In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
Go to file
slweeb 2aa0d2f07e Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
    + Portals!
        + Portal In and Portal Out elements
        + Portals teleport pixels and electricity
    + Coral
        + Grows in Water
        + Bleaches in high temperatures
    + Adobe, made from Mud and Straw
    + Element translations for Turkish and Hungarian
   [Electricity Rework]
    ~ Electricity is now more consistent in highly conductive material
    ~ Sensors give out a single charge instead of 4
    ~ Pixels now store when they were charged
    ~ Note: Effects on existing builds should be limited but please report any issues
   [Changes]
    + Liquid pixels of the same element move around
    + Tiny canvas size
    + Molten elements oscillate color (Experimental)
    ~ Pixels can now exist along the border of the canvas
    ~ Disabling Staining will clear all existing pixel stains
    + Dye, Paint, etc. retain their selected color independently
    + Radioactive Tornado variant
    + Humans panic when shocked
    ~ Humans are less heat-resistant
    ~ Pipes are no longer unbreakable
    + Smoke rises in normal air density
    ~ Tweaked Fire and Cold Fire behavior
    + Sabatier process for producing Methane
    + Bergius process for producing Oil
    + Acid reacts with Potassium
    ~ Increased Methane autoignition point
    + Uranium radiates Glass on contact
    + Burning Lamp Oil explodes in Water
    + Liquid Ozone explodes when broken or shocked
    + Molten Gallium can react with Gold Coins
    + Slaked Lime reacts with Carbon Dioxide
    + Molten Plastic evaporates
    + Glue turns Color Sand into Stained Glass
    + Butter and Caustic Potash make Soap
    + Neutrons radiate Glass, Clouds, and Water
    ~ Light absorbed by LEDs is deleted
    ~ Foam made from Oxygen + Water releases the Oxygen
    ~ Tweaked Bleach and Acid reaction
    ~ Increased Molten Sulfur freezing point
    ~ Tweaked Smash tool
    + Cyanide dirties Water variants
    + Infection dirties Water
    + Tea and Coffee bubble when hot
    + CO2 carbonates Salt Water instead of dirtying
    + Soda and Seltzer release Foam when mixed
    + Pilk creates Foam
    + Cells can ferment Milk variants
    ~ Cells ferment Milk slower
    ~ Cheese keeps color when breaking into powder (Pilk Powder?)
    ~ Caramel is more heat-resistant
    ~ Acid turns Humans into Bone
    ~ Birds are less flammable
    + Fish turn to white meat when cooked
    + Worms can compost Petal, Pistil, and Vine
    + Rats can eat Hard Yolk
    + Alcohol calms Humans
    + Humans panic from bad smells
    + Smog breaks into Dirty Water
    ~ Fireworks create less Carbon Dioxide
    + Bless can fix Brick Rubble
    + Midas Touch converts some metals to Gold variants
    + Malware can affect Snake
    ~ Pointer retains same speed at any TPS
    ~ Optimized Cell and Cancer
    ~ Recolored Pipe Wall
    ~ Improved Slug, Brick, and Ruins buttons
    ~ Hid Liquid Oxygen
    ~ Unhid Liquid Hydrogen
    ~ Moved Liquid Hydrogen to Liquids
    ~ Moved Poison Gas to Gases
    + Liquid Nitrogen alias 'LN2'
    + Electric alias 'Electron'
    + Light alias 'Photon'
    + Nut Oil alias 'Cooking Oil'
    + Epsom Salt alias 'Magnesium Sulfate'
    + Pyrite alias 'Iron Sulfide'
    + Limestone alias 'Calcium Carbonate'
    + Quicklime alias 'Calcium Oxide'
    + Slaked Lime alias 'Calcium Hydroxide'
    ~ Petal displays with dark text
    ~ Slightly moved Porcelain
    + Built-in dialog boxes
    ~ Canvas touches the top of the page
    ~ Wide canvas size takes up more screen space
    ~ White border no longer shown on wide canvas size
    ~ Buttons, menus, and the canvas have thicker borders
    ~ "Elem" in stats bar is no longer uppercase
    ~ Unknown has no grain
    - Loading a save no longer changes your selected element
    + Ctrl+S to bring up save prompt
    + Ctrl+Shift+S to instantly save canvas
    + Retroactive changelogs for versions v0.1-v0.4
    + Bluesky social link
    + Partial translations for Ukrainian, Toki Pona, and Halacae
    + Finished translations for Spanish and Russian
   [Bug Fixes]
    ~ Fixed: Oxygen from hydrolysis immediately turns to Foam
    ~ Fixed: Menu heights vary dramatically with long categories
    ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
    ~ Fixed: Lattice Wars appear without borders
    ~ Fixed: Smash tool breaks harder elements faster
    ~ Fixed: Error in console on page load
    ~ Fixed: Artifacts above stats bar text on Chrome
    ~ Fixed: Console logging when Hail breaks a pixel
    ~ Fixed: Milk variants still heat into Yogurt
    ~ Fixed: Controls still show Smooth View keybind
    ~ Fixed: "Save to File" button cut off on some small screens
    ~ Fixed: Many aliases can't be used in Element Select
    ~ Fixed: Prop tool doesn't change pixel state when changing temperature
