sandboxels/mods/the_ground.js

4243 lines
144 KiB
JavaScript

/*
TODO:
Soils
More sedimentary rocks
Metamorphic rocks
Ersatz pressure
Merge crimson?
Proper classification of limestone within these code comments
*/
var modName = "mods/the_ground.js";
var libraryMod = "mods/code_library.js";
var colorOffsetMod = "mods/maxColorOffset.js";
if(enabledMods.includes(libraryMod) && enabledMods.includes(colorOffsetMod)) {
//Variables
//var vitreousInterfelsicName = "obsidian";
var vitreousInterfelsicName = "dacidian";
var vitreousIntermediateName = "andesidian";
var vitreousMaficName = "basalidian";
var vitreousUltramaficName = "komatidian";
var sandSimplification = ["gravel","granite_gravel","granodiorite_gravel","diorite_gravel","basalt_gravel","peridotite_gravel","rhyolite_gravel","dacite_gravel","andesite_gravel","komatiite_gravel","pumice_gravel","intermediate_pumice_gravel","scoria_gravel","mafic_scoria_gravel","ultramafic_scoria_gravel", "dacidian_shard", "andesidian_shard", "basalidian_shard", "komatidian_shard"];
var rocks = [ "granite", "granodiorite", "diorite", "rock", "peridotite", "rhyolite", "dacite", "andesite", "basalt", "komatiite", "pumice", "intermediate_pumice", "scoria", "mafic_scoria", "ultramafic_scoria", "obsidian", "dacidian", "andesidian", "basalidian", "komatidian"];
var gravels = [ "granite_gravel", "granodiorite_gravel", "diorite_gravel", "gravel", "peridotite_gravel", "rhyolite_gravel", "dacite_gravel", "andesite_gravel", "basalt_gravel", "komatiite_gravel", "pumice_gravel", "intermediate_pumice_gravel", "scoria_gravel", "mafic_scoria_gravel", "ultramafic_scoria_gravel", "obsidian_shard", "dacidian_shard", "andesidian_shard", "basalidian_shard", "komatidian_shard" ];
//Functions
//Basically the entire hot_rocks.js code
function hotRockFunction() {
var rocksSandsAndSoils = Object.keys(elements).filter(
function(elemName) {
//console.log(elemName,elements[elemName]._data?.[2]);
return ["igneous_rock","solid_igneous_rock","igneous_gravel","sedimentary_rock","particulate"].includes(elements[elemName]._data?.[2]) && !("clay","limestone","black_limestone","shale".includes(elemName))
}
);
function hotData2Switch(data2) {
switch(data2) {
case "igneous_rock":
return "hot_igneous_rock";
case "solid_igneous_rock":
return "hot_solid_igneous_rock";
case "particulate":
return "hot_particulate";
case "sedimentary_rock":
return "hot_sedimentary_rock";
case "igneous_gravel":
return "hot_igneous_gravel";
default:
return "hot_" + data2;
};
};
hotRockBehavior = [
"XX|CR:fire%0.5|XX",
"XX|XX|XX",
"M2|M1|M2"
];
solidHotRockBehavior = [
"XX|CR:fire%0.1|XX",
"CR:fire%0.1|XX|CR:fire%0.1",
"XX|CR:fire%0.1|XX"
];
//console.log(rocksSandsAndSoils)
for(j = 0; j < rocksSandsAndSoils.length; j++) {
var rockName = rocksSandsAndSoils[j];
var rockInfo = elements[rockName];
if(!rockInfo) {
console.error(`${rockName}`);
continue;
};
var rockData = rockInfo._data ?? ["error","error","hot_unknown"];
var newName = rockName.startsWith("dry_") ? rockName.replace("dry_","hot_") : "hot_" + rockName;
//console.log(rockInfo.stateHigh);
elements[newName] = {
color: redHotColorgen(rockInfo.color,"hex"),
behavior: hotData2Switch(rockData[2]).includes("solid") ? solidHotRockBehavior : hotRockBehavior,
category: "land",
state: "solid",
stateHigh: rockInfo.stateHigh,
temp: Math.min(rockInfo.tempHigh - 50,850),
tempHigh: rockInfo.tempHigh,
tempLow: Math.min(rockInfo.tempHigh - 100,800),
stateLow: rockName,
density: rockInfo.density * 0.9,
hardness: rockInfo.density * 0.85,
//breakInto: newName + "_gravel",
_data: [rockData[0], rockData[1], hotData2Switch(rockData[2])],
};
//console.log([elements[rockName].tempHigh,elements[rockName].stateHigh]);
//console.log([elements[newName].tempLow,elements[newName].stateLow])
if(rockName == "basalt") {
elements[newName].behavior = [
"XX|CR:fire%0.5|XX",
"XX|XX|XX",
"XX|M1|XX"
]
};
//console.log(j);
if(rockInfo.nellfireImmune) {
elements[newName].nellfireImmune = true;
};
elements[rockName].tempHigh = Math.min(rockInfo.tempHigh - 100,800);
elements[rockName].stateHigh = newName;
if(rockInfo._data[2] == "igneous_rock" && elements[newName + "_gravel"]) {
elements[newName].stateHigh = newName + "_gravel";
};
};
elements.dirt.tempHigh = 100;
elements.dirt.stateHigh = "dry_dirt";
};
//Star world matter function
var stellarPlasmaSpreadWhitelist = ["stellar_plasma","liquid_stellar_plasma","liquid_degenerate_neutronium","gaseous_degenerate_neutronium","neutron_star"];
function starColor(pixel) {
if (pixel.temp < 0) { pixel.color = pixelColorPick(pixel,"#615e5e"); var c=0 }
else if (pixel.temp < 200) { pixel.color = pixelColorPick(pixel,"#6e4c4b"); var c=0 }
else if (pixel.temp < 400) { pixel.color = pixelColorPick(pixel,"#944340"); var c=0.00003 }
else if (pixel.temp < 650) { pixel.color = pixelColorPick(pixel,"#d14c47"); var c=0.0001 }
else if (pixel.temp < 900) { pixel.color = pixelColorPick(pixel,"#e35b56"); var c=0.0004 }
else if (pixel.temp < 1300) { pixel.color = pixelColorPick(pixel,"#eb6a6a"); var c=0.001 }
else if (pixel.temp < 1500) { pixel.color = pixelColorPick(pixel,"#f27e7e"); var c=0.0025 }
else if (pixel.temp < 1700) { pixel.color = pixelColorPick(pixel,"#f58e8e"); var c=0.004 }
else if (pixel.temp < 2400) { pixel.color = pixelColorPick(pixel,"#f59a9a"); var c=0.007 }
else if (pixel.temp < 3000) { pixel.color = pixelColorPick(pixel,"#faaaaa"); var c=0.01 }
else if (pixel.temp < 3600) { pixel.color = pixelColorPick(pixel,"#ffbdbd"); var c=0.015 }
else if (pixel.temp < 5000) { pixel.color = pixelColorPick(pixel,"#ffd5bd"); var c=0.025 }
else if (pixel.temp < 6000) { pixel.color = pixelColorPick(pixel,"#ffe7bd"); var c=0.035 } //new in-between state because the transition is too jarring
else if (pixel.temp < 7000) { pixel.color = pixelColorPick(pixel,"#ffffbd"); var c=0.05 } //most of these are not real because of the kid named Planckian locus, but it makes it more fun
else if (pixel.temp < 9000) { pixel.color = pixelColorPick(pixel,"#feffd6"); var c=0.07 }
else if (pixel.temp < 11000) { pixel.color = pixelColorPick(pixel,"#f7fff5"); var c=0.1 }
else if (pixel.temp < 14000) { pixel.color = pixelColorPick(pixel,"#e3fcfc"); var c=0.125 }
else if (pixel.temp < 17000) { pixel.color = pixelColorPick(pixel,"#d1f6ff"); var c=0.15 }
else if (pixel.temp < 20000) { pixel.color = pixelColorPick(pixel,"#d1f0ff"); var c=0.175 }
else if (pixel.temp < 27000) { pixel.color = pixelColorPick(pixel,"#bde0ff"); var c=0.2 }
else if (pixel.temp < 34000) { pixel.color = pixelColorPick(pixel,"#bdd3ff"); var c=0.25 }
else if (pixel.temp < 43500) { pixel.color = pixelColorPick(pixel,"#bdc7ff"); var c=0.3 }
else if (pixel.temp < 50000) { pixel.color = pixelColorPick(pixel,"#c3bdff"); var c=0.4 }
else if (pixel.temp < 56000) { pixel.color = pixelColorPick(pixel,"#c3bdff"); var c=0.5 }
else if (pixel.temp < 61000) { pixel.color = pixelColorPick(pixel,"#bba9fc"); var c=0.6 }
else if (pixel.temp < 66000) { pixel.color = pixelColorPick(pixel,"#a590f5"); var c=0.7 }
else if (pixel.temp < 71000) { pixel.color = pixelColorPick(pixel,"#a68af2"); var c=0.8 }
else { pixel.color = pixelColorPick(pixel,"#a26ffc"); var c=0.9 }
return c;
};
function starLightAndConduction(pixel,c,whitelist=["sun"]) {
for (var i = 0; i < adjacentCoords.length; i++) {
var x = pixel.x+adjacentCoords[i][0];
var y = pixel.y+adjacentCoords[i][1];
if (isEmpty(x,y)) {
if (Math.random() <= c) {
createPixel("light", x, y);
pixelMap[x][y].color = pixel.color;
};
} else if (!outOfBounds(x,y)) {
var newPixel = pixelMap[x][y];
//console.log(whitelist,newPixel.element,whitelist.includes(newPixel.element));
if (pixel.temp!==newPixel.temp && whitelist.includes(newPixel.element)) {
var avg = (pixel.temp + newPixel.temp)/2;
pixel.temp = avg;
newPixel.temp = avg;
pixelTempCheck(pixel);
pixelTempCheck(newPixel);
}
}
}
};
ferromagneticMaterials = ["iron", "cobalt", "nickel", "steel", "hematite"];
if(!enabledMods.includes("mods/code_library.js")) {
//x = real number
//L = maximum value
//x_0 = "the x value of the sigmoid midpoint" i.e. the x center of the bendy part
//k = steepness
function logisticCurve(x,L,k,x0) {
return L/( 1 + ( Math.E ** ( -k * (x - x0) ) ) );
};
// https://stackoverflow.com/questions/10756313/javascript-jquery-map-a-range-of-numbers-to-another-range-of-numbers
// Function from August Miller
function scale (number, inMin, inMax, outMin, outMax) {
return (number - inMin) * (outMax - outMin) / (inMax - inMin) + outMin;
};
};
function neutronStarLightAndConduction(pixel,c,whitelist=["neutron_star"]) {
var pixelAge = pixelTicks - pixel.start;
var coolingFactor;
var logistic = logisticCurve(pixelAge/1000, 1, 0.6, -7.7);
if(pixel.temp > 1000000) {
//console.log('case 1');
coolingFactor = logistic
};
if(pixel.temp <= 1000000 && pixel.temp > 100000) {
//console.log('case 2');
//console.log("l",logistic);
coolingFactor = scale(pixel.temp,1000000,100000,logistic,0.99999);
//if(pixelAge % 10 == 0 || pixel.temp < 100500) { console.log(coolingFactor) };
};
if(pixel.temp < 100000) {
//console.log('case 3');
coolingFactor = 0.99999
};
//console.log(coolingFactor);
pixel.temp = ((pixel.temp + 273.15) * coolingFactor) - 273.15;
for (var i = 0; i < adjacentCoords.length; i++) {
var x = pixel.x+adjacentCoords[i][0];
var y = pixel.y+adjacentCoords[i][1];
if (isEmpty(x,y)) {
if (Math.random() <= c) {
createPixel(Math.random() < 0.995 ? "light" : "neutron", x, y);
pixelMap[x][y].color = pixel.color;
};
} else if (!outOfBounds(x,y)) {
var newPixel = pixelMap[x][y];
//console.log(elements[newPixel.element].conduct);
if(ferromagneticMaterials.includes(newPixel.element) && (Math.random() < 0.1)) { newPixel.charge = 20 }; //no magnetism in sb
//console.log(whitelist,newPixel.element,whitelist.includes(newPixel.element));
if (pixel.temp!==newPixel.temp && whitelist.includes(newPixel.element)) {
var avg = (pixel.temp + newPixel.temp)/2;
pixel.temp = avg;
newPixel.temp = avg;
pixelTempCheck(pixel);
pixelTempCheck(newPixel);
}
}
}
};
function almostSun(pixel,lightScale=1,whitelist=["sun"]) {
starLightAndConduction(pixel,starColor(pixel) * lightScale,whitelist);
};
function nsTick(pixel,lightScale=1,whitelist=["sun"]) {
neutronStarLightAndConduction(pixel,starColor(pixel) * lightScale,whitelist);
};
elements.sun.tick = function(pixel) {
almostSun(pixel);
};
//"Generalized" sedimentation function
function sedimentation(pixel,finalRock,chance=0.0003) {
if(finalRock == undefined) { return false };
if(Math.random() < chance) {
var validNeighborArray = Array.apply(null, Array(adjacentCoords.length)).map(function() {return false});
//sedimentSandstoneTries++;
for(i = 0; i < adjacentCoords.length; i++) {
//sedimentSandstoneTryIterations++;
if(isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
validNeighborArray[i] = false;
//sedimentSandstoneNoDetects++;
} else if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
/*if(sedimentNeighborTable.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element)) {
validNeighborArray[i] = true;
//sedimentSandstoneDetects++;
} else {
validNeighborArray[i] = false;
//sedimentSandstoneNoDetects++;
};*/
//validNeighborArray[i] = sedimentNeighborTable.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element);
validNeighborArray[i] = (pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].state ?? "solid") == "solid";
};
};
if(validNeighborArray.includes(true)) {
//sandstoneFormations++;
//console.log(finalRock);
changePixel(pixel,finalRock);
}/* else {
sandstoneFailures++;
}*/;
};
};
//Function for mass replacement according to an object
function transformAround(pixel,range,substitutionObject,reverse=false) {
var radius1 = (-1 * range);
var radius2 = (range + 1);
for (let i = radius1; i < radius2; i++) {
for (let j = radius1; j < radius2; j++) {
if(reverse) {
if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
var destPixel = pixelMap[pixel.x+j][pixel.y+i];
var elementToCheck = destPixel.element;
if(getKeyByValue(radioactiveObject,elementToCheck)) {
changePixel(destPixel,getKeyByValue(radioactiveObject,elementToCheck));
};
};
} else {
if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
var destPixel = pixelMap[pixel.x+j][pixel.y+i];
var elementToCheck = destPixel.element;
if(substitutionObject[elementToCheck]) {
changePixel(destPixel,substitutionObject[elementToCheck]);
};
};
};
};
};
};
//Previous function with adjacentPixels
function transformAdjacent(pixel,substitutionObject,reverse=false) {
for(k = 0; k < adjacentCoords.length; k++) {
var i = adjacentCoords[k][0]
var j = adjacentCoords[k][1]
if(reverse) {
if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
var destPixel = pixelMap[pixel.x+j][pixel.y+i];
var elementToCheck = destPixel.element;
if(getKeyByValue(radioactiveObject,elementToCheck)) {
changePixel(destPixel,getKeyByValue(radioactiveObject,elementToCheck));
};
};
} else {
if (!isEmpty(pixel.x+j,pixel.y+i) && !outOfBounds(pixel.x+j,pixel.y+i)) {
var destPixel = pixelMap[pixel.x+j][pixel.y+i];
var elementToCheck = destPixel.element;
if(substitutionObject[elementToCheck]) {
changePixel(destPixel,substitutionObject[elementToCheck]);
};
};
};
};
};
//Cooling rate-varied magma solidification
function magmaRateBasedCooling(pixel,freezingPoint,vitriteName,vitriteThreshold,aphaniteName,aphaniteThreshold,phaneriteName) {
pixel.lastTemperatures ??= [];
pixel.lastTemperatures.push(pixel.temp); //due to how it's structured, last temp will always equal pixel.temp;
while(pixel.lastTemperatures.length > 2) {
pixel.lastTemperatures.shift();
};
if(pixel.lastTemperatures.length > 1) {
var overallTemperatureChangeRate = (pixel.temp - pixel.lastTemperatures[0]) / (pixel.lastTemperatures.length - 1);
//console.log(overallTemperatureChangeRate);
if(overallTemperatureChangeRate >= 0) {
return;
};
if(pixel.temp > freezingPoint) {
return;
};
//console.log(pixel.x,pixel.y,overallTemperatureChangeRate)
var stateLow;
if(overallTemperatureChangeRate < vitriteThreshold) { //numbers made up
//console.log("f99fd90");
stateLow = vitriteName;
} else if(overallTemperatureChangeRate < aphaniteThreshold) {
//console.log("aaaaaaaaaa");
stateLow = aphaniteName;
} else {
//console.log("03");
stateLow = phaneriteName;
};
var stateLowInfo = elements[stateLow];
var slHasHotRock = (stateLowInfo.stateLow == "hot_" + stateLow);
var changeToRockIsHot = false;
if(slHasHotRock) {
var hotRockPoint = stateLowInfo.tempHigh;
if(pixel.temp >= hotRockPoint) {
changeToRockIsHot = true;
};
};
changePixel(pixel,changeToRockIsHot ? "hot_" + stateLow : stateLow,false);
};
};
//Gravel finder
function getGravelElementName(rockName) {
if(rockName == "rock") {
return "gravel";
};
var gravelBasedName = rockName + "_gravel";
if(elements[gravelBasedName]) {
return gravelBasedName;
};
var shardBasedName = rockName + "_shard";
if(elements[shardBasedName]) {
return shardBasedName;
};
return false;
};
//Sand finder
function getSandElementName(sandName) {
var theName = sandName;
if(getGravelElementName(theName)) { //will fire if it was a rock with a valid gravel
theName = getGravelElementName(theName)
};
if(["komatiite","peridotite","komatiite_gravel","peridotite_gravel"].includes(theName)) {
return "olivine_sand";
};
if(theName == "gravel" || sandSimplification.includes(theName)) {
return "sand";
};
theName = theName.replace(/(gravel|shard)/,"sand");
if(elements[theName]) {
return theName;
};
return false;
};
/*Metamorphism test
function metamorphosisPressureHandler(rockBeingSquished,rockDoingSquishing) {
pixel.lastPressures ??= [];
while(pixel.lastPressures.length > 2) {
pixel.lastPressures.shift();
};
var squisherInfo = elements[rockDoingSquishing.element];
var squisheeInfo = elements[rockBeingSquished.element];
rockBeingSquished._squishers ??= {};
rockBeingSquished._squishers[pixelTicks] ??= {};
rockBeingSquished._squishers[pixelTicks][`x${rockDoingSquishing.x}y${rockDoingSquishing.y}`] = (squisherInfo.density ?? 2500) + (rockDoingSquishing._receivedPressure ?? 0);
rockBeingSquished._receivedPressure = sumNumericArray(Object.values(rockBeingSquished._squishers[pixelTicks]));
if(squisheeInfo.metamorphismFunction) {
squisheeInfo.metamorphismFunction(rockBeingSquished)
};
};
function removeLastSquishers(pixel) {
if(!pixel._squishers) {
return false;
};
if(pixel._squishers[pixelTicks - 1]) {
delete pixel._squishers[pixelTicks - 1];
};
};
elements.metal_scrap.onTryMoveInto = function(pixel,otherPixel) {
metamorphosisPressureHandler(pixel,otherPixel);
};
elements.metal_scrap.tick = function(pixel) {
removeLastSquishers(pixel);
};
elements.metal_scrap.metamorphismFunction = function(pixel) {
pixel.temp = pixel._receivedPressure;
};
elements.metal_scrap.insulate = true;
delete elements.metal_scrap.tempHigh;
delete elements.metal_scrap.stateHigh;
*/
/*Erosion
function toGravelErodeOtmi(pixel,otherPixel,erosionChanceDivisor=5500) {
var gravelName = getGravelElementName(pixel.element);
//console.log(gravelName);
if(!gravelName) { return false };
var otherState = elements[otherPixel.element].state ?? "solid";
if(otherState == "solid") {
return false;
};
//console.log(otherState);
var otherDensity = elements[otherPixel.element].density ?? otherState == "gas" ? 1.3 : 1000;
var erosionChance = ((otherState == "gas" ? otherDensity * 5 : otherDensity) ** 1/1.7) / erosionChanceDivisor;
if(Math.random() < erosionChance) {
changePixel(pixel,gravelName,false);
//changePixelReturn(pixel,gravelName,false).color = "rgb(255,0,0)";
};
};
function toSandErodeOtmi(pixel,otherPixel,erosionChanceDivisor=5500) {
var sandName = getSandElementName(pixel.element);
//console.log(sandName);
if(!sandName) { return false };
var otherState = elements[otherPixel.element].state ?? "solid";
if(otherState == "solid") {
return false;
};
var otherDensity = elements[otherPixel.element].density ?? otherState == "gas" ? 1.3 : 1000;
var erosionChance = ((otherState == "gas" ? otherDensity * 5 : otherDensity) ** 1/1.7) / erosionChanceDivisor;
if(Math.random() < erosionChance) {
changePixel(pixel,sandName,false);
//changePixelReturn(pixel,sandName,false).color = "rgb(255,255,0)";
};
};*/
//I really hate boilerplate
//Array maker
function twoPartRepeatedArray(value1,amount1,value2,amount2) {
var array1 = Array(amount1).fill(value1);
var array2 = Array(amount2).fill(value2);
return array1.concat(array2)
};
//Powder maker
function newPowder(name,color,density=null,tempHigh=null,stateHigh=null,breakInto=null) { //boilerplate my dick
if(tempHigh == null) {
stateHigh = null;
};
elements[name] = {
color: color,
behavior: behaviors.POWDER,
category: "solids",
state: "solid",
density: density ?? 1000,
};
if(tempHigh !== null) {
elements[name].tempHigh = tempHigh;
};
if(tempHigh !== null && stateHigh !== null) {
elements[name].stateHigh = stateHigh;
};
if(breakInto !== null) {
elements[name].breakInto = breakInto;
};
return elements[name];
};
//Color gen
//Gravels
function gravelizeToHex(colorIn) {
//console.log("gravelizeToHex called",colorIn);
var colorInput = colorIn; //side effects?
