WALL,
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conduct: 1,
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category: "machines",
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behaviorOn: [
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"XX|CO:2|XX",
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"CO:2|XX|CO:2",
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"XX|CO:2|XX",
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],
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name: "E-Cooler",
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};
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elements.e_Freezer = {
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desc: "Works like the freezer but needs power to work",
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color: elements.cooler.color,
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hardness: 0.5,
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state: "solid",
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behavior: behaviors.WALL,
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conduct: 1,
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category: "machines",
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behaviorOn: [
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"XX|CO:10|XX",
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"CO:10|XX|CO:10",
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"XX|CO:10|XX",
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],
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name: "E-Freezer",
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};
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elements.e_heater = {
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desc: "Works like the heater but needs power to work",
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hardness: 0.5,
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state: "solid",
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behavior: behaviors.WALL,
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conduct: 1,
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category: "machines",
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color: "#881111",
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behaviorOn: [
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"XX|HT:4|XX",
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"HT:4|XX|HT:4",
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"XX|HT:4|XX",
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],
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name: "E-Heater",
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};
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elements.e_SuperHeater = {
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desc: "Works like the Super Heater but needs power to work",
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hardness: 0.5,
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state: "solid",
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behavior: behaviors.WALL,
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conduct: 1,
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category: "machines",
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color: "#881111",
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behaviorOn: [
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"XX|HT:12|XX",
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"HT:12|XX|HT:12",
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"XX|HT:12|XX",
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],
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name: "E-SuperHeater",
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};
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elements.slow_Ecloner = {
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desc: "Works like the Slow Cloner but needs power to work",
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color: "#888800",
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behavior: behaviors.WALL,
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behaviorOn: [
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"XX|CF%10|XX",
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"CF%10|XX|CF%10",
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"XX|CF%10|XX",
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],
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ignore: ["cloner","ecloner","clone_powder","floating_cloner","wall","ewall","SteamTurbine","solar_panel"],
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category:"machines",
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insulate:true,
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hardness: 1,
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conduct: 1,
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name: "E-SlowCloner",
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};
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elements.Android = {
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desc: "A robot",
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color: "#a1ada5",
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category: "life",
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color: ["#f3e7db","#f7ead0","#eadaba","#d7bd96","#a07e56","#825c43","#604134","#3a312a"],
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category: "life",
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properties: {
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dead: false,
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dir: 1,
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panic: 0
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},
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tick: function(pixel) {
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if (isEmpty(pixel.x, pixel.y+1)) {
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createPixel("AndroidBody", pixel.x, pixel.y+1);
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pixel.element = "AndroidHead";
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}
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else if (isEmpty(pixel.x, pixel.y-1)) {
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createPixel("AndroidHead", pixel.x, pixel.y-1);
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pixelMap[pixel.x][pixel.y-1].color = pixel.color;
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pixel.element = "AndroidBody";
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pixel.color = pixelColorPick(pixel)
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}
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else {
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deletePixel(pixel.x, pixel.y);
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}
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},
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related: ["AndroidBody","AndroidHead"],
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cooldown: defaultCooldown
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};
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elements.AndroidBody = {
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color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
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category: "life",
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breakInto: ["oil","metal_scrap","explosion"],
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properties: {
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dead: false,
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dir: 1,
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panic: 0
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},
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tick: function(pixel) {
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if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall
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if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
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var headpixel = pixelMap[pixel.x][pixel.y-2];
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if (headpixel.element == "AndroidHead") {
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if (isEmpty(pixel.x, pixel.y-1)) {
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movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
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}
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else {
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swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]);
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}
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}
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}
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}
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doHeat(pixel);
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doBurning(pixel);
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doElectricity(pixel);
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if (pixel.dead) {
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// Turn into rotten_meat if pixelTicks-dead > 500
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if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
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changePixel(pixel,"rotten_meat");
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}
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return
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}
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// Find the head
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if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "AndroidHead") {
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var head = pixelMap[pixel.x][pixel.y-1];
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if (head.dead) { // If head is dead, kill body
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pixel.dead = head.dead;
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}
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}
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else { var head = null }
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if (pixel.burning) {
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pixel.panic += 0.1;
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if (head && pixelTicks-pixel.burnStart > 240) {
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pixel.color = head.color;
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}
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}
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else if (pixel.panic > 0) {
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pixel.panic -= 0.1;
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}
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if (isEmpty(pixel.x, pixel.y-1)) {
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// create blood if decapitated 10% chance
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if (Math.random() < 0.1 && !pixel.charge) {
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createPixel("oil", pixel.x, pixel.y-1);
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// set dead to true 15% chance
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if (Math.random() < 0.15) {
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pixel.dead = pixelTicks;
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}
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}
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}
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else if (head == null) { return }
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else if (Math.random() < 0.1*(isEmpty(pixel.x, pixel.y+1) ? 1 : pixel.panic+1)) { // Move 10% chance
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var movesToTry = [
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[1*pixel.dir,0],
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[1*pixel.dir,-1],
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];
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// While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break.
