91 lines
2.2 KiB
JavaScript
91 lines
2.2 KiB
JavaScript
elements.igniter = {
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color: elements.fire.color,
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tool: function(pixel) {
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pixel.burnStart = pixelTicks;
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pixel.burning = true;
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},
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category: "tools",
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excludeRandom: true,
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};
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elements.extinguisher = {
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color: "#bad1e3",
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tool: function(pixel) {
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if(pixel.burnStart) { delete pixel.burnStart }
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pixel.burning = false;
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},
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category: "tools",
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excludeRandom: true,
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};
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elements.cursed_shock = {
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color: ["#ffff00", "#00ff00", "#ffff00", "#00ff00", "#ffff00", "#00ff00", "#ffff00", "#00ff00"],
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tool: function(pixel) {
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var con = elements[pixel.element].conduct;
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if (con == undefined) {con = 0}
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if (Math.random() < con || con == 0) { // If random number is less than conductivity, or anyway
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if (!pixel.charge && !pixel.chargeCD) {
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pixel.charge = 1;
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if (elements[pixel.element].colorOn) {
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pixel.color = pixelColorPick(pixel);
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}
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}
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}
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if(Math.random() > con) {
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if (elements[pixel.element].insulate != true) { // Otherwise heat the pixel (Resistance simulation)
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pixel.temp += 0.25;
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pixelTempCheck(pixel);
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}
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}
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},
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category: "tools",
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excludeRandom: true,
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};
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elements.extinguisher = {
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color: "#bad1e3",
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tool: function(pixel) {
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if(pixel.burnStart) { delete pixel.burnStart }
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pixel.burning = false;
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},
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category: "tools",
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excludeRandom: true,
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};
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elements.anti_gravity = {
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color: [elements.dirt.color[1],elements.dirt.color[1],elements.oxygen.color,elements.oxygen.color],
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tool: function(pixel) {
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pixel.r = 2;
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},
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category: "tools",
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excludeRandom: true,
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};
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elements.normal_gravity = {
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color: [elements.oxygen.color,elements.oxygen.color,elements.dirt.color[1],elements.dirt.color[1]],
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tool: function(pixel) {
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pixel.r = 0;
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},
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category: "tools",
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excludeRandom: true,
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};
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elements.rg1 = {
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color: [elements.dirt.color[14],elements.dirt.color[14],elements.liquid_oxygen.color,elements.liquid_oxygen.color],
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tool: function(pixel) {
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pixel.r = 1;
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},
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category: "tools",
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excludeRandom: true,
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};
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elements.rg3 = {
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color: [elements.liquid_oxygen.color,elements.liquid_oxygen.color,elements.dirt.color[14],elements.dirt.color[14]],
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tool: function(pixel) {
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pixel.r = 3;
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},
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category: "tools",
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excludeRandom: true,
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};
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