sandboxels/mods/citybuilding.js

194 lines
7.2 KiB
JavaScript

// created by sqec
// coming soon: apartments, small houses
function building_1_segment(pixel) {
if (pixel.foundation = true && pixel.height < pixel.limit) {
if (isEmpty(pixel.x+1,pixel.y-pixel.height) &&
isEmpty(pixel.x-1,pixel.y-pixel.height) &&
isEmpty(pixel.x+2,pixel.y-pixel.height) &&
isEmpty(pixel.x-2,pixel.y-pixel.height) &&
isEmpty(pixel.x+2,pixel.y-1-pixel.height) &&
isEmpty(pixel.x-2,pixel.y-1-pixel.height) &&
isEmpty(pixel.x+1,pixel.y-1-pixel.height) &&
isEmpty(pixel.x-1,pixel.y-1-pixel.height) &&
isEmpty(pixel.x,pixel.y-1-pixel.height) &&
isEmpty(pixel.x,pixel.y-pixel.height)) {
createPixel("glass",pixel.x+1,pixel.y-pixel.height);
createPixel("glass",pixel.x-1,pixel.y-pixel.height);
createPixel("concrete",pixel.x+2,pixel.y-pixel.height);
createPixel("concrete",pixel.x-2,pixel.y-pixel.height);
createPixel("concrete",pixel.x+1,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x-1,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x+2,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x-2,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x,pixel.y-pixel.height);
pixel.height = pixel.height+2
}
}
}
function clearbase3x5(pixel) {
if (pixel.clearbase = false && pixel.height < pixel.limit) {
pixel.clearbase = true
deletePixel(pixel.x-1,pixel.y)
deletePixel(pixel.x+1,pixel.y)
deletePixel(pixel.x-2,pixel.y)
deletePixel(pixel.x+2,pixel.y)
deletePixel(pixel.x,pixel.y-1)
deletePixel(pixel.x-1,pixel.y-1)
deletePixel(pixel.x+1,pixel.y-1)
deletePixel(pixel.x-2,pixel.y-1)
deletePixel(pixel.x+2,pixel.y-1)
deletePixel(pixel.x,pixel.y-2)
deletePixel(pixel.x-1,pixel.y-2)
deletePixel(pixel.x+1,pixel.y-2)
deletePixel(pixel.x-2,pixel.y-2)
deletePixel(pixel.x+2,pixel.y-2)
}
}
function filldirt2x5(pixel) {
var dirtPixelElem = pixelMap[pixel.x][pixel.y+1];
if (!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
dirtPixelElem = pixelMap[pixel.x][pixel.y+1].element
}
if (isEmpty(pixel.x+1,pixel.y+1)) {
createPixel(dirtPixelElem,pixel.x+1,pixel.y+1);
}
if (isEmpty(pixel.x-1,pixel.y+1)) {
createPixel(dirtPixelElem,pixel.x-1,pixel.y+1);
}
if (isEmpty(pixel.x+2,pixel.y+1)) {
createPixel(dirtPixelElem,pixel.x+2,pixel.y+1);
}
if (isEmpty(pixel.x-2,pixel.y+1)) {
createPixel(dirtPixelElem,pixel.x-2,pixel.y+1);
}
if (isEmpty(pixel.x+2,pixel.y+2)) {
createPixel(dirtPixelElem,pixel.x+2,pixel.y+2);
}
if (isEmpty(pixel.x-2,pixel.y+2)) {
createPixel(dirtPixelElem,pixel.x-2,pixel.y+2);
}
if (isEmpty(pixel.x+1,pixel.y+2)) {
createPixel(dirtPixelElem,pixel.x+2,pixel.y+2);
}
if (isEmpty(pixel.x-1,pixel.y+2)) {
createPixel(dirtPixelElem,pixel.x-2,pixel.y+2);
}
if (isEmpty(pixel.x,pixel.y+2)) {
createPixel(dirtPixelElem,pixel.x-2,pixel.y+2);
}
}
elements.building_1 = {
color: "#ffc800",
tick: function(pixel) {
if (!isEmpty(pixel.x,pixel.y+1)) {
