sandboxels/mods/sandstone.js

172 lines
5.5 KiB
JavaScript

/*sedimentSandstoneTries = 0;
sedimentSandstoneTryIterations = 0;
sedimentSandstoneDetects = 0;
sedimentSandstoneNoDetects = 0;
sandstoneFormations = 0;
sandstoneFailures = 0;*/
cementationElements = ["sand_sediment", "sandstone"]
elements.water.reactions.wet_sand = {
"elem1": "sandy_water",
"elem2": ["wet_sand","wet_sand","wet_sand","wet_sand","wet_sand",null],
chance: 0.01
};
elements.sandy_water = {
color: ["#768485", "#849294"],
behavior: behaviors.LIQUID,
tempHigh: 100,
stateHigh: ["steam","steam","sand"],
//tempLow: 0,
//stateLow: "sandy_ice",
category: "liquids",
heatCapacity: 4.184, //unimplemented
reactions: {
"dirt": { // React with (water reacts with dirt to make mud)
"elem1": [null,null,"wet_sand"], // First element transforms into; in this case, water deletes itself
"elem2": "mud", // Second element transforms into; in this case, dirt turns to mud
},
"water": { "elem1":"water", "elem2":"sandy_water", "chance":0.025 },
"sand": { "elem1": [null,null,"wet_sand"], "elem2": "wet_sand", },
"sandy_water": { "elem1":"wet_sand", "elem2":"water", "chance": 0.001 },
"wet_sand": { "elem2":"sand_sediment", "chance": 0.0005 },
//"salt": { "elem1": "salt_water", "elem2": null },
//"sugar": { "elem1": "sugar_water", "elem2": null, },
"dust": { "elem1": "dirty_water", "elem2": null, },
"ash": { "elem1": "dirty_water", "elem2": null, },
"cyanide": { "elem1": "dirty_water", "elem2": null, },
//"carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true },
"sulfur": { "elem1": "dirty_water", "elem2": null, },
"rat": { "elem1": "dirty_water", chance:0.005 },
"plague": { "elem1": "dirty_water", "elem2": null, },
"rust": { "elem1": "dirty_water", chance:0.005 },
"fallout": { "elem1": "dirty_water", chance:0.25 },
"radiation": { "elem1": "dirty_water", chance:0.25 },
"uranium": { "elem1": "dirty_water", chance:0.25 },
"rotten_meat": { "elem1": "dirty_water", chance:0.25 },
"quicklime": { "elem1": [null,null,"wet_sand"], "elem2": "slaked_lime", },
"rock": { "elem2": "wet_sand", "chance": 0.00035 },
"ruins": { "elem2": "rock", "chance": 0.00035 },
"mudstone": { "elem2": "mud", "chance": 0.00035 },
//"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
//"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
},
state: "liquid",
density: 1097,
conduct: 0.02,
stain: 0.01,
}
elements.sand_sediment = {
color: "#d3b387",
hardness: 0.2,
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"SW:wet_sand%1.5 AND M2|SW:wet_sand%2.5 AND M1|SW:wet_sand%1.5 AND M2"
],
reactions: {
"water": { "elem1":"sandy_water", "elem2":"sandy_water", "chance":0.025 },
"sand": { "elem1": [null,null,"wet_sand"], "elem2": "wet_sand", },
"sandy_water": { "elem1":["water","water","sand_sediment"], "chance":0.001 },
"wet_sand": { "elem2": "sand_sediment", "chance": 0.0005 },
},
tempHigh: 1700,
stateHigh: "molten_glass",
category: "land",
state: "solid",
density: 1602,
breakInto: "sand",
tick: function(pixel) {
var validNeighborArray = Array.apply(null, Array(adjacentCoords.length)).map(function() {return false});
if(Math.random() < 0.0003) {
//sedimentSandstoneTries++;
for(i = 0; i < adjacentCoords.length; i++) {
//sedimentSandstoneTryIterations++;
if(isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
validNeighborArray[i] = false;
//sedimentSandstoneNoDetects++;
} else if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
/*if(cementationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element)) {
validNeighborArray[i] = true;
//sedimentSandstoneDetects++;
} else {
validNeighborArray[i] = false;
//sedimentSandstoneNoDetects++;
};*/
validNeighborArray[i] = cementationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element);
};
};
if(validNeighborArray.includes(true)) {
//sandstoneFormations++;
changePixel(pixel,"sandstone");
}/* else {
sandstoneFailures++;
}*/;
};
},
}
if(!elements.wet_sand.reactions) {
elements.wet_sand.reactions = {};
};
elements.wet_sand.reactions.sand_sediment = {
elem1: "sand_sediment",
chance: 0.0003
};
elements.wet_sand.reactions.wet_sand = {
elem1: "sand_sediment",
chance: 0.0003
};
elements.sandstone = {
color: ["#b27853", "#d1a784", "#d1a784", "#d4996e"],
behavior: behaviors.WALL,
tempHigh: 1500,
stateHigh: "glass",
category: "land",
state: "solid",
density: 2323, //wide range
hardness: 0.5,
breakInto: "sand",
}
//"#"
//
worldgentypes.test_ocean = {
layers: [
[0.9, "wet_sand", 0.2],
[0.9, "sand", 0.2],
[0.8, "sandy_water", 0.7],
[0.25, "water"],
[0.1, "sand", 0.1],
[0.1, "clay", 0.1],
[0.1, "gravel", 0.2],
[0.1, "wet_sand"],
[0.03, "gravel", 0.5],
[0.03, "rock"],
[0, "basalt"],
]
};
worldgentypes.desert = {
layers: [
[0.95, "gravel", 0.6],
[0.65, "sand"],
[0.55, "bone", 0.03],
[0.3, "sandstone"],
[0.05, "rock"],
[-0.78, "basalt"]
],
temperature: 38
};