browser-gamecanvascellular-automatacellular-automatonchemistrychemistry-labfalling-sandhtml5-gamejavascriptjavascript-gamephysics-simulationpowder-simpowder-simulationsandboxsandbox-gamesandboxelssciencesimulationsimulatorsimulator-game
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
|
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|---|---|---|
| .github | ||
| archive | ||
| fonts | ||
| icons | ||
| lang | ||
| mods | ||
| scripts/im2elements | ||
| 404.html | ||
| CITATION.cff | ||
| CNAME | ||
| README.md | ||
| SECURITY.md | ||
| ad.html | ||
| ads.txt | ||
| aff.json | ||
| changelog.html | ||
| changelog.txt | ||
| controls.html | ||
| controls.txt | ||
| education-use.html | ||
| feed.rss | ||
| feedback.html | ||
| help.html | ||
| index.html | ||
| license.txt | ||
| lite.html | ||
| manifest.json | ||
| mobile-use.html | ||
| mod-list.html | ||
| offline-use.html | ||
| offline.html | ||
| promo.html | ||
| service-worker.js | ||
| sitemap.txt | ||
| style.css | ||
| template.html | ||
| tips.html | ||
| translate.html | ||
| yandex_fc020778bf434546.html | ||
README.md
Sandboxels
A falling sand simulation game.
Play at Sandboxels.R74n.com.
Join the Discord server.
Controls
- Left Click = Draw pixels
- Right Click = Erase pixels
- Middle Click = Pick element
- Space or P = Pause simulation
- Shift + Heat/Cool/Shock = Intensify effect
- Shift + Click = Draw line
- Scroll or +- or [] = Change cursor size
- ←→ = Change category
- E = Select by name
- I or / = Element info
- \ = Open settings
- > = Single step
- F or F11 = Fullscreen
- 1234 = Change view
- F1 = Toggle GUI
- C or F2 = Capture screenshot
(Alt/Option can be used in place of Shift)
Button Info
- Pause = Pause/play the simulation
- Step = Run a single frame
- Minus (-) = Decrease the cursor size
- Plus (+) = Increase the cursor size
- Reset = Clears the entire simulation
- Replace = Overrides pixels when placing
- E = Select any element by name
- TPS = Change how fast the simulation runs
- Info = Open the element info screen
- Mods = Open the Mod Manager
- Settings = Open the settings menu