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while (movesToTry.length > 0) {
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var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0];
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if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) {
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var origx = pixel.x+move[0];
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var origy = pixel.y+move[1];
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if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1]) && pixel.x===origx && pixel.y===origy) {
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movePixel(head, head.x+move[0], head.y+move[1]);
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break;
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}
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}
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}
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// 15% chance to change direction
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if (Math.random() < 0.15) {
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pixel.dir *= -1;
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}
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// homeostasis
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if (pixel.temp > 37) { pixel.temp -= 1; }
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else if (pixel.temp < 37) { pixel.temp += 1; }
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}
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}
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};
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elements.AndroidHead = {
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color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
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category: "life",
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density: 1080,
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state: "solid",
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conduct: .05,
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temp: 69,
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breakInto: ["oil","metal_scrap","explosion"],
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};
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listPipes = "pipe"
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//thx to morechem.js for the idea
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let setTemp = "";
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elements.ajustableHeater = {
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desc: "Works like a heater but it can be set to a specific temp and needs power to work",
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color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
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category: "machines",
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density: 1080,
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state: "solid",
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conduct: 1,
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movable: false,
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name: "Ajustable-E-Heater",
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onSelect: function(pixel){
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setTemp = parseInt(prompt("Enter the temperature you want it set to.", (setTemp || undefined)));
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},
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tick: function(pixel) {
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for (var i = 0; i < adjacentCoords.length; i++) {
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var coords = adjacentCoords[i];
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var x = pixel.x + coords[0];
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var y = pixel.y + coords[1];
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if (!isEmpty(x,y,true)) {
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var sensed = pixelMap[x][y];
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if (sensed.con || elements[sensed.element].movable && pixel.charge > 0) {
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sensed.temp += setTemp/6;
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break;
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}
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}
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}
