139 lines
4.4 KiB
JavaScript
139 lines
4.4 KiB
JavaScript
velocityBlacklist = [];
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function explodeAtPlus(x,y,radius,fire="fire",smoke="smoke",beforeFunction=null,afterFunction=null,changeTemp=true) {
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// if fire contains , split it into an array
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if(fire !== null) {
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if (fire.indexOf(",") !== -1) {
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fire = fire.split(",");
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};
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};
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if(smoke !== null) {
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if (smoke.indexOf(",") !== -1) {
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smoke = smoke.split(",");
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};
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};
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var coords = circleCoords(x,y,radius);
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var power = radius/10;
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//for (var p = 0; p < Math.round(radius/10+1); p++) {
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for (var i = 0; i < coords.length; i++) {
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// damage value is based on distance from x and y
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var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
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// invert
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damage = 1 - damage;
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if (damage < 0) { damage = 0; }
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damage *= power;
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if (isEmpty(coords[i].x,coords[i].y)) {
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// create smoke or fire depending on the damage if empty
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if (damage < 0.02) { } // do nothing
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else if (damage < 0.2) {
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// if smoke is an array, choose a random item
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if(smoke !== null) {
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if (Array.isArray(smoke)) {
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createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
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}
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else {
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createPixel(smoke,coords[i].x,coords[i].y);
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}
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}
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}
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else {
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if(fire !== null) {
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// if fire is an array, choose a random item
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if (Array.isArray(fire)) {
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createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
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}
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else {
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createPixel(fire,coords[i].x,coords[i].y);
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}
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}
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}
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}
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else if (!outOfBounds(coords[i].x,coords[i].y)) {
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// damage the pixel
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var pixel = pixelMap[coords[i].x][coords[i].y];
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var info = elements[pixel.element];
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if(typeof(beforeFunction) === "function") {
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beforeFunction(pixel,x,y,radius,fire,smoke,power,damage);
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};
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if (info.hardness) { // lower damage depending on hardness(0-1)
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if (info.hardness < 1) {
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damage = damage * ((1 - info.hardness)*10);
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}
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else { damage = 0; }
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}
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if (damage > 0.9) {
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if(fire !== null) {
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if (Array.isArray(fire)) {
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var newfire = fire[Math.floor(Math.random() * fire.length)];
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}
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else {
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var newfire = fire;
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}
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changePixel(pixel,newfire,changeTemp);
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} else {
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deletePixel(pixel.x,pixel.y);
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}
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continue;
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}
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else if (damage > 0.25) {
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if (info.breakInto) {
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// if it is an array, choose a random item, else just use the value
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if (Array.isArray(info.breakInto)) {
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var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
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}
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else {
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var result = info.breakInto;
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}
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if(typeof(breakIntoElement) === "undefined") {
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deletePixel(pixel.x,pixel.y);
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continue
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};
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// change the pixel to the result
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changePixel(pixel,result,changeTemp);
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if(info.onExplosionBreakOrSurvive) {
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info.onExplosionBreakOrSurvive(pixel,x,y,radius,fire,smoke,power,damage);
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};
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continue;
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}
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else {
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if(fire !== null) {
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if (Array.isArray(fire)) {
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var newfire = fire[Math.floor(Math.random() * fire.length)];
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}
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else {
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var newfire = fire;
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}
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changePixel(pixel,newfire,changeTemp);
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} else {
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deletePixel(pixel.x,pixel.y);
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}
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continue;
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}
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} else {
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if(info.onExplosionBreakOrSurvive) {
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info.onExplosionBreakOrSurvive(pixel,x,y,radius,fire,smoke,power,damage);
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};
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}
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if (damage > 0.75 && info.burn) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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pixel.temp += damage*radius*power;
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pixelTempCheck(pixel);
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if(enabledMods.includes("mods/velocity.js")) {
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// set the pixel.vx and pixel.vy depending on the angle and power
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if (!elements[pixel.element].excludeRandom && !elements[pixel.element].excludeVelocity) {
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var angle = Math.atan2(pixel.y-y,pixel.x-x);
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pixel.vx = Math.round((pixel.vx|0) + Math.cos(angle) * (radius * power/10));
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pixel.vy = Math.round((pixel.vy|0) + Math.sin(angle) * (radius * power/10));
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}
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};
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if(typeof(afterFunction) === "function") {
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//console.log(`running afterFunction ${afterFunction}`)
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//console.log(`arguments: ${pixel}, ${x}, ${y}, ${radius}, ${fire}, ${smoke}, ${power}, ${damage}`)
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afterFunction(pixel,x,y,radius,fire,smoke,power,damage);
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};
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};
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};
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};
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