//make sure in is array
if(!colorInput instanceof Array) {
colorInput = [colorInput];
};
//console.log(colorInput);
//prepare final color
var finalColor = [];
//console.log(colorInput);
for(var i = 0; i < colorInput.length; i++) {
finalColor.push(colorInput[i]);
finalColor.push(colorInput[i]);
finalColor.push(colorInput[i]);
};
//vary luminance
for(i = 0; i < finalColor.length; i+=3) {
finalColor[i] = changeLuminance(finalColor[i],1.25,"multiply","hsljson");
};
//leave offset-1 colors as-is
for(i = 2; i < finalColor.length; i+=3) {
finalColor[i] = changeLuminance(finalColor[i],0.85,"multiply","hsljson");
};
//desaturate
for(i = 0; i < finalColor.length; i++) {
finalColor[i] = changeSaturation(finalColor[i],0.9,"multiply","hex");
};
//finish
//console.log(finalColor);
return finalColor;
};
//Sands
function sandizeToHex(rockColor,type="normal",sBringTo=31,sBringFactor=0.4,lBringTo=70,lBringFactor=0.6) {
if(elements[rockColor]) {
//Assuming an element was given, for compatibility
rockColor = elements[rockColor].color
};
if(!["normal","n","wet","w","packed","p"].includes(type.toLowerCase())) {
throw new Error("Type must be 'normal', 'wet', or 'packed'");
};
var sandColor = [];
//var sandColorObject = [];
if(!(rockColor instanceof Array)) {
rockColor = [rockColor];
};
for(i = 0; i < rockColor.length; i++) {
var colorAsHsl = normalizeColorToHslObject(rockColor[i]);
if(colorAsHsl.s > 0) { colorAsHsl.s = sBringTo + (-sBringFactor * (sBringTo - colorAsHsl.s)) }; //bring towards 31;
colorAsHsl.l = lBringTo + (-lBringFactor * (lBringTo - colorAsHsl.l)); //bring towards 70
switch(type.toLowerCase()) {
case "normal":
case "n":
break;
case "wet":
case "w":
if(colorAsHsl.s > 0) { colorAsHsl.s += 3 };
colorAsHsl.l -= 15;
break;
case "packed":
case "p":
colorAsHsl.s = Math.max(colorAsHsl.s - 11, 0);
colorAsHsl.l += 6;
break;
default:
break;
};
sandColor.push(convertHslObjects(colorAsHsl,"hex"));
//sandColorObject.push(convertHslObjects(colorAsHsl,"rgbjson"));
};
return sandColor;
};
function dustizeToHex(rockColor,sBringTo=25,sBringFactor=0.4,lBringTo=55,lBringFactor=0.6) {
if(elements[rockColor]) {
//Assuming an element was given, for compatibility
rockColor = elements[rockColor].color
};
//console.log(rockName);
var dustColor = [];
//var dustColorObject = [];
if(!(rockColor instanceof Array)) {
rockColor = [rockColor];
};
for(i = 0; i < rockColor.length; i++) {
var colorAsHsl = normalizeColorToHslObject(rockColor[i]);
if(colorAsHsl.s > 0) { colorAsHsl.s = sBringTo + (-sBringFactor * (sBringTo - colorAsHsl.s)) }; //bring towards 31;
colorAsHsl.l = lBringTo + (-lBringFactor * (lBringTo - colorAsHsl.l)); //bring towards 70
dustColor.push(convertHslObjects(colorAsHsl,"hex"));
//dustColorObject.push(convertHslObjects(colorAsHsl,"rgbjson"));
};
return dustColor;
};
//Sandstones
function sandstonizeToHex(sandName,type="normal") {
//console.log(sandName);
var sandInfo = elements[sandName];
if(!sandInfo) { throw new Error("No such element '" + sandName + "'") };
var finalColor = [];
//var sandColorObject = [];
var sandColor = sandInfo.color;
if(!(sandColor instanceof Array)) {
sandColor = [sandColor];
};
//console.log(sandColor);
for(var i = 0; i < sandColor.length; i++) {
//console.log(i,sandColor[i]);
var colorAsHsl = normalizeColorToHslObject(sandColor[i]);
//console.log(colorAsHsl);
if(colorAsHsl.s > 5 && colorAsHsl.h !== 0) { colorAsHsl.h -= 10 };
if(colorAsHsl.s > 5 && colorAsHsl.h !== 0) { colorAsHsl.s = 21 + (-0.8 * (21 - colorAsHsl.s)) }; //bring towards 21;
colorAsHsl.l = 58 + (-0.8 * (58 - colorAsHsl.l)); //bring towards 58
if(colorAsHsl.s > 5 && colorAsHsl.h !== 0) { colorAsHsl.s -= 4 };
colorAsHsl.l += 2;
//console.log(colorAsHsl);
finalColor.push(convertHslObjects(colorAsHsl,"hex"));
//sandColorObject.push(convertHslObjects(colorAsHsl,"rgbjson"));
};
return finalColor;
};
function sedimentHslOffset(hslJsonColor) {
return {h: hslJsonColor.h - 4, s: hslJsonColor.s - 20, l: hslJsonColor.l - 25};
};
//Magmas
function makeMoltenColor(colorIn) { //Edited vanilla code
//console.log(colorIn);
var newcolor = colorIn;
var moltenColorFactors = [ [2,1.25,0.5], [2,1,0.5], [2,0.75,0] ];
var colorList = [];
var colorObjectList = [];
// if newcolor is not an array, put it in an array
if (!(newcolor instanceof Array)) { newcolor = [newcolor]; }
newcolor = newcolor.map(x => convertColorFormats(x,"json"));
// for every color in the newcolor array, add a new color with the same value, but with the r and g values increased
for (var i = 0; i < newcolor.length; i++) {
var c = newcolor[i];
for (var j = 0; j < moltenColorFactors.length; j++) {
var newc = moltenColorFactors[j];
//console.log(c,newc);
r = Math.floor(c.r * newc[0]);
g = Math.floor(c.g * newc[1]);
b = Math.floor(c.b * newc[2]);
if (r > 255) {r = 255}; if (g > 255) {g = 255};
//edit: to hex
var rHex = r.toString(16); if(rHex.length == 1) { rHex = "0" + rHex };
var gHex = g.toString(16); if(gHex.length == 1) { gHex = "0" + gHex };
var bHex = b.toString(16); if(bHex.length == 1) { bHex = "0" + bHex };
colorList.push("#"+rHex+gHex+bHex);
}
}
return colorList;
}
//Magma vapors
function magmavaporizeToHex(colorIn) {
var color = colorIn;
if(!(color instanceof Array)) {
color = [color];
};
color = color.map(x => normalizeColorToHslObject(x));
for(i = 0; i < color.length; i++) {
color[i].h += 5;
color[i].s -= 5;
color[i].l += 20;
};
color = color.map(x => convertHslObjects(x,"hex"));
return color;
};
function magmacloudizeToHex(colorIn) {
var color = colorIn;
if(!(color instanceof Array)) {
color = [color];
};
color = color.map(x => normalizeColorToHslObject(x));
for(i = 0; i < color.length; i++) {
color[i].h += 5;
color[i].s -= 8;
color[i].l += 5;
};
color = color.map(x => convertHslObjects(x,"hex"));
return color;
};
function rockcloudizeToHex(colorIn) {
var color = colorIn;
if(!(color instanceof Array)) {
color = [color];
};
color = color.map(x => normalizeColorToHslObject(x));
for(i = 0; i < color.length; i++) {
color[i].h -= 12;
color[i].s *= 0.12;
color[i].l -= 6;
};
color = color.map(x => convertHslObjects(x,"hex"));
return color;
};
//Generate an entire composition family at once
function redHotColorgen(colorIn,outputFormat="rgb") {
var color = colorIn;
//console.log(color);
if(!Array.isArray(color)) {
color = [color];
};
//console.log(color);
color = color.map(x => convertColorFormats(x,"json"));
//console.log(color);
for(i = 0; i < color.length; i++) {
var subcolor = color[i];
//console.log(i);
subcolor.r += 48;
subcolor.r *= 1.7;
subcolor.g += 24;
subcolor.g *= 1.2;
subcolor.g -= 16;
subcolor.b -= 10;
subcolor.b *= 0.75;
for(colorlet in subcolor) {
subcolor[colorlet] = Math.round(rgbColorBound(subcolor[colorlet]));
};
//console.log(color);
};
//console.log(color);
color = color.map(x => convertColorFormats(x,outputFormat));
if(color.length == 1) { color = color[0] };
return color;
};
var sands = ["sand"];
var wetSands = ["wet_sand"];
var sandSuspensions = [];
var sandSediments = ["radioactive_sand_sediment","clay_sediment"];
var sandstones = ["radioactive_sandstone","shale"];
var vaporizedMagmas = [];
var magmaClouds = [];
var rockClouds = [];
function nicffunc_getReactions(elemName) {
if(!(elements[elemName])) {
return null;
};
if(!(elements[elemName].reactions)) {
return null;
};
var reactions = elements[elemName].reactions;
if(structuredClone) {
return !!reactions ? structuredClone(reactions) : null;
} else {
return !!reactions ? JSON.parse(JSON.stringify(reactions)) : null;
};
};
function newIgneousCompositionFamily(
compositionFamilyName,
magmaViscosity,
magmaDensity,
vitriteCoolingRateThreshold,
aphaniteCoolingRateThreshold,
magmaBoilingPoint,
phaneriteName,
phaneriteColor,
phaneriteMeltingPoint,
phaneriteDensity,
aphaniteName,
aphaniteColor,
aphaniteMeltingPoint,
aphaniteDensity,
vesiculiteName,
vesiculiteColor,
vesiculiteMeltingPoint,
vesiculiteDensity,
vitriteName,
vitriteColor,
vitriteMeltingPoint,
vitriteDensity,
sandFormationReactionRegularSandCount,
sandFormationReactionSpecificSandCount,
) {
//console.log(compositionFamilyName,vesiculiteMeltingPoint,vitriteMeltingPoint);
//gabbro_sand instead of rock_sand for rock's unique sand
var phaneriteSandName = compositionFamilyName == "mafic" ? "gabbro_sand" : phaneriteName + "_sand";
var aphaniteSandName = aphaniteName + "_sand";
var vesiculiteSandName = vesiculiteName + "_sand";
var vitriteSandName = vitriteName + "_sand";
//keep rock_wall to replace vanilla rock wall
var phaneriteWallName = phaneriteName + "_wall";
var aphaniteWallName = aphaniteName + "_wall";
var vesiculiteWallName = vesiculiteName + "_wall";
var vitriteWallName = vitriteName + "_wall";
//gravel instead of rock_gravel for normal gravel (as rock's unique gravel)
var phaneriteGravelName = compositionFamilyName == "mafic" ? "gravel" : phaneriteName + "_gravel";
var aphaniteGravelName = aphaniteName + "_gravel";
var vesiculiteGravelName = vesiculiteName + "_gravel";
var vitriteGravelName = vitriteName + "_shard";
//gabbro_dust instead of rock_dust for rock's unique dust
var phaneriteDustName = compositionFamilyName == "mafic" ? "gabbro_dust" : phaneriteName + "_dust";
var aphaniteDustName = aphaniteName + "_dust";
var vesiculiteDustName = vesiculiteName + "_dust";
var vitriteDustName = vitriteName + "_dust";
//push future sand names and wet sand names to sand list for sandstone system generation
sands.push(phaneriteSandName);
sands.push(aphaniteSandName);
sands.push(vesiculiteSandName);
sands.push(vitriteSandName);
wetSands.push("wet_" + phaneriteSandName);
wetSands.push("wet_" + aphaniteSandName);
wetSands.push("wet_" + vesiculiteSandName);
wetSands.push("wet_" + vitriteSandName);
//generate magma name for whole igneous family
var magmaName = compositionFamilyName == "mafic" ? "magma" : compositionFamilyName + "_magma";
var magmaCloudName = magmaName + "_cloud"
var rockCloudName = compositionFamilyName + "_rock_cloud"
//create phanerite and transplant existing reactions if they exist
var phaneriteOldReactions = nicffunc_getReactions(phaneriteName);
elements[phaneriteName] = {
color: phaneriteColor,
behavior: behaviors.POWDER,
category: "land",
state: "solid",
tempHigh: phaneriteMeltingPoint,
stateHigh: magmaName,
density: phaneriteDensity,
hardness: 0.75,
breakInto: phaneriteGravelName,
_data: [compositionFamilyName,"phanerite","igneous_rock"],
};
if(phaneriteOldReactions) {
elements[phaneriteName].reactions = phaneriteOldReactions;
};
//replace water rock-erosion reaction
elements.water.reactions[phaneriteName] = { "elem2": phaneriteGravelName, "chance": 0.00035 }
//create unique gravel
elements[phaneriteGravelName] = {
color: gravelizeToHex(phaneriteColor),
behavior: behaviors.POWDER,
category: "land",
state: "solid",
tempHigh: phaneriteMeltingPoint,
stateHigh: magmaName,
breakInto: phaneriteDustName,
density: phaneriteDensity * 0.55,
_data: [compositionFamilyName,"phanerite","igneous_gravel"],
};
//generate water gravel-erosion reaction using rock family's sand ratio
elements.water.reactions[phaneriteGravelName] = { "elem2": twoPartRepeatedArray(phaneriteSandName,sandFormationReactionSpecificSandCount,"sand",sandFormationReactionRegularSandCount), "chance": 0.0005 };
//generate unique solid version
elements[phaneriteWallName] = {
color: phaneriteColor,
behavior: behaviors.WALL,
category: "land",
state: "solid",
tempHigh: phaneriteMeltingPoint,
stateHigh: magmaName,
density: phaneriteDensity,
hardness: 0.8,
breakInto: phaneriteName,
_data: [compositionFamilyName,"phanerite","solid_igneous_rock"],
};
var aphaniteOldReactions = nicffunc_getReactions(aphaniteName);
elements[aphaniteName] = {
color: aphaniteColor,
behavior: behaviors.POWDER,
category: "land",
state: "solid",
tempHigh: aphaniteMeltingPoint,
stateHigh: magmaName,
density: aphaniteDensity,
hardness: 0.75,
breakInto: aphaniteGravelName,
_data: [compositionFamilyName,"aphanite","igneous_rock"],
};
if(aphaniteOldReactions) {
elements[aphaniteName].reactions = aphaniteOldReactions;
};
elements[aphaniteWallName] = {
color: aphaniteColor,
behavior: behaviors.WALL,
category: "land",
state: "solid",
tempHigh: aphaniteMeltingPoint,
stateHigh: magmaName,
density: aphaniteDensity,
hardness: 0.8,
breakInto: aphaniteName,
_data: [compositionFamilyName,"aphanite","solid_igneous_rock"],
};
elements.water.reactions[phaneriteWallName] = { "elem2": phaneriteName, "chance": 0.00035 }
elements.water.reactions[aphaniteWallName] = { "elem2": aphaniteName, "chance": 0.00035 }
elements.water.reactions[vesiculiteWallName] = { "elem2": vesiculiteName, "chance": 0.00035 }
elements.water.reactions[vitriteWallName] = { "elem2": vitriteName, "chance": 0.00035 }
elements.water.reactions[aphaniteName] = { "elem2": aphaniteGravelName, "chance": 0.00035 }
elements[phaneriteSandName] = {
color: sandizeToHex(phaneriteName,"normal"),
behavior: behaviors.POWDER,
category: "land",
state: "solid",
tempHigh: phaneriteMeltingPoint,
stateHigh: vitriteName,
density: phaneriteDensity * 0.595,
_data: [compositionFamilyName,"phanerite","particulate"],
};
elements[phaneriteDustName] = {
color: dustizeToHex(phaneriteName),
behavior: behaviors.GAS,
category: "land",
state: "gas",
tempHigh: phaneriteMeltingPoint,
stateHigh: ["fire",magmaName],
reactions: {
[phaneriteDustName]: {elem1: phaneriteSandName, elem2: null, chance: 0.003},
},
density: airDensity + (phaneriteDensity / 1000), //unmeasured value
_data: [compositionFamilyName,"phanerite","dust"],
};
//console.log(phaneriteSandName, elements[phaneriteSandName].color);
elements["wet_" + phaneriteSandName] = {
color: sandizeToHex(phaneriteName,"wet"),
behavior: behaviors.STURDYPOWDER,
category: "land",
reactions: {
"dirt": { "elem1":"sand", "elem2":"mud", "chance":0.0005, "oneway":true },
},
state: "solid",
tempHigh: 100,
stateHigh: "packed_" + phaneriteSandName,
tempLow: -50,
stateLow:"packed_" + phaneriteSandName,
density: phaneriteDensity * 0.595 + 150,
_data: [compositionFamilyName,"phanerite","wet_particulate"],
};
elements["packed_" + phaneriteSandName] = {
color: sandizeToHex(phaneriteName,"packed"),
behavior: behaviors.SUPPORT,
category: "land",
state: "solid",
tempHigh: phaneriteMeltingPoint,
stateHigh: vitriteName,
density: phaneriteDensity * 0.59,
breakInto: phaneriteSandName,
_data: [compositionFamilyName,"phanerite","packed_particulate"],
};
elements.water.reactions[phaneriteSandName] = {
"elem1": null, "elem2": "wet_" + phaneriteSandName,
};
elements[aphaniteGravelName] = {
color: gravelizeToHex(aphaniteColor),
behavior: behaviors.POWDER,
category: "land",
state: "solid",
tempHigh: aphaniteMeltingPoint,
stateHigh: magmaName,
breakInto: aphaniteDustName,
density: aphaniteDensity * 0.55,
_data: [compositionFamilyName,"aphanite","igneous_gravel"],
};
elements.water.reactions[aphaniteGravelName] = { "elem2": twoPartRepeatedArray(aphaniteSandName,sandFormationReactionSpecificSandCount,"sand",sandFormationReactionRegularSandCount), "chance": 0.0005 };
elements[aphaniteSandName] = {
color: sandizeToHex(aphaniteName,"normal"),
behavior: behaviors.POWDER,
category: "land",