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doDefaults(pixel);
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},
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insulate:true
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};
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//old grinder
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// elements.grinder = {
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// color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
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// category: "machines",
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// density: 1080,
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// state: "solid",
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// conduct: 1,
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// movable: false,
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// ignore: "grinder",
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// tick: function(pixel) {
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// for (var i = 0; i < adjacentCoords.length; i++) {
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// var coords = adjacentCoords[i];
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// var x = pixel.x + coords[0];
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// var y = pixel.y + coords[1];
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// if (!isEmpty(x,y,true)) {
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// var sensed = pixelMap[x][y];
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// if (sensed.con || elements[sensed.element].movable && pixel.charge > 0) {
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// breakPixel(sensed);
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// }
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// }
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// }
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// doDefaults(pixel);
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// },
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// insulate:true
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// };
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elements.dead_plant.conduct = 1;
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// let compact = "dead_plant";
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// elements.compacter = {
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// behavior: behaviors.WALL,
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// color: "#bebfa3",
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// tick: function(pixel) {
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// if(pixel.start == pixelTicks){
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// pixel.clone = compact;
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// }
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// for (var i = 0; i < adjacentCoords.length; i++) {
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// var coords = adjacentCoords[i];
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// var x = pixel.x + coords[0];
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|
// var y = pixel.y + coords[1];
|
|
// if (!isEmpty(x,y,true)) {
|
|
// var sensed = pixelMap[x][y];
|
|
// if (sensed.element == pixel.clone && pixel.charge > 0) {
|
|
// sensed.element = "coal"
|
|
// sensed.color = elements.coal.color
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// doDefaults(pixel);
|
|
// },
|
|
// conduct: 1,
|
|
// movable: false,
|
|
// category:"machines",
|
|
// darkText: true,
|
|
// hardness: 1,
|
|
// }
|
|
compactPi = "dead_plant";
|
|
compactPi2 = "coal";
|
|
elements.compacter = {
|
|
color: "#4e524f",
|
|
desc: "Turns dead plants into coal and needs power",
|
|
tick: function(pixel) {
|
|
if (pixel.start === pixelTicks) {
|
|
pixel.CompactEl = compactPi
|
|
pixel.CompactEl2 = compactPi2
|
|
}
|
|
if (1 === 2) {
|
|
for (var i = 0; i < squareCoords.length; i++) {
|
|
var coord = squareCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true)) {
|
|
// createPixel("brick",x,y);
|
|
// pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
|
|
}
|
|
}
|
|
// pixel.stage = 1;
|
|
}
|
|
else if (1 === 2) { //uninitialized
|
|
for (var i = 0; i < adjacentCoords.length; i++) {
|
|
var coord = adjacentCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (isEmpty(x,y)) {
|
|
// pixel.stage = 2; //blue
|
|
// pixel.color = pixelColorPick(pixel,"#000036");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (1 === 1) { //initialized
|
|
for (var i = 0; i < squareCoords.length; i++) {
|
|
