sandboxels/ExtraMachines.js

425 lines
11 KiB
JavaScript

elements.heatSensor = {
color: "#ff0000",
conduct: 1,
category:"test",
behavior: behaviors.WALL,
tick: function(pixel) {
if (pixel.temp > 430 ) {
pixel.charge = 1;
}
},
conduct: 1,
};
let itemA = "steam";
elements.turbine = {
behavior: behaviors.WALL,
color: "#826c6e",
tick: function(pixel) {
if(pixel.start == pixelTicks){
pixel.clone = itemA;
}
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (!isEmpty(x,y,true)) {
var sensed = pixelMap[x][y];
if (sensed.element == pixel.clone) {
deletePixel(x,y);
pixel.charge = 5;
break;
}
}
}
doDefaults(pixel);
},
conduct: 1,
movable: false,
category:"machines",
darkText: true,
hardness: 1,
};
elements.coal = {
color: "#3d3c39",
behavior: behaviors.POWDER,
category: "energy",
state: "solid",
density: 208,
conduct: 0.001,
tick: function(pixel) {
if (pixel.temp > 900 && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
},
tempHigh:2500,
stateHigh: "fire",
hardness: 0.85,
burn: 100,
burnTime: 3500,
};
elements.coal_dust = {
color: "#3d3c39",
behavior: behaviors.POWDER,
category: "powders",
state: "solid",
stain: 1,
density: 190,
conduct: 0.001,
tick: function(pixel) {
if (pixel.temp > 900 && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
},
tempHigh:2000,
stateHigh: "fire",
hardness: 0.3,
burn: 100,
burnTime: 3500,
};
elements.gasoline = {
color: "#c9c5b1",
behavior: behaviors.LIQUID,
tick: function(pixel) {
if (pixel.temp > 430 && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
},
tempHigh:3000,
stateHigh: "fire",
viscosity: 0.56,
burn: 100,
burnTime: 10000,
fireColor: "#c9c5b1",
category: "liquids",
state: "liquid",
density: 792,
stain: -0.25,
}
let itemB = "light";
elements.solar_panel = {
behavior: behaviors.WALL,
color: "#bebfa3",
tick: function(pixel) {
if(pixel.start == pixelTicks){
pixel.clone = itemB;
}
for (var i = 0; i < adjacentCoords.length; i++) {
var coords = adjacentCoords[i];
var x = pixel.x + coords[0];
var y = pixel.y + coords[1];
if (!isEmpty(x,y,true)) {
var sensed = pixelMap[x][y];
if (sensed.element == pixel.clone) {
deletePixel(x,y);
pixel.charge = 5;
break;
}
}
}
doDefaults(pixel);
},
conduct: 1,
movable: false,
category:"machines",
darkText: true,
hardness: 1,
};
elements.titanium = {
conduct: 0,
color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
tempHigh:3000,
stateHigh: "molten_titanium",
category: "solids",
state: "soild",
hardness: 1,
density: 792,
behavior: behaviors.WALL,
};
elements.molten_titanium = {
conduct: 0,
color: "#d16e04",
tempLow:2999,
stateLow: "titanium",
category: "states",
state: "soild",
density: 792,
behavior: behaviors.MOLTEN,
};
elements.solid_coal = {
color: "#3d3c39",
behavior: behaviors.WALL,
category: "energy",
state: "solid",
breakInto: "coal_dust",
density: 380,
conduct: 0.001,
tick: function(pixel) {
if (pixel.temp > 900 && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
},
tempHigh:3000,
stateHigh: "fire",
hardness: 0.85,
burn: 100,
burnTime: 3500,
};
elements.rubber = {
color: "#ffc0cb",
hardness: 0.5,
tempHigh:180,
state: "solid",
behavior: behaviors.WALL,
conduct: 0,
category: "solids",
};
elements.coolant = {
color: "#71ded3",
state: "liquid",
behavior: behaviors.LIQUID,
behavior: [
"XX|CO:2|XX",
"CO:2|XX|CO:2",
"XX|CO:2|XX",
],
conduct: 0.5,
category: "test",
};
elements.e_cooler = {
color: elements.cooler.color,
hardness: 0.5,
state: "solid",
behavior: behaviors.WALL,
conduct: 1,
category: "machines",
behaviorOn: [
"XX|CO:2|XX",
"CO:2|XX|CO:2",
"XX|CO:2|XX",
],
name: "E-Cooler",
};
elements.e_Freezer = {
color: elements.cooler.color,
hardness: 0.5,
state: "solid",
behavior: behaviors.WALL,
conduct: 1,
category: "machines",
behaviorOn: [
"XX|CO:10|XX",
"CO:10|XX|CO:10",
"XX|CO:10|XX",
],
name: "E-Freezer",
};
elements.e_heater = {
hardness: 0.5,
state: "solid",
behavior: behaviors.WALL,
conduct: 1,
category: "machines",