state: "solid",
tempHigh: aphaniteMeltingPoint,
stateHigh: vitriteName,
density: aphaniteDensity * 0.595,
_data: [compositionFamilyName,"aphanite","particulate"],
};
elements[aphaniteDustName] = {
color: dustizeToHex(aphaniteName),
behavior: behaviors.GAS,
category: "land",
state: "gas",
tempHigh: aphaniteMeltingPoint,
stateHigh: ["fire",magmaName],
reactions: {
[aphaniteDustName]: {elem1: aphaniteSandName, elem2: null, chance: 0.003},
},
density: airDensity + (aphaniteDensity / 1000), //unmeasured value
_data: [compositionFamilyName,"aphanite","dust"],
};
elements["wet_" + aphaniteSandName] = {
color: sandizeToHex(aphaniteName,"wet"),
behavior: behaviors.STURDYPOWDER,
category: "land",
reactions: {
"dirt": { "elem1":"sand", "elem2":"mud", "chance":0.0005, "oneway":true },
},
state: "solid",
tempHigh: 100,
stateHigh: "packed_" + aphaniteSandName,
tempLow: -50,
stateLow:"packed_" + aphaniteSandName,
density: aphaniteDensity * 0.595 + 150,
_data: [compositionFamilyName,"aphanite","wet_particulate"],
};
elements["packed_" + aphaniteSandName] = {
color: sandizeToHex(aphaniteName,"packed"),
behavior: behaviors.SUPPORT,
category: "land",
state: "solid",
tempHigh: aphaniteMeltingPoint,
stateHigh: vitriteName,
density: aphaniteDensity * 0.59,
breakInto: aphaniteSandName,
_data: [compositionFamilyName,"aphanite","packed_particulate"],
};
elements.water.reactions[aphaniteSandName] = {
"elem1": null, "elem2": "wet_" + aphaniteSandName,
};
elements[vesiculiteName] = {
color: vesiculiteColor,
behavior: behaviors.POWDER,
category: "land",
state: "solid",
tempHigh: vesiculiteMeltingPoint,
stateHigh: magmaName,
density: vesiculiteDensity,
hardness: 0.75,
breakInto: vesiculiteGravelName,
_data: [compositionFamilyName,"vesiculite","igneous_rock"],
};
elements[vesiculiteWallName] = {
color: vesiculiteColor,
behavior: behaviors.WALL,
category: "land",
state: "solid",
tempHigh: vesiculiteMeltingPoint,
stateHigh: magmaName,
density: vesiculiteDensity,
hardness: 0.8,
breakInto: vesiculiteName,
_data: [compositionFamilyName,"vesiculite","solid_igneous_rock"],
};
elements.water.reactions[vesiculiteName] = { "elem2": vesiculiteGravelName, "chance": 0.00035 }
elements[vesiculiteGravelName] = {
color: gravelizeToHex(vesiculiteColor),
behavior: behaviors.POWDER,
category: "land",
state: "solid",
tempHigh: vesiculiteMeltingPoint,
stateHigh: magmaName,
breakInto: vesiculiteDustName,
density: vesiculiteDensity * 3.2,
_data: [compositionFamilyName,"vesiculite","igneous_gravel"],
};
elements.water.reactions[vesiculiteGravelName] = { "elem2": twoPartRepeatedArray(vesiculiteSandName,sandFormationReactionSpecificSandCount,"sand",sandFormationReactionRegularSandCount), "chance": 0.0005 };
elements[vesiculiteSandName] = {
color: sandizeToHex(vesiculiteName,"normal"),
behavior: behaviors.POWDER,
category: "land",
state: "solid",
tempHigh: vesiculiteMeltingPoint,
stateHigh: vitriteName,
density: vesiculiteDensity * 1.9,
_data: [compositionFamilyName,"vesiculite","particulate"],
};
elements[vesiculiteDustName] = {
color: dustizeToHex(vesiculiteName),
behavior: behaviors.GAS,
category: "land",
state: "gas",
tempHigh: vesiculiteMeltingPoint,
stateHigh: ["fire",magmaName],
reactions: {
[vesiculiteDustName]: {elem1: vesiculiteSandName, elem2: null, chance: 0.003},
},
density: airDensity + (vesiculiteDensity / 800), //unmeasured value
_data: [compositionFamilyName,"vesiculite","dust"],
};
elements["wet_" + vesiculiteSandName] = {
color: sandizeToHex(vesiculiteName,"wet"),
behavior: behaviors.STURDYPOWDER,
category: "land",
reactions: {
"dirt": { "elem1":"sand", "elem2":"mud", "chance":0.0005, "oneway":true },
},
state: "solid",
tempHigh: 100,
stateHigh: "packed_" + vesiculiteSandName,
tempLow: -50,
stateLow:"packed_" + vesiculiteSandName,
density: vesiculiteDensity * 1.9 + 150,
_data: [compositionFamilyName,"vesiculite","wet_particulate"],
};
elements["packed_" + vesiculiteSandName] = {
color: sandizeToHex(vesiculiteName,"packed"),
behavior: behaviors.SUPPORT,
category: "land",
state: "solid",
tempHigh: vesiculiteMeltingPoint,
stateHigh: vitriteName,
density: vesiculiteDensity * 1.888,
breakInto: vesiculiteSandName,
_data: [compositionFamilyName,"vesiculite","packed_particulate"],
};
elements.water.reactions[vesiculiteSandName] = {
"elem1": null, "elem2": "wet_" + vesiculiteSandName,
};
elements[vitriteName] = {
color: vitriteColor,
behavior: behaviors.POWDER,
category: "land",
state: "solid",
tempHigh: vitriteMeltingPoint,
stateHigh: magmaName,
density: vitriteDensity,
hardness: 0.75,
breakInto: vitriteGravelName,
_data: [compositionFamilyName,"vitrite","igneous_rock"],
};
elements[vitriteWallName] = {
color: vitriteColor,
behavior: behaviors.SOLID,
category: "land",
state: "solid",
tempHigh: vitriteMeltingPoint,
stateHigh: magmaName,
density: vitriteDensity,
hardness: 0.8,
breakInto: vitriteName,
_data: [compositionFamilyName,"vitrite","solid_igneous_rock"],
};
elements.water.reactions[vitriteName] = { "elem2": vitriteGravelName, "chance": 0.00035 }
elements[vitriteGravelName] = {
color: gravelizeToHex(vitriteColor),
behavior: behaviors.POWDER,
category: "land",
state: "solid",
tempHigh: vitriteMeltingPoint,
stateHigh: magmaName,
breakInto: vitriteDustName,
density: vitriteDensity * 0.55,
_data: [compositionFamilyName,"vitrite","glass_shard"],
};
elements.water.reactions[vitriteGravelName] = { "elem2": twoPartRepeatedArray(vitriteSandName,sandFormationReactionSpecificSandCount,"sand",sandFormationReactionRegularSandCount), "chance": 0.0005 };
elements[vitriteSandName] = {
color: sandizeToHex(vitriteName,"normal"),
behavior: behaviors.POWDER,
category: "land",
state: "solid",
tempHigh: vitriteMeltingPoint,
stateHigh: vitriteName,
density: vitriteDensity * 0.595,
_data: [compositionFamilyName,"vitrite","particulate"],
};
elements[vitriteDustName] = {
color: dustizeToHex(vitriteName),
behavior: behaviors.GAS,
category: "land",
state: "gas",
tempHigh: vitriteMeltingPoint,
stateHigh: ["fire",magmaName],
reactions: {
[vitriteDustName]: {elem1: vitriteSandName, elem2: null, chance: 0.003},
},
density: airDensity + (vitriteDensity / 1000), //unmeasured value
_data: [compositionFamilyName,"vitrite","dust"],
};
elements["wet_" + vitriteSandName] = {
color: sandizeToHex(vitriteName,"wet"),
behavior: behaviors.STURDYPOWDER,
category: "land",
reactions: {
"dirt": { "elem1":"sand", "elem2":"mud", "chance":0.0005, "oneway":true },
},
state: "solid",
tempHigh: 100,
stateHigh: "packed_" + vitriteSandName,
tempLow: -50,
stateLow:"packed_" + vitriteSandName,
density: vitriteDensity * 0.595 + 150,
_data: [compositionFamilyName,"vitrite","wet_particulate"],
};
elements["packed_" + vitriteSandName] = {
color: sandizeToHex(vitriteName,"packed"),
behavior: behaviors.SUPPORT,
category: "land",
state: "solid",
tempHigh: vitriteMeltingPoint,
stateHigh: vitriteName,
density: vitriteDensity * 0.59,
breakInto: vitriteSandName,
_data: [compositionFamilyName,"vitrite","packed_particulate"],
};
elements.water.reactions[vitriteSandName] = {
"elem1": null, "elem2": "wet_" + vitriteSandName,
};
var magmaOldReactions = nicffunc_getReactions(magmaName);
var magmaOldColor = elements.magma.color;
elements[magmaName] = {
reactions: {
"ash": { "elem1": null, "elem2": "molten_slag" },
"dust": { "elem1": null, "elem2": "molten_slag" },
},
_magmaCoolingPassToElement: {
vitreous: [vitriteCoolingRateThreshold,vitriteName],
aphanitic: [aphaniteCoolingRateThreshold,aphaniteName],
phaneritic: [Infinity,phaneriteName],
meltingPoints: {
vitreous: vitriteMeltingPoint,
vesicular: vesiculiteMeltingPoint,
aphanitic: aphaniteMeltingPoint,
phaneritic: phaneriteMeltingPoint,
},
},
tick: function(pixel) {
var coolingInfo = elements[pixel.element]._magmaCoolingPassToElement;
magmaRateBasedCooling(
pixel,
Math.min(
coolingInfo.meltingPoints.vitreous,
coolingInfo.meltingPoints.vesicular,
coolingInfo.meltingPoints.aphanitic,
coolingInfo.meltingPoints.phaneritic
) - 20,
coolingInfo.vitreous[1],
coolingInfo.vitreous[0],
coolingInfo.aphanitic[1],
coolingInfo.aphanitic[0],
coolingInfo.phaneritic[1]
);
},
"color": makeMoltenColor(phaneriteColor),
"behavior": behaviors.MOLTEN,
"temp": Math.max(phaneriteMeltingPoint,aphaniteMeltingPoint,vesiculiteMeltingPoint,vitriteMeltingPoint) + 100,
"tempLow": -Infinity, //cosmetic info
"stateLow": [aphaniteName,phaneriteName,vitriteName],
"tempHigh": magmaBoilingPoint,
"stateHigh": "vaporized_" + magmaName,
"viscosity": magmaViscosity,
"hidden": true,
"state": "liquid",
"category": "magma",
"density": magmaDensity,
"_data": [compositionFamilyName,"magma","liquid"],
};
if(magmaOldReactions) {
elements[magmaName].reactions = magmaOldReactions;
};
if(magmaName == "magma") {
elements.magma.color = magmaOldColor;
};
elements[magmaName].reactions.foam = { "elem1": vesiculiteName, "elem2": vesiculiteName };
elements["vaporized_" + magmaName] = {
color: magmavaporizeToHex(elements[magmaName].color),
behavior: behaviors.GAS,
reactions: {
["vaporized_" + magmaName]: { elem1: null, elem2: magmaCloudName, chance:0.3, "y":[0,15], "setting":"clouds" }
},
density: magmaDensity * 0.0028,
temp: magmaBoilingPoint + 100,
tempLow: magmaBoilingPoint,
stateLow: magmaName,
category: "gases",
state: "gas",
hidden: true,
_data: [compositionFamilyName,"magma","vaporized"],
};
vaporizedMagmas.push("vaporized_" + magmaName);
elements[magmaCloudName] = {
color: magmacloudizeToHex(elements[magmaName].color),
behavior: [
"XX|XX|XX",
"M1%7|CH:" + magmaName + "%0.05|M1%7",
"XX|XX|XX",
],
density: magmaDensity * 0.0021,
temp: magmaBoilingPoint + 100,
tempLow: Math.min(phaneriteMeltingPoint,aphaniteMeltingPoint,vesiculiteMeltingPoint,vitriteMeltingPoint) - 50,
stateLow: rockCloudName,
category: "magma",
state: "gas",
_data: [compositionFamilyName,"magma","cloud"],
};
magmaClouds.push(magmaName + "_cloud");
elements[rockCloudName] = {
color: rockcloudizeToHex(elements[magmaName].color),
behavior: [
"XX|XX|XX",
"M1%7|CH:" + [aphaniteName,aphaniteGravelName,aphaniteDustName].join(",") + "%0.05|M1%7",
"XX|XX|XX",
],
density: magmaDensity * 0.0024,
temp: Math.min(phaneriteMeltingPoint,aphaniteMeltingPoint,vesiculiteMeltingPoint,vitriteMeltingPoint) - 300,
tempHigh: Math.min(phaneriteMeltingPoint,aphaniteMeltingPoint,vesiculiteMeltingPoint,vitriteMeltingPoint) - 50,
stateHigh: magmaCloudName,
category: "magma",
state: "gas",
_data: [compositionFamilyName,"magma","cloud"],
};
rockClouds.push(rockCloudName);
};
function standaloneBrokenFormMaker(elementName,suffixWithoutUnderscore,addBreakIntoToSourceElement=false,category=null,density=null,tempHigh=null,stateHigh=null,breakInto=null) {
var newName = elementName + "_" + suffixWithoutUnderscore;
elements[newName] = {
color: gravelizeToHex(elements[elementName].color),
behavior: behaviors.POWDER,
state: "solid",
};
if(density !== null) {
if(density == "auto") {
elements[newName].density = (elements[elementName].density ?? 2000) * 0.55;
} else {
elements[newName].density = density;
};
};
if(category !== null) {
elements[newName].category = category;
};
if(tempHigh !== null) {
if(tempHigh == "auto") {
elements[newName].tempHigh = elements[elementName].tempHigh;
} else {
elements[newName].tempHigh = tempHigh;
};
};
if(stateHigh !== null) {
if(stateHigh == "auto") {
elements[newName].stateHigh = elements[elementName].stateHigh;
} else {
elements[newName].stateHigh = stateHigh;
};
};
if(breakInto !== null) {
elements[newName].breakInto = breakInto;
};
if(addBreakIntoToSourceElement) {
if(!elements[elementName].breakInto) {
elements[elementName].breakInto = newName;
} else {
if(!(elements[elementName].breakInto instanceof Array)) {
elements[elementName].breakInto = [elements[elementName].breakInto];
};
elements[elementName].breakInto.push(newName);
};
};
return elements[newName];
};
function makeSandstoningElements(sandName) {
var sandInfo = elements[sandName];
if(!sandInfo) {
throw new Error("No such element '" + sandName + "'");
};
var suspensionName = sandName + "y_water";
var wetSandName = "wet_" + sandName;
var sedimentName = sandName + "_sediment";
var sandstoneName = sandName + "stone";
var dustName = sandName.replace("_sand","_dust");
//Water reaction to pick up the fine material (this is very simplified)
elements.water.reactions[wetSandName] = {
"elem1": suspensionName,
"elem2": [wetSandName,wetSandName,wetSandName,suspensionName],
chance: 0.01
};
//Sediment suspension
//Color generation
var sandColor = sandInfo.color;
if(!(sandColor instanceof Array)) {
sandColor = [sandColor];
};
var waterColor = "#2167ff";
//console.log(sandColor);
suspensionColor = sandColor.map(sandSubcolor => lerpColors(waterColor,sandSubcolor,"hex",weight1=0.5)); //lerp all with half water
var sedimentColor = sandColor.map(sandSubcolor => convertHslObjects(sedimentHslOffset(normalizeColorToHslObject(sandSubcolor)),"hex"));
//console.log(sandInfo);
elements[suspensionName] = {
color: suspensionColor,
behavior: behaviors.LIQUID,
tempHigh: 100,
stateHigh: ["steam","steam",sandName],
//tempLow: 0,
//stateLow: "sandy_ice",
category: "liquids",
reactions: {
"dirt": { // React with (water reacts with dirt to make mud)
"elem1": [null,null,wetSandName], // First element transforms into; in this case, water deletes itself
"elem2": "mud", // Second element transforms into; in this case, dirt turns to mud
},
"water": { "elem1":"water", "elem2":suspensionName, "chance":0.025 }, //swap reaction
"sand": { "elem1": [null,null,wetSandName], "elem2": wetSandName, },
suspensionName: { "elem1":"water", "elem2":sedimentName, "chance": 0.001 },
wetSandName: { "elem1": "water", "elem2":sedimentName, "chance": 0.0005 },
//"salt": { "elem1": "salt_water", "elem2": null },
//"sugar": { "elem1": "sugar_water", "elem2": null, },
"dust": { "elem1": "dirty_water", "elem2": null, },
"ash": { "elem1": "dirty_water", "elem2": null, },
"cyanide": { "elem1": "dirty_water", "elem2": null, },
//"carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true },
"sulfur": { "elem1": "dirty_water", "elem2": null, },
"rat": { "elem1": "dirty_water", chance:0.005 },
"plague": { "elem1": "dirty_water", "elem2": null, },
"rust": { "elem1": "dirty_water", chance:0.005 },
"fallout": { "elem1": "dirty_water", chance:0.25 },
"radiation": { "elem1": "dirty_water", chance:0.25 },
"uranium": { "elem1": "dirty_water", chance:0.25 },
"rotten_meat": { "elem1": "dirty_water", chance:0.25 },
"quicklime": { "elem1": [null,null,wetSandName], "elem2": "slaked_lime", },
"rock": { "elem2": wetSandName, "chance": 0.00035 },
"ruins": { "elem2": "rock", "chance": 0.00035 },
"mudstone": { "elem2": "mud", "chance": 0.00035 },
//"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
//"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
},
state: "liquid",
density: 1000 + (sandInfo.density * 0.06),
conduct: 0.02,
stain: 0.01,
_data: [sandInfo._data[0], sandInfo._data[1], "suspension"],
}
if(elements[dustName]) {
elements[dustName].reactions ??= {};
elements[dustName].reactions.water = {
elem1: null, elem2: suspensionName
};
};
//Sediment element where lithification code resides