    ~ Fixed: Grenades stop moving while charged
    ~ Fixed: Lightning doesn't reach bottom on large canvases
    ~ Fixed: Ghost pixels when placing Foam with low air temperature set
    ~ Fixed: 'CR' behavior cell errors with low air temperature set
   [Technical]
    + Portal 'channel' property can be set with the Prop tool (Integer)
    + runAfterReset function
    + isBreakable function
    + 'breakIntoColorMultiplier' element property
    + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
    + 'chargeStart' pixel property
    ~ 'breakIntoColor' element property can be used without 'breakInto'
    + 'sense' sensor property to detect a certain element
    ~ Optimized electricity
    ~ Fire is affected by air density
    + View setting dropdown includes views added by mods
    ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
    + currentSaveData always contains a UUID for seeded randomness
    ~ Default max pixel count slightly increased
    ~ Save version is now sb3
        ~ Canvas border width is now stored (Default 1 for old saves)
        ~ Pixel properties with value "undefined" are skipped
    + Error message in console for broken translation files
    + GUI translation support
    + More GUI elements have IDs
    + Future standalone mode
2025-02-21 13:47:50 -05:00
.github Update SUPPORT.md 2024-02-21 11:14:38 -05:00
archive page update 2023-12-19 13:27:32 -05:00
fonts Sandboxels v1.9.5 - Update of the Summer 2024-05-15 12:53:21 -04:00
icons Sandboxels v1.9.2 OUT NOW 2024-01-09 15:53:48 -05:00
lang Version 1.11 - February 21, 2025 - Everyone's Update 2025-02-21 13:47:50 -05:00
mods Version 1.11 - February 21, 2025 - Everyone's Update 2025-02-21 13:47:50 -05:00
scripts/im2elements Nv7 mod & Image generator 2022-01-21 23:34:40 -08:00
404.html v1.6.1 2022-05-17 17:25:34 -04:00
CITATION.cff Update CITATION.cff 2023-12-23 17:36:59 -05:00
CNAME Create CNAME 2021-12-23 00:10:33 -05:00
README.md Update README.md 2024-07-07 22:17:55 -04:00
SECURITY.md Create SECURITY.md 2023-03-23 13:51:10 -04:00
ad.html Sandboxels v1.9.2 OUT NOW 2024-01-09 15:53:48 -05:00
ads.txt Create ads.txt 2025-02-10 14:30:01 -05:00
aff.json page update 2023-12-19 13:27:32 -05:00
changelog.html Version 1.11 - February 21, 2025 - Everyone's Update 2025-02-21 13:47:50 -05:00
changelog.txt Version 1.11 - February 21, 2025 - Everyone's Update 2025-02-21 13:47:50 -05:00
controls.html Version 1.11 - February 21, 2025 - Everyone's Update 2025-02-21 13:47:50 -05:00
controls.txt Sandboxels v1.9.5 - Update of the Summer 2024-05-15 12:53:21 -04:00
education-use.html Sandboxels v1.9.2 OUT NOW 2024-01-09 15:53:48 -05:00
feed.rss Create feed.rss 2022-06-01 20:56:01 -04:00
feedback.html feedback page 2023-09-16 21:36:17 -04:00
help.html Version 1.10 2024-08-02 16:21:02 -04:00
index.html Version 1.11 - February 21, 2025 - Everyone's Update 2025-02-21 13:47:50 -05:00
license.txt v1.9.3 2024-02-02 14:54:29 -05:00
lite.html hotfix test 2023-12-14 15:20:52 -05:00
manifest.json service worker 2022-01-09 21:11:19 -05:00
mobile-use.html v1.9.3 2024-02-02 14:54:29 -05:00
mod-list.html Update mod-list.html 2025-02-19 13:01:12 -05:00
offline-use.html . 2023-12-28 19:03:31 -05:00
offline.html 0.8.1 - PWA and favicons 2022-01-06 12:52:46 -05:00
promo.html . 2023-12-05 17:29:10 -05:00
service-worker.js Sandboxels v1.9.2 OUT NOW 2024-01-09 15:53:48 -05:00
sitemap.txt page update 2023-12-19 13:27:32 -05:00
style.css Version 1.11 - February 21, 2025 - Everyone's Update 2025-02-21 13:47:50 -05:00
template.html many new pages 2023-09-14 23:57:36 -04:00
tips.html Version 1.10.2 - December 15, 2024 - Birthday III 2024-12-15 11:45:52 -05:00
translate.html Version 1.11 - February 21, 2025 - Everyone's Update 2025-02-21 13:47:50 -05:00
yandex_fc020778bf434546.html Create yandex_fc020778bf434546.html 2023-12-18 18:54:15 -05:00

README.md

Sandboxels

A falling sand simulation game.

Play at Sandboxels.R74n.com.

Join the Discord server.

Landscape made in Sandboxels

Controls

  • Left Click = Draw pixels
  • Right Click = Erase pixels
  • Middle Click = Pick element
  • Space or P = Pause simulation
  • Shift + Heat/Cool/Shock = Intensify effect
  • Shift + Click = Draw line
  • Scroll or +- or [] = Change cursor size
  • ←→ = Change category
  • E = Select by name
  • I or / = Element info
  • \ = Open settings
  • > = Single step
  • F or F11 = Fullscreen
  • 1234 = Change view
  • F1 = Toggle GUI
  • C or F2 = Capture screenshot

(Alt/Option can be used in place of Shift)

Button Info

  • Pause = Pause/play the simulation
  • Step = Run a single frame
  • Minus (-) = Decrease the cursor size
  • Plus (+) = Increase the cursor size
  • Reset = Clears the entire simulation
  • Replace = Overrides pixels when placing
  • E = Select any element by name
  • TPS = Change how fast the simulation runs
  • Info = Open the element info screen
  • Mods = Open the Mod Manager
  • Settings = Open the settings menu