sandboxels/mods/zoom.js

143 lines
4.0 KiB
JavaScript

// IIFE because paranoid
(() => {
let canvas_div = document.getElementById("canvasDiv")
// Be more granular at higher zoom levels
const speed_a = () => zoom_level > 3 ? 5 : 10
const speed_b = () => zoom_level > 3 ? 10 : 20
keybinds["9"] = () => handle_zoom("in")
keybinds["0"] = () => handle_zoom("out")
keybinds["w"] = () => handle_pan("up", speed_a())
keybinds["a"] = () => handle_pan("left", speed_a())
keybinds["s"] = () => handle_pan("down", speed_a())
keybinds["d"] = () => handle_pan("right", speed_a())
keybinds["W"] = () => handle_pan("up", speed_b())
keybinds["A"] = () => handle_pan("left", speed_b())
keybinds["S"] = () => handle_pan("down", speed_b())
keybinds["D"] = () => handle_pan("right", speed_b())
const controls_table = document.getElementById("controlsTable").lastElementChild
controls_table.insertAdjacentHTML("beforeBegin",`
<tr>
<td>Zoom in/out</td>
<td>
<kbd>9</kbd>/
<kbd>0</kbd>
</td>
</tr>
<tr>
<td>Pan</td>
<td>
<kbd>W</kbd>
<kbd>A</kbd>
<kbd>S</kbd>
<kbd>D</kbd>
</td>
</tr>
<tr>
<td>Pan (fast)</td>
<td>
<kbd>Shift</kbd> +
<kbd>W</kbd>
<kbd>A</kbd>
<kbd>S</kbd>
<kbd>D</kbd>
</td>
</tr>
`)
const zoom_data_div = document.createElement("div")
document.getElementById("logDiv").appendChild(zoom_data_div)
const zoom_levels = [
0.5,
1,
2,
3,
6,
12
]
window.zoom_level = 1
window.zoom_panning = [0,0]
function handle_zoom(direction){
switch (direction){
case "in":
if (!(zoom_level+1 in zoom_levels)) { break; }
window.zoom_level += 1
break;
case "out":
if (!(zoom_level-1 in zoom_levels)) { break; }
window.zoom_level -= 1
break;
}
rescale()
}
function handle_pan(direction, speed){
switch (direction){
case "right":
zoom_panning[0] -= speed
break;
case "left":
zoom_panning[0] += speed
break;
case "up":
zoom_panning[1] += speed
break;
case "down":
zoom_panning[1] -= speed
break;
}
rescale()
}
function rescale(){
log_info()
const scale = zoom_levels[zoom_level]
const x = zoom_panning[0] * (pixelSize * scale)
const y = zoom_panning[1] * (pixelSize * scale)
gameCanvas.style.transform = `translate(${x}px,${y}px) scale(${scale})`
}
function log_info(){
// Values are negated to make them more intuitive
const x_pan = (-zoom_panning[0]).toString().padEnd(4)
const y_pan = (-zoom_panning[1]).toString().padEnd(4)
zoom_data_div.innerText = ""
zoom_data_div.innerText += `Scale: ${zoom_levels[zoom_level]}x\n`
zoom_data_div.innerText += `Pan : ${x_pan}, ${y_pan}`
}
// Redefine to give correct numbers when zoomed
window.getMousePos = (canvas, evt) => {
if (evt.touches) {
evt.preventDefault();
evt = evt.touches[0];
isMobile = true;
}
const rect = canvas.getBoundingClientRect();
let x = (evt.clientX - rect.left) / zoom_levels[zoom_level];
let y = (evt.clientY - rect.top) / zoom_levels[zoom_level];
x = Math.floor((x / canvas.clientWidth) * (width+1));
y = Math.floor((y / canvas.clientHeight) * (height+1));
return {x:x, y:y};
}
runAfterReset(() => {
window.zoom_level = 1
rescale()
})
})()