var coord = squareCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (newPixel.stage === 1) {
|
|
var newColor;
|
|
switch (pixel.stage) {
|
|
// case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
|
|
// case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
|
|
// case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
|
|
}
|
|
// newPixel.color = pixelColorPick(newPixel,newColor);
|
|
}
|
|
}
|
|
}
|
|
var moved = false;
|
|
shuffleArray(squareCoordsShuffle);
|
|
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
|
var coord = squareCoordsShuffle[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (listPipes.includes(newPixel.element)) {
|
|
var nextStage;
|
|
switch (pixel.stage) {
|
|
// case 2: nextStage = 4; break; //green
|
|
// case 3: nextStage = 2; break; //red
|
|
// case 4: nextStage = 3; break; //blue
|
|
}
|
|
if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
|
|
newPixel.con = pixel.con;
|
|
newPixel.con.x = newPixel.x;
|
|
newPixel.con.y = newPixel.y;
|
|
pixel.con = null;
|
|
moved = true;
|
|
break;
|
|
}
|
|
}
|
|
else if (!pixel.con ) { //suck up pixel
|
|
if ((newPixel.element == pixel.CompactEl) || (newPixel.element == pixel.CompactEl2) && pixel.charge > 0 ) {
|
|
|
|
pixel.con = newPixel;
|
|
changePixel(newPixel, "coal")
|
|
newPixel.color = elements.coal.color
|
|
deletePixel(newPixel.x,newPixel.y);
|
|
pixel.con.x = pixel.x;
|
|
pixel.con.y = pixel.y;
|
|
pixel.con.del;
|
|
moved = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (pixel.con && !moved) { // move to same stage if none other
|
|
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
|
var coord = squareCoordsShuffle[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (isEmpty(x,y)) {
|
|
delete pixel.con.del;
|
|
pixel.con.x = x;
|
|
pixel.con.y = y;
|
|
pixelMap[x][y] = pixel.con;
|
|
currentPixels.push(pixel.con);
|
|
pixel.con = null;
|
|
break;
|
|
}
|
|
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (pixel.con && !newPixel.con) {
|
|
newPixel.con = pixel.con;
|
|
newPixel.con.x = newPixel.x;
|
|
newPixel.con.y = newPixel.y;
|
|
pixel.con = null;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
doDefaults(pixel);
|
|
},
|
|
category: "machines",
|
|
movable: false,
|
|
canContain: true,
|
|
noMix: true,
|
|
insulate: true,
|
|
}
|
|
|
|
// thx to nousersthings mod for the filter
|
|
// only adding this bc my freind told me so
|
|
// im not good at javascript and coding so yeah
|
|
|
|
filterTypeVar = 0;
|
|
elements.filter = {
|
|
color: "#599fc2",
|
|
desc: "A filter made by nouser",
|
|
onSelect: function() {
|
|
var answer4 = prompt("Please input the desired element of this filter. It is case senstive.",(filterTypeVar||undefined));
|
|
if (!answer4) { return }
|
|
filterTypeVar = answer4;
|
|
},
|
|
tick: function(pixel) {
|
|
if (pixel.start === pixelTicks) {
|
|
pixel.filterType = filterTypeVar
|
|
}
|
|
if (1 === 2) {
|
|
for (var i = 0; i < squareCoords.length; i++) {
|
|
var coord = squareCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true)) {
|
|
// createPixel("brick",x,y);
|
|
// pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
|
|
}
|
|
}
|
|
// pixel.stage = 1;
|
|
}
|
|
else if (1 === 2) { //uninitialized
|
|
for (var i = 0; i < adjacentCoords.length; i++) {
|
|
var coord = adjacentCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (isEmpty(x,y)) {
|
|
// pixel.stage = 2; //blue
|
|
// pixel.color = pixelColorPick(pixel,"#000036");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (1 === 1) { //initialized
|
|
for (var i = 0; i < squareCoords.length; i++) {
|
|
var coord = squareCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (newPixel.stage === 1) {
|
|
var newColor;
|
|
switch (pixel.stage) {
|
|
// case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
|
|
// case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
|
|
// case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
|
|
}
|
|
// newPixel.color = pixelColorPick(newPixel,newColor);
|
|
}
|
|
}
|
|
}
|
|
var moved = false;
|
|
shuffleArray(squareCoordsShuffle);
|
|
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
|
var coord = squareCoordsShuffle[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (listPipes.includes(newPixel.element)) {
|
|
var nextStage;
|
|
switch (pixel.stage) {
|
|
// case 2: nextStage = 4; break; //green
|
|
// case 3: nextStage = 2; break; //red
|
|
// case 4: nextStage = 3; break; //blue
|
|
}
|
|
if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
|
|
newPixel.con = pixel.con;
|
|
newPixel.con.x = newPixel.x;
|
|
newPixel.con.y = newPixel.y;
|
|
pixel.con = null;
|
|
moved = true;
|
|
break;
|
|
}
|
|
}
|
|
else if (!pixel.con ) { //suck up pixel