elements[sedimentName] = {
hidden: true,
color: sedimentColor,
hardness: 0.2,
tick: function(pixel) {
if(!tryMove(pixel,pixel.x,pixel.y+1)) {
var newPixel = pixelMap[pixel.x]?.[pixel.y+1];
if(!newPixel) {
return;
};
var newElement = newPixel.element;
var thisSandName = pixel.element.slice(0,-9); //ABCD_sand_sediment - _sediment
var thisWetSandName = "wet_" + thisSandName;
var thisSuspensionName = pixel.element.slice(0,-9) + "y_water";
var sandstoneName = thisSandName + "stone";
if(Math.random() < 0.005 && ["sediment","wet_particulate"].includes(elements[newElement]._data?.[2])) { //0.5% chance to swap with wet
swapPixels(pixel,newPixel);
return;
};
if(Math.random() < 0.001 && elements[newElement]._data?.[2] == "particulate") { //0.1% chance to give water away
var newWetParticulateName = elements.water.reactions[newElement].elem2;
if(elements[thisWetSandName] && elements[newWetParticulateName]) {
//console.log(thisSandName);
//console.log(newWetSandName);
changePixel(pixel,thisSandName,false);
changePixel(newPixel,newWetParticulateName,false);
};
};
if(Math.random() < 0.001 && newElement == "water") { //0.1% chance to give dissolve in water
if(elements[thisSuspensionName]) {
//console.log(thisSuspensionName);
changePixel(pixel,thisSuspensionName,false);
changePixel(newPixel,thisSuspensionName,false);
};
};
if(Math.random() < 0.001 && elements[newElement]._data?.[2] == "suspension") { //0.1% chance to sediment a suspension
var newSedimentName = elements[newPixel.element].reactions[newPixel.element].elem2;
//console.log(newSedimentName);
if(elements[newSedimentName]) {
changePixel(newPixel,newSedimentName,false);
};
};
};
//console.log(sandstoneName);
sedimentation(pixel,sandstoneName)
},
tempHigh: sandInfo.tempHigh,
stateHigh: sandInfo.stateHigh,
category: "land",
state: "solid",
density: elements[wetSandName].density + 150,
breakInto: sandName,
_data: [sandInfo._data[0], sandInfo._data[1], "sediment"],
};
//Final rock
//console.log(sandName);
elements[sandstoneName] = {
color: sandstonizeToHex(sandName), //["#b27853", "#d1a784", "#d1a784", "#d4996e"]
behavior: behaviors.WALL,
tempHigh: elements[sandName].tempHigh,
stateHigh: sandName == "sand" ? "glass" : sandName == "gabbro_sand" ? "magma" : elements[sandName.slice(0,-5)].stateHigh,
category: "land",
state: "solid",
density: sandInfo.density * 1.5, //wide range
hardness: 0.5,
breakInto: sandName,
maxColorOffset: 30,
_data: [sandInfo._data[0], sandInfo._data[1]+"_sandstone", "sedimentary_rock"],
};
};
function makeNonSandSedimentationElements(particulateName,suspensionName,rockName) {
var particulateInfo = elements[particulateName];
if(!particulateInfo) {
throw new Error("No such element '" + particulateName + "'");
};
var sedimentName = particulateName + "_sediment";
//Water reaction to pick up the fine material (this is very simplified)
elements.water.reactions[particulateName] = {
"elem1": suspensionName,
"elem2": [particulateName,particulateName,particulateName,suspensionName],
chance: 0.01
};
//Sediment suspension
//Color generation
var particulateColor = particulateInfo.color;
if(!(particulateColor instanceof Array)) {
particulateColor = [particulateColor];
};
var waterColor = "#2167ff";
//console.log(particulateColor);
suspensionColor = particulateColor.map(sandSubcolor => lerpColors(waterColor,sandSubcolor,"hex",weight1=0.5)); //lerp all with half water
var sedimentColor = particulateColor.map(sandSubcolor => convertHslObjects(sedimentHslOffset(normalizeColorToHslObject(sandSubcolor)),"hex"));
//console.log(particulateInfo);
elements[suspensionName] = {
color: suspensionColor,
behavior: behaviors.LIQUID,
tempHigh: 100,
stateHigh: ["steam","steam",particulateName],
category: "liquids",
reactions: {
"dirt": { // React with (water reacts with dirt to make mud)
"elem1": [null,null,particulateName], // First element transforms into; in this case, water deletes itself
"elem2": "mud", // Second element transforms into; in this case, dirt turns to mud
},
"water": { "elem1":"water", "elem2":suspensionName, "chance":0.025 }, //swap reaction
"particulateName": { "elem1": [null,null,particulateName], "elem2": particulateName, },
//"salt": { "elem1": "salt_water", "elem2": null },
//"sugar": { "elem1": "sugar_water", "elem2": null, },
"dust": { "elem1": "dirty_water", "elem2": null, },
"ash": { "elem1": "dirty_water", "elem2": null, },
"cyanide": { "elem1": "dirty_water", "elem2": null, },
//"carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true },
"sulfur": { "elem1": "dirty_water", "elem2": null, },
"rat": { "elem1": "dirty_water", chance:0.005 },
"plague": { "elem1": "dirty_water", "elem2": null, },
"rust": { "elem1": "dirty_water", chance:0.005 },
"fallout": { "elem1": "dirty_water", chance:0.25 },
"radiation": { "elem1": "dirty_water", chance:0.25 },
"uranium": { "elem1": "dirty_water", chance:0.25 },
"rotten_meat": { "elem1": "dirty_water", chance:0.25 },
"quicklime": { "elem1": [null,null,particulateName], "elem2": "slaked_lime", },
"rock": { "elem2": particulateName, "chance": 0.00035 },
"ruins": { "elem2": "rock", "chance": 0.00035 },
"mudstone": { "elem2": "mud", "chance": 0.00035 },
//"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
//"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
},
state: "liquid",
density: 1000 + (particulateInfo.density * 0.06),
conduct: 0.02,
stain: 0.01,
_data: [particulateInfo._data[0], particulateInfo._data[1], "suspension"],
}
elements[suspensionName].reactions[suspensionName] = { "elem1":"water", "elem2":sedimentName, "chance": 0.001 },
elements[suspensionName].reactions[particulateName] = { "elem1": "water", "elem2":sedimentName, "chance": 0.0005 },
//Sediment element where lithification code resides
elements[sedimentName] = {
hidden: true,
color: sedimentColor,
hardness: 0.2,
tick: function(pixel) {
if(!tryMove(pixel,pixel.x,pixel.y+1)) {
var newPixel = pixelMap[pixel.x]?.[pixel.y+1];
if(!newPixel) {
return;
};
var newElement = newPixel.element;
var particulateName = pixel.element.slice(0,-9); //ABCD_sand_sediment - _sediment
var thisSuspensionName = elements[pixel.element]._sedimentationPassToElement.correspondingSuspension
var rockName = elements[pixel.element]._sedimentationPassToElement.finalRock;
if(Math.random() < 0.005 && ["sediment","wet_particulate"].includes(elements[newElement]._data?.[2])) { //0.5% chance to swap with wet
swapPixels(pixel,newPixel);
return;
};
if(Math.random() < 0.001 && elements[newElement]._data?.[2] == "particulate") { //0.1% chance to give water away
var newWetParticulateName = elements.water.reactions[newElement].elem2;
if(elements[particulateName] && elements[newWetParticulateName]) {
changePixel(pixel,particulateName,false);
changePixel(newPixel,newWetParticulateName,false);
};
};
if(Math.random() < 0.001 && newElement == "water") { //0.1% chance to dissolve in water
if(elements[thisSuspensionName]) {
//console.log(thisSuspensionName);
changePixel(pixel,thisSuspensionName,false);
changePixel(newPixel,thisSuspensionName,false);
};
};
if(Math.random() < 0.001 && elements[newElement]._data?.[2] == "suspension") { //0.1% chance to sediment a suspension
//new sediment should be the elem2 of a suspension's reaction with itself
var newSedimentName = elements[newPixel.element].reactions[newPixel.element].elem2;
//console.log(newSedimentName);
if(elements[newSedimentName]) {
changePixel(newPixel,newSedimentName,false);
};
};
};
//console.log(rockName);
sedimentation(pixel,rockName)
},
tempHigh: particulateInfo.tempHigh,
stateHigh: particulateInfo.stateHigh,
_sedimentationPassToElement: {
finalRock: rockName,
correspondingSuspension: suspensionName,
},
category: "land",
state: "solid",
density: elements[particulateName].density + 150,
breakInto: particulateName,
_data: [particulateInfo._data[0], particulateInfo._data[1], "sediment"],
};
//Final rock
//console.log(particulateName);
if(rockName !== "limestone") {
elements[rockName] = {
color: sandstonizeToHex(particulateName), //["#b27853", "#d1a784", "#d1a784", "#d4996e"]
behavior: behaviors.WALL,
tempHigh: particulateInfo.tempHigh,
stateHigh: particulateInfo.stateHigh,
category: "land",
state: "solid",
density: particulateInfo.density * 1.5, //wide range
hardness: 0.7,
breakInto: particulateName,
maxColorOffset: 30,
_data: [particulateInfo._data[0], "rock", "sedimentary_rock"],
};
};
};
newPowder("calcite","#f5ecd0",2711,825,["carbon_dioxide","quicklime"],"calcium_carbonate_dust");
newPowder("aragonite","#e3c58d",2830,825,["carbon_dioxide","quicklime"],"calcium_carbonate_dust");
newPowder("vaterite","#e8ebd8",2540,825,["carbon_dioxide","quicklime"],"calcium_carbonate_dust");
newPowder("calcium_carbonate_dust","#f7f7f5",2930,825,["carbon_dioxide","quicklime"]);
elements.calcite._data = ["calcium","calcium","mineral"];
elements.aragonite._data = ["calcium","calcium","mineral"];
elements.vaterite._data = ["calcium","calcium","mineral"];
elements.calcium_carbonate_dust._data = ["calcium","calcium","particulate"];
elements.limestone._data = ["calcium", "rock", "sedimentary_rock"];
elements.aragonite.tick = function(pixel) {
if(Math.random() < (0.001 + Math.max(0,(pixel.temp - 300) / 100))) {
changePixel(pixel,"calcite",false);
};
};
elements.vaterite.tick = function(pixel) {
if(Math.random() < (0.01 + Math.max(0,(pixel.temp - 30) / 10))) {
changePixel(pixel,"calcite",false);
};
};
makeNonSandSedimentationElements("calcium_carbonate_dust","calcium_carbonate_solution","limestone")
var calcitoids = ["calcite","aragonite","vaterite"];
for(i = 0; i < calcitoids.length; i++) {
var mineral = calcitoids[i];
elements.water.reactions[mineral] = {
"elem1":"calcium_carbonate_solution",
"elem2":[mineral,mineral,mineral,"calcium_carbonate_solution"],
"chance":0.004
};
elements.seltzer.reactions[mineral] = {
"elem1":"calcium_carbonate_solution",
"elem2":[mineral,mineral,mineral,"calcium_carbonate_solution"],
"chance":0.02
};
};
runAfterLoad(function() {
for(i = 0; i < sands.length; i++) {
sandSuspensions.push(sands[i] + "y_water");
sandSediments.push(sands[i] + "_sediment");
sandstones.push(sands[i] + "stone");
makeSandstoningElements(sands[i]);
};
elements.clay._data = ["clay","clay","particulate"],
makeNonSandSedimentationElements("clay","clay_water","shale");
elements.shale.color = ["#787b80","#535557","#695e58", "#696969", "#6b5d5b"];
elements.shale.maxColorOffset = 15;
elements.shale.tempHigh = 200; //shale does get baked (https://pubs.usgs.gov/pp/0108a/report.pdf), but it feels wrong for it to happen so soon
elements.shale.behavior = behaviors.POWDER;
for(fei = 0; fei < sandSuspensions.length; fei++) {
var suspensionToAddReactionTo = sandSuspensions[fei];
//console.log(suspensionToAddReactionTo);
elements[suspensionToAddReactionTo].reactions ??= {};
for(sei = 0; sei < sandSuspensions.length; sei++) {
var suspensionToReactWith = sandSuspensions[sei];
var firstSedimentName = suspensionToAddReactionTo.replace("y_water","_sediment");
var secondSedimentName = suspensionToReactWith.replace("y_water","_sediment");
elements[suspensionToAddReactionTo].reactions[suspensionToReactWith] = {
elem1: "water", "elem2": [firstSedimentName,secondSedimentName], "chance": 0.001,
};
};
for(sej = 0; sej < wetSands.length; sej++) {
var wetSandToReactWith = wetSands[sej];
var firstSedimentName = suspensionToAddReactionTo.replace("y_water","_sediment");
var secondSedimentName = wetSandToReactWith.replace("wet_","") + "_sediment";
elements[suspensionToAddReactionTo].reactions[wetSandToReactWith] = {
elem1: "water", "elem2": [firstSedimentName,secondSedimentName], "chance": 0.0005,
};
};
};
//lithificationElements = sandSediments.concat(sandstones);
for(fei = 0; fei < vaporizedMagmas.length; fei++) {
var vaporToAddReactionTo = vaporizedMagmas[fei];
//console.log(vaporToAddReactionTo);
elements[vaporToAddReactionTo].reactions ??= {};
for(sei = 0; sei < vaporizedMagmas.length; sei++) {
var vaporToReactWith = vaporizedMagmas[sei];
var firstCloudName = vaporToAddReactionTo.replace("vaporized_","") + "_cloud";
var secondCloudName = vaporToReactWith.replace("vaporized_","") + "_cloud";
elements[vaporToAddReactionTo].reactions[vaporToReactWith] = {
elem1: null, "elem2": [firstCloudName,secondCloudName], "chance": 0.3, y: [0,15]
};
};
for(sej = 0; sej < magmaClouds.length; sej++) {
var cloudToReactWith = magmaClouds[sej];
var firstCloudName = vaporToAddReactionTo.replace("vaporized_","") + "_cloud";
elements[vaporToAddReactionTo].reactions[cloudToReactWith] = {
elem1: firstCloudName, "chance": 0.4, y: [0,15]
};
};
};
newPowder("silica","#faf9f0",2196,1713).hardness = 0.7;
elements.silica.reactions = {
intermediate_felsic_magma: { elem1: "felsic_magma", elem2: "felsic_magma", chance: 0.9 },
intermediate_magma: { elem1: "intermediate_felsic_magma", elem2: "intermediate_felsic_magma", chance: 0.9 },
magma: { elem1: "intermediate_magma", elem2: "intermediate_felsic_magma", chance: 0.9 },
ultramafic_magma: { elem1: "magma", elem2: "magma", chance: 0.9 },
};
elements.molten_silica = {
tempHigh: 2950,
viscosity: 1e14, //idk lol
reactions: {
intermediate_felsic_magma: { elem1: "felsic_magma", elem2: "felsic_magma", chance: 0.9 },
intermediate_magma: { elem1: "intermediate_felsic_magma", elem2: "intermediate_felsic_magma", chance: 0.9 },
magma: { elem1: "intermediate_magma", elem2: "intermediate_felsic_magma", chance: 0.9 },
ultramafic_magma: { elem1: "magma", elem2: "magma", chance: 0.9 },
},
};
elements.felsic_magma.reactions ??= {};
elements.felsic_magma.reactions.intermediate_magma = {
elem1: "intermediate_felsic_magma", elem2: "intermediate_felsic_magma", chance: 0.8,
};
elements.intermediate_felsic_magma.reactions ??= {};
elements.intermediate_felsic_magma.reactions.magma = {
elem1: "intermediate_magma", elem2: "intermediate_magma", chance: 0.7,
};
elements.felsic_magma.reactions ??= {};
elements.felsic_magma.reactions.magma = { //mafic magma
elem1: "intermediate_magma", elem2: "intermediate_magma", chance: 0.7,
};
elements.felsic_magma.reactions ??= {};
elements.felsic_magma.reactions.ultramafic_magma = { //mafic magma
elem1: "intermediate_magma", elem2: "magma", chance: 0.6,
};
elements.intermediate_magma.reactions ??= {};
elements.intermediate_magma.reactions.ultramafic_magma = { //mafic magma
elem1: "magma", elem2: "magma", chance: 0.6,
};
elements.molten_dirt.tempHigh = 3313;
var rockStateHigh = JSON.parse(JSON.stringify(vaporizedMagmas));
//no nellish or rainbow magma in dirt
if(rockStateHigh.includes("vaporized_nellish_magma")) {
rockStateHigh.splice(rockStateHigh.indexOf("vaporized_nellish_magma"));
};
if(rockStateHigh.includes("vaporized_rainbow_magma")) {
rockStateHigh.splice(rockStateHigh.indexOf("vaporized_rainbow_magma"));
};
elements.molten_dirt.stateHigh = rockStateHigh; //assuming mixture
for(var sandIndex in sands) {
sandIndex = parseInt(sandIndex);
var sandName = sands[sandIndex];
var usedSandColor = elements[sandName].color;
if(!(usedSandColor instanceof Array)) {
usedSandColor = [usedSandColor];
};
