sandboxels/mods/doomsday.js

56 lines
1.8 KiB
JavaScript

elements.Doomsday = {
color: "#ff0000",
behavior: [
"XX|EX:100000>plasma,plasma,plasma,plasma,fire,fire,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire,fire,fire,fire,fire,fire,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire|XX",
"XX|XX|XX",
"M2|M1 AND EX:10000>plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire,fire,fire,fire,fire,fire,plasma,plasma,plasma,plasma,fire,fire,fire,fire,fire|M2",
],
category: "weapons",
state: "solid",
density: 1600,
excludeRandom: true,
alias: "Say goodbye to your computer chucklenuts",
cooldown: defaultCooldown
}
elements.Plasma_cannon = {
color: "#6a00ff",
behavior: [
"XX|EX:90>plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma|XX",
"XX|XX|XX",
"M2|M1 AND EX:90>plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma|M2",
],
category: "weapons",
state: "solid",
density: 1600,
excludeRandom: true,
alias: "Plasma cannon :D",
cooldown: defaultCooldown
}
elements.Cluster_Nuke = {
color: "#6a00ff",
behavior: [
"XX|EX:90>plasma,fire,nuke|XX",
"XX|XX|XX",
"M2|M1 AND EX:90>plasma,fire,fire,fire,nuke,nuke,nuke|M2",
],
category: "weapons",
state: "solid",
density: 1600,
excludeRandom: true,
alias: "Plasma cannon :D",
cooldown: defaultCooldown
}
elements.Infinibomb = {
color: "#6a00ff",
behavior: [
"XX|EX:20>plasma,fire|XX",
"XX|XX|XX",
"M2|M1 AND EX:20>plasma,fire,fire,fire,Infinibomb|M2",
],
category: "weapons",
state: "solid",
density: 1600,
excludeRandom: true,
alias: "Plasma cannon :D",
cooldown: defaultCooldown
}