|
|
if (newPixel.element == pixel.filterType ) {
|
|
|
|
pixel.con = newPixel;
|
|
|
|
deletePixel(newPixel.x,newPixel.y);
|
|
pixel.con.x = pixel.x;
|
|
pixel.con.y = pixel.y;
|
|
pixel.con.del;
|
|
moved = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (pixel.con && !moved) { // move to same stage if none other
|
|
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
|
var coord = squareCoordsShuffle[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (isEmpty(x,y)) {
|
|
delete pixel.con.del;
|
|
pixel.con.x = x;
|
|
pixel.con.y = y;
|
|
pixelMap[x][y] = pixel.con;
|
|
currentPixels.push(pixel.con);
|
|
pixel.con = null;
|
|
break;
|
|
}
|
|
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (pixel.con && !newPixel.con) {
|
|
newPixel.con = pixel.con;
|
|
newPixel.con.x = newPixel.x;
|
|
newPixel.con.y = newPixel.y;
|
|
pixel.con = null;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
doDefaults(pixel);
|
|
},
|
|
category: "machines",
|
|
movable: false,
|
|
canContain: true,
|
|
noMix: true,
|
|
insulate: true,
|
|
}
|
|
|
|
filterTypeVar2 = 0;
|
|
elements.Destructive_Filter = {
|
|
color: "#3c6c85",
|
|
desc: "A filter that destroys anything that isn't allowed to get through",
|
|
onSelect: function() {
|
|
var answer4 = prompt("Please input the desired element of this filter. It is case senstive.",(filterTypeVar||undefined));
|
|
if (!answer4) { return }
|
|
filterTypeVar2 = answer4;
|
|
},
|
|
tick: function(pixel) {
|
|
if (pixel.start === pixelTicks) {
|
|
pixel.filterType = filterTypeVar2
|
|
}
|
|
if (1 === 2) {
|
|
for (var i = 0; i < squareCoords.length; i++) {
|
|
var coord = squareCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true)) {
|
|
// createPixel("brick",x,y);
|
|
// pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
|
|
}
|
|
}
|
|
// pixel.stage = 1;
|
|
}
|
|
else if (1 === 2) { //uninitialized
|
|
for (var i = 0; i < adjacentCoords.length; i++) {
|
|
var coord = adjacentCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (isEmpty(x,y)) {
|
|
// pixel.stage = 2; //blue
|
|
// pixel.color = pixelColorPick(pixel,"#000036");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (1 === 1) { //initialized
|
|
for (var i = 0; i < squareCoords.length; i++) {
|
|
var coord = squareCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (newPixel.stage === 1) {
|
|
var newColor;
|
|
switch (pixel.stage) {
|
|
// case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
|
|
// case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
|
|
// case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
|
|
}
|
|
// newPixel.color = pixelColorPick(newPixel,newColor);
|
|
}
|
|
}
|
|
}
|
|
var moved = false;
|
|
shuffleArray(squareCoordsShuffle);
|
|
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
|
var coord = squareCoordsShuffle[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (listPipes.includes(newPixel.element)) {
|
|
var nextStage;
|
|
switch (pixel.stage) {
|
|
// case 2: nextStage = 4; break; //green
|
|
// case 3: nextStage = 2; break; //red
|
|
// case 4: nextStage = 3; break; //blue
|
|
}
|
|
if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
|
|
newPixel.con = pixel.con;
|
|
newPixel.con.x = newPixel.x;
|
|
newPixel.con.y = newPixel.y;
|
|
pixel.con = null;
|
|
moved = true;
|
|
break;
|
|
}
|
|
}
|
|
else if (!pixel.con ) { //suck up pixel
|
|
if (newPixel.element == pixel.filterType) {
|
|
|
|
pixel.con = newPixel;
|
|
|
|
deletePixel(newPixel.x,newPixel.y);
|
|
pixel.con.x = pixel.x;
|
|
pixel.con.y = pixel.y;
|
|
pixel.con.del;
|
|
moved = true;
|
|
break;
|
|
}
|
|
else if(!(newPixel.element == "filter") && !(newPixel.element == "Destructive_Filter") && !doNotEF.includes(newPixel.element) ) {
|
|
deletePixel(newPixel.x, newPixel.y);
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (pixel.con && !moved) { // move to same stage if none other
|
|
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
|
var coord = squareCoordsShuffle[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (isEmpty(x,y)) {
|
|
delete pixel.con.del;
|
|
pixel.con.x = x;
|
|
pixel.con.y = y;
|
|
pixelMap[x][y] = pixel.con;
|
|
currentPixels.push(pixel.con);
|
|
pixel.con = null;
|
|
break;
|
|
}
|
|
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (pixel.con && !newPixel.con) {
|
|
newPixel.con = pixel.con;
|
|
newPixel.con.x = newPixel.x;
|
|
newPixel.con.y = newPixel.y;
|
|
pixel.con = null;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
doDefaults(pixel);
|
|
},
|
|
category: "machines",
|
|
movable: false,
|
|
canContain: true,
|
|
noMix: true,
|
|
insulate: true,
|
|
}
|
|
|
|
|
|
|
|
// going to fix the sucking up solids problem soon!!