var newSandyClayColor = usedSandColor.map(subcolor => lerpColors(subcolor,elements.clay.color,"hex",weight1=0.5));
var newSandyLoamColor = [];
for(var dirtSubcolorIndex in elements.dirt.color) {
dirtSubcolorIndex = parseInt(dirtSubcolorIndex);
dirtSubcolor = elements.dirt.color[dirtSubcolorIndex];
//for each dirt subcolor, to the final new color concatenate the result of mapping each of the sand color's subcolors to one of dirt's subcolors
newSandyLoamColor = newSandyLoamColor.concat(usedSandColor.map(subcolor => lerpColors(subcolor,dirtSubcolor,"hex",weight1=0.6)));
};
var newLoamySandColor = [];
for(var dirtSubcolorIndex in elements.dirt.color) {
dirtSubcolorIndex = parseInt(dirtSubcolorIndex);
dirtSubcolor = elements.dirt.color[dirtSubcolorIndex];
//for each dirt subcolor, to the final new color concatenate the result of mapping each of the sand color's subcolors to one of dirt's subcolors
newLoamySandColor = newLoamySandColor.concat(usedSandColor.map(subcolor => lerpColors(subcolor,dirtSubcolor,"hex",weight1=0.4)));
};
var newSandyClayLoamColor = newSandyLoamColor.map(subcolor => lerpColors(subcolor,elements.clay.color,"hex",weight1=2/3));
var newSandyLoamColor = elements.dirt.color.map(subcolor => lerpColors(subcolor,elements.clay.color,"hex",weight1=0.5));
}
var newClayLoamColor = elements.dirt.color.map(subcolor => changeHue(lerpColors(subcolor,elements.clay.color,"hex",weight1=0.5),0.9,"multiply","hex"));
var newDryClayLoamColor = newClayLoamColor.map(x => changeSaturation(changeLuminance(x,15,"add","hsljson"),0.9,"multiply","hex"));
newPowder("clay_loam",newClayLoamColor,1500,100,"dry_clay_loam",["dirt","clay_soil"]);
elements.clay_loam._data = ["clay_loam","soil","particulate"];
//manual addition due to autogen fuckery and i don't feel like calling in runAfterAutogen
elements.molten_clay_loam = {
"behavior": behaviors.MOLTEN,
"hidden": true,
"state": "liquid",
"category": "states",
"color": [ "rgb(255,217,75)", "rgb(255,174,75)", "rgb(255,130,0)", "rgb(255,205,70)", "rgb(255,164,70)", "rgb(255,123,0)", "rgb(255,202,68)", "rgb(255,162,68)", "rgb(255,121,0)", "rgb(255,210,72)", "rgb(255,168,72)", "rgb(255,126,0)" ].map(x => convertColorFormats(x,"hex")),
"tempLow": 1250,
"stateLow": "dry_clay_loam",
"density": 1350,
"viscosity": 10000
};
newPowder("dry_clay_loam",newDryClayLoamColor,1500,1250,"molten_clay_loam",["dry_dirt","clay_soil"]);
elements.dry_clay_loam.data = ["clay_loam","dry_soil","particulate"];
//newPowder(name,color,density=null,tempHigh=null,stateHigh=null,breakInto=null)
});
//Terrain
//Soils
//Wet
//Wet Clay
//TODO
//Wet Silty clay
//TODO
//Wet Silty Clay Loam
//TODO
//Wet Silty Loam
//TODO
//Wet Silt
//TODO
//Wet Clay Loam
//TODO
//Wet Medium Loam
//Mud exists
//Wet Sandy Clay
//TODO
//Wet Sandy Clay Loam
//TODO
//Wet Sandy Loam
//TODO
//Wet Loamy Sand
//TODO
//Wet Sand
//Wet Sand exists
//Permafrost
//Clay Permafrost
//TODO
//Silty clay Permafrost
//TODO
//Silty Clay Loam Permafrost
//TODO
//Silty Loam Permafrost
//TODO
//Silt Permafrost
//TODO
//Clay Loam Permafrost
//TODO
//Medium Loam Permafrost
//Permafrost exists
//Sandy Clay Permafrost
//TODO
//Sandy Clay Loam Permafrost
//TODO
//Sandy Loam Permafrost
//TODO
//Loamy Sand Permafrost
//TODO
//Sand Permafrost
//TODO
//Radioactive (unmoved/TODO)
//Dry
//Radioactive Clay
//Clay exists
//Radioactive Silty clay
//TODO
//Radioactive Silty Clay Loam
//TODO
//Radioactive Silty Loam
//TODO
//Radioactive Silt
//TODO
//Radioactive Clay Loam
//Clay Soil exists
//Radioactive Medium Loam
//Dirt exists
//Radioactive Sandy Clay
//TODO
//Radioactive Sandy Clay Loam
//TODO
//Radioactive Sandy Loam
//TODO
//Radioactive Loamy Sand
//TODO
//Radioactive Sand
//Sand exists
//Wet
//Radioactive Wet Clay
//TODO
//Radioactive Wet Silty clay
//TODO
//Radioactive Wet Silty Clay Loam
//TODO
//Radioactive Wet Silty Loam
//TODO
//Radioactive Wet Silt
//TODO
//Radioactive Wet Clay Loam
//TODO
//Radioactive Wet Medium Loam
//Mud exists
//Radioactive Wet Sandy Clay
//TODO
//Radioactive Wet Sandy Clay Loam
//TODO
//Radioactive Wet Sandy Loam
//TODO
//Radioactive Wet Loamy Sand
//TODO
//Radioactive Wet Sand
//Wet Sand exists
//Permafrost
//Radioactive Clay Permafrost
//TODO
//Radioactive Silty clay Permafrost
//TODO
//Radioactive Silty Clay Loam Permafrost
//TODO
//Radioactive Silty Loam Permafrost
//TODO
//Radioactive Silt Permafrost
//TODO
//Radioactive Clay Loam Permafrost
//TODO
//Radioactive Medium Loam Permafrost
//Permafrost exists
//Radioactive Sandy Clay Permafrost
//TODO
//Radioactive Sandy Clay Loam Permafrost
//TODO
//Radioactive Sandy Loam Permafrost
//TODO
//Radioactive Loamy Sand Permafrost
//TODO
//Radioactive Sand Permafrost
//TODO
//Rocks
//Igneous
//Felsic
newIgneousCompositionFamily(
"felsic",
1e12,
2200,
-85,
-20,
2850,
"granite",
["#F3C3AD", "#F0AB75", "#DDA888", "#BD927E", "#998473", "#5C5E53", "#BD8366"],
1215,
2691,
"rhyolite",
["#A67153","#BF967E","#D9B5A0","#8C533E","#C99F86","#C5997E","#BB8A69"],
800,
1254,
"pumice",
["#ebe1c3", "#ada386", "#f0bd9e", "#ab846c", "#bfbebd", "#75726f", "#f5e595", "#ab9e60", "#ad683d", "#633d25", "#6e6d6d", "#3b3a39"],
1350,
641,
"obsidian",
["#252422", "#171616", "#161915", "#161018"],
1000,
2488,
7,3
);
elements.water.reactions.obsidian_shard.elem2 = ["obsidian_sand","obsidian_sand","obsidian_sand","sand","sand"]
elements.obsidian_sand.color = ["#3b3730", "#211e1e", "#293321", "#31133b"];
//Intermediate felsic
newIgneousCompositionFamily(
"intermediate_felsic",
1e10,
2320,
-95,
-23,
2900,
"granodiorite",
["#B1AB9D", "#262001", "#A6A292", "#D6C5BC", "#F2F2F2", "#DED8C2", "#978871", "#A8AAA7"], //From image: By Rudolf Pohl - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=7788350
1277, //made-up/interpolated from granite and diorite
2644, //last 2 digits made up again
"dacite",
["#D9CCC5", "#F2E9E4", "#877670", "#A69B97"],
1050,
2654, //https://books.google.ca/books?id=ObUPAAAAIAAJ&pg=PA181&lpg=PA181&dq=dacite+specific+gravity&source=bl&ots=qn8B4sirWi&sig=Wp_MHqPuUGPNQobcuNP5c5wqkpU&hl=en&sa=X&ei=cimtUaH8Eab7yAH8joDABQ#v=onepage&q=dacite%20specific%20gravity&f=false
"intermediate_pumice",
["#dbd4bd", "#b5ad94", "#e3ceb6", "#bda891", "#c2c2c2", "#a1a1a1", "#e6c8a1", "#b8a48c"],
1190,
991,
vitreousInterfelsicName,
["#4f4b42", "#474646", "#4a4d49", "#342f36"],
1040,
2640,
6,4
);
//Intermediate
newIgneousCompositionFamily(
"intermediate",
1e8,
2450,
-105,
-26,
2950,
"diorite",
["#E1E1E1","#B0A696","#707271","#434459","#242424"], //Extracted from image and blended; Michael C. Rygel - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=31124755 https://commons.wikimedia.org/w/index.php?curid=7788350
1300,
2822, //last 2 digits made up again
"andesite",
["#6F7575", "#C5C9CB", "#818787", "#797F7F", "#B5B9BA", "#6D7371", "#909696"],
1215,
2474, //https://books.google.ca/books?id=ObUPAAAAIAAJ&pg=PA181&lpg=PA181&dq=dacite+specific+gravity&source=bl&ots=qn8B4sirWi&sig=Wp_MHqPuUGPNQobcuNP5c5wqkpU&hl=en&sa=X&ei=cimtUaH8Eab7yAH8joDABQ#v=onepage&q=dacite%20specific%20gravity&f=false
"scoria",
["#594545", "#573b31", "#522e28"],
1085,
2550,
vitreousIntermediateName,
["#636059", "#707070", "#5f615f", "#504b52"],
1085,
2710,
5,5
);
elements.scoria_gravel.density = 2790;
//Mafic
elements.rock.name = "Gabbro";
elements.rock.tempHigh = 1200;
elements.rock.density = 3300;
elements.rock.breakInto = ["gravel"];
elements.gravel.breakInto = ["gabbro_dust"];
elements.gravel.name = "Gabbro Gravel";
delete elements.wet_sand.reactions.gravel;
elements.rock._data = ["mafic","phanerite","igneous_rock"],
elements.magma.name = "mafic magma";
elements.magma.density = 2650;
elements.magma.category = "magma";
elements.magma._magmaCoolingPassToElement = {
vitreous: [-115,"basalidian"],
aphanitic: [-29,"basalt"],
phaneritic: [Infinity,"gabbro"],
meltingPoints: {
vitreous: 1200,
vesicular: 1298,
aphanitic: 1122,
phaneritic: 1200,
},
},
elements.magma.tick = function(pixel) {
magmaRateBasedCooling(pixel,1180,vitreousMaficName,-115,"basalt",-29,"rock");
};
elements.magma.temp = 1400;
elements.magma.tempLow = -Infinity;
elements.magma.stateLow = ["basalt","gabbro",vitreousMaficName]
elements.magma.reactions ??= {};
elements.magma.reactions.foam = { "elem1": "mafic_scoria", "elem2": "mafic_scoria" };
elements.magma._data = ["mafic","magma","liquid"],
elements.basalt.tempHigh = 1122;
elements.basalt.density = 2949;
elements.basalt.breakInto = "basalt_gravel",
elements.rock._data = ["mafic","phanerite","igneous_rock"],
elements.gravel._data = ["mafic","phanerite","igneous_gravel"],
elements.basalt._data = ["mafic","aphanite","igneous_rock"],
elements.sand._data = ["silica","silica","particulate"],
elements.wet_sand._data = ["silica","silica","wet_particulate"],
elements.packed_sand._data = ["silica","silica","packed_particulate"],
newIgneousCompositionFamily(
"mafic",
10000,
2200,
-115,
-29,
3000,
"rock",
["#808080","#4f4f4f","#949494"],
1474,
3300,
"basalt",
["#2e2e2e","#333333","#3d3d3d"],
1122,
2949,
"mafic_scoria",
["#756666", "#695751", "#737272"],
1298,
2717,
vitreousMaficName,
["#6e615d", "#706767", "#6a6b63", "#6e5e68"],
1200,
2900,
3,7
);
elements.mafic_scoria.tempHigh = 1298;
elements.mafic_scoria.stateHigh = "magma";
elements.mafic_scoria_gravel.density = 2993;
//Ultramafic
newIgneousCompositionFamily(
"ultramafic",
800,
2800,
-125,
-32,
3050,
"peridotite",
["#908557","#A29E78","#7F8044","#C6BC87","#8C8656","#7C7C40","#837840","#8B8B69"],
1400,
3347, //appr from https://agupubs.onlinelibrary.wiley.com/doi/abs/10.1029/GL003i009p00509#:~:text=Abstract,and%20the%20bulk%20rock%20analyses.
"komatiite",
["#AEB5AE","#A9B8B5","#7B8881","#858B87","#949F97","#505B55"],
1600,
3100,
"ultramafic_scoria",
["#737565", "#7a7761", "#727372"],
1400,
2924,
vitreousUltramaficName,
["#6e6d5e", "#626659", "#54574b", "#665d55"],
1300,
3200,
2,8
);
elements.ultramafic_scoria_gravel.density = 3132;
elements.basalt_gravel._data = ["mafic","aphanite","igneous_gravel"],
elements.limestone_gravel = {
color: ["#c7baa1", "#e8d8b7", "#fcf3d7", "#fffce6"],
behavior: behaviors.POWDER,
tempHigh: 825,
stateHigh: "quicklime",
category: "land",
state: "solid",
density: 1380,
hardness: 0.16,
breakInto: ["quicklime","calcium","dust"],
}
elements.limestone.breakInto = "limestone_gravel";
elements.worm.reactions.limestone_gravel = { "elem2":"calcium", "chance":0.1 },
elements.acid.reactions.limestone_gravel = { "elem1":"neutral_acid", "elem2":null },
newPowder("aluminum_oxide","#f2f2f2",3987,2072).hardness = 0.93;
elements.molten_aluminum_oxide = {
tempHigh: 2977,
};
newPowder("sulfur_trioxide","#ededed",1995,16.9).reactions = {
water: { elem1: "acid", elem2: "acid" }, //no H2SO4, hydronium doesn't really seem to be its own substance
steam: { elem1: "acid", elem2: "acid" },
ice: { elem1: "acid", elem2: "acid" },
snow: { elem1: "acid", elem2: "acid" },
packed_snow: { elem1: "acid", elem2: "acid" },
slush: { elem1: "acid", elem2: "acid" },
};
elements.molten_sulfur_trioxide = {
color: "#c0c0c0",
behavior: behaviors.LIQUID,
density: 1920,
viscosity: 5, //idk idc
tempHigh: 45,
reactions: {
water: { elem1: "acid", elem2: "acid" }, //no H2SO4, hydronium doesn't really seem to be its own substance
steam: { elem1: "acid", elem2: "acid" },
ice: { elem1: "acid", elem2: "acid" },
snow: { elem1: "acid", elem2: "acid" },
packed_snow: { elem1: "acid", elem2: "acid" },
slush: { elem1: "acid", elem2: "acid" },
},
};
elements.sulfur_trioxide_gas = {
color: "#c0c0c0",
density: 2.3, //idk idc
reactions: {
water: { elem1: "acid", elem2: "acid" }, //no H2SO4, hydronium doesn't really seem to be its own substance
steam: { elem1: "acid", elem2: "acid" },
ice: { elem1: "acid", elem2: "acid" },
snow: { elem1: "acid", elem2: "acid" },
packed_snow: { elem1: "acid", elem2: "acid" },
slush: { elem1: "acid", elem2: "acid" },
},
};
var tempaaa = {
sulfur_trioxide: "value doesn't matter",
molten_sulfur_trioxide: "stan loona",
sulfur_trioxide_gas: "aaaaaaa"
};
delete elements.concrete.tempHigh;
delete elements.concrete.stateHigh;
if(elements.hanging_concrete) {
delete elements.hanging_concrete.tempHigh;
delete elements.hanging_concrete.stateHigh;
};
if(elements.crumbling_concrete) {
delete elements.crumbling_concrete.tempHigh;
delete elements.crumbling_concrete.stateHigh;
};
if(elements.attach_concrete) {
delete elements.attach_concrete.tempHigh;
delete elements.attach_concrete.stateHigh;
};
delete elements.quicklime.stateHigh;
elements.quicklime.tempHigh = 2572;
elements.molten_quicklime = {
tempHigh: 2850
};
elements.concrete.properties ??= {};
elements.concrete.properties.composition = "mafic";
elements.concrete.tick = function(pixel) {
pixel.composition ??= "mafic";
pixel.wet ??= Math.random() < 0.03 ? 1 : 0;
pixel.frozen ??= false;
pixel.didColorChange ??= 0;
pixel.lastTemperatures ??= [];
pixel.lastTemperatures.push(pixel.temp); //due to how it's structured, last temp will always equal pixel.temp;
while(pixel.lastTemperatures.length > 2) {
pixel.lastTemperatures.shift();
};
var overallTemperatureChangeRate = (pixel.temp - pixel.lastTemperatures[0]) / (pixel.lastTemperatures.length - 1);
var magmaName = (pixel.composition == "mafic") ? "magma" : pixel.composition + "_magma";
var magmaTempHigh = Math.max(...Object.values(elements[magmaName]._magmaCoolingPassToElement.meltingPoints));
if(pixel.wet && !pixel.frozen && pixel.temp < 0) {
if(Math.random() < (pixel.wet / 25)) { //if unfrozen, crack apart (freezing damage) with small chance, and then mark survivors as frozen
//console.log("freezing");
explodeAt(pixel.x,pixel.y,2,"ice");
if(!pixel) { //if deleted
return;
};
if(pixel.element !== "ice") { //chance to just change to ice after the fact if survivor
if(Math.random() < (pixel.wet / 8)) {
changePixel(pixel,"ice",false);
};
};
if(pixel.element !== "concrete") { //if changed, stop execution
return;
};
};
//if unchanged and undeleted, mark as frozen
pixel.frozen = true;
};
if(pixel.frozen && pixel.temp > 0) {
pixel.frozen = false;
};
//console.log(pixel.temp,pixel.didColorChange);
if(pixel.temp > 300 && pixel.didColorChange < 1) {
if(Math.random() < 0.02) { breakPixel(pixel) };
var colorWasHSL = pixel.color.startsWith("hsl");
var oldColor = convertHslObjects(normalizeColorToHslObject(pixel.color),"rgbjson");
oldColor.r += 81/2;
oldColor.g += 60/2;
oldColor.b += 56/2;
pixel.color = convertHslObjects(normalizeColorToHslObject(oldColor),colorWasHSL ? "hsl" : "rgb");
pixel.didColorChange = 1;
} else if(pixel.temp > 500 && pixel.didColorChange < 2) {
if(Math.random() < 0.04) { breakPixel(pixel) };
var colorWasHSL = pixel.color.startsWith("hsl");
var oldColor = convertHslObjects(normalizeColorToHslObject(pixel.color),"rgbjson");
oldColor.r += 81/4;
oldColor.g += 60/4;
oldColor.b += 56/4;
pixel.color = convertHslObjects(normalizeColorToHslObject(oldColor),colorWasHSL ? "hsl" : "rgb");
pixel.didColorChange = 2;
} else if(pixel.temp > 700 && pixel.didColorChange < 3) {
if(Math.random() < 0.06) { breakPixel(pixel) };
var colorWasHSL = pixel.color.startsWith("hsl");
var oldColor = convertHslObjects(normalizeColorToHslObject(pixel.color),"rgbjson");
