147 lines
5.7 KiB
JavaScript
147 lines
5.7 KiB
JavaScript
if (!enabledMods.includes("mods/circuitcore.js")) { enabledMods.unshift("mods/circuitcore.js"); localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); window.location.reload() };
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var lightmapEnabled = enabledMods.includes("mods/lightmap.js") || enabledMods.includes("mods/fast_lightmap.js");
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function general_display(w, h, colorMode) { // colorMode: 0 for monochrome, 1 for 3-bit, 2 for 4-bit
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return function(pixel) {
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var pins = [];
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// X input (expands right)
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for (var i = 0; i < Math.ceil(Math.log2(w)); i++) {
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pins.push([-1, (i * 2) + 1, true]);
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}
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// Y input (expands downward)
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for (var i = 0; i < Math.ceil(Math.log2(h)); i++) {
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pins.push([(i * 2) + 1, -1, true]);
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}
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if (colorMode === 1) { // 3-bit color
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pins.push([-1, 11, true]); // Red
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pins.push([-1, 13, true]); // Green
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pins.push([-1, 15, true]); // Blue
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} else if (colorMode === 2) { // 4-bit color
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for (var i = 0; i < 4; i++) {
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pins.push([-1, 11 + (i * 2), true]); // 4-bit color input
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}
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} else { // Monochrome
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pins.push([w - 4, -1, true]);
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}
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// Reset pin
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pins.push([w - 2, -1, true]);
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// Clock input
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pins.push([w, -1, true]);
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initializeCircuit(pixel, pins, w + 2, h + 2, false, pixel.circuitRotation, addDisplayCallback);
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var X = [];
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for (var i = 0; i < Math.ceil(Math.log2(w)); i++) {
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X.push(checkPin(pixel, pins, i));
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}
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var Y = [];
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for (var i = 0; i < Math.ceil(Math.log2(h)); i++) {
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Y.push(checkPin(pixel, pins, Math.ceil(Math.log2(w)) + i));
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}
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var color;
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if (colorMode === 1) {
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var red = checkPin(pixel, pins, Math.ceil(Math.log2(w)) + Math.ceil(Math.log2(h)));
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var green = checkPin(pixel, pins, Math.ceil(Math.log2(w)) + Math.ceil(Math.log2(h)) + 1);
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var blue = checkPin(pixel, pins, Math.ceil(Math.log2(w)) + Math.ceil(Math.log2(h)) + 2);
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color = `rgb(${red ? 255 : 0}, ${green ? 255 : 0}, ${blue ? 255 : 0})`;
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} else if (colorMode === 2) {
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var colorIndex = 0;
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for (var i = 0; i < 4; i++) {
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colorIndex += checkPin(pixel, pins, Math.ceil(Math.log2(w)) + Math.ceil(Math.log2(h)) + i) ? Math.pow(2, i) : 0;
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}
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color = colorPalette_4bit[colorIndex];
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} else {
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color = checkPin(pixel, pins, Math.ceil(Math.log2(w)) + Math.ceil(Math.log2(h))) ? "rgb(16, 230, 120)" : "rgb(16, 24, 32)";
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}
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var reset = checkPin(pixel, pins, Math.ceil(Math.log2(w)) + Math.ceil(Math.log2(h)) + (colorMode === 1 ? 3 : (colorMode === 2 ? 4 : 1)));
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var clock = checkPin(pixel, pins, Math.ceil(Math.log2(w)) + Math.ceil(Math.log2(h)) + (colorMode === 1 ? 4 : (colorMode === 2 ? 5 : 2)));
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var x_pos = 0;
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for (var i = 0; i < X.length; i++) {
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x_pos += X[i] ? Math.pow(2, (X.length - 1) - i) : 0;
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}
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var y_pos = 0;
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for (var i = 0; i < Y.length; i++) {
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y_pos += Y[i] ? Math.pow(2, (Y.length - 1) - i) : 0;
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}
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if (x_pos >= w || y_pos >= h) return;
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var px = pixel.x + 1 + x_pos;
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var py = pixel.y + 1 + y_pos;
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if (reset) {
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for (var y = 1; y <= h; y++) {
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for (var x = 1; x <= w; x++) {
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var reset_px = pixel.x + x;
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var reset_py = pixel.y + y;
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if (pixelMap[reset_px] && pixelMap[reset_px][reset_py] && pixelMap[reset_px][reset_py].element == "displayPixel") {
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pixelMap[reset_px][reset_py].color = "rgb(16, 24, 32)";
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}
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}
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}
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return;
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}
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if (clock) {
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if (pixelMap[px] && pixelMap[px][py] && pixelMap[px][py].element == "displayPixel") {
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pixelMap[px][py].color = color;
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}
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}
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};
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}
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elements.gridDisplay = {
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color: "#33FF66",
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category: "logic",
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maxSize: 1,
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onSelect: function() {
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// Prompt the user for display width, height, and color depth
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var width = parseInt(prompt("Enter the display width (e.g., 16, 32, 64):", "16"));
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var height = parseInt(prompt("Enter the display height (e.g., 16, 32, 64):", "16"));
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var colorDepth = parseInt(prompt("Enter the color depth (1 for monochrome, 3 for 3-bit, 4 for 4-bit):", "4"));
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// Set these values for the pixel
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elements.gridDisplay.displayWidth = width;
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elements.gridDisplay.displayHeight = height;
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elements.gridDisplay.displayColorDepth = colorDepth;
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},
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cc_stableTick: function(pixel) {
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// Get the display properties
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var width = elements.gridDisplay.displayWidth || 16;
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var height = elements.gridDisplay.displayHeight || 16;
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var colorDepth = elements.gridDisplay.displayColorDepth || 4;
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// Call general_display with the appropriate parameters
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var displayFunction = general_display(width, height, colorDepth === 1 ? 0 : (colorDepth === 3 ? 1 : 2));
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displayFunction(pixel);
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}
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};
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elements.displayPixel = {
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color: "#000000",
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category: "logic",
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state: "solid",
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behavior: behaviors.WALL,
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tick: function(pixel) {
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if (pixel.start == pixelTicks) {
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pixel.color = "rgb(16, 24, 32)";
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}
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// if (lightmapEnabled && pixel.color) {
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// var x = Math.floor(pixel.x / lightmapScale);
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// var y = Math.floor(pixel.y / lightmapScale);
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// lightmap[y][x] = { color: scaleList(rgbToArray(pixel.color), 2) };
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// }
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}
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};
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