106 lines
2.4 KiB
JavaScript
106 lines
2.4 KiB
JavaScript
elements.troll1 = {
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color: "#eeeeee",
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tick: function(pixel) {
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for (var i = 1; i < width; i++) {
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for (var j = 1; j < height; j++) {
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if (!isEmpty(i,j)) {
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if(Math.random() < 0.003 && pixelMap[i][j].element != pixel.element) { deletePixel(i,j) }
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}
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}
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if(i == width) {
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i = 1
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}
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}
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},
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category: "machines",
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insulate: true,
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state: "solid",
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excludeRandom: true,
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},
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elements.troll2 = {
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color: "#eeeeee",
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tick: function(pixel) {
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for (var i = 1; i < width; i++) {
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for (var j = 1; j < height; j++) {
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if (!isEmpty(i,j)) {
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if(Math.random() < 0.005) { pixelMap[i][j].color = "rgb(0,0,0)" }
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}
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}
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if(i == width) {
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i = 1
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}
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}
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},
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category: "machines",
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insulate: true,
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state: "solid",
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excludeRandom: true,
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},
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elements.troll3 = {
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color: "#eeeeee",
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tick: function(pixel) {
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for (var i = 1; i < width; i++) {
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for (var j = 1; j < height; j++) {
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if (!isEmpty(i,j)) {
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if(Math.random() < 0.05) { swapPixels(pixel,pixelMap[i][j]) }
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}
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}
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if(i == width) {
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i = 1
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}
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}
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},
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category: "machines",
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insulate: true,
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state: "solid",
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excludeRandom: true,
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},
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elements.troll4 = {
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color: "#eeeeee",
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tick: function(pixel) {
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for (var i = 1; i < width; i++) {
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for (var j = 1; j < height; j++) {
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var eeaa = (Math.floor(Math.random()*5))-2
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if(Math.random() < 0.00007) { explodeAt(i,j,9+eeaa) }
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if(j == height) { j == 1 }
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}
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if(i == height) { i == 1 }
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}
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},
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category: "machines",
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insulate: true,
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hardness: 1.0,
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state: "solid",
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excludeRandom: true,
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},
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elements.offset_fourth_y = {
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color: ["#000000", "#ff00ff", "#000000", "#ff00ff", "#000000", "#ff00ff", "#000000", "#ff00ff"],
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tool: function(pixel) {
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tryMove(pixel,pixel.x,pixel.y+0.25);
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pixelTempCheck(pixel)
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},
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category: "tools",
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},
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elements.offset_half_y = {
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color: ["#000000", "#ff00ff", "#000000", "#ff00ff", "#000000", "#ff00ff", "#000000", "#ff00ff"],
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tool: function(pixel) {
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tryMove(pixel,pixel.x,pixel.y+0.5);
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pixelTempCheck(pixel)
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},
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category: "tools",
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},
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elements.offset_three_fourth_y = {
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color: ["#000000", "#ff00ff", "#000000", "#ff00ff", "#000000", "#ff00ff", "#000000", "#ff00ff"],
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tool: function(pixel) {
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tryMove(pixel,pixel.x,pixel.y+0.75);
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pixelTempCheck(pixel)
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},
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category: "tools",
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}
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