oldColor.r += 81/7;
oldColor.g += 60/7;
oldColor.b += 56/7;
pixel.color = convertHslObjects(normalizeColorToHslObject(oldColor),colorWasHSL ? "hsl" : "rgb");
pixel.didColorChange = 3;
} else if(pixel.temp > 900 && pixel.didColorChange < 4) {
if(Math.random() < 0.08) { breakPixel(pixel) };
var colorWasHSL = pixel.color.startsWith("hsl");
var oldColor = convertHslObjects(normalizeColorToHslObject(pixel.color),"rgbjson");
oldColor.r += 81/8;
oldColor.g += 60/8;
oldColor.b += 56/8;
pixel.color = convertHslObjects(normalizeColorToHslObject(oldColor),colorWasHSL ? "hsl" : "rgb");
pixel.didColorChange = 4;
};
pixel.role ??= randomChoice(["aggregate","aggregate","aggregate","aggregate","sand","sand","cement"]);
if(pixel.role == "cement") {
var chooserValue = Math.random();
if(chooserValue < 0.65) {
pixel.role = "lime";
} else if(chooserValue < 0.85) {
pixel.role = "silica";
} else if(chooserValue < 0.91) {
pixel.role = "alumina";
} else if(chooserValue < 0.96) {
pixel.role = "ferricOxide";
} else {
pixel.role = "sulfurTrioxide";
};
};
if(pixel.wet && pixel.temp > 300) {
if(overallTemperatureChangeRate > 25) { //if temp change is fast enough, always spall
if(Math.random() < Math.max(0.1,0.35 - (pixel.wet/20))) { //decresingly less likely to spall as it gets wetter, for balance
explodeAt(pixel.x,pixel.y,Math.random() < 1/3 ? 2 : 1,"steam,dust")
if(!pixel || pixel.element !== "concrete") { //if destroyed or changed
return;
};
};
pixel.wet--;
} else { //if exposed, continuously try to boil off to random neighbor
if(exposedToAir(pixel)) {
var randomNeighbor = adjacentCoords[Math.floor(Math.random() * adjacentCoords.length)]
var rnx = randomNeighbor[0]
var rny = randomNeighbor[1]
if(isEmpty(pixel.x+rnx, pixel.y+rny, false)) {
createPixel("steam", pixel.x+rnx, pixel.y+rny)
pixel.wet--;
var colorWasHSL = pixel.color.startsWith("hsl");
pixel.color = changeLuminance(pixel.color,6,"+",colorWasHSL ? "hsl" : "rgb");
};
} else { //if surrounded, lower chance to spall and higher chance to dissipate
if(Math.random() < 0.03) {
if(Math.random() < 2/5) {
explodeAt(pixel.x,pixel.y,Math.random() < 1/2 ? 2 : 3,"steam,dust")
if(!pixel || pixel.element !== "concrete") { //if destroyed or changed
return;
};
};
pixel.wet--;
var colorWasHSL = pixel.color.startsWith("hsl");
pixel.color = changeLuminance(pixel.color,6,"+",colorWasHSL ? "hsl" : "rgb");
};
};
};
return;
};
if(Math.random() < 1/3) { //tick wetness behavior only 1/3 of the time, for performance
var randomCoords = JSON.parse(JSON.stringify(adjacentCoords)); //so we don't need both an adjacentCoords for *and* a random coord iterator
shuffleArray(randomCoords);
for(i = 0; i < randomCoords.length; i++) {
var coords = [
pixel.x+randomCoords[i][0],
pixel.y+randomCoords[i][1]
];
if(isEmpty(coords[0],coords[1],true)) {
continue;
} else {
var newPixel = pixelMap[coords[0]]?.[coords[1]];
if(newPixel?.element) {
if(newPixel.element === "water" && pixel.wet < 4) {
//console.log("touching water",pixel.wet);
if(pixel.wet < 1) {
var colorWasHSL = pixel.color.startsWith("hsl");
pixel.color = changeLuminance(pixel.color,6,"-",colorWasHSL ? "hsl" : "rgb");
pixel.wet = 1;
if(Math.random() < 0.8) { deletePixel(newPixel.x,newPixel.y) };
break;
};
if(pixel.wet == 1) {
var colorWasHSL = pixel.color.startsWith("hsl");
pixel.color = changeLuminance(pixel.color,6,"-",colorWasHSL ? "hsl" : "rgb");
pixel.wet = 2;
if(Math.random() < 0.6) { deletePixel(newPixel.x,newPixel.y) };
break;
};
if(pixel.wet == 2) {
var colorWasHSL = pixel.color.startsWith("hsl");
pixel.color = changeLuminance(pixel.color,6,"-",colorWasHSL ? "hsl" : "rgb");
pixel.wet = 3;
if(Math.random() < 0.4) { deletePixel(newPixel.x,newPixel.y) };
break;
};
if(pixel.wet == 3) {
var colorWasHSL = pixel.color.startsWith("hsl");
pixel.color = changeLuminance(pixel.color,6,"-",colorWasHSL ? "hsl" : "rgb");
pixel.wet = 4;
if(Math.random() < 0.2) { deletePixel(newPixel.x,newPixel.y) };
break;
};
} else {
//console.log(3);
if(pixel.wet > 1 && !pixel.frozen && newPixel.element.endsWith("concrete") && newPixel.wet != undefined && newPixel.wet < pixel.wet) {
if(pixel.wet <= 1) { break };
pixel.wet--;
var colorWasHSL = pixel.color.startsWith("hsl");
pixel.color = changeLuminance(pixel.color,6,"+",colorWasHSL ? "hsl" : "rgb");
newPixel.wet++;
var newColorWasHSL = newPixel.color.startsWith("hsl");
newPixel.color = changeLuminance(newPixel.color,6,"-",newColorWasHSL ? "hsl" : "rgb");
};
};
};
};
};
};
if(pixel.role == "sand" && pixel.temp > elements.sand.tempHigh) {
changePixel(pixel,"molten_glass",false);
return;
};
if(pixel.role == "aggregate" && pixel.temp > magmaTempHigh) {
changePixel(pixel,magmaName,false);
return;
};
if(pixel.role == "alumina" && pixel.temp > elements.aluminum_oxide.tempHigh) {
changePixel(pixel,"molten_aluminum_oxide",false);
return;
};
if(pixel.role == "ferricOxide" && pixel.temp > elements.rust.tempHigh) {
changePixel(pixel,"molten_iron",false);
return;
};
if(pixel.role == "sulfurTrioxide" && pixel.temp > magmaTempHigh) { //arbitrary choice: leave when the aggregate leaves
changePixel(pixel,"sulfur_trioxide_gas",false);
return;
};
if(pixel.role == "lime" && pixel.temp > 550) {
changePixel(pixel,"slaked_lime",false);
return;
};
if(pixel.role == "silica") {
pixel.didQuartzThermalExpansion ??= false;
if(pixel.temp > 573 && !pixel.didQuartzThermalExpansion) {
if(Math.random() < 0.13) {
changePixel(pixel,"pop",false);
};
pixel.didQuartzThermalExpansion = true;
};
if(pixel.temp > elements.silica.tempHigh) {
changePixel(pixel,"molten_silica",false);
return;
};
};
};
newConcreteTick = elements.concrete.tick;
if(elements.hanging_concrete) {
elements.hanging_concrete.tick = function(pixel) {
newConcreteTick(pixel);
};
};
if(elements.attach_concrete) {
oldAttachConcreteTick = elements.attach_concrete.tick ;
elements.attach_concrete.tick = function(pixel) {
oldAttachConcreteTick(pixel);
newConcreteTick(pixel);
};
};
if(elements.crumbling_concrete) {
oldCrumblingConcreteTick = elements.crumbling_concrete.tick ;
newConcreteTick = elements.concrete.tick ;
elements.crumbling_concrete.tick = function(pixel) {
oldCrumblingConcreteTick(pixel);
newConcreteTick(pixel);
};
};
/* //Rocks
//Igneous
//Phaneritic
//Ultramafic: peridotite
var molten_olivine = ["molten_fayalite","molten_forsterite","molten_forsterite"];
//apparently olivine sand exists
elements.olivine_sand = {
color: ['#b5a773', '#b5af78', '#b2b471', '#bab07b', '#b4ae74', '#b4b471', '#b5a970', '#b4b476'],
behavior: behaviors.POWDER,
tempHigh: 1750, //https://www.indiamart.com/olivineindia/olivine-sand.html
stateHigh: molten_olivine,
category: "land",
state: "solid",
density: 1720,
};
elements.wet_olivine_sand = {
color: ["#a08d4b","#918949","999c49","#aa9b50","#8f8743","#adad53","#9d8f48","#838f43"],
behavior: behaviors.STURDYPOWDER,
reactions: {
"sand": { "elem1":"sand", "elem2":"wet_olivine_sand", "chance":0.0005, "oneway":true },
"olivine_sand": { "elem1":"olivine_sand", "elem2":"wet_olivine_sand", "chance":0.0005, "oneway":true },
"dirt": { "elem1":"olivine_sand", "elem2":"mud", "chance":0.0005, "oneway":true },
},
tempHigh: 100,
stateHigh: "packed_olivine_sand",
tempLow: -50,
stateLow: "packed_olivine_sand",
category: "land",
state: "solid",
density: 2002,
};
elements.packed_olivine_sand = {
color: ["#968f64","#969669","#8d9362","#9d996c","#959465","#8f9362","#949061","#909366"],
behavior: behaviors.SUPPORT,
tempHigh: 1700,
stateHigh: molten_olivine,
category: "land",
state: "solid",
density: 1811,
breakInto: "olivine_sand",
};
elements.water.reactions.olivine_sand = { "elem1": null, "elem2": "wet_olivine_sand" };
newPowder("fayalite",["#bf7432","#ad8e3e"],4390,1200,null,null);
newPowder("forsterite","#cccccc",3270,1890,null,null);
elements.molten_forsterite = {
reactions: {
"molten_fayalite": { elem1: "olivine", elem2: ["molten_fayalite","olivine"], tempMax: 1890 },
},
};
elements.olivine = {
color: ["#7fa14f","#7dba52"],
behavior: behaviors.POWDER,
tempHigh: 1890,
stateHigh: molten_olivine,
category: "solids",
state: "solid",
density: 2700,
breakInto: "olivine_shard",
},
newPowder("olivine_shard",["#97ba65","#7a994e","#99d96c","#7cb553"],2811,1890,molten_olivine,null);
*/
//Gems
//There is a mineral classification scheme, but it will take a while to implement if I ever get around to it.
//We're assuming that the crystal structures reform properly because I don't want to have to research and implement refrozen amorphous forms.
//Emerald
elements.emerald = {
color: ["#31e31e", "#88fa5a", "#28d419", "#54e823", "#64f235"],
tempHigh: 1287,
//1: I can't be arsed to find out what happens to emerald in extreme heat. Apparently, neither can anyone else, and Google is useless for this.
//2: So I'm just assuming that the chromium impurities are polite and remain in suspension with the molten beryl.
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 2710, //within natural variation
hardness: 0.8, //Mohs scaled to diamond
};
//Amethyst
elements.amethyst = {
color: ["#c569e0", "#bd43e0", "#e37aeb", "#ab2fe0", "#b05bd4", "#9b2cdb"],
tempHigh: 1650,
//1: Gee, another quartz-like...
//2: Like with emerald, I'm trusting the impurities to stay dissolved because I don't exactly have any amethyst laying around to melt.
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 2650,
hardness: 0.7,
};
standaloneBrokenFormMaker("iron","scrap",true,"powders","auto","auto","molten_iron",null).hidden = true;
standaloneBrokenFormMaker("amethyst","shard",true,"powders","auto","auto","molten_amethyst",["silica","silica","silica","silica","silica","silica","silica","silica","silica","iron_scrap"]).hidden = true;
//Sapphire
elements.sapphire = {
color: ["#2d43e3", "#4d5fe3", "#1f30cc", "#375fdb", "#2d39e3"],
tempHigh: 2040,
//1: You can actually grow corundum-based gems through the Verneuil process
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 3980,
hardness: 0.9,
}
//Ruby
elements.ruby = {
//Corundum with different impurities, so I can copy/paste everything but the color
color: ["#ff1222", "#ff4545", "#e30b13", "#fa253b", "#f2120f"],
tempHigh: 2040,
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 3980,
hardness: 0.9,
}
//Spinel (kek)
elements.spinel = {
color: ["#ff1261", "#db2776", "#f20732", "#f71670", "#f7167f"],
tempHigh: 2130,
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 3600,
hardness: 0.85,
}
//Topaz
elements.topaz = {
color: ["#f7f431", "#ffff5c", "#f7e048", "#fae43e", "#fff86e", "#ede321"],
tempHigh: 1340,
stateHigh: "mullite", //thermal decomposition
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 3500,
hardness: 0.8,
};
//Mullite
elements.mullite = {
color: ["#f2d7bf", "#f5cbdc", "#f2dfd3"], //hardly a gemstone, but i will color it like the others regardless
tempHigh: 1840,
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 3110,
hardness: 0.7,
};
//Onyx
elements.onyx = {
color: ["#1a1919", "#070605", "#111313"],
tempHigh: 1650, //another silicate mineral
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 2650,
hardness: 0.7,
};
//Opal
elements.opal = {
color: ["#ffcfcf", "#fff0d9", "#fcf7c5", "#e4ffd4", "#d1fff5", "#dcecfa", "#dfdbff", "#f5e0ff", "#f7d0f1"],
tempHigh: 100,
stateHigh: ["broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "broken_opal", "steam"],
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 2090,
hardness: 0.6,
breakInto: ["quartz", "quartz", "quartz", "quartz", "quartz", "quartz", "quartz", "quartz", "quartz", "water"],
};
elements.broken_opal = {
color: ["#f5e6e6", "#ebe2d5", "#f7f6ed", "#e4eddf", "#d8ebe7", "#d8e0e8", "#e4e3e8", "#f4edf7", "#ebebeb"],
tempHigh: 1650,
stateHigh: "molten_quartz",
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 2322,
hardness: 0.55, //it cracks
};
//Quartz
elements.quartz = { //silicates, silicates, and more silicates
color: ["#f0f0f0", "#e3e3e3", "#f7f7f7"],
tempHigh: 1650,
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 2650,
hardness: 0.7,
};
//Re-add molten quartz because it stopped auto-generating
elements.molten_quartz = {"behavior":behaviors.MOLTEN,"hidden":true,"state":"liquid","category":"states","color":['#ffff78', '#fff078', '#ffb400', '#ffff71', '#ffe371', '#ffaa00', '#ffff7b', '#fff77b', '#ffb900'],"temp":1650,"tempLow":1550,"stateLow":"quartz","density":2385,"viscosity":10000,"reactions":{"ash":{"elem1":null,"elem2":"molten_slag"},"dust":{"elem1":null,"elem2":"molten_slag"},"magma":{"elem1":null,"elem2":"molten_slag"}},"movable":true}
//Use in glass
elements.molten_quartz.reactions = {
quicklime: { elem1: "molten_glass", elem2: ["quicklime", "quicklime", "quicklime", "quicklime", "quicklime", "quicklime", "quicklime", "quicklime", "quicklime", null]} //lack of vanilla washing soda, lack of tripartite reactions
};
/*
elements.elem1.reactions = {
elem2: { elem1: "elem1_becomes", elem2: "elem2_becomes"}
};
*/
//Pearl (not a mineral)
elements.pearl = {
color: ["#e3e3e3", "#e3e0d1", "#eddbce", "#eef2c9", "#d5f5dc", "#d8f2ec", "#fadcf9", "#e3d1c1", "#f2edc9", "#e0f5d7", "#e2beeb", "#e3e3e3", "#e3e0d1", "#eddbce", "#eef2c9", "#d5f5dc", "#d8f2ec", "#fadcf9", "#e3d1c1", "#f2edc9", "#e0f5d7", "#e2beeb", "#38332e"],
tempHigh: 1340, //yay, more thermal decomposition elements
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
density: 772, //It is partly made of proteins and is said to burn, but I can't find an ignition point, so here it melts.
hardness: 0.45,
};
//Soil
//Dry dirt
elements.dirt.forceAutoGen = true;
elements.dry_dirt = {
color: ["#a88e5e","#8f7950","#8a7045","#9e804c"],
behavior: [
"XX|SW:dirt%3 AND SW:mud%6|XX",
"XX|XX|XX",
"M2|M1|M2",
],
tempHigh: 1200,
stateHigh: "molten_dirt",
tempLow: -50,
stateLow: "dry_permafrost",
category:"land",
state: "solid",
density: 1100,
_data: ["loam","dry_soil","particulate"]
},
elements.dirt._data = ["loam","soil","particulate"];
elements.molten_dirt = { //added manually because the change to dirt will prevent molten_dirt from being auto-generated
"behavior": behaviors.MOLTEN,
"name": "molten_loam",
"hidden": true,
"state": "liquid",
"category": "states",
"color": ["#EC6A15", "#EC5515", "#EC3F00", "#B85210", "#B84210", "#B83100", "#AE4B0D", "#AE3C0D", "#AE2D00", "#D65A0F", "#D6480F", "#D63600"],
"temp": 1200,
"tempLow": 1100,
"stateLow": "dry_dirt",
"density": 1098,
"viscosity": 10000
}
elements.molten_dirt.tempHigh = 3000;
elements.molten_dirt.stateHigh = "vaporized_rock";
elements.dry_permafrost = {
color: ["#5B7870","#535D51","#52746A","#5A7A6F"],
behavior: behaviors.POWDER, //not enough water for cementing
temp: -50,
tempHigh: 10,
stateHigh: "dry_dirt",
category: "land",
state: "solid",
state: "solid",
density: 1200,
}
elements.dirt.tempHigh = 110;
elements.dirt.stateHigh = "dry_dirt";
//Land Element Cults
/*
"Cult" is used similarly to its EoD sense; here, it signifies a set of elements that systematically replicates another set of elements except for a given modification.
In this case, they replicate some land elements; a "yellow" cult, for example, would have yellow_dirt, yellow_mud, yellow_mudstone, yellow_permafrost, yellow_sand...