clearbase3x5(pixel);
if (isEmpty(pixel.x+1,pixel.y) &&
isEmpty(pixel.x-1,pixel.y) &&
isEmpty(pixel.x+2,pixel.y) &&
isEmpty(pixel.x-2,pixel.y) &&
isEmpty(pixel.x+2,pixel.y-1) &&
isEmpty(pixel.x-2,pixel.y-1) &&
isEmpty(pixel.x+1,pixel.y-1) &&
isEmpty(pixel.x-1,pixel.y-1) &&
isEmpty(pixel.x,pixel.y-1) &&
isEmpty(pixel.x+2,pixel.y-2) &&
isEmpty(pixel.x-2,pixel.y-2) &&
isEmpty(pixel.x+1,pixel.y-2) &&
isEmpty(pixel.x-1,pixel.y-2) &&
isEmpty(pixel.x,pixel.y-2)) {
filldirt2x5(pixel);
movePixel(pixel,pixel.x,pixel.y-1);
createPixel("concrete",pixel.x+1,pixel.y+1);
createPixel("concrete",pixel.x-1,pixel.y+1);
createPixel("concrete",pixel.x+2,pixel.y+1);
createPixel("concrete",pixel.x-2,pixel.y+1);
createPixel("wood",pixel.x,pixel.y+1);
pixel.limit = 5 + Math.floor(Math.random() * 25)*2;
createPixel("concrete",pixel.x+1,pixel.y);
createPixel("concrete",pixel.x-1,pixel.y);
createPixel("concrete",pixel.x+2,pixel.y);
createPixel("concrete",pixel.x-2,pixel.y);
createPixel("concrete",pixel.x+1,pixel.y-1);
createPixel("concrete",pixel.x-1,pixel.y-1);
createPixel("concrete",pixel.x+2,pixel.y-1);
createPixel("concrete",pixel.x-2,pixel.y-1);
createPixel("concrete",pixel.x,pixel.y-1);
pixel.foundation = true;
pixel.height = pixel.height+2
}
}
if (pixel.foundation == true && pixel.height < pixel.limit) {
building_1_segment(pixel);
}
else if (pixel.foundation == true && pixel.height >= pixel.limit) {
pixel.built = true;
}
if (pixel.built == true || pixel.age > 100) {
changePixel(pixel,"wood");
}
pixel.age++
doDefaults(pixel);
},
properties: {
height:0,
limit:0,
foundation:false,
built:false,
clearbase:false,
age:0
},
category: "citybuilding",
state: "solid",
density: 1500,
cooldown: defaultCooldown,
seed: true,
maxSize: 1,
excludeRandom: true,
behavior: behaviors.STURDYPOWDER,
};
elements.small_tree_1 = {
color: "#4bd943",
tick: function(pixel) {
if (!isEmpty(pixel.x,pixel.y+1)) {
if (isEmpty(pixel.x+1,pixel.y-1) &&
isEmpty(pixel.x-1,pixel.y-1) &&
isEmpty(pixel.x,pixel.y-1) &&
isEmpty(pixel.x+1,pixel.y-2) &&
isEmpty(pixel.x-1,pixel.y-2) &&
isEmpty(pixel.x,pixel.y-2) &&
isEmpty(pixel.x+1,pixel.y-3) &&
isEmpty(pixel.x-1,pixel.y-3) &&
isEmpty(pixel.x,pixel.y-3)) {
createPixel("wood",pixel.x,pixel.y-1);
createPixel("wood",pixel.x,pixel.y-2);
createPixel("plant",pixel.x,pixel.y-3);
createPixel("plant",pixel.x-1,pixel.y-1);
createPixel("plant",pixel.x-1,pixel.y-2);
createPixel("plant",pixel.x-1,pixel.y-3);
createPixel("plant",pixel.x+1,pixel.y-1);
createPixel("plant",pixel.x+1,pixel.y-2);
createPixel("plant",pixel.x+1,pixel.y-3);
changePixel(pixel,"wood");
}
}
if (pixel.age > 50) {
changePixel(pixel,"wood");
}
pixel.age++
doDefaults(pixel);
},
properties: {
age:0
},
category: "citybuilding",
state: "solid",
density: 1500,
cooldown: defaultCooldown,
seed: true,
maxSize: 1,
excludeRandom: true,
behavior: behaviors.STURDYPOWDER,
};