sandboxels/mods/troll.js

106 lines
2.4 KiB
JavaScript

elements.troll1 = {
color: "#eeeeee",
tick: function(pixel) {
for (var i = 1; i < width; i++) {
for (var j = 1; j < height; j++) {
if (!isEmpty(i,j)) {
if(Math.random() < 0.003 && pixelMap[i][j].element != pixel.element) { deletePixel(i,j) }
}
}
if(i == width) {
i = 1
}
}
},
category: "machines",
insulate: true,
state: "solid",
excludeRandom: true,
},
elements.troll2 = {
color: "#eeeeee",
tick: function(pixel) {
for (var i = 1; i < width; i++) {
for (var j = 1; j < height; j++) {
if (!isEmpty(i,j)) {
if(Math.random() < 0.005) { pixelMap[i][j].color = "rgb(0,0,0)" }
}
}
if(i == width) {
i = 1
}
}
},
category: "machines",
insulate: true,
state: "solid",
excludeRandom: true,
},
elements.troll3 = {
color: "#eeeeee",
tick: function(pixel) {
for (var i = 1; i < width; i++) {
for (var j = 1; j < height; j++) {
if (!isEmpty(i,j)) {
if(Math.random() < 0.05) { swapPixels(pixel,pixelMap[i][j]) }
}
}
if(i == width) {
i = 1
}
}
},
category: "machines",
insulate: true,
state: "solid",
excludeRandom: true,
},
elements.troll4 = {
color: "#eeeeee",
tick: function(pixel) {
for (var i = 1; i < width; i++) {
for (var j = 1; j < height; j++) {
var eeaa = (Math.floor(Math.random()*5))-2
if(Math.random() < 0.00007) { explodeAt(i,j,9+eeaa) }
if(j == height) { j == 1 }
}
if(i == height) { i == 1 }
}
},
category: "machines",
insulate: true,
hardness: 1.0,
state: "solid",
excludeRandom: true,
},
elements.offset_fourth_y = {
color: ["#000000", "#ff00ff", "#000000", "#ff00ff", "#000000", "#ff00ff", "#000000", "#ff00ff"],
tool: function(pixel) {
tryMove(pixel,pixel.x,pixel.y+0.25);
pixelTempCheck(pixel)
},
category: "tools",
},
elements.offset_half_y = {
color: ["#000000", "#ff00ff", "#000000", "#ff00ff", "#000000", "#ff00ff", "#000000", "#ff00ff"],
tool: function(pixel) {
tryMove(pixel,pixel.x,pixel.y+0.5);
pixelTempCheck(pixel)
},
category: "tools",
},
elements.offset_three_fourth_y = {
color: ["#000000", "#ff00ff", "#000000", "#ff00ff", "#000000", "#ff00ff", "#000000", "#ff00ff"],
tool: function(pixel) {
tryMove(pixel,pixel.x,pixel.y+0.75);
pixelTempCheck(pixel)
},
category: "tools",
}