*/
/*//Radioactive land
//Radioactive behavior cult (see above)
behaviors.RAD_POWDER = [
"XX|CR:radiation%2|XX",
"CR:radiation%2|HT%1.5|CR:radiation%2",
"M2|M1 AND CR:radiation%2|M2",
],
behaviors.RAD_STURDYPOWDER = [
"XX|CR:radiation%2|XX",
"CR:radiation%2|HT%1.5|CR:radiation%2",
"XX|M1 AND CR:radiation%2|XX",
],
behaviors.RAD_SUPPORT = [
"CR:radiation%1|CR:radiation%2|CR:radiation%1",
"SP AND CR:radiation%2|HT%1.5|SP AND CR:radiation%2",
"XX|M1 AND CR:radiation%2|XX",
],
behaviors.RAD_SUPPORTPOWDER = [
"CR:radiation%1|CR:radiation%2|CR:radiation%1",
"SP AND CR:radiation%2|HT%1.5|SP AND CR:radiation%2",
"M2|M1 AND CR:radiation%2|M2",
],
behaviors.RAD_LIQUID = [
"XX|CR:radiation%2|XX",
"M2 AND CR:radiation%2|HT%1.5|M2 AND CR:radiation%2",
"M1|M1 AND CR:radiation%2|M1",
],
behaviors.RAD_WALL = [
"CR:radiation%0.7|CR:radiation%1.4|CR:radiation%0.7",
"CR:radiation%1.4|HT%1.50000000000|CR:radiation%1.4",
"CR:radiation%0.7|CR:radiation%1.4|CR:radiation%0.7",
],
behaviors.RAD_GAS = [
"M2 AND CR:radiation%1.0|M1 AND CR:radiation%2|M2 AND CR:radiation%1",
"M1 AND CR:radiation%2|HT%1 AND CR:radiation%2|M1 AND CR:radiation%2",
"M2 AND CR:radiation%1.0|M1 AND CR:radiation%2|M2 AND CR:radiation%1",
],
behaviors.RAD_MOLTEN = [
"XX|CR:radiation%2.5 AND CR:fire%2.5|XX",
"M2 AND CR:radiation%1|HT%2|M2 AND CR:radiation%1",
"M1|M1 AND CR:radiation%1|M1",
]
//console.log(behaviors.RAD_POWDER) //forcing it to acknowledge the behaviors i just added instead of giving me "undefined"
//Setting reactions (we'll define the elements later)
var namelessArray = ["dirt","sand","mud","wet_sand"];
for(i = 0; i < namelessArray.length; i++) {
var elementt = namelessArray[i];
if(!elements[elementt].reactions) {
elements[elementt].reactions = {};
};
};
elements.water.reactions.radiation = { elem1: "radioactive_water", elem2: null, chance:0.25 },
elements.radiation.reactions.water = { elem2: "radioactive_water", elem1: null, chance:0.25 },
elements.dirt.reactions.radiation = { elem1: "radioactive_dirt", elem2: null, chance:0.25 },
elements.radiation.reactions.dirt = { elem2: "radioactive_dirt", elem1: null, chance:0.25 },
elements.sand.reactions.radiation = { elem1: "radioactive_sand", elem2: null, chance:0.25 },
elements.radiation.reactions.sand = { elem2: "radioactive_sand", elem1: null, chance:0.25 },
elements.mud.reactions.radiation = { elem1: "radioactive_mud", elem2: null, chance:0.25 },
elements.radiation.reactions.mud = { elem2: "radioactive_mud", elem1: null, chance:0.25 },
elements.wet_sand.reactions.radiation = { elem1: "radioactive_wet_sand", elem2: null, chance:0.25 },
elements.radiation.reactions.wet_sand = { elem2: "radioactive_wet_sand", elem1: null, chance:0.25 },
//Substitution table
radioactiveObject = {
dirt: "radioactive_dirt",
dry_dirt: "radioactive_dry_dirt",
molten_dirt: "molten_radioactive_dirt",
glass: "radioactive_glass",
molten_glass: "molten_radioactive_glass",
glass_shard: "radioactive_glass_shard",
sand: "radioactive_sand",
mud: "radioactive_mud",
wet_sand: "radioactive_wet_sand",
water: "radioactive_water",
permafrost: "radioactive_permafrost",
dry_permafrost: "radioactive_dry_permafrost",
mudstone: "radioactive_mudstone",
packed_sand: "radioactive_packed_sand",
ice: "radioactive_ice",
snow: "radioactive_snow",
packed_snow: "radioactive_packed_snow",
rain_cloud: "rad_cloud",
snow_cloud: "rad_snow_cloud",
snow_cloud_floater: "rad_snow_cloud_floater",
rock: "radioactive_rock",
gravel: "radioactive_gravel",
basalt: "radioactive_basalt",
magma: "radioactive_magma",
sandstone: "radioactive_sandstone",
sand_sediment: "radioactive_sand_sediment"
};
if(enabledMods.includes("mods/glenn_gases.js")) {
radioactiveObject.rock_dust = "radioactive_rock_dust";
};
if(enabledMods.includes("mods/fire_mod.js")) {
radioactiveObject.fire = "rad_fire";
radioactiveObject.torch = "rad_torch";
};
if(enabledMods.includes("mods/structure_test.js")) {
radioactiveObject.glass = "rad_glass";
radioactiveObject.glass_pane = "rad_glass_pane";
radioactiveObject.glass_shard = "rad_glass_shard";
};
//Reverse lookup function
function getKeyByValue(object, value) {
return Object.keys(object).find(key => object[key] === value);
}
//getKeyByValue code by UncleLaz on StackOverflow: https://stackoverflow.com/questions/9907419/how-to-get-a-key-in-a-javascript-object-by-its-value"
//Main elements
elements.radioactive_dirt = {
color: ["#70762b","#4c5c21","#50571a","#4c6b1e"],
behavior: behaviors.RAD_POWDER,
tempHigh:110,
stateHigh: "radioactive_dry_dirt",
reactions: {
"dirt": { "elem1":"dirt", "elem2":"radioactive_dirt", "chance":0.0005, "oneway":true },
"dry_dirt": { "elem1":"radioactive_dry_dirt", "elem2":"radioactive_dirt", "chance":0.0005, "oneway":true },
"radioactive_dry_dirt": { "elem1":"radioactive_dry_dirt", "elem2":"radioactive_dirt", "chance":0.0005, "oneway":true },
},
tempLow: -50,
stateLow: "radioactive_permafrost",
category: "Radioactive",
state: "solid",
density: 1220,
};
elements.radioactive_dry_dirt = {
color: ["#8aa85e","#999c5d","#7f8a45","#b5ad59"],
behavior: [
"XX|SW:radioactive_dirt%3 AND SW:radioactive_mud%6 AND CR:radiation%2|XX",
"AND CR:radiation%2|HT%1.5|CR:radiation%2",
"M2|M1 AND CR:radiation%2|M2",
],
tempHigh:1200,
stateHigh: "molten_radioactive_dirt",
tempLow: -50,
stateLow: "radioactive_dry_permafrost",
category:"land",
state: "solid",
density: 1100,
},
elements.molten_radioactive_dirt = {
"behavior": behaviors.RAD_MOLTEN,
"hidden": true,
"state": "liquid",
"category": "Radioactive",
"color": ["#e09315", "#e07615", "#e05800", "#987310", "#985c10", "#984500", "#a06c0d", "#a0570d", "#a04100", "#98850f", "#986b0f", "#985000"],
"temp": 1250,
"tempLow": 1100,
"stateLow": "radioactive_dirt",
"density": 1098,
"viscosity": 10000
}
elements.radioactive_glass = {
color: ["#597a58","#719171"],
colorOn: ["#6dab67","#88b567"],
behavior: behaviors.RAD_WALL,
tempHigh: 1500,
category: "solids",
state: "solid",
density: 2500,
breakInto: "radioactive_glass_shard",
conduct: 0.01,
};
elements.molten_radioactive_glass = {
behavior: behaviors.RAD_MOLTEN,
category: "Radioactive",
};
elements.radioactive_glass_shard = {
color: ["#597a58","#719171", "#628263"],
colorOn: ["#6dab67","#88b567", "#7bad6f"],
behavior: behaviors.RAD_POWDER,
tempHigh: 1500,
stateHigh: "molten_radioactive_glass",
category: "powders",
state: "solid",
density: 2500,
conduct: 0.01,
};
elements.radioactive_sand = {
color: "#cbdb7b",
behavior: behaviors.RAD_POWDER,
tempHigh: 1700,
stateHigh: "molten_radioactive_glass",
category: "Radioactive",
state: "solid",
density: 1602
};
elements.radioactive_mud = {
color: "#3c401c",
behavior: behaviors.RAD_STURDYPOWDER,
reactions: {
"dry_dirt": { "elem1": "radioactive_dirt", "elem2": "radioactive_dirt", chance: 0.06 },
"radioactive_dirt": { "elem1":"radioactive_dirt", "elem2":"radioactive_mud", "chance":0.0005, "oneway":true },
"radioactive_sand": { "elem1":"radioactive_dirt", "elem2":"radioactive_wet_sand", "chance":0.0005, "oneway":true },
"sand": { "elem1":"radioactive_dirt", "elem2":"radioactive_wet_sand", "chance":0.0005, "oneway":true },
"dirt": { "elem1":"radioactive_dirt", "elem2":"radioactive_mud", "chance":0.0005, "oneway":true },
},
tempHigh: 100,
stateHigh: "radioactive_mudstone",
tempLow: -50,
stateLow: "radioactive_permafrost",
category: "Radioactive",
state: "solid",
density: 1730,
stain: 0.02,
};
elements.radioactive_wet_sand = {
color: ["#848c3a","#969e4c"],
behavior: behaviors.RAD_STURDYPOWDER,
reactions: {
"radioactive_sand": { "elem1":"radioactive_sand", "elem2":"radioactive_wet_sand", "chance":0.0005, "oneway":true },
"radioactive_dirt": { "elem1":"radioactive_sand", "elem2":"radioactive_mud", "chance":0.0005, "oneway":true },
"sand": { "elem1":"radioactive_sand", "elem2":"radioactive_wet_sand", "chance":0.0005, "oneway":true },
"dirt": { "elem1":"radioactive_sand", "elem2":"radioactive_mud", "chance":0.0005, "oneway":true },
"wet_sand": { "elem1":"radioactive_sand", "elem2":"radioactive_sand_sediment", "chance":0.0005, "oneway":true },
"sand_sediment": { "elem1":"radioactive_sand", "elem2":"radioactive_sand_sediment", "chance":0.0005, "oneway":true },
"radioactive_wet_sand": { "elem1":"radioactive_sand", "elem2":"radioactive_sand_sediment", "chance":0.0005, "oneway":true },
"radioactive_sand_sediment": { "elem1":"radioactive_sand", "elem2":"radioactive_sand_sediment", "chance":0.0005, "oneway":true },
},
tempHigh: 100,
stateHigh: "radioactive_packed_sand",
category: "Radioactive",
state: "solid",
density: 1905,
};
elements.radioactive_sandy_water = {
color: ["#84A244", "#90AE50"],
behavior: behaviors.RAD_LIQUID,
tempHigh: 100,
stateHigh: ["rad_steam","rad_steam","radioactive_sand"],
//tempLow: 0,
//stateLow: "radioactive_sandy_ice",
category: "Radioactive",
heatCapacity: 4.184, //unimplemented
reactions: {
"dirt": { // React with (water reacts with dirt to make mud)
"elem1": [null,null,"radioactive_wet_sand"], // First element transforms into; in this case, water deletes itself
"elem2": "radioactive_mud", // Second element transforms into; in this case, dirt turns to mud
},
"radioactive_dirt": { // React with (water reacts with dirt to make mud)
"elem1": [null,null,"radioactive_wet_sand"], // First element transforms into; in this case, water deletes itself
"elem2": "radioactive_mud", // Second element transforms into; in this case, dirt turns to mud
},
"water": { "elem1":"radioactive_water", "elem2":"radioactive_sandy_water", "chance":0.025 },
"radioactive_water": { "elem1":"radioactive_water", "elem2":"radioactive_sandy_water", "chance":0.025 },
"sand": { "elem1": [null,null,"radioactive_wet_sand"], "elem2": "radioactive_wet_sand", },
"radioactive_sand": { "elem1": [null,null,"radioactive_wet_sand"], "elem2": "radioactive_wet_sand", },
"sandy_water": { "elem1":"radioactive_wet_sand", "elem2":"radioactive_sand_sediment", "chance": 0.001 },
"radioactive_sandy_water": { "elem1":"radioactive_wet_sand", "elem2":"radioactive_sand_sediment", "chance": 0.001 },
"wet_sand": { "elem1": "radioactive_water", "elem2":"radioactive_sand_sediment", "chance": 0.0005 },
"radioactive_wet_sand": { "elem1": "radioactive_water", "elem2":"radioactive_sand_sediment", "chance": 0.0005 },
/*"salt": { "elem1": "salt_water", "elem2": null },
"sugar": { "elem1": "sugar_water", "elem2": null, },
"dust": { "elem1": "dirty_water", "elem2": null, },
"ash": { "elem1": "dirty_water", "elem2": null, },
"cyanide": { "elem1": "dirty_water", "elem2": null, },
"carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true },
"sulfur": { "elem1": "dirty_water", "elem2": null, },
"rat": { "elem1": "dirty_water", chance:0.005 },
"plague": { "elem1": "dirty_water", "elem2": null, },
"rust": { "elem1": "dirty_water", chance:0.005 },
"fallout": { "elem1": "dirty_water", chance:0.25 },
"radiation": { "elem1": "dirty_water", chance:0.25 },
"uranium": { "elem1": "dirty_water", chance:0.25 },
"rotten_meat": { "elem1": "dirty_water", chance:0.25 },
"quicklime": { "elem1": [null,null,"wet_sand"], "elem2": "slaked_lime", },
"rock": { "elem2": "wet_sand", "chance": 0.00035 },
"ruins": { "elem2": "rock", "chance": 0.00035 },*/
/*"mudstone": { "elem2": "radioactive_mud", "chance": 0.00035 },
"radioactive_mudstone": { "elem2": "radioactive_mud", "chance": 0.00035 },*/
//"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
//"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true },
/*"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
},
state: "liquid",
density: 1097,
conduct: 0.02,
stain: 0.01,
}
elements.radioactive_sand_sediment = {
hidden: true,
color: "#afd182",
hardness: 0.2,
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"SW:wet_sand,radioactive_wet_sand%1.5 AND M2|SW:wet_sand,radioactive_wet_sand%2.5 AND M1|SW:wet_sand,radioactive_wet_sand%1.5 AND M2"
],
reactions: {
"water": { "elem1":"radioactive_sandy_water", "elem2":"radioactive_sandy_water", "chance":0.025 },
"radioactive_water": { "elem1":"radioactive_sandy_water", "elem2":"radioactive_sandy_water", "chance":0.025 },
"sand": { "elem1": [null,null,"radioactive_wet_sand"], "elem2": "radioactive_wet_sand", },
"radioactive_sand": { "elem1": [null,null,"radioactive_wet_sand"], "elem2": "radioactive_wet_sand", },
"sandy_water": { "elem1":["radioactive_water","radioactive_water","radioactive_sand_sediment"], "chance":0.001 },
"radioactive_sandy_water": { "elem1":["radioactive_water","radioactive_water","radioactive_sand_sediment"], "chance":0.001 },
"wet_sand": { "elem2": "radioactive_sand_sediment", "chance": 0.0005 },
"radioactive_wet_sand": { "elem2": "radioactive_sand_sediment", "chance": 0.0005 },
},
tempHigh: 1700,
stateHigh: "molten_radioactive_glass",
category: "Radioactive",
state: "solid",
density: 1602,
breakInto: "radioactive_sand",
tick: function(pixel) {
sedimentation(pixel,"radioactive_sandstone")
},
}
elements.radioactive_sandstone = {
color: ["#85b357", "#b5d177", "#9cd184", "#7bc25f"],
behavior: behaviors.RAD_WALL,
tempHigh: 1500,
stateHigh: "molten_radioactive_glass",
category: "Radioactive",
state: "solid",
density: 2323, //wide range
hardness: 0.5,
breakInto: "radioactive_sand",
}
elements.radioactive_water = {
color: "#85cf57",
behavior: behaviors.RAD_LIQUID,
tempHigh: 100,
stateHigh: ["rad_steam","rad_steam","fallout"],
tempLow: -5,
stateLow: "radioactive_ice",
category: "Radioactive",
heatCapacity: 4.184,
reactions: {
"water": { elem1: "water", elem2: "radioactive_water", chance:0.05 }, //swap
"dirt": { // React with (water reacts with dirt to make mud)
"elem1": null, // First element transforms into; in this case, water deletes itself
"elem2": "radioactive_dirt", // Second element transforms into; in this case, dirt turns to mud
},
"dry_dirt": { "elem1": null, "elem2": "radioactive_dirt", },
"radioactive_dirt": { "elem1": null, "elem2": "radioactive_dirt", },
"sand": { "elem1": null, "elem2": "radioactive_wet_sand", },
"wet_sand": { "elem1": "radioactive_sandy_water", "elem2": ["radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand",null], chance: 0.01 },
"radioactive_wet_sand": { "elem1": "radioactive_sandy_water", "elem2": ["radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand","radioactive_wet_sand",null], chance: 0.01 },
"rat": { "elem2": "rotten_meat", chance:0.005 },
"plague": { "elem2": null, chance: 0.3, },
//"quicklime": { "elem1": null, "elem2": "slaked_lime", },
"rock": { "elem2": "radioactive_wet_sand", "chance": 0.00035 },
//"ruins": { "elem2": "rock", "chance": 0.00035 },
"mudstone": { "elem2": "radioactive_mud", "chance": 0.00035 },
"radioactive_mudstone": { "elem2": "radioactive_mud", "chance": 0.00035 },
"packed_sand": { "elem2": "radioactive_wet_sand", "chance": 0.00035 },
"radioactive_packed_sand": { "elem2": "radioactive_wet_sand", "chance": 0.00035 },
"fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
"bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true },
"stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true },
},
state: "liquid",
density: 997,
conduct: 0.03,
stain: 0.02,
}
elements.rad_steam.behavior = behaviors.RAD_GAS;
