sandboxels/mods/LimesAdditions.js

240 lines
6.6 KiB
JavaScript

elements.EXPLODE = {
color: "#FF5555",
behavior: [
"XX|XX|XX",
"XX|EX: 20>plasma|XX",
"XX|XX|XX"
],
category: "tools",
/*tool: function(pixel) {
if (pixel.element === "dirt"){
createPixel("plasma")
}
}
*/
}
elements.admantine = {
color: ["#5c5c5c", "#676469", "#747373"],
behavior: behaviors.WALL,
category: "solids",
tempHigh: 3140,
stateHigh: "molten_admantine",
reactions: {
"hydrogen": {elem1: null, elem2: null},
},
density: 10000,
conduct: 1,
hardness: 10,
}
elements.molten_admantine = {
color: ["#d1521b", "#b68421", "#b14b77", "#e3aa38"],
behavior: behaviors.MOLTEN,
category: "liquids",
tempHigh: 5900,
tempLow: 3139,
stateLow: "admantine",
stateHigh: "admantine_gas",
reactions: {
"hydrogen": {elem1: null, elem2: null}
},
density: 100,
hidden: true,
}
elements.admantine_gas = {
color: ["#535353", "#a9a9a9", "#0b0b0b"],
behavior: behaviors.GAS,
category: "gases",
tempLow: 5899,
stateLow: "molten_admantine",
reactions: {
"hydrogen": {elem1: null, elem2: null}
},
density: 10,
hidden: true,
}
elements.superlight_liquid = {
color: ["#7dadd4", "#a0cedc", "#72bdef", "#d8e1f5"],
behavior: behaviors.LIQUID,
category: "liquids",
tempLow: -100,
tempHigh: 10000,
reactions: {
"admantine": {elem1: null, elem2: "iron"}
},
density: 0.00000001,
}
elements.left_powder = {
color: "#555555",
category: "powders",
behavior: [
"M2|XX|XX",
"M1|XX|XX",
"M2|XX|XX"
],
tempHigh: 1000,
}
elements.right_powder = {
color: "#555555",
category: "powders",
behavior: [
"XX|XX|M2",
"XX|XX|M1",
"XX|XX|M2"
],
tempHigh: 1000,
}
elements.volcano = {
color: "#4f4848",
category: "weapons",
tick: function(pixel) {
let isPlaced = false
if (!tryMove(pixel,pixel.x,pixel.y+1)) {
if (!pixel.isPlaced) {
pixel.y -= 5
pixel.isPlaced = true
}
let height = 5; // number of pyramid layers
while (!isEmpty(pixel.x-4,pixel.y+4)) {
for (let row = 2; row < height; row++) {
let width = row + 2; // pyramid gets wider each row
for (let col = 0; col < width; col++) {
let xOffset = col - row; // center the row
let x = pixel.x + xOffset;
let y = pixel.y + row;
createPixel("basalt", x, y);
}
}
}
} }
}
elements.cat = {
color: ["#FFFFFF", "#caa022", "#afafaf", "#baa974"],
category: "life",
tempHigh: 40,
tempLow: -5,
stateHigh: "cooked_meat",
stateLow: "frozen_meat",
breakInto: ["meat", "bone", "vomit", "hairball", "blood", "bone", "stench", "infection", "flea"],
tick: function(pixel) {
let lr
if (Math.random() < 0.2) {
lr = Math.random() < 0.5 ? -1 : 1
}
else {
lr = 0
}
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
if (lr === -1) {
if (isEmpty(pixel.x + lr, pixel.y)) {
if (!tryMove(pixel, pixel.x + lr + lr, pixel.y)) {
if (!tryMove(pixel, pixel.x + lr, pixel.y - 1)) {
if (!tryMove(pixel, pixel.x + lr, pixel.y + 1)) {
lr = 1
}
}
}
}
}
else if (lr === 1) {
if (isEmpty(pixel.x + lr, pixel.y)) {
if (!tryMove(pixel, pixel.x + lr + lr, pixel.y)) {
if (!tryMove(pixel, pixel.x + lr, pixel.y - 1)) {
if (!tryMove(pixel, pixel.x + lr, pixel.y + 1)) {
lr = -1
}
}
}
}
}
}
if (Math.random() < 0.0001) {
if (isEmpty(pixel.x-1, pixel.y, true)) {
createPixel("stench", pixel.x - 1, pixel.y)
}
else if (isEmpty(pixel.x+1, pixel.y, true)) {
createPixel("stench", pixel.x + 1, pixel.y)
}
}
if (Math.random() < 0.0005) {
if (isEmpty(pixel.x-1, pixel.y, true)) {
createPixel("vomit", pixel.x - 1, pixel.y)
}
else if (isEmpty(pixel.x+1, pixel.y, true)) {
createPixel("vomit", pixel.x + 1, pixel.y)
}
}
if (Math.random() < 0.0005) {
if (isEmpty(pixel.x-1, pixel.y, true)) {
createPixel("hairball", pixel.x - 1, pixel.y)
}
else if (isEmpty(pixel.x+1, pixel.y, true)) {
createPixel("hairball", pixel.x + 1, pixel.y)
}
}
},
reactions: {
"milk": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL},
"meat": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL},
"cooked_meat": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL},
"rotten_meat": {elem2: "stench", chance: 0.5, func: behaviors.FEEDPIXEL},
"bird": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL},
"rat": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL},
"beans": {elem2: "stench", chance: 0.5, func: behaviors.FEEDPIXEL},
"fish": {elem2: null, chance: 0.5, func: behaviors.FEEDPIXEL},
"poison": {elem1: "rotten_meat", chance: 0.25},
"acid": {elem1: "rotten_meat", chance: 0.8, elem2: null},
"landmine": {elem2: null},
}
}
elements.vomit = {
color: ["#6b722f", "#92700b", "#a3944d", "#6a654e"],
category: "liquids",
tempHigh: 100,
tempLow: 0,
stateHigh: "stench",
stateLow: "vomit_ice",
hidden: true,
behavior: behaviors.LIQUID
}
elements.hairball = {
color: ["#958b71", "#868977"],
category: "powders",
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"M2|M1|M2"
],
tempHigh: 250,
stateHigh: "ash",
hidden: true
}
elements.hot_stuff = {
color: ["#a5d6a7", "#ffffff"],
category: "solids",
behavior: behaviors.WALL,
temp: 0,
}