color: "#881111",
behaviorOn: [
"XX|HT:4|XX",
"HT:4|XX|HT:4",
"XX|HT:4|XX",
],
name: "E-Heater",
};
elements.e_SuperHeater = {
hardness: 0.5,
state: "solid",
behavior: behaviors.WALL,
conduct: 1,
category: "machines",
color: "#881111",
behaviorOn: [
"XX|HT:12|XX",
"HT:12|XX|HT:12",
"XX|HT:12|XX",
],
name: "E-SuperHeater",
};
elements.slow_Ecloner = {
color: "#888800",
behavior: behaviors.WALL,
behaviorOn: [
"XX|CF%10|XX",
"CF%10|XX|CF%10",
"XX|CF%10|XX",
],
ignore: ["cloner","ecloner","clone_powder","floating_cloner","wall","ewall","turbine","solar_panel"],
category:"machines",
insulate:true,
hardness: 1,
conduct: 1,
name: "E-SlowCloner",
};
elements.Android = {
color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
category: "life",
color: ["#f3e7db","#f7ead0","#eadaba","#d7bd96","#a07e56","#825c43","#604134","#3a312a"],
category: "life",
properties: {
dead: false,
dir: 1,
panic: 0
},
tick: function(pixel) {
if (isEmpty(pixel.x, pixel.y+1)) {
createPixel("AndroidBody", pixel.x, pixel.y+1);
pixel.element = "AndroidHead";
}
else if (isEmpty(pixel.x, pixel.y-1)) {
createPixel("AndroidHead", pixel.x, pixel.y-1);
pixelMap[pixel.x][pixel.y-1].color = pixel.color;
pixel.element = "AndroidBody";
pixel.color = pixelColorPick(pixel)
}
else {
deletePixel(pixel.x, pixel.y);
}
},
related: ["AndroidBody","AndroidHead"],
cooldown: defaultCooldown
};
elements.AndroidBody = {
color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
category: "life",
breakInto: ["oil","metal_scrap","explosion"],
properties: {
dead: false,
dir: 1,
panic: 0
},
tick: function(pixel) {
if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall
if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
var headpixel = pixelMap[pixel.x][pixel.y-2];
if (headpixel.element == "AndroidHead") {
if (isEmpty(pixel.x, pixel.y-1)) {
movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
}
else {
swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]);
}
}
}
}
doHeat(pixel);
doBurning(pixel);
doElectricity(pixel);
if (pixel.dead) {
// Turn into rotten_meat if pixelTicks-dead > 500
if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
changePixel(pixel,"rotten_meat");
}
return
}
// Find the head
if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "AndroidHead") {
var head = pixelMap[pixel.x][pixel.y-1];
if (head.dead) { // If head is dead, kill body
pixel.dead = head.dead;
}
}
else { var head = null }
if (pixel.burning) {
pixel.panic += 0.1;
if (head && pixelTicks-pixel.burnStart > 240) {
pixel.color = head.color;
}
}
else if (pixel.panic > 0) {
pixel.panic -= 0.1;
}
if (isEmpty(pixel.x, pixel.y-1)) {
// create blood if decapitated 10% chance
if (Math.random() < 0.1 && !pixel.charge) {
createPixel("oil", pixel.x, pixel.y-1);
// set dead to true 15% chance
if (Math.random() < 0.15) {
pixel.dead = pixelTicks;
}
}
}
else if (head == null) { return }
else if (Math.random() < 0.1*(isEmpty(pixel.x, pixel.y+1) ? 1 : pixel.panic+1)) { // Move 10% chance
var movesToTry = [
[1*pixel.dir,0],
[1*pixel.dir,-1],
];
// While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break.
while (movesToTry.length > 0) {
var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0];
if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) {
var origx = pixel.x+move[0];
var origy = pixel.y+move[1];
if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1]) && pixel.x===origx && pixel.y===origy) {
movePixel(head, head.x+move[0], head.y+move[1]);
break;
}
}
}
// 15% chance to change direction
if (Math.random() < 0.15) {
pixel.dir *= -1;
}
// homeostasis
if (pixel.temp > 37) { pixel.temp -= 1; }
else if (pixel.temp < 37) { pixel.temp += 1; }
}
}
};
elements.AndroidHead = {
color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
category: "life",
density: 1080,
state: "solid",
conduct: .05,
temp: 69,
breakInto: ["oil","metal_scrap","explosion"],
};