elements.rad_steam.stateLow = "radioactive_water";
elements.rad_cloud.behavior = [
"XX|XX|XX",
"XX|CH:fallout,radiation,radioactive_water%0.025|M1%2.5 AND BO",
"CR:radiation%0.05|CR:radiation%0.05|CR:radiation%0.05",
];
elements.rad_cloud.tempLow = 0;
elements.rad_cloud.stateLow = "rad_snow_cloud";
elements.fallout.behavior = behaviors.RAD_POWDER;
elements.radioactive_permafrost = {
color: ["#51613d","#495234","#3b4a30","#4a4f35"],
behavior: behaviors.RAD_SUPPORT,
temp: -50,
tempHigh: 10,
stateHigh: "radioactive_mudstone",
category: "Radioactive",
state: "solid",
density: 700,
};
elements.radioactive_dry_permafrost = {
color: ["#6e9970","#64756a","#4e7864", "#5f8a78"],
behavior: behaviors.POWDER, //not enough water for cementing
temp: -50,
tempHigh: 10,
stateHigh: "radioactive_dry_dirt",
category: "land",
state: "solid",
state: "solid",
density: 1200,
}
elements.radioactive_mudstone = {
color: "#4f5e25",
behavior: behaviors.RAD_SUPPORT,
tempHigh:1200,
stateHigh: "molten_radioactive_dirt",
tempLow: -50,
stateLow: "radioactive_permafrost",
category: "Radioactive",
state: "solid",
density: 1250,
breakInto: "radioactive_dirt",
};
elements.radioactive_packed_sand = {
color: "#79945c",
behavior: behaviors.RAD_SUPPORT,
tempHigh: 1700,
stateHigh: "molten_radioactive_glass",
category: "Radioactive",
state: "solid",
density: 1682,
breakInto: "radioactive_sand",
};
elements.radioactive_ice = {
color: "#b7e0b4",
behavior: behaviors.RAD_WALL,
temp: 0,
tempHigh: 5,
stateHigh: "radioactive_water",
category: "solids",
state: "solid",
density: 917,
breakInto: "radioactive_snow",
};
elements.radioactive_snow = {
color: "#d5f2d3",
behavior: behaviors.RAD_POWDER,
temp: 0,
tempHigh: 5,
tempLow: -100,
stateLow: "radioactive_packed_snow",
stateHigh: "radioactive_water",
category: "Radioactive",
state: "solid",
density: 100,
};
elements.radioactive_packed_snow = {
color: "#a7d4a3",
behavior: behaviors.RAD_SUPPORTPOWDER,
temp: 0,
tempHigh: 20,
tempLow: -200,
stateLow: "radioactive_ice",
stateHigh: "radioactive_water",
category: "Radioactive",
state: "solid",
density: 400,
hidden: true,
};
elements.rad_snow_cloud = {
color: ["#2d6e31","#416e21"],
behavior: [
"XX|XX|XX",
"XX|CH:fallout,radiation,radioactive_snow%0.025|M1%2.5 AND BO",
"CR:radiation%0.05|CR:radiation%0.05|CR:radiation%0.05",
],
category:"Radioactive",
hidden: true,
state: "gas",
density: 0.5,
ignoreAir: true,
temp: -20,
tempHigh: 0,
stateHigh: "rad_cloud",
};
elements.rad_snow_cloud_floater = {
color: ["#2d6e31","#416e21"],
behavior: [
"M2|M1|M2",
"M1%80|CH:rad_snow_cloud_%0.2|M1%80",
"M%60|XX|M2%60",
],
reactions: {
"rad_snow_cloud_floater": { elem1: "rad_snow_cloud", elem2: "rad_snow_cloud", chance: 0.003 },
"rad_snow_cloud": { elem1: "rad_snow_cloud", elem2: "rad_snow_cloud", chance: 0.01 }
},
category:"Radioactive",
hidden: true,
state: "gas",
density: 0.5,
temp: -20,
tempHigh: 0,
stateHigh: "rad_cloud",
};
elements.radioactive_rock = {
color: ["#768063","#444f3f","#7a9476"],
behavior: behaviors.RAD_POWDER,
tempHigh: 950,
stateHigh: "radioactive_magma",
category: "Radioactive",
state: "solid",
density: 2550,
hardness: 0.5,
breakInto: ["radioactive_sand","radioactive_gravel"],
};
elements.radioactive_gravel = {
color: ["#d1e3c8","#a6b090","#657360","#4d523f"],
behavior: behaviors.RAD_POWDER,
category: "Radioactive",
tempHigh: 950,
stateHigh: "radioactive_magma",
state: "solid",
density: 1680,
hardness: 0.2,
breakInto: "radioactive_sand",
};
elements.radioactive_basalt = {
color: ["#262e20","#23331f","#3f4235"],
behavior: behaviors.RAD_STURDYPOWDER,
tempHigh: 1262.5,
stateHigh: "radioactive_magma",
category: "Radioactive",
state: "solid",
density: 3000,
hardness: 0.65,
breakInto: "radioactive_gravel",
};
elements.radioactive_magma = {
color: ["#ff9100","#ffae00","#ff8400"],
behavior: behaviors.RAD_MOLTEN,
reactions: {
"ice": { "elem1": "radioactive_basalt" },
"radioactive_ice": { "elem1": "radioactive_basalt" },
"magma": { "elem1":"magma", "elem2":"radioactive_magma", "chance":0.0005, "oneway":true },
},
temp: 1500,
tempLow: 850,
stateLow: ["radioactive_basalt","radioactive_basalt","radioactive_basalt","radioactive_rock"],
viscosity: 5000,
category: "Radioactive",
state: "liquid",
density: 2725,
};
//(Just for fun)
elements.super_irradiator = {
color: "#66ee33",
tick: function(pixel) {
var twentiethOfTemp = pixel.temp / 20;
var roundOf20th = Math.round(twentiethOfTemp);
var boundedR20 = Math.max(1,Math.min(roundOf20th,11));
transformAround(pixel,boundedR20,radioactiveObject)
},
category:"machines",
insulate: true,
state: "solid",
};
elements.super_deirradiator = {
color: "#dd33ee",
tick: function(pixel) {
var twentiethOfTemp = pixel.temp / 20;
var roundOf20th = Math.round(twentiethOfTemp);
var boundedR20 = Math.max(1,Math.min(roundOf20th,11));
transformAround(pixel,boundedR20,radioactiveObject,reverse=true)
},
category:"machines",
insulate: true,
state: "solid",
};*/
elements.liquid_irradium = {
color: "#5499FF",
behavior: behaviors.RAD_LIQUID,
/*tick: function(pixel) {
for(i = 0; i < adjacentCoords.length; i++) {
transformAdjacent(pixel,radioactiveObject)
}
},*/
//Becomes rainbow sand by water or poison, as well as by protocite, or bio-ooze
//Becomes sulfuric acid on contact with it
//Becomes corrupt slime by elder fluid
//Converts black tar and organic soup into itself
//Turns either grav liquid into aether dust, as well as liquid crystal
//Turns blood into bloodstone
//Turns blue slime into black slime
//Made by {mercury or bio-ooze} and protocite
category:"liquids",
state: "liquid",
density: 18180, //Cherry-picked from a Tumblr headcanon
//https://omniblog-of-starbound.tumblr.com/post/188424072728/starbound-element-headcannon-modded-metals
viscosity: 80.1, //probably misinterpreting tickDelta, and w/o the game assets, I can't compare against water, so this is in relation to H2SO4 scaled to its density in cP and under the assumption that water visc = 1
};
elements.water.reactions.dry_dirt = { elem1: null, elem2: "dirt", chance: 0.1 }
//elements.water.reactions.radioactive_dry_dirt = { elem1: null, elem2: "radioactive_dirt", chance: 0.1 }
if(!elements.mud.reactions) {
elements.mud.reactions = {};
};
elements.mud.reactions.dry_dirt = { elem1: "dirt", elem2: "dirt", chance: 0.06 }
//elements.mud.reactions.radioactive_dry_dirt = { elem1: "radioactive_dirt", elem2: "radioactive_dirt", chance: 0.06 }
//Inter-mod compatibility
/*if(enabledMods.includes("mods/some_tf_liquids.js")) {
elements.radioactive_basalt_gravel = {
color: ["#394d37", "#3b452f", "#3f452a", "#2d3d2c"],
behavior: behaviors.RAD_POWDER,
tempHigh: 1262.5,
stateHigh: "radioactive_magma",
category: "Radioactive",
state: "solid",
density: 1975,
hardness: 0.26,
}
elements.radioactive_basalt.breakInto = "radioactive_basalt_gravel";
};*/
//Worldgen preset for testing
worldgentypes.radioactive_sandstone_test_ocean = {
layers: [
[0.9, "radioactive_wet_sand", 0.2],
[0.9, "radioactive_sand", 0.2],
[0.8, "radioactive_sandy_water", 0.7],
[0.25, "radioactive_water"],
[0.1, "radioactive_sand", 0.1],
[0.1, "clay", 0.1],
[0.1, "radioactive_gravel", 0.2],
[0.1, "radioactive_wet_sand"],
[0.03, "radioactive_gravel", 0.5],
[0.03, "radioactive_rock"],
[0, "radioactive_basalt"],
]
};
/*/Water irradiation reactions (must be done last)
waterIrradiationExclusionArray = ["radioactive_water", "radioactive_wet_sand"]
filteredWaterIrradiationArray = Object.keys(elements).filter(function(e) {
return elements[e].category === "Radioactive" && (!waterIrradiationExclusionArray.includes(e));
});
for(i = 0; i < filteredWaterIrradiationArray.length; i++) {
elements.water.reactions[filteredWaterIrradiationArray[i]] = { "elem1":"radioactive_water", chance: 0.01 }
};*/
hotRockFunction(); //needs to happen after dry dirt is defined
//Generation
//TNT world
//Supplementary elements
elements.oil_cloud = {
color: "#8c4331",
behavior: [
"XX|XX|XX",
"XX|CH:oil%0.05|M1%2.5 AND BO",
"XX|XX|XX",
],
category:"gases",
temp: 30,
state: "gas",
density: 0.5,
burn: 60,
burnTime: 15,
burnInto: "explosion", //atomization moment
ignoreAir: true,
stain: 0.02,
};
elements.oil_cloud_floater = {
color: "#8c4331",
behavior: [
"M2|M1|M2",
"M1%80|CH:oil_cloud%0.2|M1%80",
"M%60|XX|M2%60",
],
reactions: {
"oil_cloud_floater": { elem1: "oil_cloud", elem2: "oil_cloud", chance: 0.003 },
"oil_cloud": { elem1: "oil_cloud", elem2: "oil_cloud", chance: 0.01 }
},
category:"gases",
temp: 30, //otherwise identical
state: "gas",
density: 0.5,
burn: 60,
burnTime: 15,
burnInto: "explosion", //atomization moment
stain: 0.02,
};
//Main preset
worldgentypes.tnt_world = {
name: "TNT World", //unimplemented
layers: [
[0.9, "oil_cloud_floater"],
[0.65, "coal", 0.1],
[0.65, "nitroglycerin"],
[0.55, "nitroglycerin", 0.5],
[0.2, "coal", 0.2],
[0.2, "tnt"],
[0.05, "coal", 0.3],
[0.05, "c4"],
[0.0, "coal", 0.4],
[0.0, "lamp_oil"]
]
};
//Inter-mod compatibility
runAfterLoad(function() {
if(enabledMods.includes("mods/glenn_gases.js")) {
worldgentypes.tnt_world.layers.unshift([0.9, "red_gas", 0.50])
};
});
//Ice world
//Supplementary elements
elements.snow_cloud_floater = {
color: "#7e8691",
behavior: [
"M2|M1|M2",
"M1%80|CH:snow_cloud%0.2|M1%80",
"M%60|XX|M2%60",
],
reactions: {
"snow_cloud_floater": { elem1: "snow_cloud", elem2: "snow_cloud", chance: 0.003 },
"snow_cloud": { elem1: "snow_cloud", elem2: "snow_cloud", chance: 0.01 }
},
category:"gases",
temp:-10,
tempHigh:30,
stateHigh:"rain_cloud",
tempLow:-200,
stateLow:"hail_cloud",
state:"gas",
density:0.55,
conduct:0.01,
movable:true,
isGas:true
};
//Main preset
worldgentypes.ice = {
layers: [
//[0.95, "snow_cloud_floater"], //le cutting room floor has arrived
[0.9, "snow"],
[0.65, "ice"],
[0.6, "gravel"],
[0.35, "permafrost"],
[0, "rock"]
],
temperature: -20
};
//Nuclear wasteland
//Elements defined above
//Main preset
worldgentypes.nuclear_wasteland = {
layers: [
[0.9, "smoke", 0.5],
[0.9, "rad_snow_cloud_floater", 0.75],
[0.82, "fallout", 0.4],
[0.7, "liquid_irradium", 0.05],
[0.7, "dead_plant", 0.12],
[0.55, "radioactive_dirt"],
[0.45, "radioactive_rock"],
[0.25, "uranium", 0.4],
[0.35, "radioactive_rock", 0.5],
[0.3, "radioactive_gravel", 0.5],
[0.2, "uranium", 0.2],
[0.05, "rock"],
[0, "basalt"],
],
temperature: -5 //nuclear winter
};
//Dark world
worldgentypes.dark = {
layers: [
[0.8, "carbon_dioxide"],
[0.65, "ink"],
[0.5, "charcoal"],
[0, "basalt"]
]
};
//Money world
worldgentypes.money = {
layers: [
[0.9, "emerald"],
[0.6, "diamond"],
[0.3, "gold_coin"],
[0.1, "ruby", 1/3],
[0.1, "amethyst", 1/2],
[0.1, "sapphire"],
[-0.1, "pearl", 0.4],
[-0.1, "onyx"]
]
};
//Concrete
worldgentypes.concrete = {
layers: [
[0.13, "concrete"],
[0.1, "concrete", 0.5],
[-0.1, "dirt"]
],
heightVariance: 0.00000000000000000000000000000001, //R74n didn't use the nullish ??, so 0 is disallowed.
};
//Star world
//If GWSN can have a decidedly Earth-y name and a space concept, then I should be able to do the same
//Supplementary elements
elements.liquid_stellar_plasma = {
color: "#ffffbd",
colorOn: "#ffffbd",
behavior: [
"XX|M2%5 AND CR:plasma%1|XX",
"M2|XX|M2",
"M1|M1|M1",
],
behaviorOn: [
"XX|M2%10 AND M1%0.5 AND CR:plasma%2.3|XX",
"M2|XX|M2",
"M1|M1|M1",
],
tick: function(pixel) {
almostSun(pixel,0.6,stellarPlasmaSpreadWhitelist);
},
temp:5500,
isGas: true,
tempLow:2300,
stateLow: "plasma",
category: "liquids",
state: "liquid",
density: 1000, //density actually depends on depth in the star: https://astronomy.stackexchange.com/a/32734
conduct: 0.5,
};
elements.stellar_plasma = {
color: "#ffffbd",
colorOn: "#ffffbd",
behavior: [
"M2|M1 AND CR:plasma%0.6|M2",
"M1 AND CR:plasma%0.6|XX|M1 AND CR:plasma%0.6",
"M2|M1 AND CR:plasma%0.6|M2",
],
behaviorOn: [
"M2|M1 AND CR:plasma%1|M2",
"M1 AND CR:plasma%1|XX|M1 AND CR:plasma%1",
"M2|M1 AND CR:plasma%1|M2",
],
tick: function(pixel) {
almostSun(pixel,0.5,stellarPlasmaSpreadWhitelist);
},
temp:5500,
tempLow:2300,
stateLow: "plasma",
category: "gases",
state: "gas",
density: 10,
conduct: 0.5,
};
elements.neutron_star = {
color: "#e9eaf7",
colorOn: "#ffffbd",
behavior: [
"XX|CR:neutron%0.1|XX", //no neutrinos though
"CR:neutron%0.1|XX|CR:neutron%0.1",
"XX|CR:neutron%0.1|XX"
],
tick: function(pixel) {
nsTick(pixel,0.7,stellarPlasmaSpreadWhitelist);
},
temp: 1e12,
category: "special",
state: "gas",
density: 1e17,
insulate: true,
conduct: 1,
};
elements.liquid_degenerate_neutronium = {
color: "#e9eaf7",
behavior: [
"XX|M2%5 AND CR:neutron%0.6|XX",
"M2|XX|M2",
"M1|M1|M1",
],
behaviorOn: [
"XX|M2%10 AND M1%0.5 AND CR:neutron%1.2|XX",
"M2|XX|M2",
"M1|M1|M1",
],
tick: function(pixel) {
nsTick(pixel,0.7,stellarPlasmaSpreadWhitelist);
},
temp:1e6,
isGas: true,
tempLow:2300,
stateLow: elements.liquid_neutronium ? "liquid_neutronium" : "neutron",
category: "liquids",
state: "liquid",
density: 100000, //i'm not doing any more research on these neutron stars because google is useless
conduct: 1,
};
elements.gaseous_degenerate_neutronium = {
color: "#e9eaf7",
behavior: [
"M2|M1 AND CR:neutron%0.6|M2",
"M1 AND CR:neutron%0.6|XX|M1 AND CR:neutron%0.6",
"M2|M1 AND CR:neutron%0.6|M2",
],
behaviorOn: [
"M2|M1 AND CR:neutron%1|M2",
"M1 AND CR:neutron%1|XX|M1 AND CR:neutron%1",
"M2|M1 AND CR:neutron%1|M2",
],
tick: function(pixel) {
nsTick(pixel,0.6,stellarPlasmaSpreadWhitelist);
},
temp:1e6,
isGas: true,
tempLow:2300,
stateLow: "neutron",
category: "gases",
state: "gas",
density: 10000, //i'm not doing any more research on these neutron stars because google is useless
conduct: 1,
};
if(enabledMods.includes("mods/chem.js")) {
elements.supernova.behavior = [
"XX|XX|XX",
"XX|EX:80>plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,plasma,molten_iron,molten_uranium,molten_lead AND CH:neutron_star,neutron_star,neutron_star,neutronium,quark_matter,void|XX",
"XX|XX|XX",
]
};
elements.plasma.noConduct = ["stellar_plasma","liquid_stellar_plasma","liquid_degenerate_neutronium","gaseous_degenerate_neutronium","neutron_star"]; //I can't suppress the charge overlay and keep the tick color, only effective with noConduct.js but not strictly required
//Main preset
worldgentypes.star = {
layers: [
[0.9, "stellar_plasma"],
[0.65, "liquid_stellar_plasma"],
[0.4, "liquid_stellar_plasma", 1/2],
[0, "sun"],
],
complexity: 100,
baseHeight: 0.3,
temperature: 6500,
};
//Radioactive Desert
//Main preset
worldgentypes.nuclear_wasteland_desert = {
layers: [
[0.97, "fallout", 0.4],
[0.95, "radioactive_gravel", 0.6],
[0.65, "liquid_irradium", 0.01],
[0.65, "cancer", 0.02],
[0.65, "bone", 0.02],
[0.65, "radioactive_sand"],
[0.55, "cancer", 0.01],
[0.55, "bone", 0.01],
[0.3, "radioactive_sandstone"],
[0.05, "radioactive_rock"],
[-0.78, "radioactive_basalt"]
],
temperature: -13
};
} else {
if(!enabledMods.includes(libraryMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod) };
if(!enabledMods.includes(colorOffsetMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,colorOffsetMod) };
localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
alert(`The "${libraryMod}" and "${colorOffsetMod}" mods are required and have been automatically inserted (reload for this to take effect).`)
};