|
|
doNotEF = ["e_grinder","grinder","filter", "battery", "wire", "cloner", "sensor", "heater","cooler", "Ajustable-E-Heater", "E-Cooler", "E-Freezer", "E-Heater", "E-SuperHeater", "E-SlowCloner", "ewall", "titanium", "tungsten", "steel", "insulation","SteamTurbine","solar_panel"];
|
|
|
|
elements.grinder = {
|
|
color: "#55565c",
|
|
ignore: ["e_grinder","grinder"],
|
|
desc: "Grinds things",
|
|
tick: function(pixel) {
|
|
|
|
if (1 === 2) {
|
|
for (var i = 0; i < squareCoords.length; i++) {
|
|
var coord = squareCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true)) {
|
|
// createPixel("brick",x,y);
|
|
// pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
|
|
}
|
|
}
|
|
// pixel.stage = 1;
|
|
}
|
|
else if (1 === 2) { //uninitialized
|
|
for (var i = 0; i < adjacentCoords.length; i++) {
|
|
var coord = adjacentCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (isEmpty(x,y)) {
|
|
// pixel.stage = 2; //blue
|
|
// pixel.color = pixelColorPick(pixel,"#000036");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (1 === 1) { //initialized
|
|
for (var i = 0; i < squareCoords.length; i++) {
|
|
var coord = squareCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (newPixel.stage === 1) {
|
|
var newColor;
|
|
switch (pixel.stage) {
|
|
// case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
|
|
// case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
|
|
// case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
|
|
}
|
|
// newPixel.color = pixelColorPick(newPixel,newColor);
|
|
}
|
|
}
|
|
}
|
|
var moved = false;
|
|
shuffleArray(squareCoordsShuffle);
|
|
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
|
var coord = squareCoordsShuffle[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (listPipes.includes(newPixel.element)) {
|
|
var nextStage;
|
|
switch (pixel.stage) {
|
|
// case 2: nextStage = 4; break; //green
|
|
// case 3: nextStage = 2; break; //red
|
|
// case 4: nextStage = 3; break; //blue
|
|
}
|
|
if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
|
|
newPixel.con = pixel.con;
|
|
newPixel.con.x = newPixel.x;
|
|
newPixel.con.y = newPixel.y;
|
|
pixel.con = null;
|
|
moved = true;
|
|
break;
|
|
}
|
|
}
|
|
else if (!pixel.con && !doNotEF.includes(newPixel.element) ) { //suck up pixel
|
|
// (!pixel.con && !(newPixel.element === "e_grinder") && pixel.charge > 0 && !(newPixel.element.movable))
|
|
// (!pixel.con && !(newPixel.element === "grinder") && !(newPixel.element === "e_grinder") && !(newPixel.element === "filter") && (newPixel.element.movable))
|
|
//!(newPixel.element === "grinder") && !(newPixel.element === "e_grinder")
|
|
pixel.con = newPixel;
|
|
breakPixel(pixel.con);
|
|
deletePixel(newPixel.x,newPixel.y);
|
|
pixel.con.x = pixel.x;
|
|
pixel.con.y = pixel.y;
|
|
pixel.con.del;
|
|
moved = true;
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
if (pixel.con && !moved) { // move to same stage if none other
|
|
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
|
var coord = squareCoordsShuffle[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (isEmpty(x,y)) {
|
|
delete pixel.con.del;
|
|
pixel.con.x = x;
|
|
pixel.con.y = y;
|
|
pixelMap[x][y] = pixel.con;
|
|
currentPixels.push(pixel.con);
|
|
pixel.con = null;
|
|
break;
|
|
}
|
|
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (pixel.con && !newPixel.con) {
|
|
newPixel.con = pixel.con;
|
|
newPixel.con.x = newPixel.x;
|
|
newPixel.con.y = newPixel.y;
|
|
pixel.con = null;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
doDefaults(pixel);
|
|
},
|
|
category: "machines",
|
|
