sandboxels/mods/classic_explosives.js

62 lines
1.5 KiB
JavaScript

elements.sticky_bomb = {
color: "#233096",
behavior: [
"XX|ST AND EX:10%2|XX",
"ST AND EX:10%2|XX|ST AND EX:10%2",
"XX|M1 AND ST AND EX:10%2|XX",
],
category: "weapons",
state: "solid",
density: 1300,
tempHigh: 1455.5,
stateHigh: ["molten_steel","slime"],
excludeRandom: true,
cooldown: defaultCooldown
}
if (!elements.slime.reactions) { elements.slime.reactions = {} }
elements.slime.reactions.bomb = { elem2:"sticky_bomb", elem2:null }
elements.cluster_bomb = {
color: "#7d776d",
behavior: [
"XX|EX:10>smoke,smoke,smoke,smoke,smoke,grenade|XX",
"XX|XX|XX",
"M2|M1 AND EX:10>smoke,smoke,smoke,smoke,smoke,grenade|M2",
],
category: "weapons",
state: "solid",
density: 1300,
tempHigh: 1455.5,
stateHigh: "molten_steel",
excludeRandom: true,
cooldown: defaultCooldown
}
elements.electro_bomb = {
color: "#6e6d43",
behavior: [
"XX|EX:10>electric|XX",
"XX|XX|XX",
"M2|M1 AND EX:10>electric|M2",
],
category: "weapons",
state: "solid",
density: 1300,
tempHigh: 1655.5,
stateHigh: "molten_steel",
excludeRandom: true,
cooldown: defaultCooldown
}
elements.water_bomb = {
color: "#34599e",
behavior: [
"XX|EX:10>water|XX",
"XX|XX|XX",
"M2|M1 AND EX:10>water|M2",
],
category: "weapons",
state: "solid",
density: 1300,
tempHigh: 1455.5,
stateHigh: "molten_steel",
excludeRandom: true,
cooldown: defaultCooldown
}