movable: false,
|
|
canContain: true,
|
|
noMix: true,
|
|
insulate: true,
|
|
}
|
|
|
|
//elements.battery.movable: false
|
|
|
|
elements.e_grinder = {
|
|
color: "#55565c",
|
|
ignore: ["e_grinder","grinder"],
|
|
conduct: 1,
|
|
desc: "Grinds things,needs power to work",
|
|
tick: function(pixel) {
|
|
|
|
if (1 === 2) {
|
|
for (var i = 0; i < squareCoords.length; i++) {
|
|
var coord = squareCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true)) {
|
|
// createPixel("brick",x,y);
|
|
// pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
|
|
}
|
|
}
|
|
// pixel.stage = 1;
|
|
}
|
|
else if (1 === 2) { //uninitialized
|
|
for (var i = 0; i < adjacentCoords.length; i++) {
|
|
var coord = adjacentCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (isEmpty(x,y)) {
|
|
// pixel.stage = 2; //blue
|
|
// pixel.color = pixelColorPick(pixel,"#000036");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (1 === 1) { //initialized
|
|
for (var i = 0; i < squareCoords.length; i++) {
|
|
var coord = squareCoords[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (newPixel.stage === 1) {
|
|
var newColor;
|
|
switch (pixel.stage) {
|
|
// case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
|
|
// case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
|
|
// case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
|
|
}
|
|
// newPixel.color = pixelColorPick(newPixel,newColor);
|
|
}
|
|
}
|
|
}
|
|
var moved = false;
|
|
shuffleArray(squareCoordsShuffle);
|
|
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
|
var coord = squareCoordsShuffle[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (!isEmpty(x,y,true)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (listPipes.includes(newPixel.element)) {
|
|
var nextStage;
|
|
switch (pixel.stage) {
|
|
// case 2: nextStage = 4; break; //green
|
|
// case 3: nextStage = 2; break; //red
|
|
// case 4: nextStage = 3; break; //blue
|
|
}
|
|
if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
|
|
newPixel.con = pixel.con;
|
|
newPixel.con.x = newPixel.x;
|
|
newPixel.con.y = newPixel.y;
|
|
pixel.con = null;
|
|
moved = true;
|
|
break;
|
|
}
|
|
}
|
|
else if (!pixel.con && !doNotEF.includes(newPixel.element) && pixel.charge > 0 ) { //suck up pixel
|
|
|
|
|
|
pixel.con = newPixel;
|
|
breakPixel(pixel.con);
|
|
deletePixel(newPixel.x,newPixel.y);
|
|
pixel.con.x = pixel.x;
|
|
pixel.con.y = pixel.y;
|
|
pixel.con.del;
|
|
moved = true;
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
if (pixel.con && !moved) { // move to same stage if none other
|
|
for (var i = 0; i < squareCoordsShuffle.length; i++) {
|
|
var coord = squareCoordsShuffle[i];
|
|
var x = pixel.x+coord[0];
|
|
var y = pixel.y+coord[1];
|
|
if (isEmpty(x,y)) {
|
|
delete pixel.con.del;
|
|
pixel.con.x = x;
|
|
pixel.con.y = y;
|
|
pixelMap[x][y] = pixel.con;
|
|
currentPixels.push(pixel.con);
|
|
pixel.con = null;
|
|
break;
|
|
}
|
|
if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
|
|
var newPixel = pixelMap[x][y];
|
|
if (pixel.con && !newPixel.con) {
|
|
newPixel.con = pixel.con;
|
|
newPixel.con.x = newPixel.x;
|
|
newPixel.con.y = newPixel.y;
|
|
pixel.con = null;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
doDefaults(pixel);
|
|
},
|
|
category: "machines",
|
|
movable: false,
|
|
canContain: true,
|
|
noMix: true,
|
|
insulate: true,
|
|
}
|
|
|
|
elements.quickSand = {
|
|
color: elements.sand.color,
|
|
category: "land",
|
|
state: "liquid",
|
|
behavior : behaviors.POWDER, //did this as a joke to see if it works lol
|
|
density: 500,
|
|
conduct: 0.02,
|
|
}
|